done (for real this time) and in answer to the question i will probably get at some point, "Epanastasi" is a phonetic translation of the greek word for 'breakthrough'.this area is the east branch of the mine. the west branch is the reason that it is called "epanastasi". (i will not tell you why, though.)
also, that cube-ish structure in the middle of the picture is a wide-area blaze spawner, not a fleecy box.
It looks better, but I still feel like the area is missing something and I cannot quite grasp what it is.
It looks better, but I still feel like the area is missing something and I cannot quite grasp what it is.
Block variation is fine, needs colorful features (like wooden buildings, the stone one does't stand out enough) and a path that'll catch the player's eyes more than the redstone block veins. That might just be me though... I like to know where I'm supposed to go ;P
The Stars Beyond has been released!
It is a med-hard map with linear progression and uses the 12 records instead of wool. The map requires snapshots 14w20b and up, unfortunately. You can either use the latest snapshots or play it when 1.8 comes out. Check it out by clicking the images in my signature or by clicking heya: *link*
Images (in case you are too lazy to see them on my thread: Finally its done after so many months! Sorry for the wait! also, Rubisk kinda helped so thanks.
The Stars Beyond has been released!It is a med-hard map with linear progression and uses the 12 records instead of wool.The map requires snapshots 14w20b and up, unfortunately. You can either use the latest snapshots or play it when 1.8 comes out.Check it out by clicking the images in my signature or by clicking heya: *link*Images (in case you are too lazy to see them on my thread:
Finally its done after so many months! Sorry for the wait! also, Rubisk kinda helped so thanks.
The same three images you've had for the last ten billion years.
The Stars Beyond has been released!
It is a med-hard map with linear progression and uses the 12 records instead of wool. The map requires snapshots 14w20b and up, unfortunately. You can either use the latest snapshots or play it when 1.8 comes out. Check it out by clicking the images in my signature or by clicking heya: *link*
Images (in case you are too lazy to see them on my thread: Finally its done after so many months! Sorry for the wait! also, Rubisk kinda helped so thanks.
If only snapshots wouldn't lag so hard.. I'll try it tho.
The Stars Beyond has been released!
It is a med-hard map with linear progression and uses the 12 records instead of wool. The map requires snapshots 14w20b and up, unfortunately. You can either use the latest snapshots or play it when 1.8 comes out. Check it out by clicking the images in my signature or by clicking heya: *link*
Images (in case you are too lazy to see them on my thread: Finally its done after so many months! Sorry for the wait! also, Rubisk kinda helped so thanks.
The Stars Beyond has been released!
It is a med-hard map with linear progression and uses the 12 records instead of wool. The map requires snapshots 14w20b and up, unfortunately. You can either use the latest snapshots or play it when 1.8 comes out. Check it out by clicking the images in my signature or by clicking heya: *link*
Images (in case you are too lazy to see them on my thread: Finally its done after so many months! Sorry for the wait! also, Rubisk kinda helped so thanks.
*cough* *cough* Sorry, had to clear my throat.
CONGLATURATION!!!
YOU HAVE COMPLETED A GREAT MAP.
AND PROOVED THE JUSTICE OF OUR COMMUNITY.
NOW GO AND REST YOURSELF.
D: So I have to make the mob, then filter it into a mob spawner?
Rollback Post to RevisionRollBack
TIJGESP- The Inverted Jump Grand Elaborate Shift Paradox To make Caesar ciphers, I use (M=E). CTMs completed: None, I'm bad at these. CTM working on:Uncharted Territory 3
D: So I have to make the mob, then filter it into a mob spawner?
I've done some background searching, and I assume that you're talking about a Kamyu tool. I believe that there is a texelelf filter (http://elemanser.com/filters.html) called the Complete Mob Equipment filter. It allows you to modify the mobs spawned in a spawner, or individually. I think he has a tutorial on it.
If this is helpful, then, okay. If it's not ignore this.
