Within the world of Almurad, you venture to the rediscovered country of Daruma, intent on finding this legendary treasure, no matter the costs!
APHELION
The portal at the Zephyran Academy has lied dormant for many decades now. The events that took place a mystery lost to time. But now, a spirit has appeared, standing near the portal. Bringing with her the chance to uncover the atrocities that took place, and, a chance to redeem some of it, in the new quest for Daruma: Exoneration of the Damned.
On your journey you will encounter:
- Towns and villages filled with NPCs and shops!
- Hundreds of people to talk to, (with around 2000 lines of dialogue!)
- Many side quests! With multiple choices and ways of completion!
- Many dungeons, tombs, caverns, and the like littered across the country!
- Dangerous enemies, monsters, and demons lurking about the wilderness of Daruma!
- Multiple joinable factions, with their own questlines!
- A vast landscape to wander and explore!
- Four bosses to fight and defeat!
- Hundreds of weapons and armor scattered about! From the warped and cracked wooden stick, to a magical artifact capable of severe destruction!
- Lots of custom songs that will naturally play as you explore the world!
- Loot in every nook and cranny!
You have the ability to role play. Most dialogues will have multiple choices in your response, and depending on how you react to things, may earn a reward, quest, or permanently ruin your relations with someone.
No one is invincible. Should you have the strength and willpower, you may fight and kill whoever you encounter
Adds tons of configurable options that can make things a lot more convenient. Also adds tons of new blocks that are used in the Exoneration of the Damned
The mod is dependent on AutoRegLib, you must have this for Quark to work
Can show entity health, so you can know how much health an opponent has while fighting.
Also includes a compass, a clock, and meters for the durability of your items and the amount of arrows you have. All of which
can be toggled to display on your HUD at all times.
Super super recommended! Improved Backpacks takes up the chest armor slot, but with Baubles you can wear both
the backpack AND a chestplate. Baubles adds new armor slots.
Any minimap mod
A minimap mod will allow you to put waypoints are areas of interests, and help you keep track of where you are in the world.
DO NOTE though that the minimap may not show an accurate representation of the world. Lots of places will TP the player somewhere else, and the edges of the map might look weird.
- Fixed a bug in the Kalgori Arena, Borris's final show will now still complete even if the opponent isn't killed by the player.
- Fixed a bug in the Kalgori Arena, the "Test My Might" mode wasn't working at all.
- Fixed a small dialog bug in the Crimson Cavern
1-12-21
Another update? What? I said I was done!
My friend decided that he wanted to play Daruma and I have been watching him play for a week now, until he got the dreaded lag bug. But this isn't a bad thing, with him as my guinea pig, I was able to pry and tinker with the game to finally crush this bug, hopefully once and for all.
So, this update disabled the inventory and playerdata saving feature. It was a very cool feature, and it was my baby, but I determined that it's probably causing the lag issue, and it would be better to just delete. The original reason I created it was because I got multiple reports of people losing all their items and customNPC data for no reason, but I believe that has been fixed now, and I haven't seen it reported in over two years.
I also updated the script in a different way in order to improve performance, but nothing that changes the game.
The only other small thing that was updated, is that there is now a bank in the home you can get in the W.D.F.
Hey, been a while hasn't it?
This is a small update that makes the multiplayer version work properly. Before, the necessary variables were only updating for one person, whoever grabbed the key piece. Which means if different people grabbed the key pieces, no one would be at the right value, rendering the game impossible. That is now fixed.
Sorry it took so long to fix. I've known about this bug since April. I had lost all motivation to work on this map. I know that there are probably a few minor bugs lying around. But, this has been a six year long project, and after working on it for about 2 years after, I am emotionally done with the project.
Simply waiting for an update to CustomNPCs so I can start work on a new map, that will hopefully be even better.
Update 3-12-20
Added the ability to resurrect bosses so you can fight them again.
Multiplayer
Hopefully fixed music not starting for some players
Edited Drenor to work properly. No one reported it not working, but I believe it only would start for the player that initiated dialog.
Update Aphelion Bugfixes
I playtested the update again and found some critical bugs that needed fixing. Here's a patch. The file names is the same, as to not have the link change.
Singleplayer
- Updated the resource pack room in the spawn area to show the Aphelion Pack
- Fixed a player script for backing up inventory loading. I had declared a variable that stored the actual data for the inventory as blank for no reason, causing the script to write a blank file for the inventory. Also failed to set a variable to default, which messed with the maths. Inventory loading is in full working order now.
- Inventory loading will also have a special message if the player does not have any inventories saved. It used to error.
-Fixed the Alkali Drenorite Ritual not working for some odd reason.
- I had set gamerule doEntityDrops to false, which caused the puzzle in the Alkali dungeon with sand to not function properly. I now have the gamerule turn on for the puzzle, and turn back off afterwards.
-I had set gamerule doTileDrops to false, which caused flowers to not drop when broken with shears, rendering Davien Morros's quest impossible. I have set it back to true now.
- Fixed a glitch that caused the boss Sylviane to error out and stop responding if the player died during her dash attack.
- I had set the gamerule sendCommandFeedback to false, but unknowingly the script for Tjolv's boss fight completely depended on that being set to true. So I have set the gamerule to true only for that bossfight.
- The selector for the Dead Vale command block had an unnecessary character at the end (testfor @p[r=4]n) which caused the music to stop playing and the lighting to not change. Fixed in this version.
