The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
Working on a big update!
First - we're moving to a "hotfix" format as opposed to regular updates. What this mean is:
Restarting the client/server will no longer be required. Everything will be done in-game in real-time. This, however, means someone has to fill up all the necessary commands one by one. Certain commands can be executed while the match is in progress.
The other option of replacing data/region files will still be available with download links provided. We're not forcing anyone to use the aforementioned method.
Note: this method is under test to be less prone to fail for actual release
Second - a completely new construction - Elynia, is going to appear and bring us the following features:
Friendly reinforcements: an activatable summon of 4 mobs to fight for your team (Strays): 3x Timeless Sailor, 1x Timeless Marskman
_• Sailors will be equipped with an Iron Sword and team colored Leather Leggings and Leather Chestplate.
_• Marksmans will be equipped with a Bow and team colored Leather Chestplate
Friendly abilities: an activatable summon of evocation fangs upon three random hostile players, twice per activation.
Once every two flags captured, the times is going to be switch to Night and players will have to teleport to Elynia and capture a point. Upon completion - the time will switch again to Day, and the objective resets to previous state. Players will be teleported to their respective team spawns.
Note: this is the domination mode I've planned to implement for so long.
Third - what has been done to Skyreaver so far:
Optimization - removed unnecessary commands and conditions to reduce load, restructured objective reset events.
Added four missing entries - 1x Potion / 1x Golden Apple pickups alongside existing gear pickup at both spawns.
Player Equipment:
_• By default will come as Unbreakable with Curse of Binding and Curse of Vanishing to remove an artificial item despawn with a natural game despawn mechanic. Other enchants remain untouched.
_• Customized names, Lore and attributes will be added to leather gear given to players. In total, items will add 2 hearts to the maximum health pool and 2 armor to the maximum armor state. This is done to rebalance a little bit the Lingering Potion of Strength added in U2, so it has less of an impact on the gameplay.
_• Iron Axe damage will be lowered to 7, to balance between the Iron Sword, and to have use as a shield disabler rather than a standard weapon.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
UPDATE: We're closer and closer!
Team Spawns:
_• Team spawns are now closed to prevent spawn camping, if one team fails to defend themselves from absolute slaughter.
_• Upon spawning players will receive all standard gear, so they won't be force to step on a pressure plate, or press a button for that matter.
Items:
_• Maximum health is increased by 4 (2x Hearts) and armor is increased to 9 (4.5 armors) when wearing full set.
_• Iron Axe damage will remain the same, and will not have the Unbreakable enchantment (will remain with 20 durability as default).
Map Restart:
_• As opposed to previous version, players no receive Saturation II to compensate for lack of restoratives required after combat.
_• Always-on mechanics are disabled until a new match has been started. The list has been mentioned in "Team Spawns" section.
Optimization:
_• Existing event handlers have been decreased in size, nearly twice less commands and conditions used.
_• Several objectives were removed, and a couple of new added as a new mechanic to the new update.
_• Existing items are all enchanted with "Curse of Vanishing", therefore no "cleaning" mechanics are required.
Domination:
_• The ship is complete and placed at it's planned location. Only way to get up there is by the event occurring (will add details in the update note).
_• Summons are being tested, but bare structure is complete and is pretty much ready to be implemented.
-
Known bugs eradicated, flag capturing during test runs was flawless. At this stage I don't even know how I can force it to bug.
If you find them after this update - please let me know, I'll replicate and solve the problem.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
UPDATE: Another day another potion
Elynia:
_• Ship construction is finished, with all required items spawned. More details below!
Team Spawns:
_• Players are no longer required to step on a pressure plate to receive items. Equipment is added automatically.
Items:
Starting potion has been changed from Potion of Regeneration to Lingering Potion of Regeneration for all ships
Potions are customized, with names (ex: Ancient Potion of Healing) and tooltips as to what the potion does (ex: restores X% of maximum health)
Item spawns on Umeclya and Tigohar:
_• Potion of Health II
_• Iron Axe
_• Splash Potion of Damage I
Item spawns on Elynia:
_• Potion of Regeneration I
_• Potion of Poison I
Domination (DOM):
_• Objective capture progress will be indicated by a beacon, with the beam colored respectively by team.
_• Each second a point towards objective control will be given to a player, up to 30 points until the objective is captured.
