First time adventure/horror map maker and I wanted to scare some folks for no good reason. I got a bit carried away and ended up making a pretty expansive/long horror map called Anomaly (learned a lot though). Roughly 1-4 hours of game play, multiple endings, numerous different paths, and has the pace and feel of a horror movie (a very cubic horror movie). Considering the size of the game, I would appreciate the help from some reliable testers who can try to break my game while following the rules and then give me feedback on bugs, constructive criticism, design, or literally anything that you feel would be helpful (the more info the better). Extra points to a redstone/command buff who can give me feedback on better and less resource demanding command structure ideas (probably won't change it for this map but would be good info for future maps). If you're interested, reply here and I'll hook you up with the save file and some contact info to send feedback. Never done this before and I'm not 100% how these things go, so please, serious offers of help from those who will "leave no stone unturned" with finding bugs and game breaks and be able to describe the issue well enough for me to fix it. Also, the content and dialogue of the game are fairly "adult", so I would prefer the testers be of an appropriate age (don't want any angry letters from parents who don't pay attention to what their kids are doing). Of course the help will be greatly appreciated and I will give credited thanks and/or an easter egg of your choice somewhere in the game. Thank you.
The constructive criticism is kinda important, but seeing as your the first to reply...sure why not. First time calling for testers (first time passing off a map file) so not really sure of proper procedures. Whats the best way for you to receive a save file? Email? Discord? Smoke signals? Carrier pigeon? Email would be easiest for me. Also, if your comp isn't super fast, I suggest running optifine. Not necessary, but helpful. Plus, you get the added bonus of ambient light from held items, which adds a creepier tone to the map. The map is 98-99% done. The plot lines are finished (not my best story and not my worst but I wrote it as I went to fit it to the commands I wanted to test), but there are a few known bugs that I'm already working to fix. I'll give you details on the known bugs so you know what to watch out for and how to safely bypass them.
Hello! I'm just a bored minecrafter at home looking to help some people and beta testing your map sounds interesting. I know this is a but old and you already found one tester but if i'm not too late and if your willing to have a least one more tester then i'm happy to help. My gmail is [email protected] if you wish to contact me that way but I will be checking this form. Good Luck!