Hello, and welcome to the official thread for the Nemesis CTM map series! Currently, the series contains one minimap and one full map. All of the maps are made by Nava- that's me- and are crafted over a long period of time with attention to detail, in order to attempt to provide the best experience possible.
Nemesis: Winds of Time is the first (and currently only) full CTM in the Nemesis series. Made over a period of several months, it features a unique custom loot system, a variety of challenging foes, and sixteen dungeons to explore! The map brings modern 1.14 design to a classic, linear-branching style of CTM, and is currently the most up-to-date map in the series.
More pictures below:
NEMESIS II: UNTITLED
Status: In Progress
Difficulty: Medium, Medium-Hard to achieve 100% completion
Length: 15-30 Hours (goal, length depends on completion %)
Version: 1.14 or 1.15?
Objectives: 16 required, 9 optional
This map is still in the VERY early building stages, and don't expect it to see the light of day for several months at least. The goal for the map is to make a larger, somewhat more intricate map with a greater emphasis on story and exploration than Nemesis I.
This map is slightly outdated, and I don't consider it to be my best work- the map errs on the side of being far too easy, and is also significantly shorter than what I intended. If you want to play it, go ahead, but please don't judge me.
This map was made for the 2017 CTMC Advent.
LPs/Streams: Please feel free to do a let's play, stream, speedrun or video about any of these maps! All I ask is that you give credit to the mapmaker, Nava, and include a link to this page. Thank you!
The best way to make mobs imo is by using the web page mcstacker. It's available for pretty much every mc version (you have to find the correct one). Here's the one for 1.14 https://mcstacker.net/ Select the command you want to work on (for mobs it'd be /summon I guess) and start trying the various options it has!