_• Map states and relevant events update according to current game mode
Game Mode Switching (DOM-CTF):
_• Players' spawnpoints will be changed accordingly to the game mode
_• Daytime switches to Night when Domination starts, and back to Day when it ends
_• Existing items from previous game mode will remain in players' arsenals, as a legitimately earned reward (a few additional potions are a great perk)
_• When game mode switch is initiated, all players are immobilized and blinded, until effect naturally depletes (7 seconds)
_• If a flag carrier exists during the switch, the flag will be reset and relevant effects removed - relevant for CTF only
Summoned Spawns (DOM):
_• 2x Stray Riders (Melee) and 1x Stray (Ranged) & Evocation Fangs are available as soon as the match starts, with a cooldown of 1.5 minn..
-
That's all for now, but a lot more to come!
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
UPDATE: "/time set night"
Elynia:
_• Entities will not be able to fall from or jump out of Elynia's visible borders.
Domination & Capture the Flag:
_• Every game of Domination will award the winning team a point towards the main game mode - Capture the Flag. Meaning:
If a team with 4 flags captured wins a domination game - their end result for that instance will be 5 flags captured in total.
Domination:
_• Switches from Capture the Flag to Domination occur every 4 and 8 flags captured by any of both teams (be it red or blue).
_• At the beginning of the match, a sound with a specific text ("Begin!") will be present. The same sound will be played at the end, as well.
_• Point Capture progress is now limited to the player who is currently standing on the point (pressure plate). Reason: idea planned initially refused to work completely, despite best of efforts.
_• Point Capture is indicated by the point recoloring to whichever team is currently controlling the point. Blue for Blue, Red for Red.
_• Capturing the point will require a player to stay at the pressure plate at all costs. If pushed and the pressure plate deactivates - all points are reset.
_• Capturing the point will require approximately 20-25 seconds (I'll update later as to the exact number).
Items:
_• All items acquired during Domination game mode will remain in players' possession
_• Added supply refills for both team spawns on Elynia: Bread and Golden Apple
-
Internal few test runs were good, got a few bugs along the way that I fixed, and it's in a very good shape. Will run multiplayer simulation tests tomorrow.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
UPDATE: Lightning strikes again!
Map Effects:
_• Added Lightning Bolt summons for a more immersive weather experience
Scoreboard Tracking:
_• Scoreboard displays are switched between every game mode. "Flags Captured" for CTF and "Point Control" for DOM. More on that below.
Team Teleports:
_• Repositioned the Elytra Flyground location for the red team in favor of balance over aesthetics.
Capture the Flag:
_• Added scoreboard display for flags captured for each team
Domination:
_• Added scoreboard display for progress points towards objective control
_• Added tracking for team currently in progress of capturing the objective
_• Added beacons appearance when capture is in progress of same color as the capturing team.
Objective is reset to it's default state is pressure plate state is reset.
Objective is captured by the same team if pressure plate state was not reset ("unpressed") even if a member of the opposing team stepped on it. Meaning:
If BLUE team was capturing the objective, and a player of the RED team took over, IF the pressure plate has not been reset, it will continue counting towards the BLUE team. -Searching for workarounds for that issue.
Fixed numerous bugs occurred during multiplayer simulation tests. Will continue testing tomorrow as well for a more thorough debug.
-
Hoping and very willing to release the patch late at Friday or maximum - Sunday. We'll see how tests go, if there are other balancing issues needed care or whatever else that I may find unwelcomed. Stay tuned!
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
UPDATE: Last Stand
Map:
_• Reworked map state switches with relevant changes listed below
Starting Area:
_• Added a signed book to players upon spawning. Includes map description, customs and credits.
Summoned Spawns:
_• Removed evocation fangs due to inconsistency with damage infliction on moving entities
_• Cooldown is now global for Stray spawns for both teams
Items:
_• Added Iron Axes to Elynia for both teams on top of the bonfires
Capture the Flag:
_• Fixed an issue where a capture flag sound was played without actually capturing the flag
-
Testing has been completed for this stage and the patch is ready for release. Will update main map topic and other relevant pages tomorrow.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
Hotfix Update:
Spawn camping in Domination mode is no longer existent. Same principle as applied in Capture the Flag: closed walls with a teleport
-
World save is available through Curse, and the hotfix file separately through our website.
*Note: Curse doesn't approve files that are not of archive format, and even then, these must include level.dat files and all sorts of things alike, so the only option is to host them somewhere else.
