If my computer didn't lag like hell when using recording programs, I would.
Take a screenshot once per second, upload all of them into an album. Problem solved.
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There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
No Hybran, he didn't misspell his name. He's talking about ANOTHER speedrunner who found a way to beat Inferno Mines in 0.00 seconds. His strategy? Not play the map.
Ok I have a new idea for a weapon in 1.6 (that I will likely use in an area in my current project) these are my thoughts:
A bow with:
Power 100 (instakill anything)
Slowness 10 (you can't move)
Jump Boost -10 (you can't jump)
Resistance -100 (you get 1 hit by anything)
This would function as a sniper rifle like weapon with increased power and vulnerability combined with decreased mobility. Any suggestions to make his more balanced, or do you think it is good as it is.
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This guy is pretty cool: Hey! I like, run this... or something:
No Hybran, he didn't misspell his name. He's talking about ANOTHER speedrunner who found a way to beat Inferno Mines in 0.00 seconds. His strategy? Not play the map.
Ok I have a new idea for a weapon in 1.6 (that I will likely use in an area in my current project) these are my thoughts:
A bow with:
Power 100 (instakill anything)
Slowness 10 (you can't move)
Jump Boost -10 (you can't jump)
Resistance -100 (you get 1 hit by anything)
This would function as a sniper rifle like weapon with increased power and vulnerability combined with decreased mobility. Any suggestions to make his more balanced, or do you think it is good as it is.
It's cool. But, if there are no skellies around its OP...
Can't think of anything to fix that out of less durability.
And resistance -100 is impossible use maxhealth -19. With that you will need to regenerate all your health back though.
Question: Do people like exploring villages? Like Rage-Piglet Village in UT2? I've been longing to build a village with loot to be scavenged.. Probably will in any case, just wondering if people like them. I know I sure do.
If there are some points of the village where you deviate from the formula of pasting a small selection of houses around, then sure. Variation is key to village areas, I feel. With Remnant Village, I used one house design with three size variations, but then I went back and ruined a few of those houses and added caverns inside the islands, so it became less about tediously exploring the houses, and more about searching for an entrance to the caverns underneath, even if the player didn't know that was their goal.
Ok I have a new idea for a weapon in 1.6 (that I will likely use in an area in my current project) these are my thoughts:
A bow with:
Power 100 (instakill anything)
Slowness 10 (you can't move)
Jump Boost -10 (you can't jump)
Resistance -100 (you get 1 hit by anything)
This would function as a sniper rifle like weapon with increased power and vulnerability combined with decreased mobility. Any suggestions to make his more balanced, or do you think it is good as it is.
AFAIK, you can't put jump boost or resistance on a weapon as an attribute. They might be added later, but at the moment it isn't possible.
If it were possible, I'd say it would be both OP and impractical to use. You'd have to set up specific locations throughout the map where you've got the opportunity to snipe enemies, such as small sniper nests with the same design, to tell the player that this is a sniping section. Otherwise, I see no reason to carry it around normally. If you were to set up spots of the map meant for sniping, that would be another story, and I would fully support it if you could pull it off. It comes with inherent dangers (possible too boring, would need clear objectives other than "clear out this area!") but if you make it work, I'd be on board.
Question: Do people like exploring villages? Like Rage-Piglet Village in UT2? I've been longing to build a village with loot to be scavenged.. Probably will in any case, just wondering if people like them. I know I sure do.
Yes. I like having 100's of houses to explore, with new loot and spawners in every house. But I liked lush ruins as well, so maybe people don't like it. Try keep the houses variated though.
AFAIK, you can't put jump boost or resistance on a weapon as an attribute. They might be added later, but at the moment it isn't possible.
aww really well that should be fixed... the jump boost isn't as big a problem (as jumping around with slowness ten isn't very usefull) but the resistance kinda messes up the idea.
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This guy is pretty cool: Hey! I like, run this... or something:
aww really well that should be fixed... the jump boost isn't as big a problem (as jumping around with slowness ten isn't very usefull) but the resistance kinda messes up the idea.
Use health -19 as i said...
and you can add modifiers to generic.movementspeed
E: raah mcedit erosion takes so long on large scale. Any ideas to keep me from raging?
Ok I have a new idea for a weapon in 1.6 (that I will likely use in an area in my current project) these are my thoughts:
A bow with:
Power 100 (instakill anything)
Slowness 10 (you can't move)
Jump Boost -10 (you can't jump)
Resistance -100 (you get 1 hit by anything)
This would function as a sniper rifle like weapon with increased power and vulnerability combined with decreased mobility. Any suggestions to make his more balanced, or do you think it is good as it is.
There ain't much left of the world these days. The gods have forsaken us, there's no denying that. But still you press on. For what? A chance to sift through the ashes one last time? The hope to one day be called a hero? Whatever your reason, you've got a lot of work to do. The corruption won't leave without a fight, so you better get started.
Hey guys, your friendly neighborhood Olympian god here, telling ya'll that Rennarix and Infamy are streaming Amalon's Cutthroat Caverns! (and im in the call so yeah. .3. )
Take a screenshot once per second, upload all of them into an album. Problem solved.
Yes, I realise the joke.
Geechan: Pro Stalker/CTM Veteran
And less exciting to pick through
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I think you just have to put it together in a .gif, it's not really that laggy :3
That's called filming something... with one fps.
Hey! I like, run this... or something:
If you didn't play the map you didn't beat it...
If you fight a Hybran you become a Hybran
A bow with:
Power 100 (instakill anything)
Slowness 10 (you can't move)
Jump Boost -10 (you can't jump)
Resistance -100 (you get 1 hit by anything)
This would function as a sniper rifle like weapon with increased power and vulnerability combined with decreased mobility. Any suggestions to make his more balanced, or do you think it is good as it is.
Hey! I like, run this... or something:
Obviously I totally did that. .3.
It's cool. But, if there are no skellies around its OP...
Can't think of anything to fix that out of less durability.
And resistance -100 is impossible use maxhealth -19. With that you will need to regenerate all your health back though.
AFAIK, you can't put jump boost or resistance on a weapon as an attribute. They might be added later, but at the moment it isn't possible.
If it were possible, I'd say it would be both OP and impractical to use. You'd have to set up specific locations throughout the map where you've got the opportunity to snipe enemies, such as small sniper nests with the same design, to tell the player that this is a sniping section. Otherwise, I see no reason to carry it around normally. If you were to set up spots of the map meant for sniping, that would be another story, and I would fully support it if you could pull it off. It comes with inherent dangers (possible too boring, would need clear objectives other than "clear out this area!") but if you make it work, I'd be on board.
Yes. I like having 100's of houses to explore, with new loot and spawners in every house. But I liked lush ruins as well, so maybe people don't like it. Try keep the houses variated though.
aww really well that should be fixed... the jump boost isn't as big a problem (as jumping around with slowness ten isn't very usefull) but the resistance kinda messes up the idea.
Hey! I like, run this... or something:
Use health -19 as i said...
and you can add modifiers to generic.movementspeed
E: raah mcedit erosion takes so long on large scale. Any ideas to keep me from raging?
If you have a boss, It would be a bit too OP
I'm honestly a lot more excited about Gravel Pack 1.6.1. Finally, no plastic looking water!
Come what team Renaderp here: http://www.livestream.com/shinymon