If anyone is building in 1.8, how have you produced vines? I'm having trouble using McEdit. I can't seem to find any vine filters to use. Tasch's stalactite filter does not work properly for vines in 1.8, unfortunately. Please let me know! Thanks
What I do is (and this is sorta tiresome):
Place the vines at the top of where I want them to go down (Gotta do this in Minecraft)
Then, use the command /gamerule randomTickSpeed 100000
And let the magic happen! (It grows downwards super fast)
Also, when you're done, do /gamerule randomTickSpeed 3 (3 is Minecraft's Default) or your game will be very laggy later on.
Edit: If you want to only have them go down to a certain height, try setting the number to, say, 10000 and switch it to 3 when you feel content.
What I do is (and this is sorta tiresome):
Place the vines at the top of where I want them to go down (Gotta do this in Minecraft)
Then, use the command /gamerule randomTickSpeed 100000
And let the magic happen! (It grows downwards super fast)
Also, when you're done, do /gamerule randomTickSpeed 3 (3 is Minecraft's Default) or your game will be very laggy later on.
Edit: If you want to only have them go down to a certain height, try setting the number to, say, 10000 and switch it to 3 when you feel content.
I also do this, it's really annoying though because you have to place all the root vines by hand
If anyone is building in 1.8, how have you produced vines? I'm having trouble using McEdit. I can't seem to find any vine filters to use. Tasch's stalactite filter does not work properly for vines in 1.8, unfortunately. Please let me know! Thanks
I would try convert the old WE js file to python and release it as a custom brush, yet I don't have the old WE filter. Maybe you got one for me?
Making a Pinnacle-ish thing like Sketch's Pinnacle Cavern is tough, I have spent one hour making the area, and I still have to erode it...
My plan is to make it a fire area. The unloaded blue part in the back is an open space where I plan to make a castle. So, the area has two divisions, the pinnacle part will be one wool and the castle will be another one. Maybe I'll release it as a two objective mini map, we'll see.
The WE brush for vines is found within a craftscript called Build Commands by inHaze- found HERE. If you cannot download it for whatever reason, I'll pass it you via PM
Wow. That thing would HURT in mcedit, and take probably half an hour if you'd select a 100x25x100 area. No way I'm converting that.
Well the thing with that it that it uses setBlockAt and blockAt to get the specific data/block values and set them for each individual block.
I do not want to do that, I'd like to use chunk slices to just edit arrays (or lists, to use the python term), which is far more efficient and faster, yet requires me getting a headache
Programming takes time, not getting it done tonight I guess. Will continue tomorrow probably, I'm not that good at this kind of stuff
Hey people. All I can say is that Darkest Dungeon is an excellent game, and you should all get it. It seems really hard to stream, but I might try that too.
Heeeeey, I'm almost done with the aesthetic part of the area (that doesn't include structures), It is not what I wanted to be but it's ok, I like how it turned.
Screenies':
First phase, the cavern:
Second phase, the erode procces (the walls where eroded with MCEdit, and the passages with WorldEdit)
Third phase, most of the aesthetic part completed
I still have to add structures, more things for decoration purposes and such.
Oh, and the time spent today in the area is 6 hours, that includes in-game and MCedit times.
EDIT:
To install, make sure you got a recent Unified version of MCEdit, go to your Brushes directory (next to filters) and put it in there (there should be a __temp__.preset file and maybe other presets/brushes in there.
To install, make sure you got a recent Unified version of MCEdit, go to your Brushes directory (next to filters) and put it in there (there should be a __temp__.preset file and maybe other presets/brushes in there.
Sweet! No more placing vines and waiting for them to drop!
Side Note: Are you going to add this to the next update of MCEdit Unified? I can't find the Brushes folder on my computer(I use a mac) and thus can't install it.
Sweet! No more placing vines and waiting for them to drop!
Side Note: Are you going to add this to the next update of MCEdit Unified? I can't find the Brushes folder on my computer(I use a mac) and thus can't install it.
On the main menu (level selection screen), click "Config Files Folder" on the right, below Controls, Graphics etc.
In there, open the brushes folder, and put it in there.
On the main menu (level selection screen), click "Config Files Folder" on the right, below Controls, Graphics etc.
In there, open the brushes folder, and put it in there.
To install, make sure you got a recent Unified version of MCEdit, go to your Brushes directory (next to filters) and put it in there (there should be a __temp__.preset file and maybe other presets/brushes in there.
