Comments:
This was rock's first map, and for a first map it was great. The beginning loot was awesome, fighting the unique spiders and silverfish was also fun. My first problem with this map is the aesthetics. The same block variation was used for almost the entire map, and it got bland. When it got changed in the ice area, that was just painful. The block combo was ice, water, glowstone, and some clay colors. If the glowstone and the water was removed, maybe it would look better, but it just looks odd at the moment. Second, the brush strokes were still obvious. In the first area, the walls were just filled with brush strokes, in fact the whole thing is made of obvious brush strokes. Also, that area got me very lost, but that might not be a bad thing, Another area problem was in the ice one, where I got lost too. There were about 5 different "ruins" and most of them had nothing of use in them. I found the wool, and I scavenged every area for the monment until I finally found it. Overall, this was a great first map, and I'm excited for more, just work on those aesthetics a bit. :3 SCORE Aesthetics: 5 Creativity: 8 Gameplay: 7 TOTAL: 20
Here's my view on Block Variation. If you have a colorful surface, like grass or some form of mossy vine-filled cave, or a netherrack area, then you need little to no block variation. Block variation is useful for when you have grey, boring stone, and you need to add texture
There's a balance to be found. Bland color schemes look bad, too many colors that don't blend well looks even worse. A balance between them looks amazing.
One thing that really annoys me is randomblocks filters. In some situations it looks good, but typically veins/rock formations/structures out of whatever material looks a lot better and gives more contrast than randomblocks filters.
Precisely to both these paragraphs. Too often I see people taking one side of the argument and skewing all the way in that direction to suit their purposes. No one is suggesting that an area needs bedrock, mossy cobble, mushroom blocks, netherrack, crafting tables, and sponge as their base material to look decent. Neither is anyone going to say that an area with only stone blocks (caverns, structures and all) is acceptable. Finding the right balance is important, and your tastes may lean one way as opposed to another. I for one enjoy an almost perfect balance between lots of block variation and none. Maps like Krose's Skyward Ascent bother me because of how random the color scheme seems. Just my opinion, not saying it's a bad map, just saying it doesn't match my aesthetic tastes.
To summarize that random paragraph, realize that no one is going to go to the extremes you may think they will, and that everyone has their own tastes on what is aesthetically pleasing. And that's okay.
That's just about the least helpful reply I've seen to a screenshot in a while. If all you can think of to say is this, please just keep it to yourself.
I'll admit that block variation is okay sometimes. But please tell people not to use bedrock, obsidian, mossy cobble, netherrack, lava, and red mushroom blocks all in the same area.
That's a ridiculous exaggeration, you'd have to be pretty thick to think that's a good block combination.
Generally I like the terrain of an area to be 2-6 blocks that are reasonably distributed (grass floor with bits of sand, water pool, stone walls with veins of ore and glowstone with cyan clay in the ceiling would be fine.).
For structures I'm a big fan of the style shown in this video:
It's kinda hard to see because of the insane amount of cinematography and the texture pack, but CephyrMC does a very good job of making structures look busy but not like a big mess, unlike a lot of builds I've seen (especially some Hypixel maps). Busyness in a build allows for more depth and curves, as opposed to how flat structures tend to look in Minecraft.
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
That's a ridiculous exaggeration, you'd have to be pretty thick to think that's a good block combination.
Generally I like the terrain of an area to be 2-6 blocks that are reasonably distributed (grass floor with bits of sand, water pool, stone walls with veins of ore and glowstone with cyan clay in the ceiling would be fine.).
For structures I'm a big fan of the style shown in this video:
-le snip-
It's kinda hard to see because of the insane amount of cinematography and the texture pack, but CephyrMC does a very good job of making structures look busy but not like a big mess. Busyness in a build allows for more depth and curves, as opposed to how flat structures tend to look in Minecraft.
dem lava streaks yo
but seriously that's amazing
EDIT: on another note, im so excited because i've finally found inspiration to map make again! Huzzah! or some such!