- The doorway to the Drenor boss fight use to only let in those who haven't fought Drenor. But, if a player dies after the fight with Drenor, it it impossible to finish the game. Removed that needles stipulation, as Dead Vale already only allows players who haven't fought Drenor.
- In Aphelion (the location for Exoneration of the Damned), I had removed an important command block, making the last instructions from the Baron not appear. Fixed.
- Specified spawnpoints in the Drenorite Lab after the ritual was completed so that the player would not be repeatedly spawned over lava (thank you to polarstars for reporting)
-Also, as per a suggestion from polarstars on Curseforge, shields are now sold in Aqueos and Zephyr's Atmosphere.
Multiplayer
All the above fixes are included in the multiplayer download.
-Edited the inventory saving feature. Before, the variable that tracked which number inventory was being saved was universal, which could result in players having different numbers which would mess up the math. Now, each number is personal to the player.
- Fixed !abandon quest command not working. Now deletes it from all player's active questlog.
Also updated the project page. Quark is now a REQUIRED mod. Unless you avoid the Exoneration of the Damned Questline
As always, I'm not perfect, I expect bugs, please report them to me. Thank you!
Aphelion Quick Fix
Hey. Messed up a script causing the inventory saving feature to not work and fail in singleplayer.
Close Daruma, then place it in saves/daruma/customnpcs/scripts/ecmascript. Yes, replace it. (Don't do this for multiplayer)
Then in game, type !darumadebug. A message like "invload should be 1 1" should then appear. (Do this for multiplayer and singleplayer)
UPDATE APHELION
Update Aphelion | A Mega Daruma Update as a thank you for 1000 downloads:
When my friends and I were making this, the joke we always made was that we'd only get 5 downloads, and one guy would like it, and we'd tailor the whole map for him.
But uh...wow! We're sitting here with over 1400 downloads on PMC, 1100 on CurseForge, and according to my Mediafire, 3000 downloads! And we've recieved many praises from the comments and DM's! Thank you so much guys! This is awesome!
So, as a thanks and celebration for reaching a thousand downloads, I wanted to release a mega update, that would vastly improve the game, and add a whole new quest.
Without further ado, lets get into the update notes.
I STRONGLY SUGGEST YOU DOWNLOAD THE MOD PACK! THAT INCLUDES THE SNAPSHOT OF CUSTOMNPCS I USE, AND NASHORN.JAR
New Quest: Exoneration of the Damned
A spirit has appeared near the dormant portal at the Zephyran Academy. Uncover the atrocities that occurred decades ago at this forsakened school, and redeem what you can of this sin.
New Items
Items:
Charging spear: dash into enemies!
Healing orb: right click to fully restore health a limited amount of times.
Blood Lust: Fill up your sword with blood by damaging enemies, then unleash fury upon them!
Zorkril Blade: a chance to inflict fire on all nearby NPCs!
Judgement (gained from EOTD): stops enemies in their tracks for a short period of time!
Armor:
Blessed Iron Armor Set: Full set will save you from death on recharge!
Mysterious Armor Set: Each piece is an additional 10 percent chance on blocking any incoming damage.
Orc Tribal Set: Full Set gives a 30 percent chance to do critical damage!
Honorable Knights Armor: Full set, fire and lava will heal the player
Prickly Chainmal: Your enemy recieves 25% of the damage you take as well!
Possessed Armor: An armor set that is possessed by a spirit from thousands of years ago. Pretty lonely, likes to chat.
Baron's Will: A chance to summon a Punisher Demon to defend you in battle. (Gained from EOTD)
New Functionality
- The mysterious character npc's now have a purpose. Should you have accidentally killed someone in town and have ruined your faction standing, they will happily restore your standing, and make them forget your sins. For a hefty fee of course
- Levies Bed and Tavern now requires you to pay to spend a night in a room, but sleeping in the bed will give you a temporary health boost.
-Transporters now require pay to use.
-Commands have been added to Daruma.
!abandon quest will allow you to abandon any quest you no longer want to do.
!toggledamage will allow you to toggle the ability to damage neutral NPCs (Default On)
!load will let you load backups of your inventory, which leads me into
BACKUPS!
I have recieved many many reports of people dying and then their items dissapearing and all of their quests vanishing, etc.
To be frank, I don't have a single clue what causes this, but I have created a work around! Daruma now automatically saves backups of your CustomNPCs player data and your inventory, every 5 minutes and every death, so in the event that everything vanishes, you can restore it!
Bosses
The three Divine Warriors have been redesigned to be more engaging and challenging. Gone are the click fests. Strategies, timing, and thought are now required!
Minor changes
- Kalgori Arena now no longer has the fence around lava. Killing your opponent by lava will now count as a kill.
- Daisy Ross will now pass out if you give her too many drinks.
- There is a dog in Aqueos that will give you items if you find a bone for him. You can also pet him.
- Walter Hemlock has new dialog
- The Fortress of Aqueos quest is really bugged, whenever I playtest it, it never seems to work, but when I debug it, it works fine. So as a compromise, the mayor will now give you a password to say to the guard in case the quest does not work properly.
Bug Fixes
Honestly, I can't remember. This update has been in the works since January, but my computer started to fail, and I didn't keep track of what I fixed. I'm sure
I fixed a lot though!
Multiplayer
I've taken a different approach since last time
There are still technical changes to the map for command blocks, so that it works in multiplayer, but instead of giving 4 of each item for quests, I instead have made it so that all players quest logs are linked. If one player gets a quest, they all receive it, and if one completes it, everyone completes it.
I also sync players dialogs, so if one player has read a dialog, it is considered to have been read by everyone.
I expect this to be buggy as hecc. Please report issues to me.
==============================================
A special thanks to Runonstoff, Sakuya Izayoi, Noppes, tupboss, and daotoad for all their assistance and tutorials with CustomNPCS and Javascript scripting. Without them, this update wouldn't be anything like it is, and I'd be absolutely lost.
This is a huge update, and it is mostly done through scripting. I am a beginner, so I expect a lot of bugs. Please please please report them to me!
I honestly don't expect to really update with any more huge content like this again. Future updates will probably just be bug fixes. Thanks for 1000 downloads.
UPDATE 3-6-19
Multiplayer!
I have put a download for a version of Daruma edited to hopefully work in multiplayer! So you can go on an adventure with your friends!
It's optimized for four players, but it might work for more.
- For item quests that take items upon completion, the source of the items will have four. (So if you have to kill a person for a shield, they will drop four shields)
- For a quest that can only be completed once (NPC teleports away, etc) The reward will be multiplied by four so that the reward can be split evenly among the group.
- Lots of technical changes to make the map work for multiple players.
This is the first version! The map was not designed with multiplayer in mind, so even though I have worked to convert it, there still might be problems! Please report them to me so I can fix them!
Possible issues
These are issues that might occur. These are not KNOWN issues, these are possible issues that I think might come up. I'm not sure if they will, or what the outcomes will be.
- Music might not work correctly.
- If players join two opposing factions
- If players don't complete all main dungeons with each other.
- Starting and finishing boss fights without other players.
UPDATE 1-16-19
Map Fixes - Minecraft Forge would warn about missing models. I think I loaded the world in a snapshot of CustomNPCs and it had some new things that the august download doesn't have. Fixed it, it should no longer complain. - Fixed a quest that took and deleted an item when it should have stayed in your inventory - Rewrote Pop's journal so that it was formatted correctly - Fixed a hole in a dungeon that got out of bounds - Fixed an NPCs respawn - Fixed spawnpoint in a section in Alkali - Drenorian Minions in Fort AQ were not updated with factions - Most enemies will now not attack veads by default. They only had 1 health, so it was pointless. - Fixed a broken door in Tjolv's dungeon - Fixed a quest that would be repeatedly given despite completion.
Resource Pack Changes - Changed some language file things in the resource pack. Sounds that I used for enemies will now say so in subtitles. (For example, Endermen scream was changed to Drenorian Minion Roar) - Changed "You're home or bed was missing or obstructed" to instructions on what to do incase of a spawn point glitching out.
UPDATE 1-5-19 Hotfix
- Accidentally disabled a scene in the tutorial while testing the map, and forgot to turn it back on. The player would be teleported to a black room and never teleported out. This fixes it.
UPDATE 1-5-19
- Fixed a bug with the balloon transport. Traveling from Z.A to Alkali would tp the player into the ground, causing them to suffocate. Their respawn would then be invalid, and they'd be taken back to the tutorial area. (Thank you to TheBedGamer for pointing this out)
- Added a failsafe in case this happens again. Should you die and be taken back to the default spawn (the thing made out of quarts and has all the signs), you can push the button again, and the NPC crystal in the building will take you back to the starting ship.
- Put Veads into their own faction so that they are aggressive towards wolves and bears too.
- Fixed some faction issues. Some enemies would not attack Neutral NPCs (which there are a lot of). Some would not attack Kalgori.
- Armor stands in Lorfelda's shop in Kalgori wasn't locked properly, and players could take the mithril armor for free with no consequences. Fixed it ( Thank you TheBedGamer for reporting)
- Some NPCs in Aqueos did not have their respawn changed, and would respawn in 20 seconds after being killed.
- The main quest can now be completed without doing most of the major quests. It is unlikely you'll be able to figure it out, but player freedom has always been important to Daruma. So if you really want, you can kill everyone in your way and force yourselves into the main dungeons, and never talk to a single person.
- I noticed that the Resource Pack keeps getting downloaded, and I am not sure why. I have not updated the resource pack since release, if you need the map, just download the map and continue using the same pack.
- Again, please give us your feedback! We want to know what you think of the map!
UPDATE 12-31-18
- Corrected a config option that accidentally allowed vines to grow, causing a dungeon that had parkour involving vines being made incredibly easy to solve.
- Corrected other config options such as not allowing ice to melt or leaves to decay in case.
- Fixed Drenorian Minion NPCs in a location whose faction was not updated
- Changed re spawn of pretty much every single neutral NPCs. Most NPCs in town will not respawn when killed, however, if they are essential to the main quest, they will have a respawn time of 9999999 seconds, so that they still are "dead", but if you desire, you can cheat and easily respawn them.
- Southern view of Daruma's shore had the sand changed to grass on accident.
- Changed a puzzle in Alkali. Old one wasn't designed very well.
- Changed loot in some dungeons and quests.
- Fixed landscape in tutorial dream. A render distance of 16 shouldn't reveal stuff not meant to be seen.
-Due to issue with the CustomNPCs mod, I am currently not able to add an in game way to restore faction points should you kill someone. So, if you hit someone, run away or let them kill you.
-- Please please PLEASE give us your feedback! Good or bad, we would like to know what you think of the map! We greatly appreciate comments!
UPDATE 12-17-18
- Factions were updated so that different enemy types should fight each other. Before, all enemies were put into two factions, aggressive or aggressive animal. So a demon spawn intent on killing humanity would ignore bandits. Now, they will fight, and so will many other enemies. Nobody's friends!
