After seven years, millions of blocks, and dozens of revisions, the highly rated cult puzzle map is back, boasting multiple new areas, several times more content and a complex, interwoven map design reminiscent of DARK SOULS and FEZ.
STORY SO FAR:
you are 20361, comatose and trapped within the walls of your mind.
there, you find alien architecture plagued by blight of shadow.
an ancient darkness has drawn you into your slumber.
figments of imagination form the castle, your subconscious mind pleads for assistance.
but not all is as it seems when you confront the darkness within...
Features:
Parkour | Redstone Puzzles | Explore 10+ Worlds | Over 200 Items + Custom Loot Tables | Unique Dialog Options and Decision Trees | Written Books | Secrets | Mob Battles | More
Changelist:
1.7
EotM v1.7 Changelist (The Engine Update)
Changed Game Rules/Bugfixes
-Everything has been improved
-Fixed the plate thing
-Removed Load Game, added [REDACTED] instead
-All Ender Checks should work perfectly
-Map now plays in Adventure Mode
-Many gamerule modifications
-You can now store ender pearls in ender chests without breaking the map
Added Puzzles/Areas
-Multiple new areas
-Multiple new endings, still only one truth
-Some areas have been redone, all areas freshened
Added Items
-New gear
-Added lots of new literature
-Removed some literature
-Food
Added NPCs
-Enemies
-New item shops
1.6
EotM v1.6 Changelist (The Temple Aquatic Update)
Added new items
-Added 10 new scavenger items, more currency
-Added new books
-Added new rare armors
Added NPCs
-Added one more shop & one exchange post
Added Puzzles/Areas
-Added one new domain, path to another (Which is inaccessible, for now. The next update will be the last large one for a while)
-Several new puzzles added, some puzzles changed a bit
Changed Game Rules/Bugfixes
-Fix in 1.8.1+ that prevents people from trading unless the tags are 100% the same has been worked with, sorry for the past inconvenience, should be good now
-New setspawns, inventory chests
-Some holes filled
1.5
EotM v1.5 Changelist (The Woven Fields Update)
Added new items
-Added 3 new scavenger items
-Added new quest items
Added NPCs
-Added one more shop
Added Puzzles/Areas
-Added one new domain, previous domains expanded
-Several new puzzles added, some puzzles changed
Changed Game Rules/Bugfixes
-Inventory now stays upon death (keepInventory True)
-Enderpearl deletion glitch should be fixed now
1.4.2
EotM v1.4.2 Changelist
Changed Game Rules/Bugfixes
-Added more features to LOAD GAME, including the ability to teleport to a specific location upon starting a fresh copy of the map
-Fixed a bug or two
-Added more save points
1.4.1
EotM v1.4.1 Changelist
Changed Game Rules/Bugfixes
-Added Primitive LOAD GAME Functionality
-Fixed several bugs
1.4
EotM v1.4 Changelist(The Voluptuous Update)
Added new items
-Added >50 scavenger items
-Added currency and shop items/systems
-Certain items can now be exchanged for currency
-Added potions
-Added rare/secret items
-Added new quest items
-Named everything
Added NPCs
-2 exchange posts
-3 item shops
Added Puzzles/Areas
-Sky Castle (Vestibule) area doubled in size
-Completely redecorated
-Two new domains added, previous domains expanded
-New optional quests/puzzles
-Signs added/changed
-Now in technicolor!
-At least one alternate ending added
-Spawn sets placed throughout worlds
-Some old puzzles updated, more fixed or clarified, stupid-resistant
-Ender chests added for inventory management and storage systems
-The Gate (Nether area), re-envisioned and redesigned
-New emphasis on exploration and finding secret areas/items
-Breaking puzzles now much harder, encouraged for bug fixing purposes and finding secrets
-Added Lost Soul Prevention (Breaking out of map/wandering will no longer strand you forever, instant teleportation when a certain distance from center of map)
-Hallway, End area, Ending changed
-Final fight completely changed
-Slew of bug fixes, redstone updates, command block use, lore additions and spelling corrections
known bugs
- A line off the bottom of one page in the book MANUAL is cut off, will be fixed Removed
- Some people are having problems trading with villagers, I believe it is due to this bug in MC that prevents trading with custom named villagers after dying. Leaving the area and coming back should fix this problem, but I will probably just summon the villagers without custom names if this continues to be an issueShould be fixed in 1.6
- If you are running an old version of the map, if you set your render distance very high, you may experience issues stemming from redstone in normally unloaded chunks, like your enderpearls randomly vaporizing. Keeping the render distance low (this game recommends 4-7 chunks anyway, just for fogginess) should prevent this.
download
rules:
- this game is meant for singleplayer and works most optimally this way. Will function ok in multiplayer in theory. If hosting on a server, make sure to have command blocks enabled, otherwise some things will not work. Try not to wander too far from one another to prevent the wrong command blocks from activating.
- play in 1.15
- play in adventure mode on normal and 4-7 chunks render distance, 3 for a more spooky experience (recommended: headphones, dark room, moody lighting, resource pack enabled, max particles (important), max smoothing)
- no mods or commands are allowed besides minimap mods
- no glitching or water scaffolding (shouldn't work anyway), but feel free to go anywhere you can reach.
- currently, all levers are CanPlaceOn end stone, but they are all labelled appropriately, so do not use them on other doors. I plan to eventually have them all be different blocks but there aren't too many levers as is.
hints:
- this map is hard. I know. I designed it that way. Keep this in mind as you fail and blame me for making bad maps. All puzzles can be solved and many things can be accessed in more than one way, but challenge rooms and secret areas tend to be harder and more obscure.
- read all books and signs. if you feel lost, look for signs or return to the place you last were
- explore, explore, explore! Most of the world will reveal itself to those who travel beyond the beaten path
- look for special items to exchange for currency, and shop owners to buy specialty items, potions, and more from
I'm particularly interested in having long-form let's plays where people see what ending they get and strive for Completionist Criteria.
COMPLETIONISM:
If you can post video proof in the form of an LP of you acquiring all the side quest items (Or even most of them! You may have gotten farther than anyone else has!), your name will get a special thanks in the intro room to the map! Current reigning champion's head and their channel/page/whatever will be put on a lovely pedestal for all to see.
SEMI-COMPLETIONIST CRITERIA (warning: contains spoilers) must do 3
- find all of at least one kind of scavenging sand (Or half of each)
- talk to a severed head, find another
- complete at least one ending
- find both challenge gates, complete one
- complete one back roads puzzle area (Farther Back or The Woven Fields)
COMPLETIONIST CRITERIA (warning: contains spoilers) must do 5
- find all scavenging sands
- complete three endings
- complete all back roads puzzles
- obtain a crossbow
- obtain 30 mind shards
- obtain an elytra
- find six discs
- print a manual
- find a diamond sword
COMPLETIONIST+ CRITERIA (warning: contains spoilers) must do all
- obtain 50 mind shards
- find all scavenging sands
- obtain an elytra
- trade with nine villagers
- obtain a crossbow
- find a diamond sword
- complete all five endings or three endings and print a manual
- imbue your armor
More things to come! Stay tuned. Questions? Comments? Leave a reply! Bugs? PM me directly! Love you all.
Resource pack updated, there will be more updates including an original soundtrack made by myself arriving in the coming days. This has no effect on the map and therefore can be redownloaded separately later with no adverse effects on existing saves.
It seems everything in the map was made for single player, there is only a single chest with items for 1 player; after that the friend group didnt want to play anymore so we didnt get any further than that.
Quote from brandynn
It seems everything in the map was made for single player, there is only a single chest with items for 1 player; after that the friend group didnt want to play anymore so we didnt get any further than that.
There is only one of each puzzle item, as I said the map was intended for single player. Everyone gets their own ender chests and can explore individually and solve puzzles on their own, acquire their own weapons and currency.
Progressing to certain areas require specific numbers of items, I'm curious how you think I should've handled loot chests where you need exactly two of one item to progress. Are you suggesting I eliminate chests entirely and make them all /give @a commands? That seems game breaking to say the least.
