With my increasingly busy schedule I haven't even opened minecraft in a week, so here I am to respond to some comments and let you know I WILL be playing a map today! YAHOOOOOOO!!!
Is it possible to switch map and keep my number in the queue? Because i'm stopping my work on assault of the mobs for another map, which i will want feedback, and want to know if i can switch maps.
For a map I couldn't finish this is a pretty good score.
This is a very average adventure map, not great, not terrible, just good. Puzzles weren't boring, but nor were they impressive. It's a tad long... I think I got to a point where I almost finished, before giving up at one point, and it took me a good hour or so.
Hey, and I played this all 1.8.1 style! I'll bring that up often...
The general structure is what I like to call a Templar Map. A Templar Map usually revolves around a few big "trials", usually elemental in nature, for instance, the Trial of Fire, The Fortress of Air, The Temple of Water, a few famous examples of Templar Maps are; Grizwald and the Restonians, Sunny Springs, and even Lost City of Adlez.
This map is based around you completing 4 of these temples, and then facing the fortress on the Floating Island.
The plot starts with you returning from some adventure or something back to your village, and there is a big floating island, (BOOM! We have a title!), that is sending "things" down to capture the villagers. Your uncle (Because apparently all protagonists are orphans), is one of the captured. You must go through two temples to get an iron ingot and piece of flint, respectively, to create flint and steel, to get past 1 block of white wool. The temples are basic parkour, and a little combat. And by a little, I mean a good amount.
Each temple also has a "Boss" Battle. Not the stupid AdventureCraft Boss which is a big skeleton with a gun, but this might be even worse.
There are two types of "Boss Battles" in video games, the Behemoth, usually used in first person shooters, one giant monster or otherwise that you must kill. This can be anything from a huge zombie to GLaDOS. The other is the Swarm, a bunch of smaller enemies is a giant wave. This is usually used in third-person games (think Diablo) and perhaps more famously, the zombie waves in Plants vs. Zombies.
Well the bosses here are swarms. Large Dungeons with multiple spawners in a themed room. You run in, find and pull a lever, and wait for about a minute. The door will then open. When I got to the ghast and pigmen room, I said "HELL TO THE NO" and switched to peaceful.
This map is rather combat focused, so don't think this is a POP (Play-On-Peaceful) map. (On an unrelated note, I decipher these acronyms to make sure everyone gets them, but they are pretty common, so do I even need to? Comment!)
Luckily, 1.8 brought crits, sprinting, gradual health repletion, and awesomer bow n arrow stuffs.
After passing those temples, I got to move on to a water temple which was rather simple, and finally a darkness temple, where I got lost in the obsidian maze.
Now to critique.
The Wood Temple was fine. No complaints there. It was parkour with a twist, spiders and skeletons. I enjoyed that one.
The Volcano Temple was rather nightmare-ish. The parkour was dull, and the maze where I had one block of netherrack to walk on between lava falls was absolutely nerve-wracking. I made it though. That temple needs to be redone completely. While I'm here, in the Creepingtons (cause I went there, LIKE A BAUSS), I fell through the hole, but didn't die. I spent 15 minutes digging out stone with my fists to get to the top again. No mobs would spawn for some reason... Make that hole 20 times depper, or send it to the void!
The Water Temple was also pretty bad, in the underwater maze, if it weren't for a glitch where I can randomly get air by pushing up against the ceiling, I would have given up then and there. But the floating water boat parkour jumpy thing was neat, but I swam it because I hate boats.
The darkness temple was OK until the point of the Obsidian maze. (I LOL'd at yog-golf)
Which brings me to the my next point, this map is funny. Quite funny actually. It had this sort of "Whatever! LOL!" feel about it. And the constant talking about the map broke the fourth wall and turned immersion into a joke! A funny one too!
Overall, this map is very OK. That's not a bad thing! If you are bored and have played all the good maps then OK maps are just dandy! So this might be worth a play, but I have to admit, the length-to-fun ratio is disappointing.
Not wanting to add too much butter on your increasingly fat slice of bread, but could you do me the favor of reviewing this map of mine? It's called Monarch of Madness, and it's totally awesome (based on my comments and those of others). That's why I enjoy brutal reviewers who can point out the flaws more easily. I love a good change of pace and a lengthy read! Writer myself, I'll tolerate a review as long or as short as you'll make it.
I know I'll be oh-so very low on the queue, but the newest version to my map (which is also the final one) has been released today. Surely you can give a tough description of it, right? Don't overdo it, though: take your time and you'll get to it eventually! I want you to have fun, because that's the goal of my work - it has always been that way, and shall remain as such.
The part I want feedback for the most, is... Without wanting to spoil anything, you'll have the choice to "continue" or "stop right here" at some point. Please "continue", because the content following that decision is colossal in terms of... size. Whenever you review it, I hope I'll still be around to see the review! Hehehe, take care.
Not wanting to add too much butter on your increasingly fat slice of bread, but could you do me the favor of reviewing this map of mine? It's called Monarch of Madness, and it's totally awesome (based on my comments and those of others). That's why I enjoy brutal reviewers who can point out the flaws more easily. I love a good change of pace and a lengthy read! Writer myself, I'll tolerate a review as long or as short as you'll make it.
I know I'll be oh-so very low on the queue, but the newest version to my map (which is also the final one) has been released today. Surely you can give a tough description of it, right? Don't overdo it, though: take your time and you'll get to it eventually! I want you to have fun, because that's the goal of my work - it has always been that way, and shall remain as such.
The part I want feedback for the most, is... Without wanting to spoil anything, you'll have the choice to "continue" or "stop right here" at some point. Please "continue", because the content following that decision is colossal in terms of... size. Whenever you review it, I hope I'll still be around to see the review! Hehehe, take care.