TIJGESP- The Inverted Jump Grand Elaborate Shift Paradox To make Caesar ciphers, I use (M=E). CTMs completed: None, I'm bad at these. CTM working on:Uncharted Territory 3
D: So I have to make the mob, then filter it into a mob spawner?
The most reliable way is using /summon to add all the details you want, then use sethblings create spawner filter to turn them into a spawner. If you still want to edit the spawner after that, Id suggest texelelfs NBT filter.
NBT might seem complicated, and Im not going to say it is extremely easy. However, you should be able to get into it fairly easy.
Ill link some stuff down here to help you out getting start. Learning NBT is worth the effort, since you arent very vulnerable too updates, and you also acquire a great amount of knowledge of how the game work while doing it.
It looks better, but I still feel like the area is missing something and I cannot quite grasp what it is.
Probably block variation.
i kinda agree.
did you not notice this?
Block variation is fine, needs colorful features (like wooden buildings, the stone one does't stand out enough) and a path that'll catch the player's eyes more than the redstone block veins. That might just be me though... I like to know where I'm supposed to go ;P
Look. I managed to give feedback again by quoting myself.
Serious though, look at all the negative possibility space and the lack of focu. Youre veins are too distracting.
It is a med-hard map with linear progression and uses the 12 records instead of wool. The map requires snapshots 14w20b and up, unfortunately. You can either use the latest snapshots or play it when 1.8 comes out. Check it out by clicking the images in my signature or by clicking heya: *link*
Images (in case you are too lazy to see them on my thread:
Finally its done after so many months! Sorry for the wait! also, Rubisk kinda helped so thanks.
u fixt ur end w/o killing your pc gratz...
The same three images you've had for the last ten billion years.
If only snapshots wouldn't lag so hard.. I'll try it tho.
Yay new map!
*cough* *cough* Sorry, had to clear my throat.
CONGLATURATION!!!
YOU HAVE COMPLETED A GREAT MAP.
AND PROOVED THE JUSTICE OF OUR COMMUNITY.
NOW GO AND REST YOURSELF.
Edit: Page get, snubs!
D: So I have to make the mob, then filter it into a mob spawner?
To make Caesar ciphers, I use (M=E).
CTMs completed: None, I'm bad at these.
CTM working on:Uncharted Territory 3
I've done some background searching, and I assume that you're talking about a Kamyu tool. I believe that there is a texelelf filter (http://elemanser.com/filters.html) called the Complete Mob Equipment filter. It allows you to modify the mobs spawned in a spawner, or individually. I think he has a tutorial on it.
If this is helpful, then, okay. If it's not ignore this.
I would recommend using sethblings create geared mobs filter. That is the filter I use to make my custom mobs and it is super easy to use.
Nice 42 posts!
To make Caesar ciphers, I use (M=E).
CTMs completed: None, I'm bad at these.
CTM working on:Uncharted Territory 3
The most reliable way is using /summon to add all the details you want, then use sethblings create spawner filter to turn them into a spawner. If you still want to edit the spawner after that, Id suggest texelelfs NBT filter.
NBT might seem complicated, and Im not going to say it is extremely easy. However, you should be able to get into it fairly easy.
Ill link some stuff down here to help you out getting start. Learning NBT is worth the effort, since you arent very vulnerable too updates, and you also acquire a great amount of knowledge of how the game work while doing it.
Basic tutorial: http://www.minecraftforum.net/topic/1969520-17-using-summon-give-datatags-in-map-making-tutorials/
Pretty much all NBT tags in the game: http://minecraft.gamepedia.com/Chunk_format
Seths create spawners: http://sethbling.com/createspawners
NBT filter (look for nbt filter): http://elemanser.com/filters.html
Even though the walls go in, non of it sticks out. I feel like adding some pillars to add more unevenness would really help.
Also that carpet looks a bit wonky, you might consider changing the color scheme