Trust & faith is more of a puzzle parkour map, it feels very disjointed as you go through completely unrelated test chambers that feel unoriginal and misplaced at times. It has features you would expect a WIP to have with take away from the feel of the map and affect the overall score of the review.
There isn't a story in the map, which I think is a good thing as in the puzzle genre it's always 'You X have been captured and imprisoned by X and now you must escape' which really do nothing for the map and usually take away from the atmosphere. However in this map the story is replaced by a series of signs, what I would call a GLaDOS style where you are just mocked, or talked at in a funny way, it made me laugh at points at least; which made me want to continue playing and engaged me in the map a bit more.
Ok this part will have some spoilers [Don't worry I'll put them in drop downs], I hate putting spoilers in a review because it defeats the purpose of reading it. All I can say is WTH were you thinking map maker? Don't make rooms that are impossible, it really annoys players and forces you to cheat, ruining immersion and destroying the atmosphere of the map as a whole.
This applies in 2 test chambers the mob spawners/parkour and the water maze. The first being impossible due to creepers and skeletons knocking you off and blowing up the map. The second is plain annoying because no hints etc are given, forcing you to wander aimlessly in the dark until you happen to find the exit.
The bugs are severe in this map so I'm dedicating a paragraph to the worst ones. Most of the puzzles are unoriginal which makes the map feel a little more boring as you have the feeling of playing parts before. This isn't an adventure map, it has no story and there's only 1 room dedicated to combat; however I thought that room was a very good adrenaline fueled start to the map. 1 block deep water isn't enough to stop fall damage. Also the 'mine' test is an annoying concept and it's just a hole down, forcing you to drop and almost die from the fall.
Overall, this is a map with a lot of potential but the constant annoyances and bugs really take away from the feel. I recommend waiting for this map to be updated before playing.
Bugs/Tips
-Clean up the spawn, readme and your thread. It's very unclear, and hard to understand what to do.
-Reduce the amount of spawners everywhere.
-Change the 1 block deep water to 2 back deep.
-The second to last jump on the first parkour test seemed impossible.
-Do something about the impossible test. Or give people a way to skip it until you can find a way to fix it.
-Give some clues in the water maze.
-Fix the 'mine down' test.
-Make it so that you can't see the outside of the map.
-Like the 2nd lava test add some creative additions to make the map more original.
-Add a chest with minecarts at the minecart challenge.
-Make it so the minecart challenge permanently opens the door.
-Decide wether to make it an adventure map or parkour.
Phew, yes that's a lot of bugs, but if they're fixed this map would be greatly improved.
Username(creator): DrZudsi
Map Name: Factory Corp
Forum Link: http://www.minecraftforum.net/topic/792735-gamesurv-factory-corp-10/
Genre: It is a mixture of a few in my opinion... Survival/Parkour/Game, maybe a little more
Requirements(mods,texture packs,ect.): None
Additional Info(optional): Brand new
Username(creator): DrZudsi
Map Name: Factory Corp
Forum Link: http://www.minecraftforum.net/topic/792735-gamesurv-factory-corp-10/
Genre: It is a mixture of a few in my opinion... Survival/Parkour/Game, maybe a little more
Requirements(mods,texture packs,ect.): None
Additional Info(optional): Brand new
Username: Dochavoc2 (Minecraft: Dochavoc)
Age: 14
Gender: Male
Map maker?: Yep. Riiight here.
Writing experience: As in general writing? I work on some books I've been planning to finish for a while, but due to my general poor worth ethic when it comes to writing long pieces of work, I haven't been really able to get anything done there. Mostly I just write short stories.
Review experience: I review video games and GMod custom maps on another forum (it shut down recently ;-; ) I tried to set up a review thread but it was locked by the new Maps mod for some inane reason (DERP HERP THIS IS FER MAPS ONLY DERP HERP). So, yeah.
Have you read the entire "Join The Team" section of this thread?: Forwards, backwards, and in Japanese.
Additional info: N/A
Or not, you know. I'd prefer to review Parkour maps if I get accepted, but I can do anything.
And the map review:
Username(creator): Dochavoc2
Map Name: Punishment:Parkour
Forum Link: Riiight here.
