", sans-serif">run this in your mansion: /summon Creeper ~ ~ ~ {ExplosionRadius:127,Fuse:0s}
", monospace">On a more serious note, I create one command contraptions. I've made jetpacks. I might make missiles. Who knows? Oh, and maybe I'll start working on UIS again.
", sans-serif">run this in your mansion: /summon Creeper ~ ~ ~ {ExplosionRadius:127,Fuse:0s}
", monospace">On a more serious note, I create one command contraptions. I've made jetpacks. I might make missiles. Who knows? Oh, and maybe I'll start working on UIS again.
Hidden in attempt to get people hyped up for a new release. Don't hold your breath, author has been quiet for months now, and has been saying it will be back "soon" for literally years.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Where's the map download? I don't know if there is one, if it isn't out yet, or if it's simply not here. THIS LOOKS REALLY GOOD.
There is no map download. The map is still in progress, as it was (correct me if I'm wrong fellow veterans) two years ago. As far as we know, it hasn't been abandoned, simply plagued with unexpected and unavoidable delays. The map maker has released no updates since late march, so take from that what you will. If we all remain patient, it should be released eventually... I hope.
I've been waiting for about three years now...
I think satan will have a white christmas before we get to play this map. MC 1.6 was the latest build when I found this map again. Played it when it first came out for MC 1.2.5 (Or a similar version) I think.
It's amazing to think that people have made whole games *cough* Fallout 4 *cough* in the time it's taken for the map to be developed. Then again, it's not like this is a whole team of full-time developers. I'm sure it'll be worth the wait though. I remember how insanely innovative the original map was, back when it had just come out.
Subtle. Think they'll read that, check your IP, and away you go again?
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Welp, their loss. I'm not the neighborhood watch type, myself. As for this being an HL3 meme, the thing about HL3 is that I don't think they had ever promised its production/release date. This map, on the other hand, has done both these things - it's pretty much the textbook definition of vaporware. Shame. I haven't seen a quality, recently-updated Fallout map for download since 1.4. Ah, well.
EDIT: lol replied to user whose posts were removed and is likely banned
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Evening folks! Another century goes by, another update arrives! It's been a while as you know, so prepare yourself for a behemoth sized info dump!
As always, it still blows my mind you loyal guys are still excite to play the map, especially given that it's been in the works for so darn long. And trust me, I'm well aware that it has been FOREVER. All i can do is apologise for the wait that you've endured. As somebody posted, it's true that work on the map has been halted on and off by unexpected issues and the like, but even now work still continues! While Fallout 4 (and it's meager DLC) has been and gone in this time, we are but two guys working on a passionate project in the spare time we have as opposed to a team of hundreds working round the clock. That said, the stuff we are working on is pretty damn sizable. So let's break down what's going on:
1) WAAAAAAAAAY back when the map was available, the state some of you likely saw in let's plays and the like, the Map was basically a small journey to the city, and then a trip through the city to a Vault. You go in the vault and get treated to a pretty poor ending. Looking back, boy was I naive.
Things are far different now. Since then, the map is now an open-world experience, with The Big City being in the middle of the map and the huge surrounding area around it. The journey to the city is now far more of a journey, with more to see and do along the way. For comparison, I've uploaded a (now slightly outdated) map showing the maps layout. You should be able to see that the City is a drop in the ocean now; there's a reason this stuff takes time. Welcome to Haydon Vale; a valley whose walls have created an isolated corner of the wasteland filled with acid rain, a mysterious city and a landscape of multiple biomes and dangers.
This also allows for multiple entrances into the City. We are working on making the City a dangerous and irradiated nightmare, so heading into the concrete jungle requires preparation and good gear. The vast network of invisible walls that used to run through the City are also gone, allowing for far smoother exploration and traversal. While there is a favored route to follow if you're focusing on the main quest, other routes can be taken if you so wish. And as I'm sure you saw: that's just the Main Quest.
