Unfortunately... your map could be balanced fantastically, but most closed-minded people won't download it, because it doesn't look nice. That's just the unfortunate truth of mapmaking.
Also.... I started making a CTM map today! I've never made one before... but since I found myself on 1.3 for unrelated reasons, I downloaded WorldEdit and got to work!
I'll just leave this little screenie here.
I see a lot of inspiration drawn from Amlup and Three_Two. (And Vechs...but everyone gets inspiration from him...) Don't release it too soon, I'm now juggling three beta-tests I am doing/want to do/will do.
@Pie. Nice looking starting area. I can't wait to play it tomorrow.
@Pie. Nice looking starting area. I can't wait to play it tomorrow.
This area is awesome compared to the other areas. Be ready for an criminally insane prison and a magical area fully of troll monsters...
It is actually now 2 wool since the 3rd block is given to you at the end of the map.
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Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
But good for starters! My first attempt was quite similar but looked much more horrible.
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Every bloody CTM map series boasts that it's bigger, longer, and harder than other CTM series. It's almost as if it's a **** measuring contest. (bigger, longer, harder...)
I know some people play with default/faithful because they want to play the game/map as it was designed. Others play with RPG texture packs to get a more "epic" or "adventuresome" feel. Others play with re-makes of the default (painterly, clean packs, etc.). Still others play with realistic. Which variety do you use?
I know some people play with default/faithful because they want to play the game/map as it was designed. Others play with RPG texture packs to get a more "epic" or "adventuresome" feel. Others play with re-makes of the default (painterly, clean packs, etc.). Still others play with realistic. Which variety do you use?
My favorite pack is Jolicraft, but I also enjoy playing with the original. Also Dokucraft.
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CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
I use Faithful 32x32. It's clean, smooth, looks like the default, but is HD and doesn't hurt the eyes as much as the pixelated default does.
I prefer to use packs that stick very closely to the default, because most map-makers design the maps with default users in mind. Hence, I want to see the map as they see it.
Personally kaid, I like the brushstrokes. But keep in mind that I actually redid most of the starting area after I decided I didn't like it. I'll post a new screenie later of the new starting area.
And since nobody asked but since I want to tell you, it's going to be a Medium difficulty, 5-intersection linear branching CTM map.
Also, I don't use a texturepack. I like vanilla textures mostly.
EDIT: Btw, about the strokes... since the block combinations look cool and the mob-fighting will hopefully be very engaging, I doubt the average player is going to look at the quality of hiding the strokes anyways. And I personally don't like the Erode tool in MCedit... it makes it look more messy, really. :/
EDIT: Btw, about the strokes... since the block combinations look cool and the mob-fighting will hopefully be very engaging, I doubt the average player is going to look at the quality of hiding the strokes anyways. And I personally don't like the Erode tool in MCedit... it makes it look more messy, really. :/
Try at least a little bit of "naturalizing." Doesn't mean you have to use the erode tool or blow up large sections, but try to make it seem a little bit more natural.
An area that looks extremely rounded, cubical, flat, etc. will make even the most "nooby" player think that "This doesn't look very natural."
I know some people play with default/faithful because they want to play the game/map as it was designed. Others play with RPG texture packs to get a more "epic" or "adventuresome" feel. Others play with re-makes of the default (painterly, clean packs, etc.). Still others play with realistic. Which variety do you use?
I prefer using Faithful 32x32 just for the fact that it is higher quality textures, but with the same feel for Minecraft.
Personally kaid, I like the brushstrokes. But keep in mind that I actually redid most of the starting area after I decided I didn't like it. I'll post a new screenie later of the new starting area.
And since nobody asked but since I want to tell you, it's going to be a Medium difficulty, 5-intersection linear branching CTM map.
Also, I don't use a texturepack. I like vanilla textures mostly.
EDIT: Btw, about the strokes... since the block combinations look cool and the mob-fighting will hopefully be very engaging, I doubt the average player is going to look at the quality of hiding the strokes anyways. And I personally don't like the Erode tool in MCedit... it makes it look more messy, really. :/
Lovely. So in a way, a difficulty-toned down Legendary with alternate base blocks? I like it.
The erode brush can smooth things out depending on how much time you actually put into it. To date, I've spent about an hour to two hours for each area, just sitting there in MCEdit stroking down the terrain.
I know some people play with default/faithful because they want to play the game/map as it was designed. Others play with RPG texture packs to get a more "epic" or "adventuresome" feel. Others play with re-makes of the default (painterly, clean packs, etc.). Still others play with realistic. Which variety do you use?
It depends on if I'm playing alone or not.
