You might be thinking, "wow, how many 5-7 ratings can Kmilley give out?" Truth is, most of the maps I have reviewed so far have been decent-good maps. This is yet another example of a map that falls into this category.
The creator describes this map as half puzzle, half parkour. In my opinion, this map is 20% puzzle, and 80% parkour. Lets take a look at the puzzle aspect first. The puzzles are of mediocre quality. There was some puzzles that had good ideas, but could have been executed better, and others that are too easy. The lava maze was WAY to short and super easy. I only had to turn around 3 corners to complete the maze. Then there was the minecart puzzle. I had to flick ONE switch to complete the puzzle. There were others, specifically the piston puzzle, that had a good idea, but was not executed properly. Only one part of the large floor was being used by the pistons, and having to take out a piece of redstone was too confusing.
As far as the parkour went, it was pretty good. The creator made good use of pistons, making a fun experience for even those who aren't huge fans of parkour. Unfortunately, some of the fun was contradicted by exposed redstone, which I found regularly throughout the map. The final 5 levels were beautifully crafted, and had a great recurring theme with all of them. Only problem, was all 5 levels consisted of only parkour, and I found it to be fairly difficult and unforgiving. Parkour lovers will find this as an enjoyable challenge, while others may find it tedious and annoying. The combination of the parkour and puzzle, was not implemented as best as it could have been. Almost all of the puzzles were found early on in the map, while parkour took over the ending. The map doesn't have any progressive difficulty, which certainly effected its final score.
The story was ok at best. The notes were not amazing, and I never felt particularly motivated to escape. The notes seemed to disappear near the end, and I sometimes found myself unsure whether the creator, or the antagonist, was talking to me. That's about all I have to say in regards to the story.
Overall, The Great Mine Escape II provides some fun parkour, and mediocre puzzles. Please note that liking parkour is a requirement to playing this map. If you do not enjoy jumping puzzles and decide to try this map, I can guarantee you will not enjoy it. If you are a fan of parkour, I would recommend checking this map out.
Bugs/tips
-Fix the lava maze. It is too easy.
-The sign after the lava maze needs rewording.
-One piston in the elevating piston room does not move.
-The minecart puzzle is too easy. Make it more difficult.
Thank you for reviewing my map. I was fairly disappointed with the subpar rating but I guess that's my fault.
1. I soon realized the Lava maze was too easy.
2. Idk
3. I know, it wasn't supposed to move.
4. I realized as well that the minecart puzzle was too easy.
5. The story was probably not as inticing as it was meant to be because to get the story line in more detail you sort of have to play the first one.
6. I don't see how taking out one part of redstone then replacing it is too confusing, but okay.
7. There was only one part in the map that I recall actually had exposed redstone wiring, which was one piston jumping puzzle.
8. Thank you for reviewing my map.
First of all, 5.8 is a good score. It means I thought the map was decent, and I liked it. I'll now address a couple of things that you mentioned. Please realize that the bugs/tips section is there to help you. Some of things I notice may not be bugs, they are just things you may want to consider. Remember that most of the little things like the non moving pistons do not affect you score.
3. I didn't know that, sorry. I just assumed it was supposed to move.
5. Probably not, but I reviewed it as a map and not a second parter because you asked me to play the second one instead of the first.
6. It just wasn't as clear as you might think it is, think about making the stone block gold instead so people know what there trying to move.
7. The checkpoints and stone piston puzzle had exposed redstone.
8. You are welcome, thanks for replying.
Hotel Escape is a very short, extremely hard map that has a couple big problems with it that seriously affected its final score.
Alright let's start with the good things. The architecture was pretty good, and had a somewhat believable hotel feel to it. The clay was used effectively, hiding glowstone dust (used as a point system), in challenging areas. The story was ok, and kept me interested in finding a way out of the hotel. Only problem with the notes would be the numerous typos found throughout the map, and the notes were fairly out in the open, making it very hard to read them without getting eaten by zombies.
Alright lets move on to a BIG problem that was super annoying. The map was littered with spawners. You could not enter a room without a zombie spawning beside you. Little torches were given, so it was very hard to neutralize the spawners. This wouldn't be THAT much of a problem except that there were almost no safe rooms. Every room I entered had a zombie in it. Worst of all, every time you die you have to completely restart the map. Seriously. When you die, you respawn in a bedrock hole no where near the hotel. This means if you have to be constantly making backups if you want to get close to finishing the map. This was a huge flaw with the Hotel Escape.
