I've posted a screeny of this castle before doing like anything with the environment/block variation, and with all this shredding of funguy's citadel I guess I'll throw it out there and ask for feedback on background block variation... not finished with the ground bit and need to add structures and junk to it though. Theme is a sort of rocky desert.
I've posted a screeny of this castle before doing like anything with the environment/block variation, and with all this shredding of funguy's citadel I guess I'll throw it out there and ask for feedback on background block variation... not finished with the ground bit and need to add structures and junk to it though. Theme is a sort of rocky desert.
A few thoughts, before I gush over how great the castle itself looks:
- Round the walls where the castle cuts in. It screams MCEdit on that bit, and giving it a smoother round to help the castle feel like it was built into a natural recess instead of forcing the castle into a wall would be huge.
- Make the ground feel less flat. It's like you piled dunes on top of some flat sand, and as such doesn't look on that great for landscape. It also needs some variation.
But dayum that castle. Great work on that; wonderfully detailed, the colors absolutely pop, and it looks stellar. Improve the environment around it and you've got a winner.
Thanks a lot Apollo this is the kinda feedback I wanted! I think ill take it down and do a ice theme castle. but one more thing what's black-heart citadel???
He really hates being called Apollo, make sure you call him Apollo9898 whenever you talk to him or he'll get really mad and report all of your posts.
I've posted a screeny of this castle before doing like anything with the environment/block variation, and with all this shredding of funguy's citadel I guess I'll throw it out there and ask for feedback on background block variation... not finished with the ground bit and need to add structures and junk to it though. Theme is a sort of rocky desert.
I feel like the castle sticks out a bit too much, maybe if you made the sand red it'd blend in better- I get that it's supposed to be the focal point, but it's still gonna be the only source of light in the area afaik and it doesn't fit in with the area right now.
Don't worry, I'm definitely gonna do an overhaul of the ground and add structures almost like a town so the castle isn't the only thing in there ;P
Just kinda wanted feedback on the wall/cliffs variation, working on rounding out the bit where the citadel cuts into. Not sure whether or not to clear out the sand in the middle and turn the whole area into a town or to just have the buildings on the outskirts...
I've posted a screeny of this castle before doing like anything with the environment/block variation, and with all this shredding of funguy's citadel I guess I'll throw it out there and ask for feedback on background block variation... not finished with the ground bit and need to add structures and junk to it though. Theme is a sort of rocky desert.
-Snip-
Wow that looks freakin amazing. You are a great builder but im afraid you may be colour blind.
I know it does not looks its best right now but I have been on a really long mapmaking break for about 3-2 months so my map making skills is not the best right now. and I just don't know what to do with the walls instead of telling me its terrible to burn it down tell me how to improve. I wanted more of how you guys would make it bigger. just to note I just started this area 3 days ago an about nothing is done I still have a lot to go. but thanks for you imput just wanted to know how you guys felt about it.
Try to add some detail! It's very plain, i think you should try to give it more shape, instead of just a plain box. Also one more block type might help
So, for one thing, the ground is incredibly flat. Very boring, and the ghast spawners just lying there randomly don't help. Try to vary the ground a bit; maybe make some smaller structures, or at least more hills and valleys. Put the spawners on pedestals or something; they aren't a natural part of the terrain, so you shouldn't try to make them blend in.
The structures themselves: Very bland. Especially the one on the right; despite the different types of stone brick, the walls are still just perfectly flat. Put some sort of pattern on the walls that sticks out, whether it's tower-like pillars, or just periodic outcroppings, you need to do something with them. Look at Amlup's "Rage-Piglet Citadel" in... what was it, UT3? That's a pretty good example.
As for the tops of the buildings, I can see that you've got a staircase on the left that goes to nowhere. While this isn't necessarily a bad thing - it varies the top of the structure decently - it will definitely cause comparisons to be made to Vechs' Black Heart Citadel in Spellbound Caves. The name of your area will do that, too; try to think of something a little less bland and generic than "Dark Shadow Citadel".
The surrounding area looks great, though; I like the stalactites and occasional lava streams coming down from the ceiling. Although, I might suggest arching the ceiling a bit more and putting stalactites over all of it.