If I'm playing with someone else, either over LAN or a server, then I use default or Misa's pack (as Misa is nicer looking but closer to default than other packs for me) Alone I use Faerielight's pack as it's highly realistic and pretty.
Though...I often switch back to Misa in the really difficult parts since I might not recognize blocks as quickly in the fancier pack.
I posted this on the Super Hostile thread and will post it here since it's CTM related :
Not sure if this is the right way to do things but this is how I found is the easiest. I make my areas in a seperate world. Make a giant chunk (Not literally a chunk as in 16x16) of a certain block type that I want the area to be, coat it in bedrock and my my area inside the box and when i'm done with the area I put it into my map and make a hallway coated in bedrock leading into the area from the intersection.
I have tried making GIANT squares of a certain block type but found it more challenging to really organize the areas and have them all connect to 1 intersection. It's just a personal preference and I don't think it makes a difference since I am giving enough blocks to be able to survive with and i'm closing it in with bedrock. I also believe that it makes it easier to switch the type of block for each area if you don't have a set theme to your map like I do.
A note : I am working on my brown wool area in my map (Not going in order so i'm not almost done I just felt like taking a break of making real areas) and it's going to be a blast.. At least I hope it will be. I think it will be fun for the player and you might want to go back there again even after you got the wool to take a break and have fun.
I posted this on the Super Hostile thread and will post it here since it's CTM related :
Not sure if this is the right way to do things but this is how I found is the easiest. I make my areas in a seperate world. Make a giant chunk (Not literally a chunk as in 16x16) of a certain block type that I want the area to be, coat it in bedrock and my my area inside the box and when i'm done with the area I put it into my map and make a hallway coated in bedrock leading into the area from the intersection.
I have tried making GIANT squares of a certain block type but found it more challenging to really organize the areas and have them all connect to 1 intersection. It's just a personal preference and I don't think it makes a difference since I am giving enough blocks to be able to survive with and i'm closing it in with bedrock. I also believe that it makes it easier to switch the type of block for each area if you don't have a set theme to your map like I do.
A note : I am working on my brown wool area in my map (Not going in order so i'm not almost done I just felt like taking a break of making real areas) and it's going to be a blast.. At least I hope it will be. I think it will be fun for the player and you might want to go back there again even after you got the wool to take a break and have fun.
I know some people play with default/faithful because they want to play the game/map as it was designed. Others play with RPG texture packs to get a more "epic" or "adventuresome" feel. Others play with re-makes of the default (painterly, clean packs, etc.). Still others play with realistic. Which variety do you use?
I use a custom painterly pack that I designed to be as hostile as possible. all animals are skeletons, grass and leaves are dead, and I actually replaced all the mobs I could with the norsecraft mobs. painterly mobs just aren't scary enough.
also, when you do start looking for reviewers, I would love to be one.
I use a custom painterly pack that I designed to be as hostile as possible. all animals are skeletons, grass and leaves are dead, and I actually replaced all the mobs I could with the norsecraft mobs. painterly mobs just aren't scary enough.
Going for the total apocalypse feel? If you're interested in a 32x32 texture pack that has some highly horrible and macabre mobs, try the Mythos: Wrath of the Toy Maker texture pack. I used the mobs from it back in the day when I used Gerudoku. The animals are horrendous, the spiders are truly frightening, and the ghasts are a true terror. It also has a lot of "hostile" looking blocks.
So, next CTM community question:
Would you rather a map be "rogue-like" and have it give you a finite amount of resources, with no farming, or would you rather the map be more akin to vanilla, with few to no resources handed to you, but the means to achieve infinite resources given to you.
More simply: Do you like farming and infinite resources, or finite resources and handouts?
I personally like having to farm materials. It makes me set up farms, which usually makes me set up a base. And if I have farms and a base, it feels more like the kind of map I like, as Vechs says-- you can work on building your base, and whenever you get bored of that you can go out and conquer dungeons. It's like vanilla, but more fun.
I personally prefer getting the resources to farm as well.
For example, Three_Two intended for me to have food. He gave me grass, dirt, and skeletons. Tough, but I can make as much as I want once I start the farm.
Matt gave me 45 porkchops in a chest when he intended for me to have food. Was that easier? Yes. Will it run out? Yes. (Now granted, he later gave me a mooshroom spawn egg and 12 bowls, plus melons, dirt, etc., but I'm using him for the example.)
Despite the ease of the latter, the dependability of the former appeals to me more.
I see a lot of inspiration drawn from Amlup and Three_Two. (And Vechs...but everyone gets inspiration from him...) Don't release it too soon, I'm now juggling three beta-tests I am doing/want to do/will do.
@Pie. Nice looking starting area. I can't wait to play it tomorrow.