- Added new bows to Slater Browns shop in Aqueos
- Now I have a recommended resource pack: Chroma Hills. Their font should make most text readable.
- Button in spawn now has correct link to resource pack. Also a new way of testing sound in the room
UPDATE 12-16-18
- DO NOT use the button in spawn to download the resource pack! You can use it to check if the resource pack is properly working, but the button links to an OUTDATED version of the pack! I will change this in the next update, but upload times take a while and I always forget
- Fixed a bugged quest in Alkali where quest giver did not accept the wood pieces he requested for some reason
- Ryan Cooper in the Alkali Saloon has a dialog tree that can lead to a fight, but during testing I accidentally left him in his aggressive state and will start off fighting other patrons. This fixes it
- Added a fence around the lava in the Kalgori Arena to prevent NPCs from dying to it. NPCs killed by lava wouldn't update the quest objective and cause you to get stuck
- Changed some landscape to make it more obvious and easier that an important area is accessible
- Dialog Changes
- Split up another wall of text to easier readable chunks
- Added two dialog choices to two characters for after the main quest is completed. Might add more in the future.
- Removed a curse word from an NPC's death line
- Added a new on-screen text for The Damned Village on the path to Dead Vale.
- The resource pack was not updated. If you wish to restart on this new version and already have the pack, simply click Map Only download instead.
UPDATE 12-12-18
- Accidentally blocked off entrance to one of the main dungeons! This version fixes it
- Fixed a syntax error in a command block that broke music system in part of Daruma
- Covered up a hole left open that exposed command blocks
- Updated some dialogues
- Updated dialogues that weren't functioning properly
- Split up a wall of text into easier to read separate dialogues
- Changed some blocks for the carriage
- Updated a command for the ending that previously wasn't working.
- You can now download the map file and resource pack separately. The original combo download is still available.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/9/2018
Posts:
52
Member Details
This map looks pretty great! Good job on the map, im currently working on a modded rpg map as well if you would like to give me some tips it would be much appreciated
I have a question.Are those materials I collected useful?
Wood piece, stonepiece, iron ingots, and diamonds can be given to blacksmiths to forge weapons and armor. They can also be sold at Marius Vicfires workshop in ZA.
Some quests will ask for pigskin.
Wooden planks, gunpowder, and string do not ever have a use.
Human flesh and bones have a use, but you will have to find it.
This map looks pretty great! Good job on the map, im currently working on a modded rpg map as well if you would like to give me some tips it would be much appreciated
I dont really know what tips to give. I can just give you some guidelines and examples that have happened to me.
As a rule for landscaping, we never wanted trees to block the player while exploring, so we always used big trees so that they wouldn't block jumps and wouldn't be in their path. They also generally look better.
We placed every tree by hand and made sure that none were out in the edge of a block, because trees have roots and it looks weird on the edge.
Dont be afraid to start something over if it's not working out. The entire map has been reworked many tines. Aqueos used to be a large kingdom, but we made it into a small village instead. And on that note, dont be afraid to get rid of stuff either. There's a whole region of Daruma that has been removed from the map.
Set some limits. While a huge giant world sounds amazing, it's not much fun if there isn't much to it. I sont think Daruma is a very big world block wise, but we filled it with quests and nods that I have spent a long time on.
Lastly, plan better than I did. Daruma took me and my friends 6 years to make because of poor planning and management
This map looks pretty great! Good job on the map, im currently working on a modded rpg map as well if you would like to give me some tips it would be much appreciated
If you have a a anyhing specific you would like tips on, let me know.
The last time I played Minecraft was a long time ago, but now I can't stop! So many dialogues! And they are so realistic! One question: Is English your first language? Your English is perfect, compared with mine it's awesome (well, my first language isn't English, it's German).
And the landscapes are beautiful! I could never build such a large map without getting tired about it.
But now I have a question:
I'm at the quest Find Pop's Journal, I have to find the a Journal with information up in the barn behind Pop's House.
So is the barn the house left of Pop's house (I can't open it) or the destroyed house where the Denorian Minions and Crawlers live?
The last time I played Minecraft was a long time ago, but now I can't stop! So many dialogues! And they are so realistic! One question: Is English your first language? Your English is perfect, compared with mine it's awesome (well, my first language isn't English, it's German).
And the landscapes are beautiful! I could never build such a large map without getting tired about it.
But now I have a question:
I'm at the quest Find Pop's Journal, I have to find the a Journal with information up in the barn behind Pop's House.
So is the barn the house left of Pop's house (I can't open it) or the destroyed house where the Denorian Minions and Crawlers live?
I'd be very happy about an answer
Nico
First, thank you so much dude! Yes, English is my first language, but your English is pretty good too! And I appreciate everything you said, I really enjoyed writing the dialogs.
This map has taken me and my friends over 6 years to make, with many breaks and long hiatuses. My friend FireUS is the person who mad almost of the landscape look awesome. But we did get tired a lot.
Now for the quest, the journal is in the destroyed barn with the Drenorian Minions.
I'm probably missing something stupidly obvious but I am stuck at the end of the Tutorial, for talking to the dude at the end of the road. I talk to him, he has his voiced spiel, and then nothing. I don't have any dialogue options, the quest doesn't get updated, and nothing happens. What am I missing?
So in his voiced line, does he say "One will rise?" or did he say something else.
There's a glitch with the mod that sometimes not all the quests and dialogs load for whatever reason, and any npc you interact with wont have it attached.
I'm sorry if it's a pain, but try re downloading the map. It's possible one of the tutorial quest or dialogs didn't load.