-
Website Update:
Added "Changelog" and "Downloads" pages for more convenient use and exploration
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
Late note:
With 1.11.2, Totem of Undying internal name has been changed from "totem" to "totem_of_undying" - with that, we've got the change covered in our 2nd Hotfix.
Also, we've added another platform, similar to how picking up Totem works, you can now pickup "Firework Rockets" and enhance your flying abilities.
Elynia hasn't been prepared for this change and is reachable with these rockets, but until then I hope people will play fair. I'm working on this right now.
Also:
Update suffix is for big structural changes that would be very complicated to implement with a hotfix
Hotfix suffix is for minor changes that are easily applicable and do not require world save replacement
We're also working on integrating structure blocks as opposed to world saves, but those are 32x32x32, so... :<
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
Looking into real-time structure generation through Structure Blocks over world save updates. If viable, this will replace world saves in the future should it be popular enough. If not, this will accompany existing implementations.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/21/2016
Posts:
143
Member Details
Aight. Here's what we've got:
Next world construction will come as structure saves, and you'll be able to get it from inside the game
This will come as a hotfix rather than an update, including:
_• Structure Save Files
_• Data File: *fill commands with specific coordinates relevant for each structure save
We'll see how it goes in our world, but at this stage this is what it'll be.
Working on a big update!
First - we're moving to a "hotfix" format as opposed to regular updates. What this mean is:
Restarting the client/server will no longer be required. Everything will be done in-game in real-time. This, however, means someone has to fill up all the necessary commands one by one. Certain commands can be executed while the match is in progress.
The other option of replacing data/region files will still be available with download links provided. We're not forcing anyone to use the aforementioned method.
Note: this method is under test to be less prone to fail for actual release
Second - a completely new construction - Elynia, is going to appear and bring us the following features:
Friendly reinforcements: an activatable summon of 4 mobs to fight for your team (Strays): 3x Timeless Sailor, 1x Timeless Marskman
_• Sailors will be equipped with an Iron Sword and team colored Leather Leggings and Leather Chestplate.
_• Marksmans will be equipped with a Bow and team colored Leather Chestplate
Friendly abilities: an activatable summon of evocation fangs upon three random hostile players, twice per activation.
Once every two flags captured, the times is going to be switch to Night and players will have to teleport to Elynia and capture a point. Upon completion - the time will switch again to Day, and the objective resets to previous state. Players will be teleported to their respective team spawns.
Note: this is the domination mode I've planned to implement for so long.
Third - what has been done to Skyreaver so far:
Optimization - removed unnecessary commands and conditions to reduce load, restructured objective reset events.
Added four missing entries - 1x Potion / 1x Golden Apple pickups alongside existing gear pickup at both spawns.
Player Equipment:
_• By default will come as Unbreakable with Curse of Binding and Curse of Vanishing to remove an artificial item despawn with a natural game despawn mechanic. Other enchants remain untouched.
_• Customized names, Lore and attributes will be added to leather gear given to players. In total, items will add 2 hearts to the maximum health pool and 2 armor to the maximum armor state. This is done to rebalance a little bit the Lingering Potion of Strength added in U2, so it has less of an impact on the gameplay.
_• Iron Axe damage will be lowered to 7, to balance between the Iron Sword, and to have use as a shield disabler rather than a standard weapon.
Check out my ongoing project: https://github.com/srQianna/Adventure
UPDATE:
Construction of Elynia is almost finished, additional spots will be added soon. Here are some peak screenshots:
Note: Elynia's location is going to be different.
Check out my ongoing project: https://github.com/srQianna/Adventure
UPDATE: We're closer and closer!
Team Spawns:
_• Team spawns are now closed to prevent spawn camping, if one team fails to defend themselves from absolute slaughter.
_• Upon spawning players will receive all standard gear, so they won't be force to step on a pressure plate, or press a button for that matter.
Items:
_• Maximum health is increased by 4 (2x Hearts) and armor is increased to 9 (4.5 armors) when wearing full set.
_• Iron Axe damage will remain the same, and will not have the Unbreakable enchantment (will remain with 20 durability as default).
Map Restart:
_• As opposed to previous version, players no receive Saturation II to compensate for lack of restoratives required after combat.
_• Always-on mechanics are disabled until a new match has been started. The list has been mentioned in "Team Spawns" section.
