Hello there, I just made a new short parkour map with more advanced features than my last one.
In this post you can learn about the map, time it took to create it and download.
But before we start however keep in mind that all the map is created in MC1.12.2 (this is a portal 1 refrence) and the map is PRIMARELY built out of concrete blocks, so use MC1.12.2 when playing.
Fun facts and details:
The map took about 48 hours to create over the span of 1 week.
It runs on 1.12.2
It uses the new command block mechanics that where introduced in MC1.9
You are REQUIRED to read the rules before you start
I was at first going to have this a Portal 1 based map but then it was way too complicated, and I would never have been able to release it before new years eve.
Features:
Advanced checkpoint system (it teleports you to your checkpoint without killing you every time)
Anti-Creative system (disables cheating)
Secrets (easter eggs) can be seen as a fun minigame!
COLORFUL scoreboard system
Modern test chambers <- oops have been playing portal too much, i meant levels!
Note: The map is not exacly multiplayer compatable, but it should run OK with two players. Any some issues in multiplayer can be: The other player gets teleported when you are supposed to (example: when you fall on the floor and are supposed to go to your checkpoint. The player teleported will not be teleported to your checkpoint though thanks to a scoreboard system wich ensures that all checkpoints work reliably)
Hello there, I just made a new short parkour map with more advanced features than my last one.
In this post you can learn about the map, time it took to create it and download.
But before we start however keep in mind that all the map is created in MC1.12.2 (this is a portal 1 refrence) and the map is PRIMARELY built out of concrete blocks, so use MC1.12.2 when playing.
Fun facts and details:
Features:
test chambers<- oops have been playing portal too much, i meant levels!Note: The map is not exacly multiplayer compatable, but it should run OK with two players. Any some issues in multiplayer can be: The other player gets teleported when you are supposed to (example: when you fall on the floor and are supposed to go to your checkpoint. The player teleported will not be teleported to your checkpoint though thanks to a scoreboard system wich ensures that all checkpoints work reliably)
Images can be found here
Download