2) The Main Quest is completely different and has been rebuilt from the ground up. Instead of a rather disappointing ending like before. As before we have a storyline that tasks you with tracking down the other members of your vault but things take a very different turn now. The endgame of the Main Quest is now tied in to the fate of a settlement you visit along the way; Woodrow. The events of the finale will dynamically change depending on the choices and efforts you make in Woodrow and you can have one of multiple outcomes take place with varying degrees of success and failure. Not only that, but there is no black and white kind of option; you're options are all in grey territory so choose wisely.
3) With the Main Quest comes sidequests too. You can ignore them all, or you can hunt down every single one, it's entirely up to you. With the inclusion of a variety of NPC's (that all have unique appearances, dialogue, personalities and actions) comes the ability to mix up the gameplay and stories you find. Should you take the time to talk to people you meet in the Wasteland, you'll get new gear, meet new people and visit new places. The use of sidequests and NPC's also means that the wasteland feels more alive and so too does it's settlements. Places like Woodrow and a small settlement known as Wayfare Walk will actually expand and change as you work on them and completing the quests given to you will actively change the world around you.
4) The resource pack continues to get bigger and better. Sound files and a huge variety of textures means the map looks better than ever. We've got a huge variety of both melee and ranged weapons. We've got custom NPC heads. We've got more varied blocks leading to more detailed and varied textures. We've got music and sound files for all your Fallout nostalgic needs. It's come a long long way from the map of yesteryear (or three).
5) The redstone genius I am working on this map with, M, is exactly that; a genius. He's responsible for the functioning NPC's and their dialogue, ranged weapons, the SPECIAL system, working rad levels, dynamically changing story and locations, working power armour, working landmines, enemy and character spawns, and a billion other things. He's helped make the map a million times more than it was and more than I could ever have dreamed. All the redstone he creates blows my mind. Now with the changes in minecraft as time has gone by, it's made things difficult for us both; the map glitched out causing me to basically have to go through and fix the entire thing, complicated redstone has been broken and bugged out, things have had to be entirely reworked. We've settled on the version 1.10.2 as it's the most stable we've had it where everything seems to be in order. Until we are releasing the next update, or rebranding I guess at this point, we are sticking with this version and powering through as quickly and correctly as we can. It's been a hell of a wait for you all but I promise it'll be well worth it in the end.
6) With so much we are adding in or want to, we've broken it all down into stages. The next update will have all the necessities in so you guys can get it ASAP and hopefully send us as much feedback as possible, From that point we will then work on adding more and more in bits at a time. You could argue we bit off more than we could chew which is why a release hasn't made it to you yet, which is exactly why we sat down and plotted out a roadmap for the future. Equally, with me being in one country and M in another, it makes things tricky. We share notes and have a breakdown of all we've worked on in GoogleDrive that I'm actually going to put up for viewing by you all so if you want to jump in and read about the locations and characters we are including, you can do.
7) On a funny side note, when the map started out, you began in Vault 81. Fallout 4 surfaced so we changed it to Vault 88. Then, wouldn't you know it, Fallout 4's Vault-Tec DLC came along so we had to change it AGAIN. Welcome yourself to what is now Vault 83. Do you hate me or something Bethesda, do you!?
And as a thank you again for you patience, as little of it as is left I'd imagine anyway, here's a collection of images for your viewing amusement on what's heading your way slowly but surely. With this being a fun side project like I said, I'm not making the mistake of plopping a date down because if history has taught us anything, I'll miss it. But it's getting to you as quick as we can! I'm not deliberately trying to Sean Murray you all Thanks again as always folks! Means the world to both me and M that our little pet project is still, somehow, in demand.
I find it strange no one has mentioned this (Maybe someone did, but I missed it.).
Is the map going to be a 1.7/1.8 remake like you originally planned, or will you bump it up to 1.10, or 1.11 (If it comes out in time, which, let's be honest, is quite likely.)?
Please a Download. I just need to to see this beautiful work of art in all its glory!!!
where is the download link?
For God's sake, IT'S NOT OUT YET.
", sans-serif">gr8 b8 m8 i r8 8/8
", sans-serif">check out united islands survival m8
", sans-serif">run this in your mansion: /summon Creeper ~ ~ ~ {ExplosionRadius:127,Fuse:0s}
", monospace">On a more serious note, I create one command contraptions. I've made jetpacks. I might make missiles. Who knows? Oh, and maybe I'll start working on UIS again.