Tasch those filters have been and remain a godsend to me. I'm creating my current map using McEdit alone, and these are just so useful! I do have a suggestion for their improvement though, if you'd be willing to consider it.
I'm not sure if this is even possible, but if you could allow users of these filters to determine a block which the "mites/tites" attach to, I'd be over the moon. The ability to toggle that option would be perfect.
E.g. it would allow me to make circular blobs of a block type, select that within a rectangular selection box, and place stalagmites within a circle, as opposed to a rectangle.
E.g. it would let me place stalactites around the edges of the ceiling for a cavern, so long as the edges of the ceiling consist of a block type different from the rest of the ceiling. This way, I wouldn't have to make dozens of selection boxes and tweak the stray corner bits.
Honestly, the stalagmite and stalactite filters would become infinitely better if you made that tweak
In case anyone... uh... still wants this, in case the functionality hasn't been covered by Rubisk's brush...
I'm so sad it uses a texture pack since it looks really, really good. Sea of Flame II reborn?
Ooooohh, the hype is real!
What I do is (and this is sorta tiresome):
Place the vines at the top of where I want them to go down (Gotta do this in Minecraft)
Then, use the command /gamerule randomTickSpeed 100000
And let the magic happen! (It grows downwards super fast)
Also, when you're done, do /gamerule randomTickSpeed 3 (3 is Minecraft's Default) or your game will be very laggy later on.
Edit: If you want to only have them go down to a certain height, try setting the number to, say, 10000 and switch it to 3 when you feel content.
I also do this, it's really annoying though because you have to place all the root vines by hand
Hype mode:
ON
I would try convert the old WE js file to python and release it as a custom brush, yet I don't have the old WE filter. Maybe you got one for me?
Making a Pinnacle-ish thing like Sketch's Pinnacle Cavern is tough, I have spent one hour making the area, and I still have to erode it...
My plan is to make it a fire area. The unloaded blue part in the back is an open space where I plan to make a castle. So, the area has two divisions, the pinnacle part will be one wool and the castle will be another one. Maybe I'll release it as a two objective mini map, we'll see.
Wow. That thing would HURT in mcedit, and take probably half an hour if you'd select a 100x25x100 area. No way I'm converting that.
I'll try do something more efficient, maybe.
I do not want to do that, I'd like to use chunk slices to just edit arrays (or lists, to use the python term), which is far more efficient and faster, yet requires me getting a headache
Programming takes time, not getting it done tonight I guess. Will continue tomorrow probably, I'm not that good at this kind of stuff
Strawpoll: http://strawpoll.me/3649501
Streaming @ 5:30pm, I say!
If you like what you see, follow me on Twitter to know when I stream:
https://twitter.com/Aurabolt1
Screenies':
Second phase, the erode procces (the walls where eroded with MCEdit, and the passages with WorldEdit)
Third phase, most of the aesthetic part completed
Oh, and the time spent today in the area is 6 hours, that includes in-game and MCedit times.
EDIT:
The Ancient god Vinecat. God of the Jungles Rests in peace
Waiting for his return, the Orange Core lies unprotected
Can you grab one of the ancient devices to complete the monument of Beginnings?
>> Here it is <<
I'd love to have your comments and advises on the few screenshots I already posted.
More to come in the upcoming days.
Have a Vine brush.
To install, make sure you got a recent Unified version of MCEdit, go to your Brushes directory (next to filters) and put it in there (there should be a __temp__.preset file and maybe other presets/brushes in there.
Sweet! No more placing vines and waiting for them to drop!
Side Note: Are you going to add this to the next update of MCEdit Unified? I can't find the Brushes folder on my computer(I use a mac) and thus can't install it.
On the main menu (level selection screen), click "Config Files Folder" on the right, below Controls, Graphics etc.
In there, open the brushes folder, and put it in there.
http://www.mediafire.com/download/syiab3h581err8n/Vines v1.1.py
I released a new version of the brush, to both have it respect round/diamond shapes and render your main block instead of vine block to prevent lag.
Thanks for the help: The brush is working just fine!
Oh ma gad. Bst thng evar.
In case anyone... uh... still wants this, in case the functionality hasn't been covered by Rubisk's brush...
http://www.mediafire.com/view/23rmjoszvvwk2yh/stalactite.py
http://www.mediafire.com/view/j1ah4a58qavda6z/stalagmite.py
Edit: Also, what do people think?