I'm making a RPG medieval inspired survival server, with a few mods that are souped to make the game play for the player more fun and adventuresitc. Now In this state the idea for the server has many similar features as the game "World of Warcraft" At this point We can't diced weather we should let the player go and build in the open world (mine, build houses and reform the terrain) the server will feature bosses and other interesting mechanics so we don't think the player will lose addiction to the server.
ow is this a good or bad idea should the player be able to build houses outside of spawn of course or should the players farm and gather up materials to purchase a house in different cities, somewhat like skyrim were you can buy a property in different cities.
What would attract the player to stay to build their own houses and mine etc. or farm up until they can build there own houses?
Say that If we would go with the idea of the player not can break blocks in the open world, we will off course let them break trees and ores around the world but not anything else, so that they can craft their own weapons and Armour, to go defeat bosses and achieve new gear and miscellaneous pieces to their player.