Genre: Parkour (with some elements of story, you could say)
Requirements(mods,texture packs,ect.): Nope. It sure looks pretty in JohnSmith though.
Additional Info(optional): By the time you get to my map, it'll probably have updated (I'm looking at 2-3 days) so if you download all the maps as the applications come make sure that you get the most recent version (if I've updated)
Oh, and I think I've wiped all bugs that I know of off the face of the map.
Oh2, it is a pretty hard map, so if you have a guy on board who is good at parkour, please direct the review to him so that it's not "this map is impossible, it ruins immersion, etc etc" all over the place; as it's kind of redundant IF whoever's reviewing it is completely new to parkour. /rant
Hopefully.
There's no real climactic way to end this post, so I'll just leave this here:
Trust & faith is more of a puzzle parkour map, it feels very disjointed as you go through completely unrelated test chambers that feel unoriginal and misplaced at times. It has features you would expect a WIP to have with take away from the feel of the map and affect the overall score of the review.
There isn't a story in the map, which I think is a good thing as in the puzzle genre it's always 'You X have been captured and imprisoned by X and now you must escape' which really do nothing for the map and usually take away from the atmosphere. However in this map the story is replaced by a series of signs, what I would call a GLaDOS style where you are just mocked, or talked at in a funny way, it made me laugh at points at least; which made me want to continue playing and engaged me in the map a bit more.
Ok this part will have some spoilers [Don't worry I'll put them in drop downs], I hate putting spoilers in a review because it defeats the purpose of reading it. All I can say is WTH were you thinking map maker? Don't make rooms that are impossible, it really annoys players and forces you to cheat, ruining immersion and destroying the atmosphere of the map as a whole.
This applies in 2 test chambers the mob spawners/parkour and the water maze. The first being impossible due to creepers and skeletons knocking you off and blowing up the map. The second is plain annoying because no hints etc are given, forcing you to wander aimlessly in the dark until you happen to find the exit.
The bugs are severe in this map so I'm dedicating a paragraph to the worst ones. Most of the puzzles are unoriginal which makes the map feel a little more boring as you have the feeling of playing parts before. This isn't an adventure map, it has no story and there's only 1 room dedicated to combat; however I thought that room was a very good adrenaline fueled start to the map. 1 block deep water isn't enough to stop fall damage. Also the 'mine' test is an annoying concept and it's just a hole down, forcing you to drop and almost die from the fall.
Overall, this is a map with a lot of potential but the constant annoyances and bugs really take away from the feel. I recommend waiting for this map to be updated before playing.
Bugs/Tips
-Clean up the spawn, readme and your thread. It's very unclear, and hard to understand what to do.
-Reduce the amount of spawners everywhere.
-Change the 1 block deep water to 2 back deep.
-The second to last jump on the first parkour test seemed impossible.
-Do something about the impossible test. Or give people a way to skip it until you can find a way to fix it.
-Give some clues in the water maze.
-Fix the 'mine down' test.
-Make it so that you can't see the outside of the map.
-Like the 2nd lava test add some creative additions to make the map more original.
-Add a chest with minecarts at the minecart challenge.
-Make it so the minecart challenge permanently opens the door.
-Decide wether to make it an adventure map or parkour.
Phew, yes that's a lot of bugs, but if they're fixed this map would be greatly improved.
Thx for the review! I finally found out the bugs thx to you. But I will not be updating so soon, because I have no inspiration. And yes, the bugs are major.
Username: Dochavoc2 (Minecraft: Dochavoc)
Age: 14
Gender: Male
Map maker?: Yep. Riiight here.
Writing experience: As in general writing? I work on some books I've been planning to finish for a while, but due to my general poor worth ethic when it comes to writing long pieces of work, I haven't been really able to get anything done there. Mostly I just write short stories.
Review experience: I review video games and GMod custom maps on another forum (it shut down recently ;-; ) I tried to set up a review thread but it was locked by the new Maps mod for some inane reason (DERP HERP THIS IS FER MAPS ONLY DERP HERP). So, yeah.
Have you read the entire "Join The Team" section of this thread?: Forwards, backwards, and in Japanese.
