The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
After the December 16th, 2018 update (on PMC) I've had numerous attemps to reduce performance drop during Operator Ignitus trains phase and without major changes to the passing 'train' itself there's little to what I can do.
If you've played the map please let me know what you think would be an optimal solution for both the performance and artistic sides of this.
Hi there, I made a video about this map years ago but changing my name on here deleted all my posts so I thought I would go back & re-post the ones I can:
Update 2.4:
Update 2.4 is available through the download link
Check out my ongoing project: https://github.com/srQianna/Adventure
Update 2.5:
Update 2.5.1:
Update 2.5.1 is available through the download link.
Check out my ongoing project: https://github.com/srQianna/Adventure
After the December 16th, 2018 update (on PMC) I've had numerous attemps to reduce performance drop during Operator Ignitus trains phase and without major changes to the passing 'train' itself there's little to what I can do.
If you've played the map please let me know what you think would be an optimal solution for both the performance and artistic sides of this.
Check out my ongoing project: https://github.com/srQianna/Adventure
Hi there, I made a video about this map years ago but changing my name on here deleted all my posts so I thought I would go back & re-post the ones I can: