Take on a wave of monsters with the use of a bow. The monsters can move in a serpentine or straight forward fashion. In addition, you can select from multiple difficulties which decides how fast the monsters move and how strong they are. Although there is only 3 difficulties, you can mix them together to create harder challenges (a total of 7 difficulties if you look at it this way... example: you can spawn the Easy and Medium waves spawning at the same time). Be warned though... activating all 3 difficulties at once will be very difficult.
a special type of command used to guide monsters in a certain direction. monsters are placed in teams to control their movement speed. players and arrows are not in teams, so this command will not bother these entities; however, arrows sometimes deflect off of the monsters... its a minor bug but I see this as a benefit to make the minigame more challenging.
2) Shops:
Buy upgraded bows, some armor, food or prizes at the shops. The infinity bow and 1 arrow is free. Everything else can be bought at the designated shops outside of the main building.
P.S. I hear some items have special bonuses
3) Player barrier
A special kind of barrier using the path-finding command keep the player inside of the designated area. The 'barrier' starts at the 3 yellow lines and goes out 4 more blocks (this is to prevent players from jumping over the command).
Rules:
1) Play on adventure
2) Singleplayer or Multiplayer compatible
3) Render Distance: 11+
4) No cheating
5) Difficulty: Normal or Hard
6) Have Fun!
Note: If you are playing in multiplayer, please make sure command blocks are enabled!
Easy Difficulty Wave Example
Challenges:
1) Defeat all 7 difficulties:
Easy, Medium, Hard, Easy-Medium, Easy-Hard, Medium-Hard, and Chaos Mode
2) Get Full Dead Bush Armor
3) Get the God Bow
4) Get all the prizes in the prize shop
If you record this map, please leave a link to the minigame so that others can try it out =)
New Update (version 1.1):
-shop prices reduced and shop items were slightly changed
-new buildings (this update is just a sneak peek to possible future build ideas)
-mob drops now teleport to a special chest to reduce lag
-chaos mode is now even more difficult?
-crafting tables now available at shops to make upgrading gold easier
-new healing station (a station to recover hp; mainly for those who have any of the special items that boosts hp)
Hey all! I'm back with another review. This time it's Monster Invaders.
Here we go.
Basic Concept:
This is a recreation of a really great arcade game. I enjoyed playing through this map. The mob fighting with the scaled bow system was really well built. You start with nothing and make your way through the difficulty levels collecting items that pay off as you go. No skills with a bow? No worries! There's a melee fighting option that you can buy!
Okay, here's the breakdown:
Pros:
1) I loved the redstone build. Well built and hidden from view.
2) Map type - I don't see that many arcade builds, so extra points for this.
3) Difficulty - Well established and death friendly. Don't get too comfy; you WILL need to complete the waves you've spawned.
4) Upgrade system - I like what you've put in place. Rewarding with feeling grindy.
Cons:
1) I had to go naked through the waves. I found that the armor broke easy and replacements were expensive.
2) overall build. You have a solid concept but what you have would greatly benefit with more atmosphere. I understand that it's a flat world, but we don't need to know that.
Verdict: 5 Gold blocks
I love what you have. It has potential for further enhancement. I'd love to see you expand the build with more games and general atmospheric buildings. Good job and keep it up!
Map Killed
(rating scale is as follows:
1-10 iron blocks = early stage map with much improvements needed
1-10 gold blocks = mid-range quality map with good content quality that can be perfected
1-10 diamond blocks = quality made map; the REAL goods
1-10 emerald blocks = Highest quality map, in build, mechanics, and play.)
Link for the map:
http://www.mediafire.com/file/kmwrzv9xci6ab8x/Monster_Invaders.zip/file
Updated Version 1.1:
http://www.mediafire.com/file/1enhtpwa7bxtk6a/Monster_Invaders_1.1.zip/file
Mechanics
1) Monster Path-finding commands:
a special type of command used to guide monsters in a certain direction. monsters are placed in teams to control their movement speed. players and arrows are not in teams, so this command will not bother these entities; however, arrows sometimes deflect off of the monsters... its a minor bug but I see this as a benefit to make the minigame more challenging.
2) Shops:
Buy upgraded bows, some armor, food or prizes at the shops. The infinity bow and 1 arrow is free. Everything else can be bought at the designated shops outside of the main building.
P.S. I hear some items have special bonuses
3) Player barrier
A special kind of barrier using the path-finding command keep the player inside of the designated area. The 'barrier' starts at the 3 yellow lines and goes out 4 more blocks (this is to prevent players from jumping over the command).
Rules:
1) Play on adventure
2) Singleplayer or Multiplayer compatible
3) Render Distance: 11+
4) No cheating
5) Difficulty: Normal or Hard
6) Have Fun!
Note: If you are playing in multiplayer, please make sure command blocks are enabled!
Easy Difficulty Wave Example
Challenges:
1) Defeat all 7 difficulties:
Easy, Medium, Hard, Easy-Medium, Easy-Hard, Medium-Hard, and Chaos Mode
2) Get Full Dead Bush Armor
3) Get the God Bow
4) Get all the prizes in the prize shop
If you record this map, please leave a link to the minigame so that others can try it out =)
New Update (version 1.1):
-shop prices reduced and shop items were slightly changed
-new buildings (this update is just a sneak peek to possible future build ideas)
-mob drops now teleport to a special chest to reduce lag
-chaos mode is now even more difficult?
-crafting tables now available at shops to make upgrading gold easier
-new healing station (a station to recover hp; mainly for those who have any of the special items that boosts hp)
-speed boost stations
Known issue:
-mobs sometimes drop useless bows
SinglePlayer Test
Multiplayer Test
A map review by MapKiller
Hey all! I'm back with another review. This time it's Monster Invaders.
Here we go.
Basic Concept:
This is a recreation of a really great arcade game. I enjoyed playing through this map. The mob fighting with the scaled bow system was really well built. You start with nothing and make your way through the difficulty levels collecting items that pay off as you go. No skills with a bow? No worries! There's a melee fighting option that you can buy!
Okay, here's the breakdown:
Pros:
1) I loved the redstone build. Well built and hidden from view.
2) Map type - I don't see that many arcade builds, so extra points for this.
3) Difficulty - Well established and death friendly. Don't get too comfy; you WILL need to complete the waves you've spawned.
4) Upgrade system - I like what you've put in place. Rewarding with feeling grindy.
Cons:
1) I had to go naked through the waves. I found that the armor broke easy and replacements were expensive.
2) overall build. You have a solid concept but what you have would greatly benefit with more atmosphere. I understand that it's a flat world, but we don't need to know that.
Verdict: 5 Gold blocks
I love what you have. It has potential for further enhancement. I'd love to see you expand the build with more games and general atmospheric buildings. Good job and keep it up!
Map Killed
(rating scale is as follows:
1-10 iron blocks = early stage map with much improvements needed
1-10 gold blocks = mid-range quality map with good content quality that can be perfected
1-10 diamond blocks = quality made map; the REAL goods
1-10 emerald blocks = Highest quality map, in build, mechanics, and play.)