Still, I appreciate your feedback! The map works very well with two players, as the dozens of previous let's plays have shown.
Features:
Changelist:
1.7
EotM v1.7 Changelist (The Engine Update)
Changed Game Rules/Bugfixes
-Everything has been improved
-Fixed the plate thing
-Removed Load Game, added [REDACTED] instead
-All Ender Checks should work perfectly
-Map now plays in Adventure Mode
-Many gamerule modifications
-You can now store ender pearls in ender chests without breaking the map
Added Puzzles/Areas
-Multiple new areas
-Multiple new endings, still only one truth
-Some areas have been redone, all areas freshened
Added Items
-New gear
-Added lots of new literature
-Removed some literature
-Food
Added NPCs
-Enemies
-New item shops
1.6
EotM v1.6 Changelist (The Temple Aquatic Update)
Added new items
-Added 10 new scavenger items, more currency
-Added new books
-Added new rare armors
Added NPCs
-Added one more shop & one exchange post
Added Puzzles/Areas
-Added one new domain, path to another (Which is inaccessible, for now. The next update will be the last large one for a while)
-Several new puzzles added, some puzzles changed a bit
Changed Game Rules/Bugfixes
-Fix in 1.8.1+ that prevents people from trading unless the tags are 100% the same has been worked with, sorry for the past inconvenience, should be good now
-New setspawns, inventory chests
-Some holes filled
EotM v1.5 Changelist (The Woven Fields Update)
Added new items
-Added 3 new scavenger items
-Added new quest items
Added NPCs
-Added one more shop
Added Puzzles/Areas
-Added one new domain, previous domains expanded
-Several new puzzles added, some puzzles changed
Changed Game Rules/Bugfixes
-Inventory now stays upon death (keepInventory True)
-Enderpearl deletion glitch should be fixed now
1.4.2
EotM v1.4.2 Changelist
Changed Game Rules/Bugfixes
-Added more features to LOAD GAME, including the ability to teleport to a specific location upon starting a fresh copy of the map
-Fixed a bug or two
-Added more save points
1.4.1
EotM v1.4.1 Changelist
Changed Game Rules/Bugfixes
-Added Primitive LOAD GAME Functionality
-Fixed several bugs
1.4
Added new items
-Added >50 scavenger items
-Added currency and shop items/systems
-Certain items can now be exchanged for currency
-Added potions
-Added rare/secret items
-Added new quest items
-Named everything
Added NPCs
-2 exchange posts
-3 item shops
Added Puzzles/Areas
-Sky Castle (Vestibule) area doubled in size
-Completely redecorated
-Two new domains added, previous domains expanded
-New optional quests/puzzles
-Signs added/changed
-Now in technicolor!
-At least one alternate ending added
-Spawn sets placed throughout worlds
-Some old puzzles updated, more fixed or clarified, stupid-resistant
-Ender chests added for inventory management and storage systems
-The Gate (Nether area), re-envisioned and redesigned
-New emphasis on exploration and finding secret areas/items
-Breaking puzzles now much harder, encouraged for bug fixing purposes and finding secrets
-Added Lost Soul Prevention (Breaking out of map/wandering will no longer strand you forever, instant teleportation when a certain distance from center of map)
-Hallway, End area, Ending changed
-Final fight completely changed
-Slew of bug fixes, redstone updates, command block use, lore additions and spelling corrections
known bugs
- A line off the bottom of one page in the book MANUAL is cut off, will be fixedRemoved- Some people are having problems trading with villagers, I believe it is due to this bug in MC that prevents trading with custom named villagers after dying. Leaving the area and coming back should fix this problem, but I will probably just summon the villagers without custom names if this continues to be an issueShould be fixed in 1.6- If you are running an old version of the map, if you set your render distance very high, you may experience issues stemming from redstone in normally unloaded chunks, like your enderpearls randomly vaporizing. Keeping the render distance low (this game recommends 4-7 chunks anyway, just for fogginess) should prevent this.
- this game is meant for singleplayer and works most optimally this way. Will function ok in multiplayer in theory. If hosting on a server, make sure to have command blocks enabled, otherwise some things will not work. Try not to wander too far from one another to prevent the wrong command blocks from activating.