Thanks for the well thought feedback! yes I will try to make the wall of the castle a bit more exiting. and I'm going to remake the whole thing I might keep the cavern similar but change the bloc var and do all sorts of fun with the over all cavern if anybody has idea I could use for an ice themed castle area like , cool gameplay , custom mobs and custom loot that would be great! thanks for the feedback!
Try to add some detail! It's very plain, i think you should try to give it more shape, instead of just a plain box. Also one more block type might help
thanks for the feedback I will have to go back on my other castles and fix them.
I've posted a screeny of this castle before doing like anything with the environment/block variation, and with all this shredding of funguy's citadel I guess I'll throw it out there and ask for feedback on background block variation... not finished with the ground bit and need to add structures and junk to it though. Theme is a sort of rocky desert.
wow that looks amazing!!!! just it stands out way to much try adding red sand and maybe a couple of trees like from sunburn islands. the wall could use some more block var but not to much I see that you already used block var but it really does not fit with the desert theme. overall it looks amazing!
Thanks for the well thought feedback! yes I will try to make the wall of the castle a bit more exiting. and I'm going to remake the whole thing I might keep the cavern similar but change the bloc var and do all sorts of fun with the over all cavern if anybody has idea I could use for an ice themed castle area like , cool gameplay , custom mobs and custom loot that would be great! thanks for the feedback!
Honestly, you need to do more than that. What you built looks like something you threw together in MCEdit over the course of a slow hour. Clear, inexciting ground, walls, bridges, ceiling. It's all very flat and just has really evident "random blocks" filters thrown on them. You have no depth to your design, so it looks bad. Look at a real castle - they have depth, they have rough edges, they aren't perfectly straight and perfect rectangles. They also had to be built into the landscape. What you did here was build on top of the landscape, but failed to take advantage of anything else. Like someone took a toy building and sat it down on a surface instead of it feeling like it belongs.
Core issues for you here is the landscape, even though the castle doesn't look very good either. You need a landscape that feels natural to nestle a castle into, not a flat surface you can drop something on.
You have just a giant, bright, colored, detailed area. It looks out of place. How does it look if it's dark/at daytime?
@Fun_guy, I think you're castle looks pretty interesting, but try raising the area around it, making it feel like the ground kinda climbs up to the castle, if that makes sense. There's a very sharp border at the moment, which I think isnt too good.
@Apollo from 2 pages ago, sorry if I'm being annoying, I'll try stop doing it (go ahead and be sarcastic on this hybran. i'll sigh in advance)
A new brush.py for mcedit, allowing you to use my PerReplace brush. The first block is the block you want to replace, then you have the option to add up to four blocks to replace the first block with. The weight function allows you to modify the chance for all four blocks. Have fun with it! It seems to work even faster then worldedit, at least for me.
Was a fun project, but I'm kinda done with python for now, and continue mapping. Had a ton of trouble with referencing variables. Dafuq was the author of python thinking
INSTALL:
Go to your mcedit installation (just like you want to add a filter).
click library.zip
click editortools
Delete brush.pyo, brush.pyc and brush.py (or whatever is there called brush.py)Copy this file there.
Done!
Honestly, you need to do more than that. What you built looks like something you threw together in MCEdit over the course of a slow hour. Clear, inexciting ground, walls, bridges, ceiling. It's all very flat and just has really evident "random blocks" filters thrown on them. You have no depth to your design, so it looks bad. Look at a real castle - they have depth, they have rough edges, they aren't perfectly straight and perfect rectangles. They also had to be built into the landscape. What you did here was build on top of the landscape, but failed to take advantage of anything else. Like someone took a toy building and sat it down on a surface instead of it feeling like it belongs.
Core issues for you here is the landscape, even though the castle doesn't look very good either. You need a landscape that feels natural to nestle a castle into, not a flat surface you can drop something on.
okay Fangride ill take your feedback to heart. ill fill the cave in and redo the whole entire cavern if it doesn't work out ill ditch the castle and do something else... but ill try your feedback first.
A few thoughts, before I gush over how great the castle itself looks:
- Round the walls where the castle cuts in. It screams MCEdit on that bit, and giving it a smoother round to help the castle feel like it was built into a natural recess instead of forcing the castle into a wall would be huge.