Yes, he says "One will rise" and that whole surrounding paragraph, then there is just nothing. Thanks for your reply, I will try redownloading the map.
So this is probably really dumb, but after the tutorial, I'm put in a black room, and no matter how long I wait, I never get teleported anywhere else! Please help, I was really looking forward to playing this map!
So this is probably really dumb, but after the tutorial, I'm put in a black room, and no matter how long I wait, I never get teleported anywhere else! Please help, I was really looking forward to playing this map!
I just realized that I may have completely broken the map. And of course I get 100 more downloads right after I update it. I'm checking it right now.
So this is probably really dumb, but after the tutorial, I'm put in a black room, and no matter how long I wait, I never get teleported anywhere else! Please help, I was really looking forward to playing this map!
The new update fixes this issue. Sorry about that!
I am LOVING this map! I recently started a series on my channel if you want to check it out. Thank you so much Yellow768 and friends for making this map it's unlike anything I've ever played on Minecraft before!
I am LOVING this map! I recently started a series on my channel if you want to check it out. Thank you so much Yellow768 and friends for making this map it's unlike anything I've ever played on Minecraft before!
Hopefully I can beat it and stop dying!
Hey! Awesome dude! I'll be sure to check it out, and I'll display it on the forum page. Thanks so much!
Within the world of Almurad, you venture to the rediscovered country of Daruma, intent on finding this legendary treasure, no matter the costs!
The portal at the Zephyran Academy has lied dormant for many decades now. The events that took place a mystery lost to time. But now, a spirit has appeared, standing near the portal. Bringing with her the chance to uncover the atrocities that took place, and, a chance to redeem some of it, in the new quest for Daruma: Exoneration of the Damned.
On your journey you will encounter:
- Towns and villages filled with NPCs and shops!
- Hundreds of people to talk to, (with around 2000 lines of dialogue!)
- Many side quests! With multiple choices and ways of completion!
- Many dungeons, tombs, caverns, and the like littered across the country!
- Dangerous enemies, monsters, and demons lurking about the wilderness of Daruma!
- Multiple joinable factions, with their own questlines!
- A vast landscape to wander and explore!
- Four bosses to fight and defeat!
- Hundreds of weapons and armor scattered about! From the warped and cracked wooden stick, to a magical artifact capable of severe destruction!
- Lots of custom songs that will naturally play as you explore the world!
- Loot in every nook and cranny!
You have the ability to role play. Most dialogues will have multiple choices in your response, and depending on how you react to things, may earn a reward, quest, or permanently ruin your relations with someone.
No one is invincible. Should you have the strength and willpower, you may fight and kill whoever you encounter
But not without consequences.
Map and Resource Pack Settings
- GUI scale set to normal
- Moody brightness
- Jukebox/record sounds set to above zero if you want to hear the custom music.
- Music to OFF
- I recommend you use a 32x32 or larger Resource pack, making sure that mine is on top. Some of the text might be misaligned otherwise
- A render distance higher than 16 might reveal things that weren't intended to be seen. So go higher at your own enjoyment.
- Make sure the Daruma Resource Pack is on top. The resource pack has all the music, sounds, and textures.
- Set GUI scale to either Normal or Small.
- Just in case, type: /noppes config font minecraft
Required Mods:
All mods require Forge
version: Download Recommended for 1.12.2
=======================================================
Download the Modpack! That has the snapshot for CustomNPCS and nashorn.jar, which you need!
CustomNPCs
version: 05-July-2020
Adds all the NPCs, quests, dialogue, factions.
Varied Commodities
version: 15-may-2018
Adds new weapons and items that are used extensively in the map
Bibliocraft
version: 2.4.5
Adds new blocks and items that are used in the map
Decocraft
version: 2.6.2
Adds new decorative objects and blocks used in the map
PTRlibrary
Dependency for Decocraft
HungerStrike
version: 1.0.8
Food is not a necessity in the map. You will be gathering a lot of loot, and food would just clutter up your inventory
Improved Backpacks
version: 1.3.0.0
Vendors will sell backpacks, so that you may carry more and more loot.
Quark
version: latest for 1.12.2
Adds tons of configurable options that can make things a lot more convenient. Also adds tons of new blocks that are used in the Exoneration of the Damned
The mod is dependent on AutoRegLib, you must have this for Quark to work
nashorn.jar
Required for the scripts
Recommended Mods:
RPGHud
version: 3.6.6.2
Can show entity health, so you can know how much health an opponent has while fighting.
Also includes a compass, a clock, and meters for the durability of your items and the amount of arrows you have. All of which
can be toggled to display on your HUD at all times.
Baubles
version: 1.12.2-1.5.2
Super super recommended! Improved Backpacks takes up the chest armor slot, but with Baubles you can wear both
the backpack AND a chestplate. Baubles adds new armor slots.
Any minimap mod
A minimap mod will allow you to put waypoints are areas of interests, and help you keep track of where you are in the world.
DO NOTE though that the minimap may not show an accurate representation of the world. Lots of places will TP the player somewhere else, and the edges of the map might look weird.
Optifine
version: Any 1.12.2 version
Improves Minecraft's framerate and quality.
Try to allocate 3 - 4 GB of ram to Minecraft.
VIDEOS:
============================================
Music By:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
creativecommons.org/licenses/by/3.0//
UPDATES
2-16-21
- Fixed a bug in the Kalgori Arena, Borris's final show will now still complete even if the opponent isn't killed by the player.
- Fixed a bug in the Kalgori Arena, the "Test My Might" mode wasn't working at all.
