Just finished the map! Overall, I'd say its a good job for a beginner.
Pros:
-Shorter areas. A lot of newer mapmakers will stretch their areas out to be really long without having many ideas for how to fill them, resulting in giant, same-y messes. Going with simple, short areas was definitely the right call.
-I could see you put some thought and effort into the design. Each area generally had something that was at least a little bit interesting.
-The resource pack looked nice.
Cons:
-A complete lack of honeyboxes jacking up natural spawns. Usually, its best to put large empty spaces (say, 20 blocks wide, 20 blocks long, 2 blocks tall) everywhere in the walls of the map, to help cut down natural spawn rates. The complete lack of these resulted in the tiny areas being choked with enemies.
-The loot curve is a little imbalanced. Overpowered items are given frequently, while food/food farming items can be scarce.
As I played the map, I turned natural spawns off and keepinventory on, resulting in a very relaxing experience - keepinventory was totally unnecessary as I didn't die once. I won't comment too much on the map's difficulty since I didn't play it legit, but I imagine it would've been easy once you got strong enough to fight off natural spawns.
I notice your map has been here for a month and a half and hasn't received much in the way of feedback. I hope this hasn't crushed your spirits too much. If you want more traffic, I'd advise you to join this discord server, the CTMC. All serious CTM players who might try your map hang out there. You can also post it to the CTM repository (ask the server people for info on how to do that) where it'll probably get more traffic. I might additionally consider posting it on https://www.minecraftmaps.com/
Finished the map and to tbh I have mixed feelings about it.
The first two areas feel unbalanced due to the limited loot the player has and the crazy amount of natural spawns you can get. There is no honey pots at all and due to the linear layout of the areas you get al the nat spawns on your face. There's also little loot on the areas themsleves. Most stuff you get are from the monument and intersection. Food is also really scarce for the amount of mobs you have to fight.
However, once you get to magenta, you get op armor and tools and the difficulty completely drops (food stops being scarce but there isn't plenty either). There are still some areas that give some sort of challenge but you keep getting crazy loot to the point there is no danger and feels like a cakewalk. Keeping in mind there was a book per intersection saying the difficulty of each area, this is obviously not intended.
There are also areas that lacked gameplay like the mineshaft area of Molding Cavern or the whole Village area that leads to green wool, which btw I think you should make the entrance to red wool more obvious.
So far I've been kinda tough on the map, but there were also many things I liked. First of all, the resource pack was really nice. The water color changing on certain biomes, giving other textures to blocks and the custom texture for the Creeper Mallet. The message when completing the map was a nice touch as well.
Aesthetics were also nice overall. Loved how Silverfish's Dwelling looked (too sad it was a really short area). Also really good traps and trolls even when there were only a couple. And finally, the layout on your structures felt really good for gameplay.
Overall, I can't say I fully enjoyed the map, but I didn't hate it. It was a good experience. I feel like you have a lot of potential for mapmaking, I can tell there was some thought put into the design of this map and there are cool ideas that can be executed even better given enough experience.
I'll second what TT2000 said and recommend you to upload your map to the repository and join the CTMC discord. There are plenty on mapmakers that can give you useful advice and even players that can beta test your maps.
Just finished the map! Overall, I'd say its a good job for a beginner.
Pros:
-Shorter areas. A lot of newer mapmakers will stretch their areas out to be really long without having many ideas for how to fill them, resulting in giant, same-y messes. Going with simple, short areas was definitely the right call.
-I could see you put some thought and effort into the design. Each area generally had something that was at least a little bit interesting.
-The resource pack looked nice.
Cons:
-A complete lack of honeyboxes jacking up natural spawns. Usually, its best to put large empty spaces (say, 20 blocks wide, 20 blocks long, 2 blocks tall) everywhere in the walls of the map, to help cut down natural spawn rates. The complete lack of these resulted in the tiny areas being choked with enemies.
-The loot curve is a little imbalanced. Overpowered items are given frequently, while food/food farming items can be scarce.
As I played the map, I turned natural spawns off and keepinventory on, resulting in a very relaxing experience - keepinventory was totally unnecessary as I didn't die once. I won't comment too much on the map's difficulty since I didn't play it legit, but I imagine it would've been easy once you got strong enough to fight off natural spawns.
I notice your map has been here for a month and a half and hasn't received much in the way of feedback. I hope this hasn't crushed your spirits too much. If you want more traffic, I'd advise you to join this discord server, the CTMC. All serious CTM players who might try your map hang out there. You can also post it to the CTM repository (ask the server people for info on how to do that) where it'll probably get more traffic. I might additionally consider posting it on https://www.minecraftmaps.com/
Sorry for not noticing your reply! I don't use minecraftforum that often and didn't expect that someone would reply on this.
