Would it be possible for you to make a modpack that is server/multiplayer compitable I think the map would become even better If you can play them it in multilayer
I myself have yet not tried to run the map/modpack in multiplayer, but there is some new gameplay in which it is played in co-op. So guess it should be possible, maybe you just have to set up a server or something like that. I have to look that up.
Started to rework/rebuild the trading airship from the last version. The new ship won't feature as many traders as the old one [right side]. Instead, there will be more trading ships in other locations with different offers and prices.
Started to completely overhaul a fort next to the first town.
Also started work on some new dungeons and enemy types. Teramia Beta II is also going to make use of many new mods like chisel or lockpicking.
Teramia Mod Edition Beta II Preview New progress has been made. Added factory themed dungeons and another new enemy type. In these places one can sometimes find valuable magic artifacts or quest items. Robots can drop iron/bronze ingots, soul stones, magic charges and witchery related stuff.
Did add another dungeon and one new type of robot. Machines do now drop metals, magic charges/scepters and witchery related items. I am currently working on a quest in which one has to retrieve an object from an ancient abandoned reactor located in one of these new dungeons.
Added a new series of smaller dungeons around the map.
These include natural caves, bandit caves, ruins, crypts and ore mines.
Teramia Mod Edition Beta II Preview This particular robot does already exist in the the current version Beta I. This new variant is golden in appearance and can be found in some of the new dungeons. It is a bit slower, but more lethal and resistant against long rang attacks. It is immune aigainst fire, poision and most magic.
Can drop gold, iron, bronze and witchery related objects. For example. It has an 8% chance of dropping an attuned stone [charged].
Not the best quality, but should be enough to give one an overview of the updated map.
Found some time to work on new enemy types for Teramia Beta II. Spiders using the original model/textures are also going to make a comeback in Beta II. Of course they are a bit harder to defeat than in vanilla. They can also appear in smaller or bigger sizes.
About to finish the new mountain area for Beta II. 2-3 new dungeons and new bandit camp can be found in this area.
I placed this area alongside the Icelands region, so one can see the mammoths.
An abandoned mine that can be found in this area.
If you like the project, consider joining us on discord.
I post weekly updates including screenshots on discord. If you have a question or want to see what's coming next don't hesitate and join us. https://discord.gg/wqzDNEuusk
In Beta II heavy armored enemies do now have much more weight during combat. They do now have a much higher knockback resistance. I did also apply this change to various animals and so on. To balance things out most of these enemies do have a slower attack speed.
Teramia Beta II is going to add more legendary weapons and armor to find.
Added a few small - medium sized spider caves around the map to spice things up.
Currently finishing all of the 8 new dungeons added in Beta II. Did also upgrade some of the old ones from previous versions.
Started to add more details to the new dungeons.
Antique Mining Robot in abandoned power plant dungeon.
Working on the updated fortress near the first town. I did add campfire backport to the modpack. Now we can have fancy smoke effects. These can not only be used to cook food, but do also show you potential danger or points of interest from the distance. Maybe it is just a hunter camping out in the wild, but it could also be a camp filled with bandits or even something worse.