- Fixed a small dialog bug in the Crimson Cavern
1-12-21
Another update? What? I said I was done!
My friend decided that he wanted to play Daruma and I have been watching him play for a week now, until he got the dreaded lag bug. But this isn't a bad thing, with him as my guinea pig, I was able to pry and tinker with the game to finally crush this bug, hopefully once and for all.
So, this update disabled the inventory and playerdata saving feature. It was a very cool feature, and it was my baby, but I determined that it's probably causing the lag issue, and it would be better to just delete. The original reason I created it was because I got multiple reports of people losing all their items and customNPC data for no reason, but I believe that has been fixed now, and I haven't seen it reported in over two years.
I also updated the script in a different way in order to improve performance, but nothing that changes the game.
The only other small thing that was updated, is that there is now a bank in the home you can get in the W.D.F.
Hey, been a while hasn't it?
This is a small update that makes the multiplayer version work properly. Before, the necessary variables were only updating for one person, whoever grabbed the key piece. Which means if different people grabbed the key pieces, no one would be at the right value, rendering the game impossible. That is now fixed.
Sorry it took so long to fix. I've known about this bug since April. I had lost all motivation to work on this map. I know that there are probably a few minor bugs lying around. But, this has been a six year long project, and after working on it for about 2 years after, I am emotionally done with the project.
Simply waiting for an update to CustomNPCs so I can start work on a new map, that will hopefully be even better.
Update 3-12-20
Added the ability to resurrect bosses so you can fight them again.
Multiplayer
Hopefully fixed music not starting for some players
Edited Drenor to work properly. No one reported it not working, but I believe it only would start for the player that initiated dialog.
Update Aphelion Bugfixes
I playtested the update again and found some critical bugs that needed fixing. Here's a patch. The file names is the same, as to not have the link change.
Singleplayer
- Updated the resource pack room in the spawn area to show the Aphelion Pack
- Fixed a player script for backing up inventory loading. I had declared a variable that stored the actual data for the inventory as blank for no reason, causing the script to write a blank file for the inventory. Also failed to set a variable to default, which messed with the maths. Inventory loading is in full working order now.
- Inventory loading will also have a special message if the player does not have any inventories saved. It used to error.
-Fixed the Alkali Drenorite Ritual not working for some odd reason.
- I had set gamerule doEntityDrops to false, which caused the puzzle in the Alkali dungeon with sand to not function properly. I now have the gamerule turn on for the puzzle, and turn back off afterwards.
-I had set gamerule doTileDrops to false, which caused flowers to not drop when broken with shears, rendering Davien Morros's quest impossible. I have set it back to true now.
- Fixed a glitch that caused the boss Sylviane to error out and stop responding if the player died during her dash attack.
- I had set the gamerule sendCommandFeedback to false, but unknowingly the script for Tjolv's boss fight completely depended on that being set to true. So I have set the gamerule to true only for that bossfight.
- The selector for the Dead Vale command block had an unnecessary character at the end (testfor @p[r=4]n) which caused the music to stop playing and the lighting to not change. Fixed in this version.
- The doorway to the Drenor boss fight use to only let in those who haven't fought Drenor. But, if a player dies after the fight with Drenor, it it impossible to finish the game. Removed that needles stipulation, as Dead Vale already only allows players who haven't fought Drenor.
- In Aphelion (the location for Exoneration of the Damned), I had removed an important command block, making the last instructions from the Baron not appear. Fixed.
- Specified spawnpoints in the Drenorite Lab after the ritual was completed so that the player would not be repeatedly spawned over lava (thank you to polarstars for reporting)
-Also, as per a suggestion from polarstars on Curseforge, shields are now sold in Aqueos and Zephyr's Atmosphere.
Multiplayer
All the above fixes are included in the multiplayer download.
-Edited the inventory saving feature. Before, the variable that tracked which number inventory was being saved was universal, which could result in players having different numbers which would mess up the math. Now, each number is personal to the player.
- Fixed !abandon quest command not working. Now deletes it from all player's active questlog.
Also updated the project page. Quark is now a REQUIRED mod. Unless you avoid the Exoneration of the Damned Questline
As always, I'm not perfect, I expect bugs, please report them to me. Thank you!
Aphelion Quick Fix
Hey. Messed up a script causing the inventory saving feature to not work and fail in singleplayer.
I will upload a new version of Daruma with it fixed, but to get a quick fix out there, download this ->
www.mediafire.com/file/hkmadyxqvglncjx/darumafunctions.js/file
Close Daruma, then place it in saves/daruma/customnpcs/scripts/ecmascript. Yes, replace it.
(Don't do this for multiplayer)
Then in game, type !darumadebug. A message like "invload should be 1 1" should then appear.
(Do this for multiplayer and singleplayer)
UPDATE APHELION
Update Aphelion | A Mega Daruma Update as a thank you for 1000 downloads:
When my friends and I were making this, the joke we always made was that we'd only get 5 downloads, and one guy would like it, and we'd tailor the whole map for him.
But uh...wow! We're sitting here with over 1400 downloads on PMC, 1100 on CurseForge, and according to my Mediafire, 3000 downloads! And we've recieved many praises from the comments and DM's! Thank you so much guys! This is awesome!
So, as a thanks and celebration for reaching a thousand downloads, I wanted to release a mega update, that would vastly improve the game, and add a whole new quest.
Without further ado, lets get into the update notes.
