Posting my pictures of my map/area was probably not the smartest idea from me since someone just did the same thing before me.
but any thing aesthetically etc. that you think would make it better?
Um... heeeeyyy. So I was rummaging through my saves aimlessly, when I found this: Super-Ultra-Omega-CTM!
Yeah... I'm not quite sure what that is, but its interesting... interesting...
So because I suck at Minecraft I didn't have the skill to play Ragecraft II. So instead I just flied around in creative mode dissecting the map. Then I came to Living Nightmares, and I must say, "fear of the dark" is the creepiest and scariest thing anyone has ever made in Minecraft. even in creative mode.
So whats your guys view on custom item names and lore, Do you think the Color of the names should be in one class, Like all weapons names are written in Yellow, Potions in pink etc. Just to look professional or Do you think it's cooler to have every custom item with random colors and bolded and unbolded names and lore?
I know this doesn't effect the map at all, But I wanted to see what you guys thought was cooler :3
So whats your guys view on custom item names and lore, Do you think the Color of the names should be in one class, Like all weapons names are written in Yellow, Potions in pink etc. Just to look professional or Do you think it's cooler to have every custom item with random colors and bolded and unbolded names and lore?
I know this doesn't effect the map at all, But I wanted to see what you guys thought was cooler :3
I would highly suggest not just doing random colors and things like that, because it makes the items look very unorganized and even ugly. I would recommend, if using colors, classifying things into groups like what you mentioned above, or something like rarity or level. I personally did this with rarity, but that's just me.
So whats your guys view on custom item names and lore, Do you think the Color of the names should be in one class, Like all weapons names are written in Yellow, Potions in pink etc. Just to look professional or Do you think it's cooler to have every custom item with random colors and bolded and unbolded names and lore?
I know this doesn't effect the map at all, But I wanted to see what you guys thought was cooler :3
I would go for classifying items by its rarity. Like an item that has a Dark Gray color would be very weak and/or worthless. While an item that is Cyan would be valuable and being very powerful. That's my take.
I would highly suggest not just doing random colors and things like that, because it makes the items look very unorganized and even ugly. I would recommend, if using colors, classifying things into groups like what you mentioned above, or something like rarity or level. I personally did this with rarity, but that's just me.
Ya in Uncharted Territory 3 all the items are just randomly colored and bolded, and I thought it was kinda derpy
So whats your guys view on custom item names and lore, Do you think the Color of the names should be in one class, Like all weapons names are written in Yellow, Potions in pink etc. Just to look professional or Do you think it's cooler to have every custom item with random colors and bolded and unbolded names and lore?
I know this doesn't effect the map at all, But I wanted to see what you guys thought was cooler :3
Problem with colored items is that they are buggy in anvils, because it takes your exp for renaming item (even when you don't want to) and after it you lose the colour (whether you changed the name or not).
Maybe it was fixed in 1.7, didn't get to check.
but any thing aesthetically etc. that you think would make it better?
Returned to the community. :3
Karrott whispers from the dead
Looks great Dylan
Hi karrot, how is the afterlife?
Super-Ultra-Omega-CTM!
Yeah... I'm not quite sure what that is, but its interesting...
interesting...
Its like a playground; a playground of insanity.
oh god, someone get a shotgun. The dead is rising!
Returned to the community. :3
If it does not contain chocolate milk, then that sounds scary.
Also, TSB closed beta has began.
No! This is clearly a gift from the gods of Minecraft!
VEGETABLE IS BACH!!!
So he's not dead then? And why does he make maps, not ?
My mini-CTM map! It's a fun map, so play it!
See when you say Cider, you think alcoholic drink. But in the U.S. its just apple juice .3.
I got really confused when he said cider. I was thinking "why cider?! it should be at least orange juice!" But now I see why he said it.
Mimosas are orange juice with alcohol ;3
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Returned to the community. :3
This is sounding kind of cool, map II or the remake?
I know this doesn't effect the map at all, But I wanted to see what you guys thought was cooler :3
I would highly suggest not just doing random colors and things like that, because it makes the items look very unorganized and even ugly. I would recommend, if using colors, classifying things into groups like what you mentioned above, or something like rarity or level. I personally did this with rarity, but that's just me.
I would go for classifying items by its rarity. Like an item that has a Dark Gray color would be very weak and/or worthless. While an item that is Cyan would be valuable and being very powerful. That's my take.
Problem with colored items is that they are buggy in anvils, because it takes your exp for renaming item (even when you don't want to) and after it you lose the colour (whether you changed the name or not).
Maybe it was fixed in 1.7, didn't get to check.