Hi Everyone! I'm TinkerTech, and I've made a fanart map for Vechs, the maker of the Super Hostile Series. I've been working on this project for a month, and it's in the final stages. Unfortunately, I don't think some of the gamerules are updating correctly, and I want to make sure that this map works across a variety of computers. So I need a few people to test my map and make sure everything works properly.
What am I looking for?
-Are the gamerules (mob griefing, keep inventory, day light cycle, ect...) working properly? (Here are the relevant ones)
-Mobgriefing:false
-Mobspawning:false
-DaylightCycle:false
-keepInventory:true
-defaultgamemode:survival (or adventure, if I can figure out the proper tags to allow chests to be opened)
-Are all the "artifacts" intuitive and easy to identify/find?
-Is the map itself intuitive, balanced and fun?
-Are the redstone components working as they should?
-Is it obvious that this map is based on the maker of the Super Hostile series?
Here is the Map and it's information. Go ahead and play through it, then reply with your feedback, bugs, and any other changes you think I should make to balance the map more or fix errors. (also, if anyone knows how to edit NBT data tags so I can make the artifacts more obvious, please let me know.)
Hi Everyone! I'm TinkerTech, and I've made a fanart map for Vechs, the maker of the Super Hostile Series. I've been working on this project for a month, and it's in the final stages. Unfortunately, I don't think some of the gamerules are updating correctly, and I want to make sure that this map works across a variety of computers. So I need a few people to test my map and make sure everything works properly.
What am I looking for?
-Are the gamerules (mob griefing, keep inventory, day light cycle, ect...) working properly? (Here are the relevant ones)
-Mobgriefing:false
-Mobspawning:false
-DaylightCycle:false
-keepInventory:true
-defaultgamemode:survival (or adventure, if I can figure out the proper tags to allow chests to be opened)
-Are all the "artifacts" intuitive and easy to identify/find?
-Is the map itself intuitive, balanced and fun?
-Are the redstone components working as they should?
-Is it obvious that this map is based on the maker of the Super Hostile series?
Here is the Map and it's information. Go ahead and play through it, then reply with your feedback, bugs, and any other changes you think I should make to balance the map more or fix errors. (also, if anyone knows how to edit NBT data tags so I can make the artifacts more obvious, please let me know.)
Updated the file! The new version now has:
-NBT tags for the Artifacts
-Trophies in the Trophy room
-Lots of new pretty little things
-25% more dramatic Exit!
-More Shinies
-Operable gamemodes.
You can find it in the link provided above. You'll want the Davion Keep 2 file. Still in Beta!