Oh this conversation about good old block variation.
Precisely to both these paragraphs. Too often I see people taking one side of the argument and skewing all the way in that direction to suit their purposes. No one is suggesting that an area needs bedrock, mossy cobble, mushroom blocks, netherrack, crafting tables, and sponge as their base material to look decent. Neither is anyone going to say that an area with only stone blocks (caverns, structures and all) is acceptable. Finding the right balance is important, and your tastes may lean one way as opposed to another. I for one enjoy an almost perfect balance between lots of block variation and none. Maps like Krose's Skyward Ascent bother me because of how random the color scheme seems. Just my opinion, not saying it's a bad map, just saying it doesn't match my aesthetic tastes.
To summarize that random paragraph, realize that no one is going to go to the extremes you may think they will, and that everyone has their own tastes on what is aesthetically pleasing. And that's okay.
Looks fantastic as a base for a larger area. Looking forward to what else you add in.
That's just about the least helpful reply I've seen to a screenshot in a while. If all you can think of to say is this, please just keep it to yourself.
I agree with my self agreeing with this with only one diference a cave with just stone (or whatever base block) can look good but in my opinion using two blocks as mains and than using some other 1 or two as side blocks makes a nice area Example from UT3. Remember the final area it had netherrack and stone used as mains and than obsidion and a few other blocks used as side blocks same thing with the green wool and same with the red wool. The areas were all designed very well IMO and I really liked it.
P.S I disagree with your opinion "meeeh" is the best advise anyone could give EVER!!! It tells you everything all in one word THE AMAZING MEEEH!!! ALL HAIL THE MEEEH!!!
Just started to play Waking up in 1.6.4 not a good idea waking up becomes an insane monster in 1.6.4 to the point I am gonna jump back to 1.5.2 I think it will work fine in that version. I am about to the end of the white wool and that was a scary experience. The social zombies + the skeletons the ultra bane of health regeneration + that amount of limited food. So scary. I was only able to do the white wool because of...... LEROY JENKINS!
Comments:
This was rock's first map, and for a first map it was great. The beginning loot was awesome, fighting the unique spiders and silverfish was also fun. My first problem with this map is the aesthetics. The same block variation was used for almost the entire map, and it got bland. When it got changed in the ice area, that was just painful. The block combo was ice, water, glowstone, and some clay colors. If the glowstone and the water was removed, maybe it would look better, but it just looks odd at the moment. Second, the brush strokes were still obvious. In the first area, the walls were just filled with brush strokes, in fact the whole thing is made of obvious brush strokes. Also, that area got me very lost, but that might not be a bad thing, Another area problem was in the ice one, where I got lost too. There were about 5 different "ruins" and most of them had nothing of use in them. I found the wool, and I scavenged every area for the monment until I finally found it. Overall, this was a great first map, and I'm excited for more, just work on those aesthetics a bit. :3 SCORE Aesthetics: 5 Creativity: 8 Gameplay: 7 TOTAL: 20
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Fair enough review. The only think I'd like to point out is that there was only 3 Ruins in Frosty Nightmare, not 5. ;D Other then that, yeah I agree, a lot of the map was a learning experience.
I have no other place to ask for it.
Is there a way to put paragraph in command block? Alt+21 doesn't work, neither copy and paste does.
I may try to use MCedit for colouring the text inside of command block...
Just released version 2.0 of To Greener Pastures and I recently went and checked my download count and it turns out I broke 5000 :). Anywho just thought id say a few thanks here because a lot of you have inspired me in the creation of the map and also helped test it! ie Dylan, Rock, Aurabolt, Zjarr, Skeeto, Torien, Infamy, CFG and many many others! Also expect many other creations from me in the near future.
Thanks to the entire CTM community for all your friendly support and advice because without you TGP wouldn't be half as good as it is now.
Oh no I did a thing for ED 4 that is not lush grass and giant trees!