This area is awesome compared to the other areas. Be ready for an criminally insane prison and a magical area fully of troll monsters...
It is actually now 2 wool since the 3rd block is given to you at the end of the map.
But good for starters! My first attempt was quite similar but looked much more horrible.
What texture pack do you use?
I know some people play with default/faithful because they want to play the game/map as it was designed. Others play with RPG texture packs to get a more "epic" or "adventuresome" feel. Others play with re-makes of the default (painterly, clean packs, etc.). Still others play with realistic. Which variety do you use?
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
I prefer to use packs that stick very closely to the default, because most map-makers design the maps with default users in mind. Hence, I want to see the map as they see it.
And since nobody asked but since I want to tell you, it's going to be a Medium difficulty, 5-intersection linear branching CTM map.
Also, I don't use a texturepack. I like vanilla textures mostly.
EDIT: Btw, about the strokes... since the block combinations look cool and the mob-fighting will hopefully be very engaging, I doubt the average player is going to look at the quality of hiding the strokes anyways. And I personally don't like the Erode tool in MCedit... it makes it look more messy, really. :/
Try at least a little bit of "naturalizing." Doesn't mean you have to use the erode tool or blow up large sections, but try to make it seem a little bit more natural.
An area that looks extremely rounded, cubical, flat, etc. will make even the most "nooby" player think that "This doesn't look very natural."
I prefer using Faithful 32x32 just for the fact that it is higher quality textures, but with the same feel for Minecraft.
Lovely. So in a way, a difficulty-toned down Legendary with alternate base blocks? I like it.
The erode brush can smooth things out depending on how much time you actually put into it. To date, I've spent about an hour to two hours for each area, just sitting there in MCEdit stroking down the terrain.
Yay another map coming along!
Valve time? For inspiration? I'm confused as to that statement
It depends on if I'm playing alone or not.
If I'm playing with someone else, either over LAN or a server, then I use default or Misa's pack (as Misa is nicer looking but closer to default than other packs for me) Alone I use Faerielight's pack as it's highly realistic and pretty.
Though...I often switch back to Misa in the really difficult parts since I might not recognize blocks as quickly in the fancier pack.
Not sure if this is the right way to do things but this is how I found is the easiest. I make my areas in a seperate world. Make a giant chunk (Not literally a chunk as in 16x16) of a certain block type that I want the area to be, coat it in bedrock and my my area inside the box and when i'm done with the area I put it into my map and make a hallway coated in bedrock leading into the area from the intersection.
I have tried making GIANT squares of a certain block type but found it more challenging to really organize the areas and have them all connect to 1 intersection. It's just a personal preference and I don't think it makes a difference since I am giving enough blocks to be able to survive with and i'm closing it in with bedrock. I also believe that it makes it easier to switch the type of block for each area if you don't have a set theme to your map like I do.
A note : I am working on my brown wool area in my map (Not going in order so i'm not almost done I just felt like taking a break of making real areas) and it's going to be a blast.. At least I hope it will be. I think it will be fun for the player and you might want to go back there again even after you got the wool to take a break and have fun.
Great tip LMC!
I use a custom painterly pack that I designed to be as hostile as possible. all animals are skeletons, grass and leaves are dead, and I actually replaced all the mobs I could with the norsecraft mobs. painterly mobs just aren't scary enough.
also, when you do start looking for reviewers, I would love to be one.
https://discord.gg/0kvhqyfryyjfO7qY
Unfortunately I have already found as many reviewers as I need. D:
But I will let you know, if at some point in the future I need more reviewers!
(The reason I don't want that many is that there's too many colors and I don't know how one would format it.)
Going for the total apocalypse feel? If you're interested in a 32x32 texture pack that has some highly horrible and macabre mobs, try the Mythos: Wrath of the Toy Maker texture pack. I used the mobs from it back in the day when I used Gerudoku. The animals are horrendous, the spiders are truly frightening, and the ghasts are a true terror. It also has a lot of "hostile" looking blocks.
So, next CTM community question:
Would you rather a map be "rogue-like" and have it give you a finite amount of resources, with no farming, or would you rather the map be more akin to vanilla, with few to no resources handed to you, but the means to achieve infinite resources given to you.
More simply: Do you like farming and infinite resources, or finite resources and handouts?
For example, Three_Two intended for me to have food. He gave me grass, dirt, and skeletons. Tough, but I can make as much as I want once I start the farm.
Matt gave me 45 porkchops in a chest when he intended for me to have food. Was that easier? Yes. Will it run out? Yes. (Now granted, he later gave me a mooshroom spawn egg and 12 bowls, plus melons, dirt, etc., but I'm using him for the example.)
Despite the ease of the latter, the dependability of the former appeals to me more.