Virtual Blocks is a puzzle/parkour map in which your world is a simulation. You have a device that can switch between this world and the simulated matrix underlying it. The world contains colored doors, consoles, gravity switchers, passthrough blocks, and much more.
The map contains 30 levels of increasing difficulty, features being introduced every ~4 levels. The last level will test you on every feature the map has introduced.
You will have to balance many features of the map at once, using the switching device when needed. Some objects can only exist in the simulated world, some can only exist in the Base, which is the matrix layered behind the world. Colored doors, likewise, have different behaviors in both of these realms, however others, such as gravity, don't.
Speedrunning
The map contains a Timed Mode, where nothing feature-related is changed, except that the game keeps track of the time you took to complete each level, as well as the total time, in ticks and seconds. Speedrunning the map may still take over 30 minutes, as some levels are quite long and feature moderately difficult parkour.
Other info
If you find any bugs, please message me on Twitter or leave a message on this map page. I have playtested the map multiple times. In the case that you have lag, try pressing F3+A to reload chunks.
Holy cow, this thread post looks very polished. Good work on your presentation.
I really want to experience this, so I'm reserving this position for my pending review. No promises on when I'll check it out, but I'm definitely keeping watch and excited.
Rollback Post to RevisionRollBack
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I was going to make a video on this, but I rage quit SO hard on Twist and turn...It was the second jump I had trouble with. If it was 3 blocks instead of 2 blocks on the glitchy warp blocks, I could make it.
Trailer:
Walkthrough:
What's this map about?
Virtual Blocks is a puzzle/parkour map in which your world is a simulation. You have a device that can switch between this world and the simulated matrix underlying it. The world contains colored doors, consoles, gravity switchers, passthrough blocks, and much more.
The map contains 30 levels of increasing difficulty, features being introduced every ~4 levels. The last level will test you on every feature the map has introduced.
You will have to balance many features of the map at once, using the switching device when needed. Some objects can only exist in the simulated world, some can only exist in the Base, which is the matrix layered behind the world. Colored doors, likewise, have different behaviors in both of these realms, however others, such as gravity, don't.
Speedrunning
The map contains a Timed Mode, where nothing feature-related is changed, except that the game keeps track of the time you took to complete each level, as well as the total time, in ticks and seconds. Speedrunning the map may still take over 30 minutes, as some levels are quite long and feature moderately difficult parkour.
Other info
If you find any bugs, please message me on Twitter or leave a message on this map page. I have playtested the map multiple times. In the case that you have lag, try pressing F3+A to reload chunks.
Screenshots
Holy cow, this thread post looks very polished. Good work on your presentation.
I really want to experience this, so I'm reserving this position for my pending review. No promises on when I'll check it out, but I'm definitely keeping watch and excited.
ot w6fgl' 26gLc4!ua toL gq^6ufnL6 gwoua f46 2fgL2°
l!k6 pnL2f2 ot l!a4f ` f46,\ l6tf f46 blgu6f !u 24!b2
Very cool looking! I'll have to give this a try sometime.
I was going to make a video on this, but I rage quit SO hard on Twist and turn...It was the second jump I had trouble with. If it was 3 blocks instead of 2 blocks on the glitchy warp blocks, I could make it.