Would people rather have Command Blocks for fast travel to a monument or just to travel there themselves?
Yeah, that's something I'm not sure of either. Would people prefer teleportation for getting around, or rail lines? I kinda lean towards teleportation, myself, but what are other people's opinions?
Here are my general guidelines:
If you are traveling long distance. Use teleporters.
If you are traveling short distances. Use teleporters.
If you want to give people a scenic view. Use teleporters.
If you want to have an interesting travel mechanic in your map. Use teleporters.
If you want to be pleasant in your map by not forcing people to spend endless amounts of time carting around there items. Use teleporters.
If you want to annoy me half to death. Use rail lines.
The only acceptable time to use rail lines is when it makes sense story wise (mines) or if its optional. And for god's sake don't just hand me a rail kit and expect me to do it myself. I've posted about this before and I think it's just a cop out to use rail lines. Make teleporters interesting. Make them fit with the setting. Make them aesthetically pleasing. Don't use rail lines. Any distance so short that a teleporter isn't worth it is walkable.
(Written on my phone, sorry for grammar/ typos)
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This guy is pretty cool: Hey! I like, run this... or something:
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
*cough* um I have something similar in ED 4. I tried making classes like melee and magic but it always ends up feeling artificial and restrictive in a ctm. I settled for something different.
I mean, it could be as simple as just giving them a choice of starter kit and have them start out with that kit, but I'm starting to see how it can feel restrictive... Hopefully my planning doesn't go to waste XD
Here's a book that's part of the storyline in my map. I'd like to see if anyone can guess the secret message on the last page...
(Just so you know, the scientific stuff is probably terribly wrong, so just try and follow along, or at least try to understand?)
If nobody can guess it, I can always put up a picture outlining it.
PAGE GET!
Uhhh.... I'm not sure what the secret message is, but yeah, the science makes me cringe, and I'm not even sure that it's wrong.
Also, watch out for the its/it's thing on the first page. Dunno why, but that always breaks immersion for me. Possibly because I'm something of a grammar nazi.
Hang on a sec... with the secret message, is it just the "whitespace" in between those red squares? I mean, it's obviously not Morse code, which was my first thought... If I'm right, it kinda looks like it says "run". If that's what you were aiming for, you might want to make the secret message encoded a little differently... the way it is, it's not easy to understand.
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Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
Uhhh.... I'm not sure what the secret message is, but yeah, the science makes me cringe, and I'm not even sure that it's wrong.
Also, watch out for the its/it's thing on the first page. Dunno why, but that always breaks immersion for me. Possibly because I'm something of a grammar nazi.
-SNIP-
You are quite correct about the secret message Tasch. Putting two and two together should mean that the scientist/researcher who wrote this diary actually died from consuming the "water" with the pathogen in it. Because the whole map revolves around this special force, it manipulated the blood of this researcher to spell out the secret message in the whitespace of the stain in the book. And as it is, I will keep the squares the way it is. Just to keep players thinking and absolutely confused.
When you say you "cringed" about the science, what do you mean exactly? Was it because it was creepy, and made you cringe about the image/thought? Or was it because the science that I tried to explain in the book was just plain wrong? I'm asking for later, so I know how to write further books in the future.
You are quite correct about the secret message Tasch. Putting two and two together should mean that the scientist/researcher who wrote this diary actually died from consuming the "water" with the pathogen in it. Because the whole map revolves around this special force, it manipulated the blood of this researcher to spell out the secret message in the whitespace of the stain in the book. And as it is, I will keep the squares the way it is. Just to keep players thinking and absolutely confused.
When you say you "cringed" about the science, what do you mean exactly? Was it because it was creepy, and made you cringe about the image/thought? Or was it because the science that I tried to explain in the book was just plain wrong? I'm asking for later, so I know how to write further books in the future.
And yes. I will correct that grammar mistake.
I think it's mostly just the science seems completely implausible, regardless of whether or not it's actually possible... But it's no big deal.
Rollback Post to RevisionRollBack
Mapmaker and LPer of Complete The Monument (CTM) maps.
