ETA Summer 2013 ?! But.... but why... I need to play it right now!
It looks completely different than Monarch Of Madness (the best map ever createad, seriously ;p), but I'm trusting your map-making skills and waiting impatiently ;]
Yeah, it'll be a while... but between having to build the world, wire the redstone, write the story, voice the books, design the puzzles, (trying to) make a texture pack, making a trailer and testing it, the time needed is explainable!
It will be quite different because of the "travel" aspect, which I haven't tried in a while, but trust me: it'll be better! I can also now reveal... that great mapmakers will have an impact on it, indirectly... Whatever that could mean!
Although I wish I could have worked on the project a bit more recently, it hasn't moved all that much the past few weeks. With Christmas coming around the corner, I hope you understand there wasn't much time to work on it in the least!
In the meantime, I'll be celebrating Christmas with my family, relax a bit, and come back in January with a proper update post! Have a merry Christmas, happy holidays and, in general, a good old time!
After the awesomeness that was the Monarch of Madness (and even more awesomeness when I replayed it months later, during this last week. I posted on your thread!) I have high hopes for this, I'll check up on this every few months.
After the awesomeness that was the Monarch of Madness (and even more awesomeness when I replayed it months later, during this last week. I posted on your thread!) I have high hopes for this, I'll check up on this every few months.
Thanks a bunch! I have replied to your feedback, and appreciate your support! There should be some updates in January!
A texture pack would make this map a lot more appetizing. May I suggest DokuCraft High?
Also, are those custom mob spawners I see?
Custom mob spawners they are! And what I want out of a texture pack is invisible blocks (which will come in handy many times), as well as accessibility to most players! I could have it be 64 by 64, but many people couldn't run it or would have no idea how to install it... so anything I can get 16 by 16 with invisible blocks will work! Not sure if there are many of those around, though.
Custom mob spawners they are! And what I want out of a texture pack is invisible blocks (which will come in handy many times), as well as accessibility to most players! I could have it be 64 by 64, but many people couldn't run it or would have no idea how to install it... so anything I can get 16 by 16 with invisible blocks will work! Not sure if there are many of those around, though.
Might I suggest the magical block 36? Might want to look into that first before going ahead and limiting yourself to one less block. Looking good so far, I am looking forward to your map
Rollback Post to RevisionRollBack
"Map making isn't about painting a canvas, it's more like creating a giant block and carving a statue out of it."
Might I suggest the magical block 36? Might want to look into that first before going ahead and limiting yourself to one less block. Looking good so far, I am looking forward to your map
I've seen and read a bit about it, but isn't it only available through an MCEdit filter? At least, that's where I saw it. Is there any way to place it down and make it permanent? If so, you'd be saving me a lot of time!
Hmm... I think I'll do an LP of this. Hopefully, my channel will have expanded by then. Even if it doesn't, I'll still make videos.
Oh, you'll have plenty of time to expand before this one's out! That said, I can confirm it'll make some potentially very lengthy LP's. If my calculations are correct (despite being only around 20% into it), playthroughs might last from around 4-5 hours at the shortest, to around 15-20 hours at the longest... but of course, it all depends on how the areas will turn out!
And no, it won't be hours of frustration, nor hours of text. Just hours of content!
Hmm. That's a lot of episodes. But I can upload 30-minute videos now. That helps.
That makes it easier, yes. A good part of the content will be optional, though, so although it will be potentially quite long, it'll allow players to decide whether or not they want to spend a lot of time with it. I think it'll be a nice way to balance things out!
Wow, this looks like quite the project! I can't wait.
Oh, it will be! I might need some help along the way, but I'm hoping that I'll be mostly good with just my knowledge and some of Revolvee's work. Of course, there will be help provided for the trailer and texture pack, but those are pretty much covered!
That said, I hope you'll be interested in being one of the beta testers, whenever a beta is ready, in a few months!
Oh, it will be! I might need some help along the way, but I'm hoping that I'll be mostly good with just my knowledge and some of Revolvee's work. Of course, there will be help provided for the trailer and texture pack, but those are pretty much covered!
That said, I hope you'll be interested in being one of the beta testers, whenever a beta is ready, in a few months!
Of course!
Also, Revolvee is an extremely good builder, so I'm sure you'll do fine. Just remember that the bar has gone up very far since you made Monarch of Madness.
(And it's not helping that BTC is working on a 12-hour adventure map...)
