So I’m very new here, so if this thread is in the wrong place then I apologize. I’ll move it if that’s necessary and possible.
Anyway, I am creating a hack and slash style adventure map. I have medium redstone and command block knowledge. I usually rely on custom mob spawners to spawn enemies for players to fight. The thing is, I am worried that using too many spawners could create to much tick update lag in the world. Should I be concerned about this or do spawners not generate as much tick usage as I’m thinking? If they do, how could I solve the problem? I do use command blocks to summon enemies when players are in special areas, such as traps or boss fights.
Also something else to note, the spawners certainly won’t all be in the same area. They’ll be greatly spaced out.
So I’m very new here, so if this thread is in the wrong place then I apologize. I’ll move it if that’s necessary and possible.
Anyway, I am creating a hack and slash style adventure map. I have medium redstone and command block knowledge. I usually rely on custom mob spawners to spawn enemies for players to fight. The thing is, I am worried that using too many spawners could create to much tick update lag in the world. Should I be concerned about this or do spawners not generate as much tick usage as I’m thinking? If they do, how could I solve the problem? I do use command blocks to summon enemies when players are in special areas, such as traps or boss fights.
Also something else to note, the spawners certainly won’t all be in the same area. They’ll be greatly spaced out.
Thanks!