Thanks for the honest opinion on the map, i haven't really made a ctm map before, this is like a second one i ever made. I didn't know about honeyboxes at the time of making the map :/
Finished the map and to tbh I have mixed feelings about it.
The first two areas feel unbalanced due to the limited loot the player has and the crazy amount of natural spawns you can get. There is no honey pots at all and due to the linear layout of the areas you get al the nat spawns on your face. There's also little loot on the areas themsleves. Most stuff you get are from the monument and intersection. Food is also really scarce for the amount of mobs you have to fight.
However, once you get to magenta, you get op armor and tools and the difficulty completely drops (food stops being scarce but there isn't plenty either). There are still some areas that give some sort of challenge but you keep getting crazy loot to the point there is no danger and feels like a cakewalk. Keeping in mind there was a book per intersection saying the difficulty of each area, this is obviously not intended.
There are also areas that lacked gameplay like the mineshaft area of Molding Cavern or the whole Village area that leads to green wool, which btw I think you should make the entrance to red wool more obvious.
So far I've been kinda tough on the map, but there were also many things I liked. First of all, the resource pack was really nice. The water color changing on certain biomes, giving other textures to blocks and the custom texture for the Creeper Mallet. The message when completing the map was a nice touch as well.
Aesthetics were also nice overall. Loved how Silverfish's Dwelling looked (too sad it was a really short area). Also really good traps and trolls even when there were only a couple. And finally, the layout on your structures felt really good for gameplay.
Overall, I can't say I fully enjoyed the map, but I didn't hate it. It was a good experience. I feel like you have a lot of potential for mapmaking, I can tell there was some thought put into the design of this map and there are cool ideas that can be executed even better given enough experience.
I'll second what TT2000 said and recommend you to upload your map to the repository and join the CTMC discord. There are plenty on mapmakers that can give you useful advice and even players that can beta test your maps.
Thanks for replying!
Sorry about the amount of spawns, i didn't know about honeypots at the time of making the map :[
About the lack of food, sorry about that. I think i couldn't really tell if there's enough while playtesting the map due to me being a guy that tries to progress as fast as possible when it comes to CTM maps.
BTW, did you end up falling for that one troll in the mineshaft? While not that lethal i tried to make it as least expectable as possible
Thanks for replying!
Sorry about the amount of spawns, i didn't know about honeypots at the time of making the map :[
About the lack of food, sorry about that. I think i couldn't really tell if there's enough while playtesting the map due to me being a guy that tries to progress as fast as possible when it comes to CTM maps.
BTW, did you end up falling for that one troll in the mineshaft? While not that lethal i tried to make it as least expectable as possible
Yeah lol, that was such a good trap. I was like "hey, finally some gold" and fell for it. I managed to place a block midfall but still, was angry I didn't see it coming
Sorry for not noticing your reply! I don't use minecraftforum that often and didn't expect that someone would reply on this.
Thanks for the honest opinion on the map, i haven't really made a ctm map before, this is like a second one i ever made. I didn't know about honeyboxes at the time of making the map :/
You're welcome! Yeah, for more information on honeyboxes, the size doesn't matter that much, its more about providing extra spawning space. Minecraft is always trying to spawn the same finite number of mobs in a limited space, and its designed for all the space a vanilla world would have. In a normal game of minecraft, this has the effect that caves have less mobs in them at night because they can spawn on the surface, and the reverse in caves during the daytime, and as you torch more and more caves the dark areas that remain get more crowded and difficult. In a minecraft map where the majority of the world is stone with some caves, this crowds all the mobs into whatever space is left. So just adding a bunch of dark squares of space with nothing in them helps bring the number of natural spawns back down again. Definitely something to consider if you make another map!
My very own CTM themed map.
This CTM contains 16 wool blocks (Which you find) and 3 mineral blocks (Which you craft).
Recommended player amount is 1-2 players
Personal difficulty rating (out of 9): ★★★★★
Hope you can give this map a try and don't ragequit too early
I encourage you to upload a video of your experience on YouTube, i'd gladly watch
DOWNLOAD: http://www.mediafire.com/file/pe99hcg9jozdvnu/Melancholic_Caverns_1.0.ZIP/file
Just finished the map! Overall, I'd say its a good job for a beginner.
Pros:
-Shorter areas. A lot of newer mapmakers will stretch their areas out to be really long without having many ideas for how to fill them, resulting in giant, same-y messes. Going with simple, short areas was definitely the right call.
-I could see you put some thought and effort into the design. Each area generally had something that was at least a little bit interesting.
-The resource pack looked nice.
Cons:
-A complete lack of honeyboxes jacking up natural spawns. Usually, its best to put large empty spaces (say, 20 blocks wide, 20 blocks long, 2 blocks tall) everywhere in the walls of the map, to help cut down natural spawn rates. The complete lack of these resulted in the tiny areas being choked with enemies.
-The loot curve is a little imbalanced. Overpowered items are given frequently, while food/food farming items can be scarce.
As I played the map, I turned natural spawns off and keepinventory on, resulting in a very relaxing experience - keepinventory was totally unnecessary as I didn't die once. I won't comment too much on the map's difficulty since I didn't play it legit, but I imagine it would've been easy once you got strong enough to fight off natural spawns.
I notice your map has been here for a month and a half and hasn't received much in the way of feedback. I hope this hasn't crushed your spirits too much. If you want more traffic, I'd advise you to join this discord server, the CTMC. All serious CTM players who might try your map hang out there. You can also post it to the CTM repository (ask the server people for info on how to do that) where it'll probably get more traffic. I might additionally consider posting it on https://www.minecraftmaps.com/
Here's an invite link to the discord server.
https://discord.gg/xZukbaY
Check out my bad CTM map reviews here.
Finished the map and to tbh I have mixed feelings about it.
The first two areas feel unbalanced due to the limited loot the player has and the crazy amount of natural spawns you can get. There is no honey pots at all and due to the linear layout of the areas you get al the nat spawns on your face. There's also little loot on the areas themsleves. Most stuff you get are from the monument and intersection. Food is also really scarce for the amount of mobs you have to fight.
However, once you get to magenta, you get op armor and tools and the difficulty completely drops (food stops being scarce but there isn't plenty either). There are still some areas that give some sort of challenge but you keep getting crazy loot to the point there is no danger and feels like a cakewalk. Keeping in mind there was a book per intersection saying the difficulty of each area, this is obviously not intended.
There are also areas that lacked gameplay like the mineshaft area of Molding Cavern or the whole Village area that leads to green wool, which btw I think you should make the entrance to red wool more obvious.
So far I've been kinda tough on the map, but there were also many things I liked. First of all, the resource pack was really nice. The water color changing on certain biomes, giving other textures to blocks and the custom texture for the Creeper Mallet. The message when completing the map was a nice touch as well.
Aesthetics were also nice overall. Loved how Silverfish's Dwelling looked (too sad it was a really short area). Also really good traps and trolls even when there were only a couple. And finally, the layout on your structures felt really good for gameplay.
Overall, I can't say I fully enjoyed the map, but I didn't hate it. It was a good experience. I feel like you have a lot of potential for mapmaking, I can tell there was some thought put into the design of this map and there are cool ideas that can be executed even better given enough experience.
I'll second what TT2000 said and recommend you to upload your map to the repository and join the CTMC discord. There are plenty on mapmakers that can give you useful advice and even players that can beta test your maps.
Sorry for not noticing your reply! I don't use minecraftforum that often and didn't expect that someone would reply on this.
Thanks for the honest opinion on the map, i haven't really made a ctm map before, this is like a second one i ever made. I didn't know about honeyboxes at the time of making the map :/
Thanks for replying!
Sorry about the amount of spawns, i didn't know about honeypots at the time of making the map :[
About the lack of food, sorry about that. I think i couldn't really tell if there's enough while playtesting the map due to me being a guy that tries to progress as fast as possible when it comes to CTM maps.
BTW, did you end up falling for that one troll in the mineshaft? While not that lethal i tried to make it as least expectable as possible
Yeah lol, that was such a good trap. I was like "hey, finally some gold" and fell for it. I managed to place a block midfall but still, was angry I didn't see it coming
You're welcome! Yeah, for more information on honeyboxes, the size doesn't matter that much, its more about providing extra spawning space. Minecraft is always trying to spawn the same finite number of mobs in a limited space, and its designed for all the space a vanilla world would have. In a normal game of minecraft, this has the effect that caves have less mobs in them at night because they can spawn on the surface, and the reverse in caves during the daytime, and as you torch more and more caves the dark areas that remain get more crowded and difficult. In a minecraft map where the majority of the world is stone with some caves, this crowds all the mobs into whatever space is left. So just adding a bunch of dark squares of space with nothing in them helps bring the number of natural spawns back down again. Definitely something to consider if you make another map!
Check out my bad CTM map reviews here.