Sorry to tell you, but asking for the download won't get the map done any quicker. Please, just be patient.
Where's the map download? I don't know if there is one, if it isn't out yet, or if it's simply not here. THIS LOOKS REALLY GOOD.
Dude, read the other posts first.
", sans-serif">gr8 b8 m8 i r8 8/8
", sans-serif">check out united islands survival m8
", sans-serif">run this in your mansion: /summon Creeper ~ ~ ~ {ExplosionRadius:127,Fuse:0s}
", monospace">On a more serious note, I create one command contraptions. I've made jetpacks. I might make missiles. Who knows? Oh, and maybe I'll start working on UIS again.
Where's the download?
Hidden in attempt to get people hyped up for a new release. Don't hold your breath, author has been quiet for months now, and has been saying it will be back "soon" for literally years.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
There is no map download. The map is still in progress, as it was (correct me if I'm wrong fellow veterans) two years ago. As far as we know, it hasn't been abandoned, simply plagued with unexpected and unavoidable delays. The map maker has released no updates since late march, so take from that what you will. If we all remain patient, it should be released eventually... I hope.
This thread... this thread never changes.
It's amazing to think that people have made whole games *cough* Fallout 4 *cough* in the time it's taken for the map to be developed. Then again, it's not like this is a whole team of full-time developers. I'm sure it'll be worth the wait though. I remember how insanely innovative the original map was, back when it had just come out.
Subtle. Think they'll read that, check your IP, and away you go again?
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Welp, their loss. I'm not the neighborhood watch type, myself. As for this being an HL3 meme, the thing about HL3 is that I don't think they had ever promised its production/release date. This map, on the other hand, has done both these things - it's pretty much the textbook definition of vaporware. Shame. I haven't seen a quality, recently-updated Fallout map for download since 1.4. Ah, well.
EDIT: lol replied to user whose posts were removed and is likely banned
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
where is the download link
Evening folks! Another century goes by, another update arrives! It's been a while as you know, so prepare yourself for a behemoth sized info dump!
As always, it still blows my mind you loyal guys are still excite to play the map, especially given that it's been in the works for so darn long. And trust me, I'm well aware that it has been FOREVER. All i can do is apologise for the wait that you've endured. As somebody posted, it's true that work on the map has been halted on and off by unexpected issues and the like, but even now work still continues! While Fallout 4 (and it's meager DLC) has been and gone in this time, we are but two guys working on a passionate project in the spare time we have as opposed to a team of hundreds working round the clock. That said, the stuff we are working on is pretty damn sizable. So let's break down what's going on:
1) WAAAAAAAAAY back when the map was available, the state some of you likely saw in let's plays and the like, the Map was basically a small journey to the city, and then a trip through the city to a Vault. You go in the vault and get treated to a pretty poor ending. Looking back, boy was I naive.
Things are far different now. Since then, the map is now an open-world experience, with The Big City being in the middle of the map and the huge surrounding area around it. The journey to the city is now far more of a journey, with more to see and do along the way. For comparison, I've uploaded a (now slightly outdated) map showing the maps layout. You should be able to see that the City is a drop in the ocean now; there's a reason this stuff takes time. Welcome to Haydon Vale; a valley whose walls have created an isolated corner of the wasteland filled with acid rain, a mysterious city and a landscape of multiple biomes and dangers.
This also allows for multiple entrances into the City. We are working on making the City a dangerous and irradiated nightmare, so heading into the concrete jungle requires preparation and good gear. The vast network of invisible walls that used to run through the City are also gone, allowing for far smoother exploration and traversal. While there is a favored route to follow if you're focusing on the main quest, other routes can be taken if you so wish. And as I'm sure you saw: that's just the Main Quest.
2) The Main Quest is completely different and has been rebuilt from the ground up. Instead of a rather disappointing ending like before. As before we have a storyline that tasks you with tracking down the other members of your vault but things take a very different turn now. The endgame of the Main Quest is now tied in to the fate of a settlement you visit along the way; Woodrow. The events of the finale will dynamically change depending on the choices and efforts you make in Woodrow and you can have one of multiple outcomes take place with varying degrees of success and failure. Not only that, but there is no black and white kind of option; you're options are all in grey territory so choose wisely.