Optimization:
_• Existing event handlers have been decreased in size, nearly twice less commands and conditions used.
_• Several objectives were removed, and a couple of new added as a new mechanic to the new update.
_• Existing items are all enchanted with "Curse of Vanishing", therefore no "cleaning" mechanics are required.
Domination:
_• The ship is complete and placed at it's planned location. Only way to get up there is by the event occurring (will add details in the update note).
_• Summons are being tested, but bare structure is complete and is pretty much ready to be implemented.
-
Known bugs eradicated, flag capturing during test runs was flawless. At this stage I don't even know how I can force it to bug.
If you find them after this update - please let me know, I'll replicate and solve the problem.
Check out my ongoing project: https://github.com/srQianna/Adventure
UPDATE: Another day another potion
Elynia:
_• Ship construction is finished, with all required items spawned. More details below!
Team Spawns:
_• Players are no longer required to step on a pressure plate to receive items. Equipment is added automatically.
Items:
Starting potion has been changed from Potion of Regeneration to Lingering Potion of Regeneration for all ships
Potions are customized, with names (ex: Ancient Potion of Healing) and tooltips as to what the potion does (ex: restores X% of maximum health)
Item spawns on Umeclya and Tigohar:
_• Potion of Health II
_• Iron Axe
_• Splash Potion of Damage I
Item spawns on Elynia:
_• Potion of Regeneration I
_• Potion of Poison I
Domination (DOM):
_• Objective capture progress will be indicated by a beacon, with the beam colored respectively by team.
_• Each second a point towards objective control will be given to a player, up to 30 points until the objective is captured.
_• Map states and relevant events update according to current game mode
Game Mode Switching (DOM-CTF):
_• Players' spawnpoints will be changed accordingly to the game mode
_• Daytime switches to Night when Domination starts, and back to Day when it ends
_• Existing items from previous game mode will remain in players' arsenals, as a legitimately earned reward (a few additional potions are a great perk)
_• When game mode switch is initiated, all players are immobilized and blinded, until effect naturally depletes (7 seconds)
_• If a flag carrier exists during the switch, the flag will be reset and relevant effects removed - relevant for CTF only
Summoned Spawns (DOM):
_• 2x Stray Riders (Melee) and 1x Stray (Ranged) & Evocation Fangs are available as soon as the match starts, with a cooldown of 1.5 minn..
-
That's all for now, but a lot more to come!
Check out my ongoing project: https://github.com/srQianna/Adventure
UPDATE: "/time set night"
Elynia:
_• Entities will not be able to fall from or jump out of Elynia's visible borders.
Domination & Capture the Flag:
_• Every game of Domination will award the winning team a point towards the main game mode - Capture the Flag. Meaning:
If a team with 4 flags captured wins a domination game - their end result for that instance will be 5 flags captured in total.
Domination:
_• Switches from Capture the Flag to Domination occur every 4 and 8 flags captured by any of both teams (be it red or blue).
_• At the beginning of the match, a sound with a specific text ("Begin!") will be present. The same sound will be played at the end, as well.
_• Point Capture progress is now limited to the player who is currently standing on the point (pressure plate). Reason: idea planned initially refused to work completely, despite best of efforts.
_• Point Capture is indicated by the point recoloring to whichever team is currently controlling the point. Blue for Blue, Red for Red.
_• Capturing the point will require a player to stay at the pressure plate at all costs. If pushed and the pressure plate deactivates - all points are reset.
_• Capturing the point will require approximately 20-25 seconds (I'll update later as to the exact number).
Items:
_• All items acquired during Domination game mode will remain in players' possession
_• Added supply refills for both team spawns on Elynia: Bread and Golden Apple
-
Internal few test runs were good, got a few bugs along the way that I fixed, and it's in a very good shape. Will run multiplayer simulation tests tomorrow.
Check out my ongoing project: https://github.com/srQianna/Adventure
UPDATE: Lightning strikes again!
Map Effects:
_• Added Lightning Bolt summons for a more immersive weather experience
Scoreboard Tracking:
_• Scoreboard displays are switched between every game mode. "Flags Captured" for CTF and "Point Control" for DOM. More on that below.
Team Teleports:
_• Repositioned the Elytra Flyground location for the red team in favor of balance over aesthetics.
