This is a map that is bad but only because of a few problems! This has potential to be a very good map, but for now, it is a two star. Also: Fun Fact. I played this map IRONMAN.
I couldn't help but notice that this is called beta. That is a great word to use because there are still problems. Big problems that detract from the experience.
There is no backstory or anything, but there shouldn't be. It is a pure combat map. Something I have yet to experience.
Note: I'm not too big on combat maps and because I'm a wuss I played on Easy.
You wake up on the roof and are asked to go down. (Can't have moved the spawn point to inside?) And you are immediately asked to enter through the doors and start your first challenge. Why did we have to flip both levers? Lazy redstone? Can't do a double door? Or does that start the challenge? Regardless, The first rooms are very easy. Killed maybe 3 zombies before the door opened. That is an interesting mechanic though, having the doors open after a period of time, could be easily exploited, but still interesting.
You don't get swarmed or anything as you pass through the rooms, they are VERY easy.
After each room you get rewarded by getting a better sword/other weapon or armor, and some food, increasing in value. This is definitely over-preparing the player for the first rooms. Also, an interesting twist is the addition of "Challenge Rooms".
These challenge rooms have different trials or puzzles that will give you advanced armor or weapons or food or arrows (Which is your score)
BTW, I got 74 arrows
These challenges however, were simplistic and unoriginal (with the exception of the wood-placing one, which while easy was original). And you could just hide out there until the door opens. (I didn't do that because I'm an honest person)(well, fine I did for one of them)
***BIG ISSUE***
On one of the rooms (I think it was a medium difficulty), I fended off zombies for several minutes and nothing happened. I thought "I have more maps to review" and spawned in a pick to break through the cobble around the door. I noticed that the redstone was poweed, meaning that the doors SHOULD have opened. Check out that issue
***END BIG ISSUE***
There several spelling errors (such as objection instead of objective), and grammar was not perfect. To the extent that one of the rooms was ridiculous. You said "...find all 4 of them. ..." What is "them"? I broke through the door on this one too.
The "Hell Run" was the easiest part of the map. There was 1 zombie.
I eventually got to the final prep room and saw the challenge room. The parkour was difficult, The maze was SO RIDICULOUSLY EASY. MAKE IT 10X AS HARD! And I finally got to the quiz.
***BIG ISSUE***
The second question is how many overworld neutral mobs are there. There is 1, wolf. Oh, did you mean Passive? Then there are 5, Squid, Chicken, Cow, Sheep, and Porky. I threw a brick on 5, and it blew up. WHY? I AM RIGHT!
***End Big Issue***
And in the final temple I made it through several rooms before getting swarmed and dying. I would like to illustrate the rise in difficulty.
***SORRY GRAPH BROKEN****
____________________
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______________________________
___________
^^^^^That is the Temple
****SORRY GRAPH BROKEN****
If something went wrong with the graph (which it did) the gist of it is that before the temple is way too easy and the temple is way too hard.
Overall a very beta map with the potential to become the quintessential Combat Map.
Also, guys, don't be afraid to comment even if you are not submitting a map! I love community support! This thread isn't going to stay afloat without commenters!
I gotta say that your reviews are GREAT! I can't wait for you to do mine because they are very informative and tell you everything that is right and wrong with a map. Its better than the reviews I usually get like "Fun map, cant wait for sequel".
This is an actual review haha. Keep up the good work! These are some of the best reviews I can find. :smile.gif:
I gotta say that your reviews are GREAT! I can't wait for you to do mine because they are very informative and tell you everything that is right and wrong with a map. Its better than the reviews I usually get like "Fun map, cant wait for sequel".
This is an actual review haha. Keep up the good work! These are some of the best reviews I can find. :smile.gif:
I love being a critic. My friends hate that about me.
Okay first of all I am not arguing, i am just pointing out a few things about the map that you overlooked. I know you are being brutal and honest and thats what we wanted, but there are a few errors in your judgement, i'm sure you wont mind me pointing them out.
Firstly, you cant say that this map is too easy..as you played it on easy.
Okay the reason we used 2 levers isnt because we are lazy, we had to open at least 6 doors instantly and then a 7th on a timer, if you can do this in such a small space then hats off to you, but we rigged up a double door at the end on one lever, so we are not lazy.
Okay we have had no problems with doors not opening until now, so that must just be a bug, sorry about that.
We intentionally didnt tell you what all "4 of them" are because we wanted you to find them, you obviously didnt look hard enough as everyone else seemed to find them and you are the only one that we know of that broke through.
Okay we realise technically that the last question is wrong, but most other people seem to understand, but i agree it could be fixed.
Thank you for your honest feedback, it is noted and appreciated. However just a little heads up for your reviews, dont look for things to criticise, if you find them then great, but dont look for them, just my opinion.
Again thanks for the review and taking your time to play it.
Yes I played it on easy but that doesn't affect how many mobs spawn or how they spawn. Those two factors made it easy. Easy mode just makes them easier to kill.
Thanks for clearing up the two-lever situation.
Yeah, probs a bug, but you should check it out.
Yeah I get it, but that really annoys me and in my opinion objectives should be spelled out. What if that was the case in all video games? Not knowing what to do or how to do it? I hope you understand my point.
So what is the correct answer to that question? No "technically" or "most people understand", no. If it is wrong, it is wrong.
It is my job to look for things to criticize, its what makes be a tough critic. People like my reviews BECAUSE I look for things to criticize.
I enjoyed your map, and with some tweaks it could be fantastic.
hmmm okay i guess, but still it would have been harder on a higher difficulty and i've gone into the Hell Run on hard when there are about 8 mobs
we counted, squids, wolves, pigs, cows, sheep, chickens, spiders, so 7
okay thank you, just wanted to clear it up.
Wolves are a category of their own with zombie pigmen because they are neutral, so they will attack if provoked.
Spiders are naturally hostile and can be so even in daylight. (Because of a programming issue spiders can only become passive once so if they move in and out of a cave, they are hostile even in daylight).
Okay, I know you are correct, but I dont think that all people playing the map are that picky, but yes you are right. okay?
Its not that I need to be right but when you ask a question that determines whether you will get diamond armor for a challenge you should reward the correct answer, not an incorrect one.
Also, I though about it, its not fair to my previous reviews to rate the Zombie world two stars. So I downgraded it. I'm sorry, but the bugs were too much to bear.
Well, my first Surv map to review. Let me lay down some ground rules. I will probs play survival for about a half-hour and do decent exploration and creation. I will not devote any more then an hour to these maps (unless I really enjoy it) because that is how long it should take to get the main idea of the map and decent experience of build quality. Please don't go whining that that is not long enough. The whole point of maps are to keep me interested and if after an hour I still haven't gotten into it, I probs won't. Also, I use probs instead of probably alot.
Now to the map.
In the wake of the hit yogscast mini-series survival island, Survival Island downloads skyrocketed, as did copies, clones, "improvements", and spin-offs. This is one of them. That does not in any way mean that this map is bad. Or at least not for that reason. It is a good concept that was around long before the official "Survival Island" and will be around for a long time. This map supposedly makes it much more challenging, but in actuality, not so much. Sure the island is made up of 5 sand blocks 3 fenceposts, some leaves and a chest, but that does not make it harder. It makes it more annoying, but not harder.
One thing about survival island, (the original), is that it made you really appreciate the most basic materials such as dirt, wood and coal. This map says SCREW THAT and disappoints me in many ways. More on that later.
You apparently were in the phillipines when your plane went down and you swam to the nearest plot of dry land. You find a chest with saplings, bonemeal, and a dirt block. Hmm! Whatever will I do with these. Imma just put this useless dirt block down, plant a sapling and use bonemeal and then repeat three times. What will that do? Oh yeah, give me a stack of wooden planks. Creator, go watch the yogscast surv island series. See how they agonize over the decision to take a single wood block from their sole tree? Yeah, they don't have a bunch of saplings and bonemeal and can go around all willy nilly making torches and swords and picks and stuff.
Oh, and it doesn't stop there.
While it was a little difficult getting a starting hole, I crafted a door and started digging down. OMG! I thought. I FOUND COAL! LUCKY ME!
No.
There was SO MUCH COAL. IT WAS LIKE A 12x12 CUBE OF COAL ORE. If you were going for a natural-looking deposit, you failed.
Soon I had a stack and a half of torches. A full set of stone tools (excluding hoes of course because they're stupid) And still MORE WOOD.
I eventually found the first cavern. It had a zombie spawner that I quickly took out (Who needs feathers anyways) and some zombies that I took out from above. There was also a lava flow. I lit up the whole cavern (With my inventory full of torches(slight exaggeration)), and found the "reward". The reason that is in quotes is because its not a proper reward for clearing the cavern, just a benefit from doing so.
An iron deposit. SO MUCH IRON. (Noticing a trend?) Still very unnatural looking, very square. So I mine the iron and find, guess what?, MORE FREAKIN COAL. THIS IS GETTING RIDICULOUS.
So now I have a full set of IRON tools plus a chestplate.
I kept exploring and found another cavern and MORE COAL and expanded the island some and found MORE COAL and crafted some chests and found MORE COAL and I actually got alot of gunpowder, feathers, saplings, and MORE COAL.
Thanks, but no brown-nosing!
JK
Well thanks and it'll be out tomorrow.
Wish me luck and hope I spare the creator's dignity!
Combat
This is a map that is bad but only because of a few problems! This has potential to be a very good map, but for now, it is a two star. Also: Fun Fact. I played this map IRONMAN.
I couldn't help but notice that this is called beta. That is a great word to use because there are still problems. Big problems that detract from the experience.
There is no backstory or anything, but there shouldn't be. It is a pure combat map. Something I have yet to experience.
Note: I'm not too big on combat maps and because I'm a wuss I played on Easy.
You wake up on the roof and are asked to go down. (Can't have moved the spawn point to inside?) And you are immediately asked to enter through the doors and start your first challenge. Why did we have to flip both levers? Lazy redstone? Can't do a double door? Or does that start the challenge? Regardless, The first rooms are very easy. Killed maybe 3 zombies before the door opened. That is an interesting mechanic though, having the doors open after a period of time, could be easily exploited, but still interesting.
You don't get swarmed or anything as you pass through the rooms, they are VERY easy.
After each room you get rewarded by getting a better sword/other weapon or armor, and some food, increasing in value. This is definitely over-preparing the player for the first rooms. Also, an interesting twist is the addition of "Challenge Rooms".
These challenge rooms have different trials or puzzles that will give you advanced armor or weapons or food or arrows (Which is your score)
BTW, I got 74 arrows
These challenges however, were simplistic and unoriginal (with the exception of the wood-placing one, which while easy was original). And you could just hide out there until the door opens. (I didn't do that because I'm an honest person)(well, fine I did for one of them)
***BIG ISSUE***
On one of the rooms (I think it was a medium difficulty), I fended off zombies for several minutes and nothing happened. I thought "I have more maps to review" and spawned in a pick to break through the cobble around the door. I noticed that the redstone was poweed, meaning that the doors SHOULD have opened. Check out that issue
***END BIG ISSUE***
There several spelling errors (such as objection instead of objective), and grammar was not perfect. To the extent that one of the rooms was ridiculous. You said "...find all 4 of them. ..." What is "them"? I broke through the door on this one too.
The "Hell Run" was the easiest part of the map. There was 1 zombie.
I eventually got to the final prep room and saw the challenge room. The parkour was difficult, The maze was SO RIDICULOUSLY EASY. MAKE IT 10X AS HARD! And I finally got to the quiz.
***BIG ISSUE***
The second question is how many overworld neutral mobs are there. There is 1, wolf. Oh, did you mean Passive? Then there are 5, Squid, Chicken, Cow, Sheep, and Porky. I threw a brick on 5, and it blew up. WHY? I AM RIGHT!
***End Big Issue***
And in the final temple I made it through several rooms before getting swarmed and dying. I would like to illustrate the rise in difficulty.
***SORRY GRAPH BROKEN****
____________________
___
__
__
__
__
______________________________
___________
^^^^^That is the Temple
****SORRY GRAPH BROKEN****
If something went wrong with the graph (which it did) the gist of it is that before the temple is way too easy and the temple is way too hard.
Overall a very beta map with the potential to become the quintessential Combat Map.
Also, guys, don't be afraid to comment even if you are not submitting a map! I love community support! This thread isn't going to stay afloat without commenters!
This is an actual review haha. Keep up the good work! These are some of the best reviews I can find. :smile.gif:
I love being a critic. My friends hate that about me.
Yes I played it on easy but that doesn't affect how many mobs spawn or how they spawn. Those two factors made it easy. Easy mode just makes them easier to kill.
Thanks for clearing up the two-lever situation.
Yeah, probs a bug, but you should check it out.
Yeah I get it, but that really annoys me and in my opinion objectives should be spelled out. What if that was the case in all video games? Not knowing what to do or how to do it? I hope you understand my point.
So what is the correct answer to that question? No "technically" or "most people understand", no. If it is wrong, it is wrong.
It is my job to look for things to criticize, its what makes be a tough critic. People like my reviews BECAUSE I look for things to criticize.
I enjoyed your map, and with some tweaks it could be fantastic.
Are you now? Just for that I'm gonna be extra hard on you since you're so "certain".
JK, (kind of)
Wolves are a category of their own with zombie pigmen because they are neutral, so they will attack if provoked.
Spiders are naturally hostile and can be so even in daylight. (Because of a programming issue spiders can only become passive once so if they move in and out of a cave, they are hostile even in daylight).
The rest are passive.
I will not let this go.
go fast like sanic.
It's fine if it HAS parkour, I just don't like when the entire map is parkour.
Will Add.
Its not that I need to be right but when you ask a question that determines whether you will get diamond armor for a challenge you should reward the correct answer, not an incorrect one.
ok, thanks :smile.gif:
go fast like sanic.
just wondering, how do the two downloads differ? isn't the save data and such the same for both?
go fast like sanic.
Well that sounds intriguing! Will add.
Also, I though about it, its not fair to my previous reviews to rate the Zombie world two stars. So I downgraded it. I'm sorry, but the bugs were too much to bear.
ohh kk thanks for this info, now I must quickly go update my map to include a .zip dl option!
go fast like sanic.
Survival
Well, my first Surv map to review. Let me lay down some ground rules. I will probs play survival for about a half-hour and do decent exploration and creation. I will not devote any more then an hour to these maps (unless I really enjoy it) because that is how long it should take to get the main idea of the map and decent experience of build quality. Please don't go whining that that is not long enough. The whole point of maps are to keep me interested and if after an hour I still haven't gotten into it, I probs won't. Also, I use probs instead of probably alot.
Now to the map.
In the wake of the hit yogscast mini-series survival island, Survival Island downloads skyrocketed, as did copies, clones, "improvements", and spin-offs. This is one of them. That does not in any way mean that this map is bad. Or at least not for that reason. It is a good concept that was around long before the official "Survival Island" and will be around for a long time. This map supposedly makes it much more challenging, but in actuality, not so much. Sure the island is made up of 5 sand blocks 3 fenceposts, some leaves and a chest, but that does not make it harder. It makes it more annoying, but not harder.
One thing about survival island, (the original), is that it made you really appreciate the most basic materials such as dirt, wood and coal. This map says SCREW THAT and disappoints me in many ways. More on that later.
You apparently were in the phillipines when your plane went down and you swam to the nearest plot of dry land. You find a chest with saplings, bonemeal, and a dirt block. Hmm! Whatever will I do with these. Imma just put this useless dirt block down, plant a sapling and use bonemeal and then repeat three times. What will that do? Oh yeah, give me a stack of wooden planks. Creator, go watch the yogscast surv island series. See how they agonize over the decision to take a single wood block from their sole tree? Yeah, they don't have a bunch of saplings and bonemeal and can go around all willy nilly making torches and swords and picks and stuff.
Oh, and it doesn't stop there.
While it was a little difficult getting a starting hole, I crafted a door and started digging down. OMG! I thought. I FOUND COAL! LUCKY ME!
No.
There was SO MUCH COAL. IT WAS LIKE A 12x12 CUBE OF COAL ORE. If you were going for a natural-looking deposit, you failed.
Soon I had a stack and a half of torches. A full set of stone tools (excluding hoes of course because they're stupid) And still MORE WOOD.
I eventually found the first cavern. It had a zombie spawner that I quickly took out (Who needs feathers anyways) and some zombies that I took out from above. There was also a lava flow. I lit up the whole cavern (With my inventory full of torches(slight exaggeration)), and found the "reward". The reason that is in quotes is because its not a proper reward for clearing the cavern, just a benefit from doing so.
An iron deposit. SO MUCH IRON. (Noticing a trend?) Still very unnatural looking, very square. So I mine the iron and find, guess what?, MORE FREAKIN COAL. THIS IS GETTING RIDICULOUS.
So now I have a full set of IRON tools plus a chestplate.
I kept exploring and found another cavern and MORE COAL and expanded the island some and found MORE COAL and crafted some chests and found MORE COAL and I actually got alot of gunpowder, feathers, saplings, and MORE COAL.
Overall, a waste of time.
I might have exaggerated a little, but not much.
Also guys if you want your maps to be reviewed comment on this thread because if no one comments that makes me think no one cares.