Another set of Teramia II: Underworld test screenshots. Not much time to work on this, just experimenting for now. Dynamic Lights and various other things have now been added to the mod list. Teramia II: Underworld is planned play a few hundred - thousand years after the first map and is going to be set completely underground. I will try to build a demo level during the course of 2020 in order to see if the project can achieve enough patronage.
Teramia II: Underworld has now passed it's test phase. Here are the first two screenshots showing the sewers located in the starting area.
In the beginning the player will start with nothing but a candle he can find a barrel near the spawn point. From here the player will have the choice to venture into various directions.
Feature Overview:
-Open World Dungeon Crawler
-Divided into different districts
-Dungeons
-Settlements
-Quests
-Leveling System
-Factions
-Dynamic Lights
-Magic
-Collect spell scrolls
-Baubles
-Placed torches go out after a certain time has passed
Would it be possible for you to make a modpack that is server/multiplayer compitable I think the map would become even better If you can play them it in multilayer
Would it be possible for you to make a modpack that is server/multiplayer compitable I think the map would become even better If you can play them it in multilayer
I would like to, but I have no experience with server modpacks.
The world of Teramia II: Underworld is slowly taking shape. Here are some new screenshots accompanied by some info.
1.Find and collect plants like in the prequel.
2.Find and unlock new spells like a forcefield.
3.Or slow down time for your enemies.
4-5.Distinct dungeons within the open world catacomb.
If you like the project, please consider becoming a patreon. This will only be a demonstration demo to see if enough people are interested in financially supporting the project.
If anyone else is stuck in the first quest of the bounty-hunter guild. Forgot to put the direction in which the waterfall can be found in the questlog. The cave in which Pedro can be found is hidden behind a secret door that looks like a stonewall. Simply walk along the upper pathway attached to the canyon wall that lies in front of the town until you come across a waterfall. The hidden door can be found the waterfall.
Teramia II: Underworld
Started work on more open areas. Such places will often serve as hub areas that connect to different tunnel systems. They will feature wildlife, npcs, settlements, quests, dungeons and more. They can of course be much bigger than in the example shown beneath.
Buy your own mana canon or summoned entity. Canons can't move on their own and need to be placed to the desired position by using a soulstone. They are also often used by hostile npcs to defend a camp or fort. They can become quite handy if you are facing a higher number of opponents.
1- Shop selling mana canons and summoned creatures.
2- Mana Canon that has been placed in a dungeon.
3- Mana Canon used by enemy to defend their base against intruders.
New gameplay that shows a bit of the starting area in the latest update.
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One of the lowest levels in the catacombs. Inhabited by freaks, strange creatures and crazy people.
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Teramia II: Underworld
Test screenshots showing how a sewer system or dungeon corridor could look like.
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TERAMIA ON DISCORD
Another set of Teramia II: Underworld test screenshots. Not much time to work on this, just experimenting for now. Dynamic Lights and various other things have now been added to the mod list. Teramia II: Underworld is planned play a few hundred - thousand years after the first map and is going to be set completely underground. I will try to build a demo level during the course of 2020 in order to see if the project can achieve enough patronage.
Feedback is always welcome.
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TERAMIA ON DISCORD
Teramia II: Underworld has now passed it's test phase. Here are the first two screenshots showing the sewers located in the starting area.
In the beginning the player will start with nothing but a candle he can find a barrel near the spawn point. From here the player will have the choice to venture into various directions.
Feature Overview:
-Open World Dungeon Crawler
-Divided into different districts
-Dungeons
-Settlements
-Quests
-Leveling System
-Factions
-Dynamic Lights
-Magic
-Collect spell scrolls
-Baubles
-Placed torches go out after a certain time has passed
-Underground Wildlife
-Animal Food Chain
-Vampirism
-Bounty hunters
-And a lot more
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Teramia II Underworld. More progress has been made.
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More Teramia II: Underworld Screenshots.
Showing various architectural and environmental details.
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Teramia II: Underworld Screenshots
A bit more progress has been made. Trying to establish a kind of progression for the early stages of gameplay while still keeping it open ended.
TERAMIA ON PLANETMINECRAFT
TERAMIA ON DISCORD
Would it be possible for you to make a modpack that is server/multiplayer compitable I think the map would become even better If you can play them it in multilayer
I would like to, but I have no experience with server modpacks.
New Teramia II: Underworld Screenshots
TERAMIA ON PLANETMINECRAFT
TERAMIA ON DISCORD
The world of Teramia II: Underworld is slowly taking shape. Here are some new screenshots accompanied by some info.
1.Find and collect plants like in the prequel.
2.Find and unlock new spells like a forcefield.
3.Or slow down time for your enemies.
4-5.Distinct dungeons within the open world catacomb.
If you like the project, please consider becoming a patreon. This will only be a demonstration demo to see if enough people are interested in financially supporting the project.
TERAMIA ON PLANETMINECRAFT
TERAMIA ON DISCORD
If anyone else is stuck in the first quest of the bounty-hunter guild. Forgot to put the direction in which the waterfall can be found in the questlog. The cave in which Pedro can be found is hidden behind a secret door that looks like a stonewall. Simply walk along the upper pathway attached to the canyon wall that lies in front of the town until you come across a waterfall. The hidden door can be found the waterfall.
TERAMIA ON PLANETMINECRAFT
TERAMIA ON DISCORD
New Teramia Gameplay.
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so happy to see that so much progress has been made since last i checked! great job! question about the patreon, is it still being updated?
Good to see you like it. Thanks a lot.
This version won't receive new updates for a while, but I started work on a sequel called Teramia II: Underworld that runs on forge 1.12.2.
I am soon going to update the patreon appropriately, so that people who want to support the project are more involved in it's development.
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Planned Features in Teramia II: Underworld
-Runs on minecraft forge 1.2.12.
-Build inside a large 256 blocks high bedrock cube filled with rock and rnd generated ore/materials.
-Open world dungeon crawler. Is set in a post apocalyptic world, a number of centuries after the prequel.
-Underground world with hub areas/open spaces connected by narrow tunnels.
-A canal system that connects certain areas can be traversed by boat.
-Minecart shafts can sometimes be used to travel longer distances.
-Underground settlements like shanty towns
-Underground jungle/forest
.Underground snow biome
-Underground junkyard
-Distinct dungeons within the underground system.
-Underground bases and strongholds.
-Different factions the player can become friendly or hostile with depending on his action.
-Collect baubles and unlock new spells scrolls that are placed around the map.
-Underground wildlife with food chain.
-Old and new enemy types.
-Bounty Hunters will look for you if someone put a bounty on your head.
-Wandering merchants travel through the world.
-Vampirism
-Dynamic lightning.
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Teramia II: Underworld
Started work on more open areas. Such places will often serve as hub areas that connect to different tunnel systems. They will feature wildlife, npcs, settlements, quests, dungeons and more. They can of course be much bigger than in the example shown beneath.
TERAMIA ON PLANETMINECRAFT
TERAMIA ON DISCORD
Buy your own mana canon or summoned entity. Canons can't move on their own and need to be placed to the desired position by using a soulstone. They are also often used by hostile npcs to defend a camp or fort. They can become quite handy if you are facing a higher number of opponents.
1- Shop selling mana canons and summoned creatures.
2- Mana Canon that has been placed in a dungeon.
3- Mana Canon used by enemy to defend their base against intruders.
TERAMIA ON PLANETMINECRAFT
TERAMIA ON DISCORD
Updated Icelands region
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I was wondering if anyone was able to run this on a server and play multiplayer. If you have please help me.