- play in 1.15
- play in adventure mode on normal and 4-7 chunks render distance, 3 for a more spooky experience (recommended: headphones, dark room, moody lighting, resource pack enabled, max particles (important), max smoothing)
- no mods or commands are allowed besides minimap mods
- no glitching or water scaffolding (shouldn't work anyway), but feel free to go anywhere you can reach.
- currently, all levers are CanPlaceOn end stone, but they are all labelled appropriately, so do not use them on other doors. I plan to eventually have them all be different blocks but there aren't too many levers as is.
- read all books and signs. if you feel lost, look for signs or return to the place you last were
- explore, explore, explore! Most of the world will reveal itself to those who travel beyond the beaten path
- look for special items to exchange for currency, and shop owners to buy specialty items, potions, and more from
- overall, just have fun
EotMNG+ Bundle - download both map + pack (RECOMMENDED)
Escape of the Mind - download map
EotMNGplus Pack - download resource pack (WIP)
I'm particularly interested in having long-form let's plays where people see what ending they get and strive for Completionist Criteria.
COMPLETIONISM:
If you can post video proof in the form of an LP of you acquiring all the side quest items (Or even most of them! You may have gotten farther than anyone else has!), your name will get a special thanks in the intro room to the map! Current reigning champion's head and their channel/page/whatever will be put on a lovely pedestal for all to see.
SEMI-COMPLETIONIST CRITERIA (warning: contains spoilers) must do 3
- find all of at least one kind of scavenging sand (Or half of each)
- talk to a severed head, find another
- complete at least one ending
- find both challenge gates, complete one
- complete one back roads puzzle area (Farther Back or The Woven Fields)
COMPLETIONIST CRITERIA (warning: contains spoilers) must do 5
- find all scavenging sands
- complete three endings
- complete all back roads puzzles
- obtain a crossbow
- obtain 30 mind shards
- obtain an elytra
- find six discs
- print a manual
- find a diamond sword
COMPLETIONIST+ CRITERIA (warning: contains spoilers) must do all
- obtain 50 mind shards
- find all scavenging sands
- obtain an elytra
- trade with nine villagers
- obtain a crossbow
- find a diamond sword
- complete all five endings or three endings and print a manual
- imbue your armor
More things to come! Stay tuned. Questions? Comments? Leave a reply! Bugs? PM me directly! Love you all.
Resource pack updated, there will be more updates including an original soundtrack made by myself arriving in the coming days. This has no effect on the map and therefore can be redownloaded separately later with no adverse effects on existing saves.
Cheers!
yooo looks good, gonna play this with friends!!
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
you need to make the starting button tp all players; you need to change it so u dont need to unzip the texture pack
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
Thanks, enjoy!
Done and done. Please let me know if you encounter any issues in multiplayer, as the game was tested in singleplayer for the most recent update.
It seems everything in the map was made for single player, there is only a single chest with items for 1 player; after that the friend group didnt want to play anymore so we didnt get any further than that.
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
There is only one of each puzzle item, as I said the map was intended for single player. Everyone gets their own ender chests and can explore individually and solve puzzles on their own, acquire their own weapons and currency.
Progressing to certain areas require specific numbers of items, I'm curious how you think I should've handled loot chests where you need exactly two of one item to progress. Are you suggesting I eliminate chests entirely and make them all /give @a commands? That seems game breaking to say the least.
Still, I appreciate your feedback! The map works very well with two players, as the dozens of previous let's plays have shown.
Again, We didn't really do much outside of open the first chest but it did put us off. perhaps we will try it out again and see how it plays!
https://www.youtube.com/c/brandynn
Sekai-Chan said:
This video was just as enjoyable as Technoblade’s I’ll sub to you.
*happiness noise*
https://www.youtube.com/watch?v=tSYuZbgeu7Y
I definitely wouldn't judge the entire map based on your experience with the first chest haha
I am currently planning a few minor additions to further support multiplayer play, including additional items that can be shared. Stay tuned.
A little late, but this looks great!