Project on hold until I figure out how to reduce the redstone, by a lot. I have a lot going on at the moment so this might take a while.
The lovely grandmas you hate are back, stronger then even before..
News : If you have a slow PC, you might have some trouble playing this map. Sorry about that. Ill have to find a way to reduce all the redstone used.. not sure how though...
This is a project Ive been thinking about for a while now. I am a big fan of the Cookie Clicker game by Orteil, and I wanted to make a minecraft version, that would include different aspects from both game. (Such has clicking cookies and killing monsters!).
((I want to say right now that all the rights for cookie clicker belong to Orteil, I am not making any money with this, its only a fun project.))
Ahem, now that this is done, on to more information about the map!
Currently the game is in pre-alpha (alphalicious for the cool people). There is a clear lack of features, and I know it. Thats why I made this thread into the WIP Maps section. I will be adding a lot more stuff!
Pictures
Changelog
Current version : V0.2
-Added achivements
-Added extra clickers
-Added a way downstairs
-Started work on "Secret weapon"
-Fixed a couple of bugs.
Known Bugs :
-Achivements "The Baker II" , "The end?" and "Hoarder" do not work.
Older versions
V0.1
-Added a map download
-You can now buy basic upgrades (Only once for now)
-Colored names for upgrades
-Fixed spawning problem
I bought some of the extra clickers and I'm waiting on my nursing home. I wanted to ask, is there anything downstairs? Anything that we can interact with I mean? Because when the stairs opened up, I looked and I didn't saw anything.
Umm, I get 7-8 FPS on lowest settings on this map...
Ahh poop. This is what I was worried about. There is a crap ton of redstone in this. It didn't lag me out, but the slower PCs.. Dang I'll have to find something to reduce that lag.. 100% not sure how though.
The reason why it lag a lot is those flashing redstone, you can reduce this if you add piston next to comparator at the hopper that will retract only when you acquired that option. (Don't know this is ok or not.)
Baker II and The end broke because you didn't connect repeater and command blocks that have /say didn't work, I place redstone torch next to it and it still not do anything.
Hoarder is broken at checking amount of realcookies.
Make centralized timer and connect to everything needs it. (More timer, more lag.) And when player acquired something or get acheivement, delete the wire that connect to that node, it will be better. (If you not do that, after close and reopen the map, it will nag user with ton of information also.)
Make centralized timer and connect to everything needs it. (More timer, more lag.) And when player acquired something or get acheivement, delete the wire that connect to that node, it will be better. (If you not do that, after close and reopen the map, it will nag user with ton of information also.)
Thank you.
I will look into this. Thank you very much for your feedback!
The lovely grandmas you hate are back,
stronger then even before..
News : If you have a slow PC, you might have some trouble playing this map. Sorry about that. Ill have to find a way to reduce all the redstone used.. not sure how though...
This is a project Ive been thinking about for a while now. I am a big fan of the Cookie Clicker game by Orteil, and I wanted to make a minecraft version, that would include different aspects from both game. (Such has clicking cookies and killing monsters!).
((I want to say right now that all the rights for cookie clicker belong to Orteil, I am not making any money with this, its only a fun project.))
Ahem, now that this is done, on to more information about the map!
Currently the game is in pre-alpha (alphalicious for the cool people). There is a clear lack of features, and I know it. Thats why I made this thread into the WIP Maps section. I will be adding a lot more stuff!
Pictures
Changelog
Current version : V0.2
-Added achivements
-Added extra clickers
-Added a way downstairs
-Started work on "Secret weapon"
-Fixed a couple of bugs.
Known Bugs :
-Achivements "The Baker II" , "The end?" and "Hoarder" do not work.
Older versions
-Added a map download
-You can now buy basic upgrades (Only once for now)
-Colored names for upgrades
-Fixed spawning problem
Download
V0.2
Older versions
-Added achivements
-Added extra clickers
-Added a way downstairs
-Started work on "Secret weapon"
-Fixed a couple of bugs.
Known Bugs :
-Achivements "The Baker II" , "The end?" and "Hoarder" do not work.
EDIT: Wait, I just downloaded it on a Chromebook. *Facepalm*
Ahh poop. This is what I was worried about. There is a crap ton of redstone in this. It didn't lag me out, but the slower PCs.. Dang I'll have to find something to reduce that lag.. 100% not sure how though.
Should work now. No idea why it broke..
The reason why it lag a lot is those flashing redstone, you can reduce this if you add piston next to comparator at the hopper that will retract only when you acquired that option. (Don't know this is ok or not.)
Baker II and The end broke because you didn't connect repeater and command blocks that have /say didn't work, I place redstone torch next to it and it still not do anything.
Hoarder is broken at checking amount of realcookies.
Thank you.
Make centralized timer and connect to everything needs it. (More timer, more lag.) And when player acquired something or get acheivement, delete the wire that connect to that node, it will be better. (If you not do that, after close and reopen the map, it will nag user with ton of information also.)
Thank you.
I will look into this. Thank you very much for your feedback!