CTM maps are linear or multilinear worlds in which the player's goal is to find and complete the victory monument to finish the map. They are usually composed of several large areas and intersections that communicate these areas as the player progresses in the game. This monument is usually composed of characteristic blocks that you must find inside certain special boxes called Fleecy Boxes. The objectives are usually colored wool or stainted glass blocks, although they can also be other blocks or objects that the Mapmaker considers using.
I am currently working on a map of 16 objectives called "Dark Spell: The Apprentice" that will feature large detailed areas, custom mobs, epic constructions, and even custom Boss Fights with unique mechanics. The work of other mapmakers such as Heliceo, TikaroHD, Sketch, and others, have inspired and encouraged me to create my own CTM map.
CTM Maps such as Simulation Protocol 02, Simulation Protocol 03, Ragecraft II, Ragecraft III and The Painter are some of the best ctm maps in terms of detail and game development that are currently in Minecraft. Creating a map of this style takes many hours of work, as the mapmaker will first have to have his own ideas on which to rely on to start building the areas, then proceed to create the gameplay and balance the map. All of them are really complex tasks if you want to reach a final result with quality.
Below I will show you some images of the areas that I have built. I could say that the map is 28.9% of being finished. I believe that it will be finished by the end of 2020 - beginning of 2021. All the feedback you give me will be well received
It is the first serious CTM map that I create and I find it quite complicated to think ideas and use them to create an area, so I will also appreciate all the ideas you can give me.
Thanks for reading.
ᚠ Mini CTM ᚠ
- Frozen Depths -
At last, the first solo CTM map of Gandalf has arrived. Frozen Depths! Made for Strawberry Jam #28, this map will freeze your brain and heart to retrieve the three magic wools back to the Frozen Monument. Will you be able to survive the depths below the frozen mountains?
This map features 3 small areas, with custom mobs, custom items and special mechanics.
-Map Version: 1.1 (Final Version)
-MC Version: 1.15.2
-Playtime: 1-2 hours
***Changelog for v1.1:
-= Frozen Depths v1.1 Changelog =-
-Replaced 3 placeholders with spawners in the first two areas.
-Balanced the mobs of the last area [Blue Wool] and added 3 new custom mobs. It is harder than before, specially the Wool Box room.
-Added beds to set your spawnpoint at the beginning of Cyan and Blue Wool.
-The charms now work properly on multiplayer.
-Added two easter eggs.
-Added a clarification on the Frozen Monument about the placement of the wools.
-Changed the Death Counter from "sidebar" to "list".
-Filled one of the structures in Light Blue Wool that was hollowed.
-Replaced an unnamed Diamond Chestplate in Blue Wool with a named one.
-Added a bit of lore at the start of Blue Wool to warn the player about the new mobs added.
The CTM Community will host Quickfire #16 on June 27th
Quickfire #15: Generation
The CTM Community hosted Quickfire #15 on June 5th
Quickfire #15: Generation includes 16 wool areas, a complete map! This Quickfire had most of its themes loaded from a random area name generator. As per usual Quickfire, the map is definitely not 100% balanced, however most of the areas have been reordered to compensate. Natural mobs spawn in areas after Intersection 1.
Will the Sylveon#7576 EightLam#5821 GalacticAC#8030 BlackBird_6#2416 dylanamite#2063 GANDOLFO#4253 Micro#0165 BSM#1123 KVT#8869 GluonCraft#8178 Codzilla#3826 Gizmo90704#4458 daneeko#8062
The map features advancements, shortcuts, sponge, meaty candy, and more!
Please DM @KVT (KVT#8869) through Discord App for any suggestions, bugs, and issues with the map. Enjoy!
The CTM Community hosted Quickfire #14 on May 16th
Quickfire #14: Lockdown includes 30 different areas, being a full wool and disc map with 2 monuments! This Quickfire featured mapping restrictions that participants had to abide by. Each area's restriction is revealed when its respective objective is placed. As per usual Quickfire, the map is definitely not 100% balanced, however most of the areas have been reordered to compensate.
3-Hour Miracle #12: Divided for 1.12.2 was a made during a map-making event involving two teams of participants. Each team was given 3 hours to build a functional CTM map within a 3 hour time frame. Both maps have been put together, but must be completed separately. The map features advancements, unexpectedly acceptable aesthetics, questionable balance, and too much loot!
Red Team: Astral Torment by: Black Bird, MrMatthews, GalacticAC, Pakstf, TheAnonymousBadger, WillSylvie, lifeofchrome & sw3aterCS
-Themes: Drone Factory, Electric Village, & War of Dimensions
Cycler #2: Downwards Spiral was the recently made Cycler map built almost 2 years after the first! This time around, we had 24 participants, some of which were put into duo teams. Each area has content contributed by 5 of these duos/solos. The map earned its title through the initial acceptable quality it has in the early game and its eventual cursed and forbidden end game. The map's quality is extraordinarily questionable and shouldn't be taken seriously! The map features 16 objectives, 4 intersections (with shortcuts), advancements, and cursed sponge! There were too many people to credit but tell them all they're epic gamers anyways!
3HM #11: Pandemic features 3 large built by more than a handful of people over a span of 3 hours. This time around, the map used 3 randomly selected themes out of many that were suggested. Those being: Gigantic Plants / Corona Trials / Massive Painful Spider Nest of Doom. The map features a death counter in the player list, advancements, disabled mob griefing (as a sign would have clowned on me for had I not), and starting items for each player that joins the world.
Quickfires are map making events that assign players with a random theme, a random wool color (difficulty), and a time limit usually lasting between 45 minutes to an hour to build your area.
The CTM Community hosted Quickfire #13 on February 22nd
Quickfire #13: Jamfire! includes 25 different areas, being 16 wool objectives, 7 disc objectives, and 2 monuments! This Quickfire featured areas themed around Strawberry Jams #1-26. As per usual Quickfire, the map is definitely not 100% balanced, however most of the areas have been reordered to compensate.
Looks solid. Your areas look like they'd be a lot of fun to play. If you're probing for ideas, you should join the CTM Community Discord server. Lots of good folk there who are willing to help out, and it's still quite active. (Google for the link )
Honestly, I'm surprised, this looks really good! I was waiting for something like this, so I'll wait for it pretty hyped! at this rate this will turn into the next true full CTM ^.^ I wish you the best of lucks making this map, I'll play it for sure ^-^
Hello. I have updated the post with the progress of the map, and some area names. In addition I have written the number of objectives and the size of the areas. These days I am working hard on it. I will keep informing you. Thank you