How about reviewing my map? The only people I can get reviews from are way too nice. Be sure to mention if you don't die in the lava, it happened to some people but not to me. ARMOR ISN'T PART OF YOUR INVENTORY. If you want to play this with 1.8< you can cheat yourself in food.
How about reviewing my map? The only people I can get reviews from are way too nice. Be sure to mention if you don't die in the lava, it happened to some people but not to me. ARMOR ISN'T PART OF YOUR INVENTORY. If you want to play this with 1.8< you can cheat yourself in food.
Yea latin, the language you take when the english translation sounds douchy. Just translate it to latin and BAM! there you go, awesome Map title :tongue.gif:
With my increasingly busy schedule I haven't even opened minecraft in a week, so here I am to respond to some comments and let you know I WILL be playing a map today! YAHOOOOOOO!!!
Interesting enough... There better be a cobble generator!
Yeah sure!
K
Read front page.
Cool. Maybe there's hope for my map yet.
Adventure
For a map I couldn't finish this is a pretty good score.
This is a very average adventure map, not great, not terrible, just good. Puzzles weren't boring, but nor were they impressive. It's a tad long... I think I got to a point where I almost finished, before giving up at one point, and it took me a good hour or so.
Hey, and I played this all 1.8.1 style! I'll bring that up often...
The general structure is what I like to call a Templar Map. A Templar Map usually revolves around a few big "trials", usually elemental in nature, for instance, the Trial of Fire, The Fortress of Air, The Temple of Water, a few famous examples of Templar Maps are; Grizwald and the Restonians, Sunny Springs, and even Lost City of Adlez.
This map is based around you completing 4 of these temples, and then facing the fortress on the Floating Island.
The plot starts with you returning from some adventure or something back to your village, and there is a big floating island, (BOOM! We have a title!), that is sending "things" down to capture the villagers. Your uncle (Because apparently all protagonists are orphans), is one of the captured. You must go through two temples to get an iron ingot and piece of flint, respectively, to create flint and steel, to get past 1 block of white wool. The temples are basic parkour, and a little combat. And by a little, I mean a good amount.
Each temple also has a "Boss" Battle. Not the stupid AdventureCraft Boss which is a big skeleton with a gun, but this might be even worse.
There are two types of "Boss Battles" in video games, the Behemoth, usually used in first person shooters, one giant monster or otherwise that you must kill. This can be anything from a huge zombie to GLaDOS. The other is the Swarm, a bunch of smaller enemies is a giant wave. This is usually used in third-person games (think Diablo) and perhaps more famously, the zombie waves in Plants vs. Zombies.
Well the bosses here are swarms. Large Dungeons with multiple spawners in a themed room. You run in, find and pull a lever, and wait for about a minute. The door will then open. When I got to the ghast and pigmen room, I said "HELL TO THE NO" and switched to peaceful.
This map is rather combat focused, so don't think this is a POP (Play-On-Peaceful) map. (On an unrelated note, I decipher these acronyms to make sure everyone gets them, but they are pretty common, so do I even need to? Comment!)
Luckily, 1.8 brought crits, sprinting, gradual health repletion, and awesomer bow n arrow stuffs.
After passing those temples, I got to move on to a water temple which was rather simple, and finally a darkness temple, where I got lost in the obsidian maze.
Now to critique.
The Wood Temple was fine. No complaints there. It was parkour with a twist, spiders and skeletons. I enjoyed that one.
The Volcano Temple was rather nightmare-ish. The parkour was dull, and the maze where I had one block of netherrack to walk on between lava falls was absolutely nerve-wracking. I made it though. That temple needs to be redone completely. While I'm here, in the Creepingtons (cause I went there, LIKE A BAUSS), I fell through the hole, but didn't die. I spent 15 minutes digging out stone with my fists to get to the top again. No mobs would spawn for some reason... Make that hole 20 times depper, or send it to the void!
The Water Temple was also pretty bad, in the underwater maze, if it weren't for a glitch where I can randomly get air by pushing up against the ceiling, I would have given up then and there. But the floating water boat parkour jumpy thing was neat, but I swam it because I hate boats.
The darkness temple was OK until the point of the Obsidian maze. (I LOL'd at yog-golf)
Which brings me to the my next point, this map is funny. Quite funny actually. It had this sort of "Whatever! LOL!" feel about it. And the constant talking about the map broke the fourth wall and turned immersion into a joke! A funny one too!
Overall, this map is very OK. That's not a bad thing! If you are bored and have played all the good maps then OK maps are just dandy! So this might be worth a play, but I have to admit, the length-to-fun ratio is disappointing.
It has a lot of secrets and traps in it. While also needing to survive like normal!
Click here for my map!
Give him a break; his reviews are pretty in-depth and he comes out with them more frequently than I can produce simple map play-throughs!
I know I'll be oh-so very low on the queue, but the newest version to my map (which is also the final one) has been released today. Surely you can give a tough description of it, right? Don't overdo it, though: take your time and you'll get to it eventually! I want you to have fun, because that's the goal of my work - it has always been that way, and shall remain as such.
The part I want feedback for the most, is... Without wanting to spoil anything, you'll have the choice to "continue" or "stop right here" at some point. Please "continue", because the content following that decision is colossal in terms of... size. Whenever you review it, I hope I'll still be around to see the review! Hehehe, take care.
I'm not dead!
Will crank out a map and a review tomorrow.
added
added
I'll do the next one.
So I'd like you to take a look at my map.
Lux Perpetua
link:
http://www.minecraftforum.net/topic/607989-awesome-new-minecraft-custom-map/page__p__8031838#entry8031838
Sure
ooohhh, latin-y
sure
m'kay
Yea latin, the language you take when the english translation sounds douchy. Just translate it to latin and BAM! there you go, awesome Map title :tongue.gif: