Unfortunately while testing I've come across a handful of unexpected bugs, and as well as some loot balance issues.
So, because of this the map will not be out on midnight (CST), but instead somewhere around 6:00 A.M. (CST). If it's not out then I'll throw another update. Otherwise keep an eye out then!
Unfortunately while testing I've come across a handful of unexpected bugs, and as well as some loot balance issues.
So, because of this the map will not be out on midnight (CST), but instead somewhere around 6:00 A.M. (CST). If it's not out then I'll throw another update. Otherwise keep an eye out then!
Due to even more arising issues, I think I'm going to be delaying this a day or even more... Apparently some of the redstone has decided to bug very badly at spots and causing inconsistencies that are seriously aggravating the crap out of me. One example is redstone staying lit even when the Minecarts on the detector rails are destroyed. If I break the detector rail and replace it, it fixes the glitch, but the glitch can happen again. Why does it even glitch? I have no idea. On top of that, there's just lots of redstone circuits bugging in general. All the circuitry worked perfect back in January/February when it was built; I even have lots of videos showcasing it working. Now it saddens me how much has broken.
I'm not positive if it has anything to due with updating Minecraft and having my map converted, but I'm suspecting it. I also started making this map prior to the "Anvil" update which increased the game's block height. This map appeared to convert fine, until I found random blocks disappeared or moved to a different location close to it's original location. Although all that was taken care of awhile ago, now I'm just having new issues through testing. So, my biggest suspicion would be that the Anvil update most likely has caused some of this "glitches," or if not, another update.
Does the redstone bug have something to do with not being able to put redstone on glowstone?
No
It's just an unknown glitch occurring. As I've said previous, circuits that behaved fine months prior now will stay lit even when it has no source activating the circuit. It takes till I break a piece of the circuit and replace it that it stops staying lit. I'm thinking it's 100% the map conversion's fault, and that I'll most likely have to go to all the circuits and destroy them/then replace them with new circuits. Essentially it'll seem like I've done nothing, which it really is I'm just taking away the replacing the circuit with an identical one, so to attempt to stop having it glitch.
I've gone back to all the bugged circuits and completely replaced all the wiring. After testing them about 10-20 times each, I had a 100% success rate. So, I'll be running one more full playthrough test and if everything finally goes as planned, I'll be releasing the map sometime during the night.
So while looking for a solution, someone has notified me that Minecart detector rails can become bugged with map conversions through Minecraft updates, as I thought. So he suggested to use paintings/buttons as a reliable alternative, and although I always never wanted to, I think it is the only solution at this point. So I have created a new save with this method taking over the previously bugged circuits, and now everything appears to be actually working properly. I still have the old save with the Minecarts just in case there might be another solution; otherwise I will be use paintings as a substitute.
Map should be out sometime today! Sorry for the delays!
This looks really great! I'm looking forward to trying it out; I can tell you put a lot of effort into it.
Rollback Post to RevisionRollBack
*Watching a friend play Minecraft*
Me: "Is that a spider?! HOLY CRAP IT'S A SPIDER!!!"
Friend: "Dude, it's a cactus."
Me:"Oh. Well, could you kill it anyways? It would make me feel better..."
This looks really great! I'm looking forward to trying it out; I can tell you put a lot of effort into it.
Thank you! I truly do care, and I would never release the map till I know it's up to everyone's expectations! Hopefully this will be out later tonight for you guys to enjoy!
Yep!
Just one more day! I'm also going to shoot for a midnight (CST) release of this, but it depends on how the last phases of testing go!
The map is essentially ready to be distributed, but I'm going to do a few more full playthroughs to assure it is good to go!
So, because of this the map will not be out on midnight (CST), but instead somewhere around 6:00 A.M. (CST). If it's not out then I'll throw another update. Otherwise keep an eye out then!
Due to even more arising issues, I think I'm going to be delaying this a day or even more... Apparently some of the redstone has decided to bug very badly at spots and causing inconsistencies that are seriously aggravating the crap out of me. One example is redstone staying lit even when the Minecarts on the detector rails are destroyed. If I break the detector rail and replace it, it fixes the glitch, but the glitch can happen again. Why does it even glitch? I have no idea. On top of that, there's just lots of redstone circuits bugging in general. All the circuitry worked perfect back in January/February when it was built; I even have lots of videos showcasing it working. Now it saddens me how much has broken.
I'm not positive if it has anything to due with updating Minecraft and having my map converted, but I'm suspecting it. I also started making this map prior to the "Anvil" update which increased the game's block height. This map appeared to convert fine, until I found random blocks disappeared or moved to a different location close to it's original location. Although all that was taken care of awhile ago, now I'm just having new issues through testing. So, my biggest suspicion would be that the Anvil update most likely has caused some of this "glitches," or if not, another update.
Click here for the series thread!
Click here for the series thread!
No
It's just an unknown glitch occurring. As I've said previous, circuits that behaved fine months prior now will stay lit even when it has no source activating the circuit. It takes till I break a piece of the circuit and replace it that it stops staying lit. I'm thinking it's 100% the map conversion's fault, and that I'll most likely have to go to all the circuits and destroy them/then replace them with new circuits. Essentially it'll seem like I've done nothing, which it really is I'm just taking away the replacing the circuit with an identical one, so to attempt to stop having it glitch.
Map should be out sometime today! Sorry for the delays!
Me: "Is that a spider?! HOLY CRAP IT'S A SPIDER!!!"
Friend: "Dude, it's a cactus."
Me:"Oh. Well, could you kill it anyways? It would make me feel better..."
Thank you! I truly do care, and I would never release the map till I know it's up to everyone's expectations! Hopefully this will be out later tonight for you guys to enjoy!
Let's take turns trying each other's maps!
Click here for the series thread!