Wow, I love the design of the intersection, pretty solid. It looks more like a natural concept rather than a water themed intersection.
My favorite pics are the first and the last ones. You could place the player's base in that little clay beach that appears in the first image, looks like a very peculiar place
I like the path around the cave with the wooden structures and the overall color of the area. The lava structure looks pretty cool, but I'm not sure if it fits to the area.
Anyway, I haven't post any screenie for a long time, so there is some from one of my 3 upcoming maps (actually first full-objective map with huge areas). What's the best view on this WIP intersection? I'm wondering where I should make a base for player. And little info about the map. Its theme is four elements, this is the first (water) intersection.
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2
3
I don't know why but there's something intriguing to me about a non-cross shaped intersection. The area looks amazing BTW
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2012
Posts:
89
Location:
In my own little world
Minecraft:
lancearmada
Member Details
"Materializing blocks"
I thought it would be interesting to have blocks that appear when you enter a certain radius, then disappear when you exit that radius.
How does it work? Test for command blocks are put on repeaters nearby, testing for the player within a specific radius of the block in question. If it finds a player, it outputs a signal, which leads to a command block that places a block, and it inverses and leads to a second command block that places air at that spot.
Unfortunatly, this takes up a very large space, and a very large amount of time. You can try copying and pasteing, but you still have to individually enter coords for each block you want to materialize.
Not only that, but it seems to spam my chat with "[@: Found lancearmada]". Not sure how to turn that off...
Those are the command blocks on the left. Each little "island" is for one block only. the stone blocks appear individually as you move forward.
If there were only a way to make this more compact, then it might be plausible. You'd probably need to move them all to the spawn chunk, because you wouldn't be able to fit them all inside the area (although if you could fit them in the area, it would still work fine).
Even if you did make it compact tho, it would take forever to enter all those coords...
I like the path around the cave with the wooden structures and the overall color of the area. The lava structure looks pretty cool, but I'm not sure if it fits to the area.
Anyway, I haven't post any screenie for a long time, so there is some from one of my 3 upcoming maps (actually first full-objective map with huge areas). What's the best view on this WIP intersection? I'm wondering where I should make a base for player. And little info about the map. Its theme is four elements, this is the first (water) intersection.
I like your intersection! Colors and design are both just great I agree with Dylan's idea: leaving a chest full of materials for the player to build his own house is cool.
@Fangride You are currently not working on any of your maps?
How do you mean? o_O If you mean lack of screenshots, it's because all the areas in my map are either done or in-progress, and thus have been shown off.
@lance_armada: Just as Acaran said there is more efficient, and yes the "/fill x y z x y z [block ID]" can help you mainly if you try to fill mostly plane areas. It works fine (in 1.8+), I used it to make some flashing arrow "neon sign".
@AcaranDeahtstorm: Thanks man! Yes I do have more of them around that map Mostly in "wool rooms".
Anyway I'm happy you guys all like the structures/path behind all that!
EDIT: Woooot Page Get!
So here's the Neon Arrow :D, yes it needs to have a better timing, it was just to test a couple of months ago the fill command...
Anyway, I haven't post any screenie for a long time, so there is some from one of my 3 upcoming maps (actually first full-objective map with huge areas). What's the best view on this WIP intersection? I'm wondering where I should make a base for player. And little info about the map. Its theme is four elements, this is the first (water) intersection.
-snip-
1)Oh, no D:
Funny enough, I was planning a map with the same theme, but I had an inconvenience and lost the little progress I had.
2) I really like the looks of it, but I agree with the others, it looks more like a "nature" intersection.
That actually reminds me one question that I want to ask...
Comunity Question:
How many hours do you work on the CTM map daily? (in average)
On average, I'd say at least an hour a day. Though some days, I don't even feel like playing Minecraft and will probably spend most/all of the day playing TF2 or something. Really, it depends on how I feel, so some weeks I do very little, others I make tons of progress.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/4/2012
Posts:
89
Location:
In my own little world
Minecraft:
lancearmada
Member Details
I would say about 3-6 hours are spent on my computer daily, but how much of that time i spend on a ctm map is a bit more complicated. Obviously it varies. If i get a new game, i might not work on any ctm map for a couple days. On the weekends i also rarely work on ctm map stuff (almost always weekdays). I usually only start working on my map when i think of something new (my map is finished, its more so being polished now), and when i start working on the map i can't stop, causing me to work on a map from 3/4 to 6/8.
That actually reminds me one question that I want to ask...
Comunity Question:
How many hours do you work on the CTM map daily? (in average)
Well, I haven't been inspired to work on my map lately, so I haven't worked much on it. But whenever I am inspired to continue working, I may devote around 4 hours to mapmaking.
