Hey guys whats up ? Im experimenting with some ideas currently and i wanted to know what you guys think of this
Area: Some thing simple, You walk into your victory box of choose and the floor blows up from under you and you fall down into the real area which is super crazy difficult crazy advssefkmecjomdiomekomed, Fwap
Hey guys whats up ? Im experimenting with some ideas currently and i wanted to know what you guys think of this
Area: Some thing simple, You walk into your victory box of choose and the floor blows up from under you and you fall down into the real area which is super crazy difficult crazy advssefkmecjomdiomekomed, Fwap
...then ragequit and go play Infamy's prettier area.
but those 'horns' on the side of its mouth look *really* out of place. Aside from that, that looks awesome!
Kinda have to agree with Fang on this. Also, I'm wondering where the broken-off part of the left tusk went. Did it break off when the creature died or before that? Might be a nice little touch to have it right in front of that tusk.
That aside, the only other complaint I have as that the legs look short and stumpy compared to the rest of the body (I know it's a skeleton, but still). It looks great.
Hey guys whats up ? Im experimenting with some ideas currently and i wanted to know what you guys think of this
Area: Some thing simple, You walk into your victory box of choose and the floor blows up from under you and you fall down into the real area which is super crazy difficult crazy advssefkmecjomdiomekomed, Fwap
That's a boring and idealistically cliche idea. Also, use your words.
Second: If you mean the words after crazy then ok, If its about my grammar, Please. Go away
The concept has been thought of since the beginnings of CTM as a masochistic map genre, and it has been performed many times with the introduction of command blocks, which made the concept work and come to life. The way you're putting it is just a primitive method of making the player die and get frustrated without actually attempting the area afterwards. There are many ways using command blocks and all that to create a cinematic feel to your area.
Also, your grammar is just atrocious. If you want to be rational and speak English to a group of people over the internet, look presentable.
The concept has been thought of since the beginnings of CTM as a masochistic map genre, and it has been performed many times with the introduction of command blocks, which made the concept work and come to life. The way you're putting it is just a primitive method of making the player die and get frustrated without actually attempting the area afterwards. There are many ways using command blocks and all that to create a cinematic feel to your area.
Also, your grammar is just atrocious. If you want to be rational and speak English to a group of people over the internet, look presentable.
And this is why peole know we don't get along at all. Now when i say drop you i don't mean like a normal map, I don't like to use command blocks to much in a map due to people turning them off in server properties. I have a werid idea (As most of them are) to make it seem differn't, When i say drop you, I just mean drop you intro a area, I never said you were going down But please, Don't ever bring my grammar up, Its where im from and i don't want to be bothered about it
Now when i say drop you i don't mean like a normal map, I don't like to use command blocks to much in a map due to people turning them off in server properties. I have a werid idea (As most of them are) to make it seem differn't, When i say drop you, I just mean drop you intro a area, I never said you were going down But please, Don't ever bring my grammar up, Its where im from and i don't want to be bothered about it
-Love awesome
Wait, you don't use a convenient item only idiots don't know how to turn back on in server properties, even though the wide majority of players play in single player...what? That's foolish logic.
By "drop" the first definition that comes to a person's mind is "to go down without control". If you expected me to find that in your context then you really need to better your grammatical skills.
Wait, you don't use a convenient item only idiots don't know how to turn back on in server properties, even though the wide majority of players play in single player...what? That's foolish logic.
By "drop" the first definition that comes to a person's mind is "to go down without control". If you expected me to find that in your context then you really need to better your grammatical skills.
Seriously, Can someone please get him to stop butching my grammar. Thats the thing, I like the ideas of unexpetence, It allows the maker/Mastermine to do what they need to do to make them enjoy the map or want more/ Alot of people don't use command blocks though and trust me, From experience its annoying to go and change it well playing the map. I don't plan to reveal all plans here on threads, But just mention little things, Now as people know we don't get along, But i don't appricate you keep harping on my grammar
Some people may remember my yellow wool dungeon entrance from a while ago, well here is a more complete version
The walls look a bit too noisy, but other than that, awesome!
And c'mon guys, seriously? An argument over grammar? Sure, it is important, but as awesome stated, his first language probably isn't english, so we (hybran) can't really hate on him for it. It would be like if I was suddenly moved to an Italian (what I take in school) speaking forum, and had to have perfect grammar, which I probably wouldn't. Just lay-off a little bit.
That is all. Please carry on with your daily businesses.
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And c'mon guys, seriously? An argument over grammar? Sure, it is important, but as awesome stated, his first language probably isn't english, so we (hybran) can't really hate on him for it. It would be like if I was suddenly moved to an Italian (what I take in school) speaking forum, and had to have perfect grammar, which I probably wouldn't. Just lay-off a little bit.
That is all. Please carry on with your daily businesses.
If I can't understand what he is saying then he is wrong.
Also 100 posts on my thread
This feels really nitpicky...
but those 'horns' on the side of its mouth look *really* out of place. Aside from that, that looks awesome!
Area: Some thing simple, You walk into your victory box of choose and the floor blows up from under you and you fall down into the real area which is super crazy difficult crazy advssefkmecjomdiomekomed, Fwap
...then ragequit and go play Infamy's prettier area.
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Kinda have to agree with Fang on this. Also, I'm wondering where the broken-off part of the left tusk went. Did it break off when the creature died or before that? Might be a nice little touch to have it right in front of that tusk.
That aside, the only other complaint I have as that the legs look short and stumpy compared to the rest of the body (I know it's a skeleton, but still). It looks great.
Seriously, I think it's a neat idea. How would you rig it up? With a trapped chest, or a prox bomb, or something entirely different?
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That's a boring and idealistically cliche idea. Also, use your words.
How does the player not get blown up?
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Second: If you mean the words after crazy then ok, If its about my grammar, Please. Go away I never said you wouldn't, Jk i got a plan
The concept has been thought of since the beginnings of CTM as a masochistic map genre, and it has been performed many times with the introduction of command blocks, which made the concept work and come to life. The way you're putting it is just a primitive method of making the player die and get frustrated without actually attempting the area afterwards. There are many ways using command blocks and all that to create a cinematic feel to your area.
Also, your grammar is just atrocious. If you want to be rational and speak English to a group of people over the internet, look presentable.
-Love awesome
Wait, you don't use a convenient item only idiots don't know how to turn back on in server properties, even though the wide majority of players play in single player...what? That's foolish logic.
By "drop" the first definition that comes to a person's mind is "to go down without control". If you expected me to find that in your context then you really need to better your grammatical skills.
-Awesome
1. Drop means down
2. It does sound cliche
3. If you don't want to share too much, share nothing at all.
The walls look a bit too noisy, but other than that, awesome!
And c'mon guys, seriously? An argument over grammar? Sure, it is important, but as awesome stated, his first language probably isn't english, so we (hybran) can't really hate on him for it. It would be like if I was suddenly moved to an Italian (what I take in school) speaking forum, and had to have perfect grammar, which I probably wouldn't. Just lay-off a little bit.
That is all. Please carry on with your daily businesses.
If I can't understand what he is saying then he is wrong.
/end
Misliš kao što je ovaj?
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