Also, Revolvee is an extremely good builder, so I'm sure you'll do fine. Just remember that the bar has gone up very far since you made Monarch of Madness.
(And it's not helping that BTC is working on a 12-hour adventure map...)
And I'll smash that bar into pieces!
Besides, 12 hours is very good. But this map will potentially last 15-20 hours when I'll be done with it!
Everything's going well, and I hope everyone will have a great new year! I myself have been enjoying the past week and a half, and have worked on the project a lot more! Here are the two new screenshots I can show:
One of them is entirely new, and the other is familiar... But both are shown with GhostSniper's texture pack, which might end up being the texture pack I'll use after all! Sure, it's 64x, but I just really like it. Besides, I've also decided to use iron bars as invisible blocks, which means any iron bar seen thus far won't be there in the final version...
I hadn't decided on that when I took the first screenshot, though, so those hanging lava lamps won't be there later! Sorry!
Yeah, it'll be a while... but between having to build the world, wire the redstone, write the story, voice the books, design the puzzles, (trying to) make a texture pack, making a trailer and testing it, the time needed is explainable!
It will be quite different because of the "travel" aspect, which I haven't tried in a while, but trust me: it'll be better! I can also now reveal... that great mapmakers will have an impact on it, indirectly... Whatever that could mean!
Although I wish I could have worked on the project a bit more recently, it hasn't moved all that much the past few weeks. With Christmas coming around the corner, I hope you understand there wasn't much time to work on it in the least!
In the meantime, I'll be celebrating Christmas with my family, relax a bit, and come back in January with a proper update post! Have a merry Christmas, happy holidays and, in general, a good old time!
Thanks a bunch! I have replied to your feedback, and appreciate your support! There should be some updates in January!
Also, are those custom mob spawners I see?
Custom mob spawners they are! And what I want out of a texture pack is invisible blocks (which will come in handy many times), as well as accessibility to most players! I could have it be 64 by 64, but many people couldn't run it or would have no idea how to install it... so anything I can get 16 by 16 with invisible blocks will work! Not sure if there are many of those around, though.
Might I suggest the magical block 36? Might want to look into that first before going ahead and limiting yourself to one less block. Looking good so far, I am looking forward to your map
I've seen and read a bit about it, but isn't it only available through an MCEdit filter? At least, that's where I saw it. Is there any way to place it down and make it permanent? If so, you'd be saving me a lot of time!
Oh, you'll have plenty of time to expand before this one's out! That said, I can confirm it'll make some potentially very lengthy LP's. If my calculations are correct (despite being only around 20% into it), playthroughs might last from around 4-5 hours at the shortest, to around 15-20 hours at the longest... but of course, it all depends on how the areas will turn out!
And no, it won't be hours of frustration, nor hours of text. Just hours of content!
That makes it easier, yes. A good part of the content will be optional, though, so although it will be potentially quite long, it'll allow players to decide whether or not they want to spend a lot of time with it. I think it'll be a nice way to balance things out!
My Minecraft Maps: coldfusionmaps.com
Oh, it will be! I might need some help along the way, but I'm hoping that I'll be mostly good with just my knowledge and some of Revolvee's work. Of course, there will be help provided for the trailer and texture pack, but those are pretty much covered!
That said, I hope you'll be interested in being one of the beta testers, whenever a beta is ready, in a few months!
Also, Revolvee is an extremely good builder, so I'm sure you'll do fine. Just remember that the bar has gone up very far since you made Monarch of Madness.
(And it's not helping that BTC is working on a 12-hour adventure map...)
My Minecraft Maps: coldfusionmaps.com
And I'll smash that bar into pieces!
Besides, 12 hours is very good. But this map will potentially last 15-20 hours when I'll be done with it!
Everything's going well, and I hope everyone will have a great new year! I myself have been enjoying the past week and a half, and have worked on the project a lot more! Here are the two new screenshots I can show:
One of them is entirely new, and the other is familiar... But both are shown with GhostSniper's texture pack, which might end up being the texture pack I'll use after all! Sure, it's 64x, but I just really like it. Besides, I've also decided to use iron bars as invisible blocks, which means any iron bar seen thus far won't be there in the final version...
I hadn't decided on that when I took the first screenshot, though, so those hanging lava lamps won't be there later! Sorry!
As of yet, I haven't placed any parkour in the map! If there is any later on, it will be pretty much entirely optional, or not very difficult at all.
Such a good playthrough that was! Already over a year old, too, but it was very fun to watch. I hope you'll like this one as well when I'll be done!