I suggest rethinking this area a bit. Its nice, but it looks too general. It has nothing to set it apart from other caves in other maps. Try coming up with something unique for this area, and remaking it with that added in. (and maybe making it a bit bigger its kinda cramped)
Well I wish I could show you what makes it unique but I'd kind of have to reveal the whole story of the Chimera and show you some more stuff... oops I said a name.
I'm glad I need to be reminded to come up with unique concepts...
-snip panda (seriously i need to get a picture of a panda and start putting it in instead of snips, like seriously)-
oooh, does dat be a tank? .3.
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ok, so while i'm posting, I thought i'd post another sneak peek of my orange wool, Lakeshallow Village.
Prosper Point, the once grand overlook of Lakeshallow Village, a beautiful place for couples to watch the sun set over the rim of the valley. Behind it is the entrance to the dangerous Lakeshallow Cavern, where legends say one of the 16 power vessels you're searching for is located...
Whats the best advice you can give someone to keep them motivated?
I've got several half finished maps and each time I hit the same brick wall at the same point...
Rollback Post to RevisionRollBack
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Whats the best advice you can give someone to keep them motivated?
I've got several half finished maps and each time I hit the same brick wall at the same point...
Maybe make an area that's just a flight of your imagination. I giant tennis ball or something, idk. sometimes doing something like that will help me get my creativity flowing again. It also helps, if you're stuck trying to make a specific area, to just work on a different one instead.
After looking at clickonmes pics again, i relised it looked flat because /light.
Lesson learned, dont try to give criticism when you are sleepy.
Difficulty: 6
Overall Enjoyment: 7
Comments:
This was rock's first map, and for a first map it was great. The beginning loot was awesome, fighting the unique spiders and silverfish was also fun. My first problem with this map is the aesthetics. The same block variation was used for almost the entire map, and it got bland. When it got changed in the ice area, that was just painful. The block combo was ice, water, glowstone, and some clay colors. If the glowstone and the water was removed, maybe it would look better, but it just looks odd at the moment. Second, the brush strokes were still obvious. In the first area, the walls were just filled with brush strokes, in fact the whole thing is made of obvious brush strokes. Also, that area got me very lost, but that might not be a bad thing, Another area problem was in the ice one, where I got lost too. There were about 5 different "ruins" and most of them had nothing of use in them. I found the wool, and I scavenged every area for the monment until I finally found it. Overall, this was a great first map, and I'm excited for more, just work on those aesthetics a bit. :3
SCORE
Aesthetics: 5
Creativity: 8
Gameplay: 7
TOTAL: 20
---
My Thread: http://www.minecraftforum.net/topic/1881805-ctm-wip-lands-of-mystery-by-bnm-new-map-started/#entry23248316
My Minecraft Maps: coldfusionmaps.com
That's a sarcastic exaggeration if I've ever seen one.
Precisely to both these paragraphs. Too often I see people taking one side of the argument and skewing all the way in that direction to suit their purposes. No one is suggesting that an area needs bedrock, mossy cobble, mushroom blocks, netherrack, crafting tables, and sponge as their base material to look decent. Neither is anyone going to say that an area with only stone blocks (caverns, structures and all) is acceptable. Finding the right balance is important, and your tastes may lean one way as opposed to another. I for one enjoy an almost perfect balance between lots of block variation and none. Maps like Krose's Skyward Ascent bother me because of how random the color scheme seems. Just my opinion, not saying it's a bad map, just saying it doesn't match my aesthetic tastes.
To summarize that random paragraph, realize that no one is going to go to the extremes you may think they will, and that everyone has their own tastes on what is aesthetically pleasing. And that's okay.
Looks fantastic as a base for a larger area. Looking forward to what else you add in.
That's just about the least helpful reply I've seen to a screenshot in a while. If all you can think of to say is this, please just keep it to yourself.
That's a ridiculous exaggeration, you'd have to be pretty thick to think that's a good block combination.