Creator/owner of the CTM Community Mapping Server - ask about it on the CTM Community thread!
Current projects:
Thanatos - a subterranean semi-open-world urban CTM
Titan's Revolt - a collaborative project run by ProjectCTM; sequel to Pantheon
Pinnacle - a "sketch" mini-CTM intended for newer players (nearing completion!)
Another question: Is putting a boss mob to guard the fleecy box in every single area to OP and not fun? I mean, the bosses would be in the fashion like Hypixel does it in where when the boss is defeated, they drop a record to unlock the next event. The spawner that would spawn the mob would be on a very long delay as well, so theres that
Another question: Is putting a boss mob to guard the fleecy box in every single area to OP and not fun? I mean, the bosses would be in the fashion like Hypixel does it in where when the boss is defeated, they drop a record to unlock the next event. The spawner that would spawn the mob would be on a very long delay as well, so theres that
Make the boss fun to fight and the battle area good looking and you've got my heart <3
Yeah, that's something I'm not sure of either. Would people prefer teleportation for getting around, or rail lines? I kinda lean towards teleportation, myself, but what are other people's opinions?
Rail lines for short distances, command blocks for long distances.
Boom.
I support this message.
If you are traveling long distance. Use teleporters.
If you are traveling short distances. Use teleporters.
If you want to give people a scenic view. Use teleporters.
If you want to have an interesting travel mechanic in your map. Use teleporters.
If you want to be pleasant in your map by not forcing people to spend endless amounts of time carting around there items. Use teleporters.
If you want to annoy me half to death. Use rail lines.
The only acceptable time to use rail lines is when it makes sense story wise (mines) or if its optional. And for god's sake don't just hand me a rail kit and expect me to do it myself. I've posted about this before and I think it's just a cop out to use rail lines. Make teleporters interesting. Make them fit with the setting. Make them aesthetically pleasing. Don't use rail lines. Any distance so short that a teleporter isn't worth it is walkable.
(Written on my phone, sorry for grammar/ typos)
Hey! I like, run this... or something:
Nice job! What's the music in the third video called?
Tell that to vechs :/
I mean, it could be as simple as just giving them a choice of starter kit and have them start out with that kit, but I'm starting to see how it can feel restrictive... Hopefully my planning doesn't go to waste XD
(Just so you know, the scientific stuff is probably terribly wrong, so just try and follow along, or at least try to understand?)
PAGE GET!
Where the monument is one of the two goals, like in Rapid Labyrinths?
Uhhh.... I'm not sure what the secret message is, but yeah, the science makes me cringe, and I'm not even sure that it's wrong.
Also, watch out for the its/it's thing on the first page. Dunno why, but that always breaks immersion for me. Possibly because I'm something of a grammar nazi.
Hang on a sec... with the secret message, is it just the "whitespace" in between those red squares? I mean, it's obviously not Morse code, which was my first thought... If I'm right, it kinda looks like it says "run". If that's what you were aiming for, you might want to make the secret message encoded a little differently... the way it is, it's not easy to understand.
You are quite correct about the secret message Tasch. Putting two and two together should mean that the scientist/researcher who wrote this diary actually died from consuming the "water" with the pathogen in it. Because the whole map revolves around this special force, it manipulated the blood of this researcher to spell out the secret message in the whitespace of the stain in the book. And as it is, I will keep the squares the way it is. Just to keep players thinking and absolutely confused.
When you say you "cringed" about the science, what do you mean exactly? Was it because it was creepy, and made you cringe about the image/thought? Or was it because the science that I tried to explain in the book was just plain wrong? I'm asking for later, so I know how to write further books in the future.
And yes. I will correct that grammar mistake.
I think it's mostly just the science seems completely implausible, regardless of whether or not it's actually possible... But it's no big deal.
i assume you're referring to the first song, and its called Mistake the Getaway by Kevin MacLeod
Make the boss fun to fight and the battle area good looking and you've got my heart <3
Thats what i intend to do