Additional info: N/A
Or not, you know. I'd prefer to review Parkour maps if I get accepted, but I can do anything.
And the map review:
Username(creator): Dochavoc2
Map Name: Punishment:Parkour
Forum Link: Riiight here.
Genre: Parkour (with some elements of story, you could say)
Requirements(mods,texture packs,ect.): Nope. It sure looks pretty in JohnSmith though.
Additional Info(optional): By the time you get to my map, it'll probably have updated (I'm looking at 2-3 days) so if you download all the maps as the applications come make sure that you get the most recent version (if I've updated)
Oh, and I think I've wiped all bugs that I know of off the face of the map.
Oh2, it is a pretty hard map, so if you have a guy on board who is good at parkour, please direct the review to him so that it's not "this map is impossible, it ruins immersion, etc etc" all over the place; as it's kind of redundant IF whoever's reviewing it is completely new to parkour. /rant
Hopefully.
There's no real climactic way to end this post, so I'll just leave this here:
Ok, I will give you a chance at reviewing, sorry for the delay. Your map has been added to the list, but if you get accepted, it will have to be removed to prevent bias.
Thanks for the applications!
Thx for the review! I finally found out the bugs thx to you. But I will not be updating so soon, because I have no inspiration. And yes, the bugs are major.
I am glad the reviews could help you out! Thanks for responding.
Username(creator): Jaycerulz
Map Name: The Iron Hallway
Forum Link: http://www.minecraft...allway-new-v12/
Genre: Puzzle
Requirements(mods,texture packs,ect.): Standard vanilla game.
The following map is hard to define; it's a combination of EscapeCraft, SawCraft, and a whole crapload of redstone wiring. During my playthrough of the map, I did not once feel immersed due to the lack of atmospheric pleasure and the overall repetitive surroundings: stone, stone, stone, stone... and (you guessed it!) stone. There were very few puzzles overall (less than 5), and playthrough time was minimal, so I must admit that this review will be far shorter than my others. Yet still, this map help up alright. So, onwards! Let's figure out why this map got the score it did.
Before I go further, however, I'll blatantly state the truth: this map had literally ONE puzzle that related it to Wipeout. Therefore the title made very, very little sense, and was quite confusing, not to mention misleading. I would recommend changing it, Malieux, to something more appropriate to the overall theme. The atmosphere completely surprised me from there on, as it jumped from location to location with varying puzzles yet repetitive surroundings, making for an overall awkward experience. A story was also frankly missing, and disappointed me thusly. I was thoroughly dissapointed with this aspect, and I hope you take this criticsm and use it well. You might actually restore some potential this map had, Malieux.
This map didn't have a whole lot [of anything], but I liked what it did. The puzzles were well crafted, amusing, and fun, though a certain part involved with lava jumping (original, right?) was buggy and required a bit of cheating, as not even sprinting could justify the need to place blocks. However, the redstone-maniac level mechanics of puzzles in the game were nothing short of amazing, and are the complete source of the 3.1. I especially liked the Wipeout Wall, which despite being the only part of the map remotely linked to the show, stayed true to the original and brought back memories from a few years back when I'd sit down at the dinner table and watch Wipeout with my family. Overall, puzzles were lacking in numbers, but incredibly well designed.
Sadly, the map didn't really feature much else. It was overall a short map, like the previous one I reviewed, but I hope I've done justice to them with these two reviews. Now, I know this will draw complaints, but I'll compare the two maps together: Resistance Hideout and Wipeout. Resistance Hideout had the base of all of the aspects it needed: atmosphere, story, puzzles, and humor, but couldn't seem to perfect them. Wipeout, however, only had puzzles in its composition, though it had such a great, varied selection that Malieux's genius shined through and brought the map to fruition. I say this map is a unworthy of much praise in its current form. I will recommend it when an update is put out fixing certain parts of the map, but as of now, I would just skip it.
Bugs/Tips
-Fix that bugged jumping over lava puzzle, however if I screwed that up badly and it was possible, forgive me, as it did not affect your score
-You need an atmosphere to make your players feel immersed, Malieux. Stone doesn't cut it for all of the locations. Change it up!
-Not all puzzle maps have a story, but yours could definitely use one!