- Make the ground feel less flat. It's like you piled dunes on top of some flat sand, and as such doesn't look on that great for landscape. It also needs some variation.
But dayum that castle. Great work on that; wonderfully detailed, the colors absolutely pop, and it looks stellar. Improve the environment around it and you've got a winner.
He really hates being called Apollo, make sure you call him Apollo9898 whenever you talk to him or he'll get really mad and report all of your posts.
I feel like the castle sticks out a bit too much, maybe if you made the sand red it'd blend in better- I get that it's supposed to be the focal point, but it's still gonna be the only source of light in the area afaik and it doesn't fit in with the area right now.
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Just kinda wanted feedback on the wall/cliffs variation, working on rounding out the bit where the citadel cuts into. Not sure whether or not to clear out the sand in the middle and turn the whole area into a town or to just have the buildings on the outskirts...
Wow that looks freakin amazing. You are a great builder but im afraid you may be colour blind.
Try to add some detail! It's very plain, i think you should try to give it more shape, instead of just a plain box. Also one more block type might help
[[/b]url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][[/b]img][/b]http://i.imgur.com/zxb18Te.png[[/b]/img][[/b]/url][/b]
Thanks for the well thought feedback! yes I will try to make the wall of the castle a bit more exiting. and I'm going to remake the whole thing I might keep the cavern similar but change the bloc var and do all sorts of fun with the over all cavern if anybody has idea I could use for an ice themed castle area like , cool gameplay , custom mobs and custom loot that would be great! thanks for the feedback!
thanks for the feedback I will have to go back on my other castles and fix them.
I spell that "wtf 1 am".
Timezones suck.
wow that looks amazing!!!! just it stands out way to much try adding red sand and maybe a couple of trees like from sunburn islands. the wall could use some more block var but not to much I see that you already used block var but it really does not fit with the desert theme. overall it looks amazing!
Honestly, you need to do more than that. What you built looks like something you threw together in MCEdit over the course of a slow hour. Clear, inexciting ground, walls, bridges, ceiling. It's all very flat and just has really evident "random blocks" filters thrown on them. You have no depth to your design, so it looks bad. Look at a real castle - they have depth, they have rough edges, they aren't perfectly straight and perfect rectangles. They also had to be built into the landscape. What you did here was build on top of the landscape, but failed to take advantage of anything else. Like someone took a toy building and sat it down on a surface instead of it feeling like it belongs.
Core issues for you here is the landscape, even though the castle doesn't look very good either. You need a landscape that feels natural to nestle a castle into, not a flat surface you can drop something on.
http://img3.wikia.nocookie.net/__cb20110316041130/phineasandferb/images/0/02/Perry's_casino_entrance.jpg
You have just a giant, bright, colored, detailed area. It looks out of place. How does it look if it's dark/at daytime?
@Fun_guy, I think you're castle looks pretty interesting, but try raising the area around it, making it feel like the ground kinda climbs up to the castle, if that makes sense. There's a very sharp border at the moment, which I think isnt too good.
@Apollo from 2 pages ago, sorry if I'm being annoying, I'll try stop doing it (go ahead and be sarcastic on this hybran. i'll sigh in advance)
http://www.mediafire.com/download/ffd49cmkjdgudoq/brush.py
A new brush.py for mcedit, allowing you to use my PerReplace brush. The first block is the block you want to replace, then you have the option to add up to four blocks to replace the first block with. The weight function allows you to modify the chance for all four blocks. Have fun with it! It seems to work even faster then worldedit, at least for me.
Was a fun project, but I'm kinda done with python for now, and continue mapping. Had a ton of trouble with referencing variables. Dafuq was the author of python thinking
INSTALL:
Go to your mcedit installation (just like you want to add a filter).
click library.zip
click editortools
Delete brush.pyo, brush.pyc and brush.py (or whatever is there called brush.py)Copy this file there.
Done!
Yeah ED3 has lots o' cool mechanics
okay Fangride ill take your feedback to heart. ill fill the cave in and redo the whole entire cavern if it doesn't work out ill ditch the castle and do something else... but ill try your feedback first.
Yes because this is extremely true and not at all a total lie
When is the map coming??? (sorry if that sounds like a stupid question)