Hello, guys. my computer is not good at playing game. my computer is so heavy to create 40,960x20,480 world into painter. So i created 4,096x2,048 map. how can i resize it 4,096x2,048 to 40,960x20,480 like resizing picture?
Well, if you go to File>Export>Export as high resolution height map..., save that file somewhere and then go to File>Import new World>From height map... you can then chose the file you exported in the pop-up and change the scale value to 999, (1000 would be 10 times but it won't go past 3 digits) you can then click okay and it will scale the image and import it.
That's the best way I can think of to achieve what you want, but I wouldn't recommend it. There are some major downsides to this method, most importantly, by scaling it up 10 times each block in the original will become ten blocks in the edited version, which would mean losing all your detail. Not to mention worldpainter can't export things like vegetation layers or even block types in a heightmap so you would lose all of that data too.
What I'm getting at is that while possible, resizing a world at all is a bad idea, you'll lose all the detail you've painstakingly created and you won't like the results.
Hello, guys. my computer is not good at playing game. my computer is so heavy to create 40,960x20,480 world into painter. So i created 4,096x2,048 map. how can i resize it 4,096x2,048 to 40,960x20,480 like resizing picture?
Well, if you go to File>Export>Export as high resolution height map..., save that file somewhere and then go to File>Import new World>From height map... you can then chose the file you exported in the pop-up and change the scale value to 999, (1000 would be 10 times but it won't go past 3 digits) you can then click okay and it will scale the image and import it.
That's the best way I can think of to achieve what you want, but I wouldn't recommend it. There are some major downsides to this method, most importantly, by scaling it up 10 times each block in the original will become ten blocks in the edited version, which would mean losing all your detail. Not to mention worldpainter can't export things like vegetation layers or even block types in a heightmap so you would lose all of that data too.
What I'm getting at is that while possible, resizing a world at all is a bad idea, you'll lose all the detail you've painstakingly created and you won't like the results.