-This also enhances a map, and especially a puzzle map: humor!
Username(creator): Jamspots
Map Name: Dr. Robert & the Mysterious Ruins
Forum Link: Click Here!
Genre: [Adventure]
Requirements(mods,texture packs,ect.): no previous requirements
Goldmine is a short and intense puzzle/adventure map. It manages to hold on to the feeling of achieving something all the time and it still allows the player to keep up with the story and action. The map has plenty of good features, but also some flaws that may confuse the player and make the map seem a bit hastily made.
First the good content. The map is short and intense, which are two features that have hard time if they are to work on their own but make a great pair together. The puzzles are pretty clever and had nicely variety and the map design was good, providing the player with easy access to new areas and environments. The player is guided between the points of interests clearly, even a little comprehensively. The story is also great; it is straight forward, simple, and keeps the player motivated through the map. It doesn’t interfere with the gameplay, but provides an interesting background and even has a moral that fits in and isn’t too cheesy. The story is also well written and the overall language on the map is correct.
The map still has a lot to work on. First of all the terrain has some unpolished areas: chunk error style blocky terrain covering the dungeons, roofs of smooth stone popped through to the world and cobblestone patches around underground areas which all give a sloppy image of the map. They all could be tidied up with a relatively small effort. Then, I found some of the puzzles very short and sometimes too easy considering the claim that the map would be very difficult. The architecture of the map is rather simple and could be invested in more.
Then there’s the co-op possibility. The only things for co-op are the multiple beds and multiple rail tracks. There’s no proper content for multiplayer and it didn’t open any new points of view on the overall experience either.
Overall, I find the map entertaining and worth playing, but its flaws lower the score. I recommend Goldmine for anyone who is looking for a fast-paced short puzzle/adventure map they can spend an hour or two on of their evening.
Bugs/tips
-I noticed some weird terrain, including deformed trees and areas of surface smooth stone that seemed a bit out of place and suggest to posh the area up a bit for the aesthetics.
thanks for the review! the areas of smooth stone were actually natural on the map, it was a bit odd I will admit. the areas on the way to the first dungeon I assume is what you are talking about. but thanks for the critiques and i will keep them in mind if I decide to update the map again
Username(creator): RainbowMelon, Zengster Map Name: Demons Of The Nether Forum Link: Demons Of The Nether Genre: Adventure/Puzzle/RPG Requirements(mods,texture packs,etc.): Texture Pack, Water shader recommended Additional Info(optional): Enjoy! :biggrin.gif:
This is like my favorite thread, why has no one posted in so long? D:
Not to worry, there is many reviews already finished and on the way. Look out for them soon!
Not to worry, there is many reviews already finished and on the way. Look out for them soon!
Username(creator): RainbowMelon, Zengster
Map Name: Demons Of The Nether
Forum Link: Demons Of The Nether
Genre: Adventure/Puzzle/RPG
Requirements(mods,texture packs,etc.): Texture Pack, Water shader recommended
Additional Info(optional): Enjoy!
EDIT: NOT YET! FOUND A GAMEBREAKING BUG!
Don't worry either! You have plenty of time to fix it :smile.gif:
There isn't a story in the map, which I think is a good thing as in the puzzle genre it's always 'You X have been captured and imprisoned by X and now you must escape' which really do nothing for the map and usually take away from the atmosphere. However in this map the story is replaced by a series of signs, what I would call a GLaDOS style where you are just mocked, or talked at in a funny way, it made me laugh at points at least; which made me want to continue playing and engaged me in the map a bit more.
Ok this part will have some spoilers [Don't worry I'll put them in drop downs], I hate putting spoilers in a review because it defeats the purpose of reading it. All I can say is WTH were you thinking map maker? Don't make rooms that are impossible, it really annoys players and forces you to cheat, ruining immersion and destroying the atmosphere of the map as a whole.
The bugs are severe in this map so I'm dedicating a paragraph to the worst ones. Most of the puzzles are unoriginal which makes the map feel a little more boring as you have the feeling of playing parts before. This isn't an adventure map, it has no story and there's only 1 room dedicated to combat; however I thought that room was a very good adrenaline fueled start to the map. 1 block deep water isn't enough to stop fall damage. Also the 'mine' test is an annoying concept and it's just a hole down, forcing you to drop and almost die from the fall.