The amount of time I spend on my CTM map varies a lot. It depends on if I want to play a new game instead of Minecraft, if I have an idea for a new area, etc. "Real life" stuff has a huge impact too.
Wow, I love the design of the intersection, pretty solid. It looks more like a natural concept rather than a water themed intersection.
My favorite pics are the first and the last ones. You could place the player's base in that little clay beach that appears in the first image, looks like a very peculiar place
Is this an intersection? Looks purty
Edit: I don't know how to read
I really like the outer ring but the structure in the middle looks out of place. I also am rather fond of the colours you used
I don't know why but there's something intriguing to me about a non-cross shaped intersection. The area looks amazing BTW
"Materializing blocks"
I thought it would be interesting to have blocks that appear when you enter a certain radius, then disappear when you exit that radius.
How does it work? Test for command blocks are put on repeaters nearby, testing for the player within a specific radius of the block in question. If it finds a player, it outputs a signal, which leads to a command block that places a block, and it inverses and leads to a second command block that places air at that spot.
Unfortunatly, this takes up a very large space, and a very large amount of time. You can try copying and pasteing, but you still have to individually enter coords for each block you want to materialize.
Not only that, but it seems to spam my chat with "[@: Found lancearmada]". Not sure how to turn that off...
Those are the command blocks on the left. Each little "island" is for one block only. the stone blocks appear individually as you move forward.
If there were only a way to make this more compact, then it might be plausible. You'd probably need to move them all to the spawn chunk, because you wouldn't be able to fit them all inside the area (although if you could fit them in the area, it would still work fine).
Even if you did make it compact tho, it would take forever to enter all those coords...
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
I like your intersection! Colors and design are both just great I agree with Dylan's idea: leaving a chest full of materials for the player to build his own house is cool.
Thanks to both of you for the feedback !
Regarding the Lava structure it has a purpose and matches the lore of that particular map ;-) Can't say more for now^^
I really hate the lava thing in the middle, especially because the rest of it looks so good.
Hey Fang Thanks for your honesty
If it's so disturbing I could get rid of it and place it somewhere else. After all it's still WIP.
But in the end I kind of need this or similar lava fountain/tower/thing.
How do you mean? o_O If you mean lack of screenshots, it's because all the areas in my map are either done or in-progress, and thus have been shown off.
@lance_armada: Just as Acaran said there is more efficient, and yes the "/fill x y z x y z [block ID]" can help you mainly if you try to fill mostly plane areas. It works fine (in 1.8+), I used it to make some flashing arrow "neon sign".
@AcaranDeahtstorm: Thanks man! Yes I do have more of them around that map Mostly in "wool rooms".
Anyway I'm happy you guys all like the structures/path behind all that!
EDIT: Woooot Page Get!
So here's the Neon Arrow :D, yes it needs to have a better timing, it was just to test a couple of months ago the fill command...
That actually reminds me one question that I want to ask...
Comunity Question:
How many hours do you work on the CTM map daily? (in average)
Well, it really depends! Personally I'd say from 0 to 4, and on a weekly basis probably between 8 to 12 hours on average.
1)Oh, no D:
Funny enough, I was planning a map with the same theme, but I had an inconvenience and lost the little progress I had.
2) I really like the looks of it, but I agree with the others, it looks more like a "nature" intersection.
few hours every few days or so, whenever I feel like mostly
Whenever I desire.
On average, I'd say at least an hour a day. Though some days, I don't even feel like playing Minecraft and will probably spend most/all of the day playing TF2 or something. Really, it depends on how I feel, so some weeks I do very little, others I make tons of progress.
Guys, come and whatch Aura! www.twitch.tv/aurabolt
I would say about 3-6 hours are spent on my computer daily, but how much of that time i spend on a ctm map is a bit more complicated. Obviously it varies. If i get a new game, i might not work on any ctm map for a couple days. On the weekends i also rarely work on ctm map stuff (almost always weekdays). I usually only start working on my map when i think of something new (my map is finished, its more so being polished now), and when i start working on the map i can't stop, causing me to work on a map from 3/4 to 6/8.
So, on average i would say 4 hours a day.
Danger O plenty-Epic Classical CTM map
Soycraft-my favorite server
Ultra Ecstatic Recreational Event-A ridiculous Challenge map, and sequel to "Super Happy Fun Times"
Well, I haven't been inspired to work on my map lately, so I haven't worked much on it. But whenever I am inspired to continue working, I may devote around 4 hours to mapmaking.
The amount of time I spend on my CTM map varies a lot. It depends on if I want to play a new game instead of Minecraft, if I have an idea for a new area, etc. "Real life" stuff has a huge impact too.
Hello CTM Community. <3