I could help, if you give me specifications. :3
Also, I thought timetoslide quit mapmaking for the time being or forever I forget which. O_o
He did, he gave out some schematics of areas he never completed, so I snagged one and used it as a base.
Anyway, I need zombies with the following:
Spawn Count: 2
Max Nearby: 45
Player Range: 30
Strength 2 for a long time
Jump 2 for a long time
A stone sword with Smite 2 at a 35% chance to drop, with the name Legionnaire Sword and the flavor text "Once held by a long-dead Legionnaire"
A Steve Head set to my head (Maridiem) with a 0% chance to drop
A leather Chestplate with a 35% chance to drop
And that's it.
I keep making it, and it keeps sticking some ugly massive Soul Sand texture on its chest.
But what is the point in setting a delay to 15 (default=20)? It doesn't make monsters spawn faster, it only "activates" the spawner a little bit
sooner after walking into its range. Did you mean spawn delay?
EDIT: Oops, I'm late ;p
That's the goal. The player can zoom past some of the spots, so I wanted then going off quickly.
Welp, just finished adding 20 more maps to the list. I'll do another 80 today, then I'll maybe start working on getting the schematics bit up, and maybe get in one map review -- probably just a short map though.