Another problem with the map was that it was extremely short. There is very little to explore, and it ends very quickly if you manage to not die. Well, when I say "ends" I mean go a far as possible. There really isn't a clear ending. When I got to where I was sure the end was, there was no exit or note saying "congratulations on completing this map." I did a little bit of flying around the outside and found that I had explored every room I could have. It is still possible I screwed this up, but there definitely needs to be a clearer ending.
Overall, Hotel Escape is too short and too difficult. If there was a good quality update that took out some spawners, allowed you to spawn inside of the hotel, and added some more gameplay with a clear ending, I would check it out. For now, just ignore it.
Bugs/tips
-Double check your notes, there are plenty of signs with riddled with typos.
-All other bugs/tips are highlighted pretty clearly in the review.
Hey, man. I'd really appreciate it if you went ahead and had a look at my map.
Username(creator): ElCapitaine
Map Name: The Wildlands
Forum Link: http://www.minecraftforum.net/topic/687543-adv-the-wildlands/
Requirements(mods,texture packs,ect.): None
Additional Info(optional): An experimental map which tries something new in terms of storytelling. Action takes a back-seat to a more heavy focus on the story of the island you find yourself shipwrecked on.
Now you can apply to help review map! Read the new section of this thread entitled "Join The Team" to learn more! Also, let me know what you think about letting other people review on this thread. I am even considering, when I have a couple more reviewers, changing the name to "Reviews Central."
Username:Jvample
Gender (optional):Male
Writing experience: Have a review site here too (I'll change my writing style accordingly)
Link:My link
Review experience:Same as the top
Have you read the entire "Join The Team" section of this thread?:Yes. Including the rubics
Additional info:I will be changing my writing style:D
Username:Jvample
Gender (optional):Male
Writing experience: Have a review site here too (I'll change my writing style accordingly)
Link:My link
Review experience:Same as the top
Have you read the entire "Join The Team" section of this thread?:Yes. Including the rubics
Additional info:I will be changing my writing style:D
I will, but you are pretty late in the waiting list, so I wouldn't worry.
Map Name: Nether Parkour
Forum Link:http://www.minecraftforum.net/topic/685085-advparkour-nether-parkour-100-dls/page__p__8951768#entry8951768
Requirements(mods,texture packs,ect.): None...
Additional Info(optional):Make my review tough.
Map Name: Assassins Creep
Forum Link: http://www.minecraftforum.net/topic/634797-parkour-assassins-creep-open-world-19/
Requirements(mods,texture packs,ect.): http://www.minecraftforum.net/topic/268340-32x18-assassincraftrenaissancewip-total-overhaul-in-progress/page__st__560
Additional Info(optional): Its a great Parkour map,inspired by Assassins Creed
Follow @selib1230
I will! It will probably already be updated by the time I get to it. :tongue.gif:
All other posts have been added to the waiting list.
The list is huge and I was thinking I it might be a possibility to get someone else to help review maps, let me know what you think!
Also I have finished The Great Mine Escape II. The review will be up soon.
Map name: F.I.S.C.
Forum link: http://www.minecraftforum.net/topic/695732-survivalchallenge-fisc-v118wip/
Requirments: none
My review of The Great Mine Escape II-
You might be thinking, "wow, how many 5-7 ratings can Kmilley give out?" Truth is, most of the maps I have reviewed so far have been decent-good maps. This is yet another example of a map that falls into this category.
The creator describes this map as half puzzle, half parkour. In my opinion, this map is 20% puzzle, and 80% parkour. Lets take a look at the puzzle aspect first. The puzzles are of mediocre quality. There was some puzzles that had good ideas, but could have been executed better, and others that are too easy. The lava maze was WAY to short and super easy. I only had to turn around 3 corners to complete the maze. Then there was the minecart puzzle. I had to flick ONE switch to complete the puzzle. There were others, specifically the piston puzzle, that had a good idea, but was not executed properly. Only one part of the large floor was being used by the pistons, and having to take out a piece of redstone was too confusing.
