It's been 3 years since then and my hardware and building skills have increased dramatically since then, and I'll even prove it with a few screenshots of some recent builds in case you doubt a scrub like me is qualified for a project this size.
Long story short, I want to restart the project! Who's with me?
Table of Contents
- Looking For
- App. Process
- Quality Control
WesterosCraft has been my inspiration. Let's take it from there! Ivalice is an enormous world with well over a hundred unique areas to explore, scattered across over a dozen locations. The focus of this project is to recreate all of them as they are represented in the game on the scale of a Minecraft player, so there can be a true playable experience with appreciable detail.
Given the introduction of commands blocks since 2013, a lot has changed and a lot more can be accomplished. I hope to start this project with an aim for a vanilla experience, but as the project evolves we will look into the possibilities of mods. To be clear, the first and foremost goal is to recreate Ivalice, and NOT make an adventure map. That means quests, items, and immersion will be added after building, or as time and resources permit. It all really depends on you, and if you want to contribute your skills!
Just like last time, this project starts from scratch, with just me. This time around, there's more organization and more clearly defined goals!
-World Painters (x3)
I haven't yet tested how much my computer can handle, but either way there will be a lot of virtual terraforming before any work is done on the map. To begin, we will determine at what size and scale we will attempt to recreate Ivalice, then overlay a map of it on a blank sheet and start terraforming from there based on known geography of the game. This is a rough draft, because inevitably terrain will change as in-world construction begins and takes precedence.
Paint the beta landscape and export it into a working Minecraft map
-Concept Designers (x5)
Given the large amount of architecture present in Ivalice, a handful of people are needed to 1: play the game, 2: recreate the buildings on paper or computer, and 3: draft them in block form. This is for both buildings that are easily viewable and those that are obstructed, so some speculation and creativity is required. This role is split between exterior and interior designers. These drafts will be the basis for Architects and Interior Designers to build from. Also necessary will be a color sheet and proposed material sheet, which will break down the buildings and room color palette and textures.
Draft buildings and rooms directly from game into a template to be shared with Architects & I.D.'s
Suggest color palette and materials to use
Provide support during construction to preserve micro detail where possible
Work with other C.D.'s to minimize conflict between multiple proposed drafts before any actual building time is invested in them
-Architects / Interior Designers (x10)
There will definitely be a need for more than 10, but we'll start small for now. After the structures are drafted, these build teams will get to work using the drafts from the Concept Designers to actually build the structure. This will be the crux of the work during the project, and experienced builders will be appointed as leads for certain buildings, neighborhoods, or geographic areas. Architects and I.D.'s can expect to work closely with C.D.'s and Project Leads to build their structures and adhere to detail.
Responsible for actual construction of buildings
Adhering to draft templates where possible
Reporting and fixing problems during construction
-Landscape Designers (x5)
Like the Concept Designers, this group will play FF12 and draft out the appearance of the terrain as a template from which to terraform. This work is crucial because it will be the foundation for the rest of the teams to expand on and will define the player experience while traveling between locations. L.D.'s can expect to decide on pacing, size, color, scale, and other factors will best represent the dozens of corridors between the villages, cities, plains, swamps, etc. They will operate similarly to C.D.'s.
Draft landscape directly from game into a template to be shared with Terraformers
Suggest color palette and materials to use - Provide support during terraforming to preserve macro detail where possible
Work with other L.D.'s to minimized conflict between multiple proposed drafts before any actual terraforming time is invested in them
Following the drafts of the Landscape Designers, the Terraforming team will be responsible for actually recreating the terrain as it is present in-game to within a certain degree of accuracy. Given the size of Ivalice, this position is definitely the most daunting, labor intensive, and arguably thankless, but for those who are willing to give it a go, your work will be immortalized in the world rising around you. Terraforming is the first wave of the player's experience in Ivalice, so these projects will be the most tightly regulated and automated to lighten the burden. Attention to detail is not as strict here, and most of the work will be about preserving shape and scale.
Responsible for actual terraforming of landscape
Adhering to draft templates where possible
Reporting and fixing problems during landscaping
-Project Leads (x10)
Every single thing needs to be planned out and accounted for! P.L.'s are not required to be directly involved with the drafting or construction of their project, but precedence to be a P.L. is given to those who are. Either way, every P.L. will be directly responsible for their team to make progress on and successfully complete their project. Rome was not built overnight, and neither will your project be! Also, P.L.'s are not just for building! They will be needed for every team, in fact.