I STRONGLY SUGGEST YOU DOWNLOAD THE MOD PACK! THAT INCLUDES THE SNAPSHOT OF CUSTOMNPCS I USE, AND NASHORN.JAR
New Quest: Exoneration of the Damned
A spirit has appeared near the dormant portal at the Zephyran Academy. Uncover the atrocities that occurred decades ago at this forsakened school, and redeem what you can of this sin.
New Items
Items:
Charging spear: dash into enemies!
Healing orb: right click to fully restore health a limited amount of times.
Blood Lust: Fill up your sword with blood by damaging enemies, then unleash fury upon them!
Zorkril Blade: a chance to inflict fire on all nearby NPCs!
Judgement (gained from EOTD): stops enemies in their tracks for a short period of time!
Armor:
Blessed Iron Armor Set: Full set will save you from death on recharge!
Mysterious Armor Set: Each piece is an additional 10 percent chance on blocking any incoming damage.
Orc Tribal Set: Full Set gives a 30 percent chance to do critical damage!
Honorable Knights Armor: Full set, fire and lava will heal the player
Prickly Chainmal: Your enemy recieves 25% of the damage you take as well!
Possessed Armor: An armor set that is possessed by a spirit from thousands of years ago. Pretty lonely, likes to chat.
Baron's Will: A chance to summon a Punisher Demon to defend you in battle. (Gained from EOTD)
New Functionality
- The mysterious character npc's now have a purpose. Should you have accidentally killed someone in town and have ruined your faction standing, they will happily restore your standing, and make them forget your sins. For a hefty fee of course
- Levies Bed and Tavern now requires you to pay to spend a night in a room, but sleeping in the bed will give you a temporary health boost.
-Transporters now require pay to use.
-Commands have been added to Daruma.
!abandon quest will allow you to abandon any quest you no longer want to do.
!toggledamage will allow you to toggle the ability to damage neutral NPCs (Default On)
!load will let you load backups of your inventory, which leads me into
BACKUPS!
I have recieved many many reports of people dying and then their items dissapearing and all of their quests vanishing, etc.
To be frank, I don't have a single clue what causes this, but I have created a work around! Daruma now automatically saves backups of your CustomNPCs player data and your inventory, every 5 minutes and every death, so in the event that everything vanishes, you can restore it!
Bosses
The three Divine Warriors have been redesigned to be more engaging and challenging. Gone are the click fests. Strategies, timing, and thought are now required!
Minor changes
- Kalgori Arena now no longer has the fence around lava. Killing your opponent by lava will now count as a kill.
- Daisy Ross will now pass out if you give her too many drinks.
- There is a dog in Aqueos that will give you items if you find a bone for him. You can also pet him.
- Walter Hemlock has new dialog
- The Fortress of Aqueos quest is really bugged, whenever I playtest it, it never seems to work, but when I debug it, it works fine. So as a compromise, the mayor will now give you a password to say to the guard in case the quest does not work properly.
Bug Fixes
Honestly, I can't remember. This update has been in the works since January, but my computer started to fail, and I didn't keep track of what I fixed. I'm sure
I fixed a lot though!
Multiplayer
I've taken a different approach since last time
There are still technical changes to the map for command blocks, so that it works in multiplayer, but instead of giving 4 of each item for quests, I instead have made it so that all players quest logs are linked. If one player gets a quest, they all receive it, and if one completes it, everyone completes it.
I also sync players dialogs, so if one player has read a dialog, it is considered to have been read by everyone.
I expect this to be buggy as hecc. Please report issues to me.
==============================================
A special thanks to Runonstoff, Sakuya Izayoi, Noppes, tupboss, and daotoad for all their assistance and tutorials with CustomNPCS and Javascript scripting. Without them, this update wouldn't be anything like it is, and I'd be absolutely lost.
This is a huge update, and it is mostly done through scripting. I am a beginner, so I expect a lot of bugs. Please please please report them to me!
I honestly don't expect to really update with any more huge content like this again. Future updates will probably just be bug fixes. Thanks for 1000 downloads.
UPDATE 3-6-19
Multiplayer!
I have put a download for a version of Daruma edited to hopefully work in multiplayer! So you can go on an adventure with your friends!
It's optimized for four players, but it might work for more.
- For item quests that take items upon completion, the source of the items will have four. (So if you have to kill a person for a shield, they will drop four shields)
- For a quest that can only be completed once (NPC teleports away, etc) The reward will be multiplied by four so that the reward can be split evenly among the group.
- Lots of technical changes to make the map work for multiple players.
This is the first version! The map was not designed with multiplayer in mind, so even though I have worked to convert it, there still might be problems! Please report them to me so I can fix them!
Possible issues
These are issues that might occur. These are not KNOWN issues, these are possible issues that I think might come up. I'm not sure if they will, or what the outcomes will be.
- Music might not work correctly.
- If players join two opposing factions
- If players don't complete all main dungeons with each other.
- Starting and finishing boss fights without other players.
UPDATE 1-16-19
Map Fixes
- Minecraft Forge would warn about missing models. I think I loaded the world in a snapshot of CustomNPCs and it had some new things that the august download doesn't have. Fixed it, it should no longer complain.
- Fixed a quest that took and deleted an item when it should have stayed in your inventory
- Rewrote Pop's journal so that it was formatted correctly
- Fixed a hole in a dungeon that got out of bounds
- Fixed an NPCs respawn
- Fixed spawnpoint in a section in Alkali
- Drenorian Minions in Fort AQ were not updated with factions
- Most enemies will now not attack veads by default. They only had 1 health, so it was pointless.
- Fixed a broken door in Tjolv's dungeon
- Fixed a quest that would be repeatedly given despite completion.