Overall, this is a map with a lot of potential but the constant annoyances and bugs really take away from the feel. I recommend waiting for this map to be updated before playing.
Bugs/Tips
-Clean up the spawn, readme and your thread. It's very unclear, and hard to understand what to do.
-Reduce the amount of spawners everywhere.
-Change the 1 block deep water to 2 back deep.
-The second to last jump on the first parkour test seemed impossible.
-Do something about the impossible test. Or give people a way to skip it until you can find a way to fix it.
-Give some clues in the water maze.
-Fix the 'mine down' test.
-Make it so that you can't see the outside of the map.
-Like the 2nd lava test add some creative additions to make the map more original.
-Add a chest with minecarts at the minecart challenge.
-Make it so the minecart challenge permanently opens the door.
-Decide wether to make it an adventure map or parkour.
Phew, yes that's a lot of bugs, but if they're fixed this map would be greatly improved.
Map Name: Factory Corp
Forum Link: http://www.minecraftforum.net/topic/792735-gamesurv-factory-corp-10/
Genre: It is a mixture of a few in my opinion... Survival/Parkour/Game, maybe a little more
Requirements(mods,texture packs,ect.): None
Additional Info(optional): Brand new
Sorry no survival! Looks cool though. :smile.gif:
First, the Reviewer App:
Username: Dochavoc2 (Minecraft: Dochavoc)
Age: 14
Gender: Male
Map maker?: Yep. Riiight here.
Writing experience: As in general writing? I work on some books I've been planning to finish for a while, but due to my general poor worth ethic when it comes to writing long pieces of work, I haven't been really able to get anything done there. Mostly I just write short stories.
Review experience: I review video games and GMod custom maps on another forum (it shut down recently ;-; ) I tried to set up a review thread but it was locked by the new Maps mod for some inane reason (DERP HERP THIS IS FER MAPS ONLY DERP HERP). So, yeah.
Have you read the entire "Join The Team" section of this thread?: Forwards, backwards, and in Japanese.
Additional info: N/A
Or not, you know. I'd prefer to review Parkour maps if I get accepted, but I can do anything.
And the map review:
Username(creator): Dochavoc2
Map Name: Punishment:Parkour
Forum Link: Riiight here.
Genre: Parkour (with some elements of story, you could say)
Requirements(mods,texture packs,ect.): Nope. It sure looks pretty in JohnSmith though.
Additional Info(optional): By the time you get to my map, it'll probably have updated (I'm looking at 2-3 days) so if you download all the maps as the applications come make sure that you get the most recent version (if I've updated)
Oh, and I think I've wiped all bugs that I know of off the face of the map.
Oh2, it is a pretty hard map, so if you have a guy on board who is good at parkour, please direct the review to him so that it's not "this map is impossible, it ruins immersion, etc etc" all over the place; as it's kind of redundant IF whoever's reviewing it is completely new to parkour. /rant
Hopefully.
There's no real climactic way to end this post, so I'll just leave this here:
Thx for the review! I finally found out the bugs thx to you. But I will not be updating so soon, because I have no inspiration. And yes, the bugs are major.
Map Name: The Iron Hallway
Forum Link: http://www.minecraftforum.net/topic/782216-puzzle-181-the-iron-hallway-new-v12/
Genre: Puzzle
Requirements(mods,texture packs,ect.): Standard vanilla game.
Ok, I will give you a chance at reviewing, sorry for the delay. Your map has been added to the list, but if you get accepted, it will have to be removed to prevent bias.
Thanks for the applications!
I am glad the reviews could help you out! Thanks for responding.
Added.
Review by Stream coming soon!
Before I go further, however, I'll blatantly state the truth: this map had literally ONE puzzle that related it to Wipeout. Therefore the title made very, very little sense, and was quite confusing, not to mention misleading. I would recommend changing it, Malieux, to something more appropriate to the overall theme. The atmosphere completely surprised me from there on, as it jumped from location to location with varying puzzles yet repetitive surroundings, making for an overall awkward experience. A story was also frankly missing, and disappointed me thusly. I was thoroughly dissapointed with this aspect, and I hope you take this criticsm and use it well. You might actually restore some potential this map had, Malieux.