Make final decisions in conflicts
Manage team availability and talent
-Server Hosting / Maintenance (x1)
For those not inclined towards play, your technical talent can serve to make Ivalice possible through its members. While the teams are still small, we may be able to get by without dedicated hosting, but at some point it will be necessary.
-Website Hosting / Design / Support (x2)
To spread the word and the world, here's your chance to be in charge of the website! You will be managing our traffic and possibly the social media to generate eyes our way and show the Internet our proud work.
-Graphic Artist / Media (x3)
Love being creative but don't like building? Calling all artists to make some dedicated content to give this project a face and a soul. Your art will be the first thing people see when they hear about Project Ivalice!
Leave a post in this thread or contact me directly. Either is fine, but thread posts will receive a faster response.
(Optional) How long you have been playing:
** Position applying for:
*** Relevant media to show experience:
(Optional) Reason for joining:
* I don't ask for gender because everyone is welcome, but if people have mistaken you for the wrong one because of your name and you don't want me to do so too, just clarify!
** You can apply for more than 1 and be accepted for up to 2 fields of your choosing, or 3 if at least two of them are not related to construction
*** This is entirely optional and you may be accepted without it for a number of positions, but to be considered as a Project Lead this must be provided. The more ambitious your application, the more experience you must provide.
To preserve the smoothness and timeliness of this project, members will be allowed to work autonomously to some degree depending on their position and use their own judgment about maintaining the quality and detail of their project. Having said that, I do wish to preserve it as much as possible, so as outlined above, senior and ranking members will be responsible for and have final say about how to accomplish this. This doesn't mean you must be silent! This is a team project, so every voice will be heard. If you have suggestions, questions or comments about your project, please feel free to raise them. Every project is an organic one, influenced by its members, and reflected in the result.
I also value compromise, but understand that it can lead to stalling and pose a threat to more projects than one. So, once again, one or a few people will have final say about the direction of a project and whose idea will be chosen going forward. What does this mean for you? Respect that differences will arise, and you will not always like them. Everyone brings a bit of their ego to the table, but they will have to be put aside.
Stage 1A - Ivalice is completely terra-formed on World Painter!
Stage 1B - Ivalice is exported and ready to be played in-map!
Stage 2 - Multiplayer support is established to allow teams to come in!
Stage 3 - Teams are present and work is ongoing!
Official Release - Ivalice beta is finished and open for play! Stretch Goals Introduce mod support! Introduce command blocks! Design quests! Custom textures and items!
(1) - 06.03.2016 23:55 EST - Thread is posted!
(2) - 06.04.2016 10:58 EST - First update with pictures!
Bump! To show that I'm serious about starting the project, here's a screenshot of World Painter with an overlay of the Ivalice map.
The map is approximately 12,000 x 8,000 blocks. Now you may be thinking that's enormous and possibly can't be exported, and you'd be right about at least the size. To properly capture the scale of Ivalice I think it's necessary to start out with this size until further refinements can be made.
The next step will be to gather up all the local maps and stitch them together to estimate a practical size of the map and make any refinements as necessary. I don't any changes will be forthcoming in this step.
Then, world painting will begin in earnest to replicate the landscape as shown. This step will probably take me at least two weeks if I do it solo, so I'm hoping by then someone will be willing to assist. That's all for now, thanks for reading!
Here is a layout of all the individual rooms in Ivalice!
As you can see, there are over 300 individual rooms! This makes for a lot of work. Unfortunately, only a fraction of those are due to the major cities, and the vast majority of them are free terrain. Each individual room is considered a project, and is part of an overall geographical area project. A team consisting of a few designers would draft the layout of one of these areas, provide color schemes and material sheets, and then terraformers would model the area to represent that. Afterwards, the same process would be applied to buildings and interiors.
Rabanastre is considered the capital of Project Ivalice, and will be drafted first so that all following areas will branch out from it. From a previous submission, the Tomb of Raithwall is already mostly constructed! With some time and effort, the Westersand and two Sandseas will be made to join it to Rabanastre.