3) With the Main Quest comes sidequests too. You can ignore them all, or you can hunt down every single one, it's entirely up to you. With the inclusion of a variety of NPC's (that all have unique appearances, dialogue, personalities and actions) comes the ability to mix up the gameplay and stories you find. Should you take the time to talk to people you meet in the Wasteland, you'll get new gear, meet new people and visit new places. The use of sidequests and NPC's also means that the wasteland feels more alive and so too does it's settlements. Places like Woodrow and a small settlement known as Wayfare Walk will actually expand and change as you work on them and completing the quests given to you will actively change the world around you.
4) The resource pack continues to get bigger and better. Sound files and a huge variety of textures means the map looks better than ever. We've got a huge variety of both melee and ranged weapons. We've got custom NPC heads. We've got more varied blocks leading to more detailed and varied textures. We've got music and sound files for all your Fallout nostalgic needs. It's come a long long way from the map of yesteryear (or three).
5) The redstone genius I am working on this map with, M, is exactly that; a genius. He's responsible for the functioning NPC's and their dialogue, ranged weapons, the SPECIAL system, working rad levels, dynamically changing story and locations, working power armour, working landmines, enemy and character spawns, and a billion other things. He's helped make the map a million times more than it was and more than I could ever have dreamed. All the redstone he creates blows my mind. Now with the changes in minecraft as time has gone by, it's made things difficult for us both; the map glitched out causing me to basically have to go through and fix the entire thing, complicated redstone has been broken and bugged out, things have had to be entirely reworked. We've settled on the version 1.10.2 as it's the most stable we've had it where everything seems to be in order. Until we are releasing the next update, or rebranding I guess at this point, we are sticking with this version and powering through as quickly and correctly as we can. It's been a hell of a wait for you all but I promise it'll be well worth it in the end.
6) With so much we are adding in or want to, we've broken it all down into stages. The next update will have all the necessities in so you guys can get it ASAP and hopefully send us as much feedback as possible, From that point we will then work on adding more and more in bits at a time. You could argue we bit off more than we could chew which is why a release hasn't made it to you yet, which is exactly why we sat down and plotted out a roadmap for the future. Equally, with me being in one country and M in another, it makes things tricky. We share notes and have a breakdown of all we've worked on in GoogleDrive that I'm actually going to put up for viewing by you all so if you want to jump in and read about the locations and characters we are including, you can do.
7) On a funny side note, when the map started out, you began in Vault 81. Fallout 4 surfaced so we changed it to Vault 88. Then, wouldn't you know it, Fallout 4's Vault-Tec DLC came along so we had to change it AGAIN. Welcome yourself to what is now Vault 83. Do you hate me or something Bethesda, do you!?
And as a thank you again for you patience, as little of it as is left I'd imagine anyway, here's a collection of images for your viewing amusement on what's heading your way slowly but surely. With this being a fun side project like I said, I'm not making the mistake of plopping a date down because if history has taught us anything, I'll miss it. But it's getting to you as quick as we can! I'm not deliberately trying to Sean Murray you all Thanks again as always folks! Means the world to both me and M that our little pet project is still, somehow, in demand.
Have a Nuka on us! - Dan (SaveTheGnomes)
A proof of life! Halleluja!
I find it strange no one has mentioned this (Maybe someone did, but I missed it.).
Is the map going to be a 1.7/1.8 remake like you originally planned, or will you bump it up to 1.10, or 1.11 (If it comes out in time, which, let's be honest, is quite likely.)?
There. Is. No. Download. Link. When. The. Map. Is. Finished. A. Link. Will. Be. Posted.
Link RemovedWIP 128x 64x, SEUS support, Mod support in the pipeline TEKKIT, FTB, the more support the more mods!
Sooooooo I Just Found This Map but 1 year since last edit Are You Still Working On It ? or just forgot about it
"early 2015" really its almost 2017
Is This Abandoned Cause it seems like it