So, I have this crazy idea in my mind to build the entire world of Pokémon in Minecraft. Yes... Pokémon. Stop giggling, I'm serious 😠
Because by "world" I don't just mean create a world based on the games, where the starter town usually has four to six houses or something, but rather on a more realistic scale. I actually begun such a project a few years back and found it very boring to look at and now I wanna scale things up.
If you want to check out that first attempt of mine feel free to PM me.
Anyway, so what I did next was to do a bit of research and I found a decent looking depiction of what Pallet Town (the starting town from Red and Blue version, if you can recall) looks like as a real tiny town Image of Pallet Town. The scene from where the picture was taken can be seen in the "Pokémon Origins" Anime.
When I finished the lab (the building with the green dome roof) and the four houses below it I realised that building this project on a flat world is just plain stupid. Of course, I do use World Edit, but there’s hills and mountains and also the freaking ocean I need to build. Not to mention at least to continents. World Edit is capable of doing that, but just not very efficient in the scales I envision.
My next (and as of now last) attempt was then to research world maps of the Pokémon world. I found that if you do that you actually find some really good maps created by fans and one map in particular did catch my interest. This one right here: Pokémon World Map by Abbadoobie
If you happen to have a reddit account leave that guy (or girl) a like. This map is absolutely amazing and he/she made it with freaking MS Paint. I measured the size of it and put the numbers in the reddit post. Just hit CTRL+F and type in my name (Kuraiko55) to find it quickly if you’re interested.
I also found this very interesting program called World Painter. Pretty easy to use program and powerful indeed. But there's a catch to it regarding my project and where my questions to you finally start.
TL;DR
How would you start on a Minecraft map with the ambition to create a vast and detailed world in mind? How would you start? Which mods and tools would you use to create the landscape or would cut the project into tinier pieces and merge them together later? And if so, how do you do that?
My first idea was to just create a vast ocean world and start building in it. So, I got myself the mod
Chunk-Pregenerator and let it do its thing… for six whole hours.
It worked and now I have an ocean world that is X/Z ± 30,000,000 in blocks and 15.3 GB in disk space.
Loading that world into World Painter takes almost one hour and trying to paint islands and continents seems just so ridiculously time consuming.
Plus I also came to the conclusion that I’d need a world that exceeds the height limit of Minecraft’s 256 blocks, because of the tall mountains I need to build in this world. There is in fact a mod for this, namely OpenCubicChunks and also a World Painter plugin to support this mod.
Thing is, letting World Painter create a world the same size plus 2,048 blocks on the Y-axis… well, let’s say I’m not sure if it did freeze while still putting my CPU to 99% or if it just would’ve taken 24+ hours to finish, so I aborted the process after a couple of minutes.
And that’s basically it. Thanks for reading this far 😊
If anyone has tips, ideas, knows tutorials on this topic or even has experience on how to start such large-scale project, please share your wisdom with me or if there’s anything unclear, please let me know.
So, I have this crazy idea in my mind to build the entire world of Pokémon in Minecraft. Yes... Pokémon. Stop giggling, I'm serious 😠
Because by "world" I don't just mean create a world based on the games, where the starter town usually has four to six houses or something, but rather on a more realistic scale. I actually begun such a project a few years back and found it very boring to look at and now I wanna scale things up.
If you want to check out that first attempt of mine feel free to PM me.
Anyway, so what I did next was to do a bit of research and I found a decent looking depiction of what Pallet Town (the starting town from Red and Blue version, if you can recall) looks like as a real tiny town Image of Pallet Town. The scene from where the picture was taken can be seen in the "Pokémon Origins" Anime.
When I finished the lab (the building with the green dome roof) and the four houses below it I realised that building this project on a flat world is just plain stupid. Of course, I do use World Edit, but there’s hills and mountains and also the freaking ocean I need to build. Not to mention at least to continents. World Edit is capable of doing that, but just not very efficient in the scales I envision.
My next (and as of now last) attempt was then to research world maps of the Pokémon world. I found that if you do that you actually find some really good maps created by fans and one map in particular did catch my interest. This one right here: Pokémon World Map by Abbadoobie
If you happen to have a reddit account leave that guy (or girl) a like. This map is absolutely amazing and he/she made it with freaking MS Paint. I measured the size of it and put the numbers in the reddit post. Just hit CTRL+F and type in my name (Kuraiko55) to find it quickly if you’re interested.
I also found this very interesting program called World Painter. Pretty easy to use program and powerful indeed. But there's a catch to it regarding my project and where my questions to you finally start.
TL;DR
How would you start on a Minecraft map with the ambition to create a vast and detailed world in mind? How would you start? Which mods and tools would you use to create the landscape or would cut the project into tinier pieces and merge them together later? And if so, how do you do that?
My first idea was to just create a vast ocean world and start building in it. So, I got myself the mod
Chunk-Pregenerator and let it do its thing… for six whole hours.
It worked and now I have an ocean world that is X/Z ± 30,000,000 in blocks and 15.3 GB in disk space.
Loading that world into World Painter takes almost one hour and trying to paint islands and continents seems just so ridiculously time consuming.
Plus I also came to the conclusion that I’d need a world that exceeds the height limit of Minecraft’s 256 blocks, because of the tall mountains I need to build in this world. There is in fact a mod for this, namely OpenCubicChunks and also a World Painter plugin to support this mod.
Thing is, letting World Painter create a world the same size plus 2,048 blocks on the Y-axis… well, let’s say I’m not sure if it did freeze while still putting my CPU to 99% or if it just would’ve taken 24+ hours to finish, so I aborted the process after a couple of minutes.
And that’s basically it. Thanks for reading this far 😊
If anyone has tips, ideas, knows tutorials on this topic or even has experience on how to start such large-scale project, please share your wisdom with me or if there’s anything unclear, please let me know.