Generally I like the terrain of an area to be 2-6 blocks that are reasonably distributed (grass floor with bits of sand, water pool, stone walls with veins of ore and glowstone with cyan clay in the ceiling would be fine.).
For structures I'm a big fan of the style shown in this video:
It's kinda hard to see because of the insane amount of cinematography and the texture pack, but CephyrMC does a very good job of making structures look busy but not like a big mess, unlike a lot of builds I've seen (especially some Hypixel maps). Busyness in a build allows for more depth and curves, as opposed to how flat structures tend to look in Minecraft.
dem lava streaks yo
but seriously that's amazing
EDIT: on another note, im so excited because i've finally found inspiration to map make again! Huzzah! or some such!
I agree with my self agreeing with this with only one diference a cave with just stone (or whatever base block) can look good but in my opinion using two blocks as mains and than using some other 1 or two as side blocks makes a nice area Example from UT3. Remember the final area it had netherrack and stone used as mains and than obsidion and a few other blocks used as side blocks same thing with the green wool and same with the red wool. The areas were all designed very well IMO and I really liked it.
P.S I disagree with your opinion "meeeh" is the best advise anyone could give EVER!!! It tells you everything all in one word THE AMAZING MEEEH!!! ALL HAIL THE MEEEH!!!
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Just started to play Waking up in 1.6.4 not a good idea waking up becomes an insane monster in 1.6.4 to the point I am gonna jump back to 1.5.2 I think it will work fine in that version. I am about to the end of the white wool and that was a scary experience. The social zombies + the skeletons the ultra bane of health regeneration + that amount of limited food. So scary. I was only able to do the white wool because of...... LEROY JENKINS!
[YOUR AD HERE FOR JUST $69.69]
Fair enough review. The only think I'd like to point out is that there was only 3 Ruins in Frosty Nightmare, not 5. ;D Other then that, yeah I agree, a lot of the map was a learning experience.
Special thanks to Axl Rosie for the sig.
Map was cool, etc.
How do you like the monument?
The sign at light it up chest? It probably didn't load because of optifine, if I was closer it would.
Oh no, random blocks. Are u sure that you know what block variation means.
Looks kind of dark, its kind of unremarkable but I like the clay. Looks ominous
I think Orange knows what he is doing, believe me, play ED3
Kay then, I won't like this area.
I have no other place to ask for it.
Is there a way to put paragraph in command block? Alt+21 doesn't work, neither copy and paste does.
I may try to use MCedit for colouring the text inside of command block...
555 post :3
Just released version 2.0 of To Greener Pastures and I recently went and checked my download count and it turns out I broke 5000 :). Anywho just thought id say a few thanks here because a lot of you have inspired me in the creation of the map and also helped test it! ie Dylan, Rock, Aurabolt, Zjarr, Skeeto, Torien, Infamy, CFG and many many others! Also expect many other creations from me in the near future.
Thanks to the entire CTM community for all your friendly support and advice because without you TGP wouldn't be half as good as it is now.
You guys are awesome!
Karrott
I suggest rethinking this area a bit. Its nice, but it looks too general. It has nothing to set it apart from other caves in other maps. Try coming up with something unique for this area, and remaking it with that added in. (and maybe making it a bit bigger its kinda cramped)
oooh, does dat be a tank? .3.
----------------------------------------------
ok, so while i'm posting, I thought i'd post another sneak peek of my orange wool, Lakeshallow Village.
Prosper Point, the once grand overlook of Lakeshallow Village, a beautiful place for couples to watch the sun set over the rim of the valley. Behind it is the entrance to the dangerous Lakeshallow Cavern, where legends say one of the 16 power vessels you're searching for is located...
I might add a hut or two, but keep in mind that is a fraction of the area. The village proper will be going in this area.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Maybe make an area that's just a flight of your imagination. I giant tennis ball or something, idk. sometimes doing something like that will help me get my creativity flowing again. It also helps, if you're stuck trying to make a specific area, to just work on a different one instead.