This map didn't have a whole lot [of anything], but I liked what it did. The puzzles were well crafted, amusing, and fun, though a certain part involved with lava jumping (original, right?) was buggy and required a bit of cheating, as not even sprinting could justify the need to place blocks. However, the redstone-maniac level mechanics of puzzles in the game were nothing short of amazing, and are the complete source of the 3.1. I especially liked the Wipeout Wall, which despite being the only part of the map remotely linked to the show, stayed true to the original and brought back memories from a few years back when I'd sit down at the dinner table and watch Wipeout with my family. Overall, puzzles were lacking in numbers, but incredibly well designed.
Sadly, the map didn't really feature much else. It was overall a short map, like the previous one I reviewed, but I hope I've done justice to them with these two reviews. Now, I know this will draw complaints, but I'll compare the two maps together: Resistance Hideout and Wipeout. Resistance Hideout had the base of all of the aspects it needed: atmosphere, story, puzzles, and humor, but couldn't seem to perfect them. Wipeout, however, only had puzzles in its composition, though it had such a great, varied selection that Malieux's genius shined through and brought the map to fruition. I say this map is a unworthy of much praise in its current form. I will recommend it when an update is put out fixing certain parts of the map, but as of now, I would just skip it.
Bugs/Tips
-Fix that bugged jumping over lava puzzle, however if I screwed that up badly and it was possible, forgive me, as it did not affect your score
-You need an atmosphere to make your players feel immersed, Malieux. Stone doesn't cut it for all of the locations. Change it up!
-Not all puzzle maps have a story, but yours could definitely use one!
-This also enhances a map, and especially a puzzle map: humor!
Please review this
Map Name: Bloody Mary
Forum Link: http://www.minecraftforum.net/topic/798003-puz181bloodymary/page__gopid__10325584#entry10325584
Genre: Puzzle
Requirements(mods,texture packs,ect.): A smart brain
Additional Info(optional):its awesome!
Map Name: Dr. Robert & the Mysterious Ruins
Forum Link: Click Here!
Genre: [Adventure]
Requirements(mods,texture packs,ect.): no previous requirements
Screenshot:
First the good content. The map is short and intense, which are two features that have hard time if they are to work on their own but make a great pair together. The puzzles are pretty clever and had nicely variety and the map design was good, providing the player with easy access to new areas and environments. The player is guided between the points of interests clearly, even a little comprehensively. The story is also great; it is straight forward, simple, and keeps the player motivated through the map. It doesn’t interfere with the gameplay, but provides an interesting background and even has a moral that fits in and isn’t too cheesy. The story is also well written and the overall language on the map is correct.
The map still has a lot to work on. First of all the terrain has some unpolished areas: chunk error style blocky terrain covering the dungeons, roofs of smooth stone popped through to the world and cobblestone patches around underground areas which all give a sloppy image of the map. They all could be tidied up with a relatively small effort. Then, I found some of the puzzles very short and sometimes too easy considering the claim that the map would be very difficult. The architecture of the map is rather simple and could be invested in more.
Then there’s the co-op possibility. The only things for co-op are the multiple beds and multiple rail tracks. There’s no proper content for multiplayer and it didn’t open any new points of view on the overall experience either.
Overall, I find the map entertaining and worth playing, but its flaws lower the score. I recommend Goldmine for anyone who is looking for a fast-paced short puzzle/adventure map they can spend an hour or two on of their evening.
Bugs/tips
-I noticed some weird terrain, including deformed trees and areas of surface smooth stone that seemed a bit out of place and suggest to posh the area up a bit for the aesthetics.
Map Name: Demons Of The Nether
Forum Link: Demons Of The Nether
Genre: Adventure/Puzzle/RPG
Requirements(mods,texture packs,etc.): Texture Pack, Water shader recommended
Additional Info(optional): Enjoy! :biggrin.gif:
EDIT: NOT YET! FOUND A GAMEBREAKING BUG!
Not to worry, there is many reviews already finished and on the way. Look out for them soon!
Don't worry either! You have plenty of time to fix it :smile.gif: