Escape Room is a single and/or multiplayer map. Players will be placed in a room and tasked with the challenge of escaping.
How does it work?
While inside the room players must solve a series of puzzles and riddles. These complex challenges will put players skills to the test in all areas of reasoning. The specifics will be explained upon starting up the map.
Please leave all and any feedback below, it is greatly appreciated! Check out my profile for other custom made maps.
Is there a certain puzzle you are stuck on or are you just not sure where to begin? There are some hints within the map but if you feel it should be easier please let me know what you think!
I've made some progress (flipped some levers, placed and pressed three buttons, had two barrels appear, and had the chest near the purple concrete rotate and give me a fresh book), but I could use some help. I also have a lever, a stick, and a written book. I'm trying not to spoil anything here.
The numbers near the purple concrete correlate to the book titled 'code' in the chest. For the lever and buttons read the descriptions of what blocks they can be placed on. Hold the stick and observe what happens. Lmk if you figure it out!
Okay, it turns out that I had already seen the effect of holding the stick, but now I know that that's what activates it. On the other hand, it seems to do little more than serve as an indicator of progress. The lever I have can be placed on stone brick, but I see no such block anywhere. Do I have to decode the numbers by the purple concrete, write the solution in the book, and put it into the chest? If so, I've tried that (with the six letters based on the signs and the code, though they don't spell a word). As I noted, the chest there rotated once (the latch now faces the wall that the purple concrete is next to) and gave me a fresh book after I entered something pertaining to the signs in the next room (with the armor stands). I'm also trying to figure out if capitalization in the code book means anything.
Okay, it turns out that I had already seen the effect of holding the stick, but now I know that that's what activates it. On the other hand, it seems to do little more than serve as an indicator of progress. The lever I have can be placed on stone brick, but I see no such block anywhere. Do I have to decode the numbers by the purple concrete, write the solution in the book, and put it into the chest? If so, I've tried that (with the six letters based on the signs and the code, though they don't spell a word). As I noted, the chest there rotated once (the latch now faces the wall that the purple concrete is next to) and gave me a fresh book after I entered something pertaining to the signs in the next room (with the armor stands). I'm also trying to figure out if capitalization in the code book means anything.
no capitalization matters, read the word backwards
Okay, it seems I was looking at the A in the book instead of the H. Entering the code got me an item, but no clear indication of what do to with it, or else of what to do next.
Okay, it seems I was looking at the A in the book instead of the H. Entering the code got me an item, but no clear indication of what do to with it, or else of what to do next.
you should have gotten a netherwart, remember the goal is brew a speed potion so that is just one step in the puzzle
I have entered the answer to the math puzzle (which I had previously worked out) after finding that I now had a book and quill with which to do so, and the book and quill disappeared as soon as I closed it, but I can't seem to find any other effect that that has had.
Quite a decent map I would say, better than I expected.
Played it with a friend, we finished it!
Overall, 8/10 experience, however a few problems that popped up:
1. Code being case sensitive (we started with a capital W) and it caused issues.
2. The fire and ice part - we tried the correct solution but we thought you had to place them somewhere (maybe add to the sign that drop the items near each other?)
3. This is just a suggestion but generally map makers use anvils and paper for codes cause it causes less confusion so maybe try using those?
4. The "creative block" type thing - which blocks creative, I generally recommend you add it as a optional thing (a lever at the start for example?)
Hello bro. I'm about to play your map. It looks fresh. I'll post another comment when i'm done with a objective score.
I don't like the map. I have no idea what to do.
Is there a certain puzzle you are stuck on or are you just not sure where to begin? There are some hints within the map but if you feel it should be easier please let me know what you think!
I've made some progress (flipped some levers, placed and pressed three buttons, had two barrels appear, and had the chest near the purple concrete rotate and give me a fresh book), but I could use some help. I also have a lever, a stick, and a written book. I'm trying not to spoil anything here.
The numbers near the purple concrete correlate to the book titled 'code' in the chest. For the lever and buttons read the descriptions of what blocks they can be placed on. Hold the stick and observe what happens. Lmk if you figure it out!
Okay, it turns out that I had already seen the effect of holding the stick, but now I know that that's what activates it. On the other hand, it seems to do little more than serve as an indicator of progress. The lever I have can be placed on stone brick, but I see no such block anywhere. Do I have to decode the numbers by the purple concrete, write the solution in the book, and put it into the chest? If so, I've tried that (with the six letters based on the signs and the code, though they don't spell a word). As I noted, the chest there rotated once (the latch now faces the wall that the purple concrete is next to) and gave me a fresh book after I entered something pertaining to the signs in the next room (with the armor stands). I'm also trying to figure out if capitalization in the code book means anything.
no capitalization matters, read the word backwards
seems like a great map, but every time I touch something I feel like I just softlocked myself
there is no way to screw yourself over trust me. Just that certain puzzles do not open until others are solved
If you mean to use the numbers from right to left, that didn't seem to help (unless it's not supposed to spell an actual word).
numbers normal direction, look at the word it produced backwards
Is there a difference between reversing the order of the numbers and reversing the word?
haha I did not realize that I'm so stupid. The word you need to enter into the book is 'wither'
Okay, it seems I was looking at the A in the book instead of the H. Entering the code got me an item, but no clear indication of what do to with it, or else of what to do next.
you should have gotten a netherwart, remember the goal is brew a speed potion so that is just one step in the puzzle
I have entered the answer to the math puzzle (which I had previously worked out) after finding that I now had a book and quill with which to do so, and the book and quill disappeared as soon as I closed it, but I can't seem to find any other effect that that has had.
The map looks good. I'll try it in my free time.
Active in China's Minecraft Forum www.mcbbs.net
Just finished tha map, really liked it. The elements that you dont use are the things that make this more difficult i think.
I think that if use all the elements present on the map to get the all ingredients for the potion the map would improve.
Also please rewright the text to say "Drink the potion", and if it already is than sorry ...
Overall nice map
congratz and thx
Hello!
Quite a decent map I would say, better than I expected.
Played it with a friend, we finished it!
Overall, 8/10 experience, however a few problems that popped up:
1. Code being case sensitive (we started with a capital W) and it caused issues.
2. The fire and ice part - we tried the correct solution but we thought you had to place them somewhere (maybe add to the sign that drop the items near each other?)
3. This is just a suggestion but generally map makers use anvils and paper for codes cause it causes less confusion so maybe try using those?
4. The "creative block" type thing - which blocks creative, I generally recommend you add it as a optional thing (a lever at the start for example?)
Overall a fun map to play! Good work!