Capture the Flag:
_• Added scoreboard display for flags captured for each team
Domination:
_• Added scoreboard display for progress points towards objective control
_• Added tracking for team currently in progress of capturing the objective
_• Added beacons appearance when capture is in progress of same color as the capturing team.
Objective is reset to it's default state is pressure plate state is reset.
Objective is captured by the same team if pressure plate state was not reset ("unpressed") even if a member of the opposing team stepped on it. Meaning:
If BLUE team was capturing the objective, and a player of the RED team took over, IF the pressure plate has not been reset, it will continue counting towards the BLUE team. -Searching for workarounds for that issue.
Fixed numerous bugs occurred during multiplayer simulation tests. Will continue testing tomorrow as well for a more thorough debug.
-
Hoping and very willing to release the patch late at Friday or maximum - Sunday. We'll see how tests go, if there are other balancing issues needed care or whatever else that I may find unwelcomed. Stay tuned!
Check out my ongoing project: https://github.com/srQianna/Adventure
Whoops, didn't see this, will find one to link you to...
It's fine, already got it working!
Check out my ongoing project: https://github.com/srQianna/Adventure
Cool, 'cause I can't find one. Can't wait to see how this map turns out!
UPDATE: Last Stand
Map:
_• Reworked map state switches with relevant changes listed below
Starting Area:
_• Added a signed book to players upon spawning. Includes map description, customs and credits.
Summoned Spawns:
_• Removed evocation fangs due to inconsistency with damage infliction on moving entities
_• Cooldown is now global for Stray spawns for both teams
Items:
_• Added Iron Axes to Elynia for both teams on top of the bonfires
Capture the Flag:
_• Fixed an issue where a capture flag sound was played without actually capturing the flag
-
Testing has been completed for this stage and the patch is ready for release. Will update main map topic and other relevant pages tomorrow.
Check out my ongoing project: https://github.com/srQianna/Adventure
Patch has been released! You're welcome to experience new features!
Main Page: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2770684-sunrise-end-skyreaver
Curse: https://mods.curse.com/worlds/minecraft/254921-the-war-for-elynia-skyreaver
PlanetMinecraft: http://www.planetminecraft.com/project/skyreaver/
-
Feedbacks and suggestions are greatly appreciated and welcomed! You can submit them in one of the three pages linked above!
Contact information for questions or other is listed below:
Email: [email protected]
Check out my ongoing project: https://github.com/srQianna/Adventure
Yay! =D
Updated main thread. Added a link to Skyreaver official webpage: http://www.skyreaver.net/
Check out my ongoing project: https://github.com/srQianna/Adventure
Hotfix Update:
Spawn camping in Domination mode is no longer existent. Same principle as applied in Capture the Flag: closed walls with a teleport
-
World save is available through Curse, and the hotfix file separately through our website.
*Note: Curse doesn't approve files that are not of archive format, and even then, these must include level.dat files and all sorts of things alike, so the only option is to host them somewhere else.
-
Website Update:
Added "Changelog" and "Downloads" pages for more convenient use and exploration
Check out my ongoing project: https://github.com/srQianna/Adventure
Itching to download... possibly today...
Late note:
With 1.11.2, Totem of Undying internal name has been changed from "totem" to "totem_of_undying" - with that, we've got the change covered in our 2nd Hotfix.
Also, we've added another platform, similar to how picking up Totem works, you can now pickup "Firework Rockets" and enhance your flying abilities.
Elynia hasn't been prepared for this change and is reachable with these rockets, but until then I hope people will play fair. I'm working on this right now.
Also:
Update suffix is for big structural changes that would be very complicated to implement with a hotfix
Hotfix suffix is for minor changes that are easily applicable and do not require world save replacement
We're also working on integrating structure blocks as opposed to world saves, but those are 32x32x32, so... :<
Check out my ongoing project: https://github.com/srQianna/Adventure
Looking into real-time structure generation through Structure Blocks over world save updates. If viable, this will replace world saves in the future should it be popular enough. If not, this will accompany existing implementations.
Check out my ongoing project: https://github.com/srQianna/Adventure
Aight. Here's what we've got:
Next world construction will come as structure saves, and you'll be able to get it from inside the game
This will come as a hotfix rather than an update, including:
_• Structure Save Files
_• Data File: *fill commands with specific coordinates relevant for each structure save
We'll see how it goes in our world, but at this stage this is what it'll be.
Check out my ongoing project: https://github.com/srQianna/Adventure