As far as the parkour went, it was pretty good. The creator made good use of pistons, making a fun experience for even those who aren't huge fans of parkour. Unfortunately, some of the fun was contradicted by exposed redstone, which I found regularly throughout the map. The final 5 levels were beautifully crafted, and had a great recurring theme with all of them. Only problem, was all 5 levels consisted of only parkour, and I found it to be fairly difficult and unforgiving. Parkour lovers will find this as an enjoyable challenge, while others may find it tedious and annoying. The combination of the parkour and puzzle, was not implemented as best as it could have been. Almost all of the puzzles were found early on in the map, while parkour took over the ending. The map doesn't have any progressive difficulty, which certainly effected its final score.
The story was ok at best. The notes were not amazing, and I never felt particularly motivated to escape. The notes seemed to disappear near the end, and I sometimes found myself unsure whether the creator, or the antagonist, was talking to me. That's about all I have to say in regards to the story.
Overall, The Great Mine Escape II provides some fun parkour, and mediocre puzzles. Please note that liking parkour is a requirement to playing this map. If you do not enjoy jumping puzzles and decide to try this map, I can guarantee you will not enjoy it. If you are a fan of parkour, I would recommend checking this map out.
Bugs/tips
-Fix the lava maze. It is too easy.
-The sign after the lava maze needs rewording.
-One piston in the elevating piston room does not move.
-The minecart puzzle is too easy. Make it more difficult.
First of all, 5.8 is a good score. It means I thought the map was decent, and I liked it. I'll now address a couple of things that you mentioned. Please realize that the bugs/tips section is there to help you. Some of things I notice may not be bugs, they are just things you may want to consider. Remember that most of the little things like the non moving pistons do not affect you score.
3. I didn't know that, sorry. I just assumed it was supposed to move.
5. Probably not, but I reviewed it as a map and not a second parter because you asked me to play the second one instead of the first.
6. It just wasn't as clear as you might think it is, think about making the stone block gold instead so people know what there trying to move.
7. The checkpoints and stone piston puzzle had exposed redstone.
8. You are welcome, thanks for replying.
I could help you review a few if you want. :smile.gif:
That is a possibility. I'll pm you with some info and we will see.
http://www.minecraftforum.net/topic/697696-surv-moon/
=D
Format.
Map Name: Escape the Island
Forum Link: http://www.minecraftforum.net/topic/688107-survchallenge-escape-the-island-v11-through-hell/
Requirements(mods,texture packs,ect.): None
Additional Info(optional): None
Sorry no SURV. :sad.gif:
Hotel Escape is a very short, extremely hard map that has a couple big problems with it that seriously affected its final score.
Alright let's start with the good things. The architecture was pretty good, and had a somewhat believable hotel feel to it. The clay was used effectively, hiding glowstone dust (used as a point system), in challenging areas. The story was ok, and kept me interested in finding a way out of the hotel. Only problem with the notes would be the numerous typos found throughout the map, and the notes were fairly out in the open, making it very hard to read them without getting eaten by zombies.
Alright lets move on to a BIG problem that was super annoying. The map was littered with spawners. You could not enter a room without a zombie spawning beside you. Little torches were given, so it was very hard to neutralize the spawners. This wouldn't be THAT much of a problem except that there were almost no safe rooms. Every room I entered had a zombie in it. Worst of all, every time you die you have to completely restart the map. Seriously. When you die, you respawn in a bedrock hole no where near the hotel. This means if you have to be constantly making backups if you want to get close to finishing the map. This was a huge flaw with the Hotel Escape.
Another problem with the map was that it was extremely short. There is very little to explore, and it ends very quickly if you manage to not die. Well, when I say "ends" I mean go a far as possible. There really isn't a clear ending. When I got to where I was sure the end was, there was no exit or note saying "congratulations on completing this map." I did a little bit of flying around the outside and found that I had explored every room I could have. It is still possible I screwed this up, but there definitely needs to be a clearer ending.
Overall, Hotel Escape is too short and too difficult. If there was a good quality update that took out some spawners, allowed you to spawn inside of the hotel, and added some more gameplay with a clear ending, I would check it out. For now, just ignore it.
Bugs/tips
-Double check your notes, there are plenty of signs with riddled with typos.
-All other bugs/tips are highlighted pretty clearly in the review.
Added to the list.
Let me know what you think!!!
Gender (optional):Male
Writing experience: Have a review site here too (I'll change my writing style accordingly)
Link:My link
Review experience:Same as the top
Have you read the entire "Join The Team" section of this thread?:Yes. Including the rubics
Additional info:I will be changing my writing style:D
Hope to join,thank you.
Alright I will give you a test review privately.