Resource Pack Changes
- Changed some language file things in the resource pack. Sounds that I used for enemies will now say so in subtitles. (For example, Endermen scream was changed to Drenorian Minion Roar)
- Changed "You're home or bed was missing or obstructed" to instructions on what to do incase of a spawn point glitching out.
UPDATE 1-5-19 Hotfix
- Accidentally disabled a scene in the tutorial while testing the map, and forgot to turn it back on. The player would be teleported to a black room and never teleported out. This fixes it.
UPDATE 1-5-19
- Fixed a bug with the balloon transport. Traveling from Z.A to Alkali would tp the player into the ground, causing them to suffocate. Their respawn would then be invalid, and they'd be taken back to the tutorial area. (Thank you to TheBedGamer for pointing this out)
- Added a failsafe in case this happens again. Should you die and be taken back to the default spawn (the thing made out of quarts and has all the signs), you can push the button again, and the NPC crystal in the building will take you back to the starting ship.
- Put Veads into their own faction so that they are aggressive towards wolves and bears too.
- Fixed some faction issues. Some enemies would not attack Neutral NPCs (which there are a lot of). Some would not attack Kalgori.
- Armor stands in Lorfelda's shop in Kalgori wasn't locked properly, and players could take the mithril armor for free with no consequences. Fixed it ( Thank you TheBedGamer for reporting)
- Some NPCs in Aqueos did not have their respawn changed, and would respawn in 20 seconds after being killed.
- The main quest can now be completed without doing most of the major quests. It is unlikely you'll be able to figure it out, but player freedom has always been important to Daruma. So if you really want, you can kill everyone in your way and force yourselves into the main dungeons, and never talk to a single person.
- I noticed that the Resource Pack keeps getting downloaded, and I am not sure why. I have not updated the resource pack since release, if you need the map, just download the map and continue using the same pack.
- Again, please give us your feedback! We want to know what you think of the map!
UPDATE 12-31-18
- Corrected a config option that accidentally allowed vines to grow, causing a dungeon that had parkour involving vines being made incredibly easy to solve.
- Corrected other config options such as not allowing ice to melt or leaves to decay in case.
- Fixed Drenorian Minion NPCs in a location whose faction was not updated
- Changed re spawn of pretty much every single neutral NPCs. Most NPCs in town will not respawn when killed, however, if they are essential to the main quest, they will have a respawn time of 9999999 seconds, so that they still are "dead", but if you desire, you can cheat and easily respawn them.
- Southern view of Daruma's shore had the sand changed to grass on accident.
- Changed a puzzle in Alkali. Old one wasn't designed very well.
- Changed loot in some dungeons and quests.
- Fixed landscape in tutorial dream. A render distance of 16 shouldn't reveal stuff not meant to be seen.
-Due to issue with the CustomNPCs mod, I am currently not able to add an in game way to restore faction points should you kill someone. So, if you hit someone, run away or let them kill you.
-- Please please PLEASE give us your feedback! Good or bad, we would like to know what you think of the map! We greatly appreciate comments!
UPDATE 12-17-18
- Factions were updated so that different enemy types should fight each other. Before, all enemies were put into two factions, aggressive or aggressive animal. So a demon spawn intent on killing humanity would ignore bandits. Now, they will fight, and so will many other enemies. Nobody's friends!
- Added new bows to Slater Browns shop in Aqueos
- Now I have a recommended resource pack: Chroma Hills. Their font should make most text readable.
- Button in spawn now has correct link to resource pack. Also a new way of testing sound in the room
UPDATE 12-16-18
- DO NOT use the button in spawn to download the resource pack! You can use it to check if the resource pack is properly working, but the button links to an OUTDATED version of the pack! I will change this in the next update, but upload times take a while and I always forget
- Fixed a bugged quest in Alkali where quest giver did not accept the wood pieces he requested for some reason
- Ryan Cooper in the Alkali Saloon has a dialog tree that can lead to a fight, but during testing I accidentally left him in his aggressive state and will start off fighting other patrons. This fixes it
- Added a fence around the lava in the Kalgori Arena to prevent NPCs from dying to it. NPCs killed by lava wouldn't update the quest objective and cause you to get stuck
- Changed some landscape to make it more obvious and easier that an important area is accessible
- Dialog Changes
- Split up another wall of text to easier readable chunks
- Added two dialog choices to two characters for after the main quest is completed. Might add more in the future.
- Removed a curse word from an NPC's death line
- Added a new on-screen text for The Damned Village on the path to Dead Vale.
- The resource pack was not updated. If you wish to restart on this new version and already have the pack, simply click Map Only download instead.
UPDATE 12-12-18
- Accidentally blocked off entrance to one of the main dungeons! This version fixes it
- Fixed a syntax error in a command block that broke music system in part of Daruma
- Covered up a hole left open that exposed command blocks
- Updated some dialogues
- Updated dialogues that weren't functioning properly
- Split up a wall of text into easier to read separate dialogues
- Changed some blocks for the carriage
- Updated a command for the ending that previously wasn't working.
- You can now download the map file and resource pack separately. The original combo download is still available.
- Added new recommended mod: Quark
This map looks pretty great! Good job on the map, im currently working on a modded rpg map as well if you would like to give me some tips it would be much appreciated
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I have a question.Are those materials I collected useful?
{deleted}
Wood piece, stonepiece, iron ingots, and diamonds can be given to blacksmiths to forge weapons and armor. They can also be sold at Marius Vicfires workshop in ZA.
Some quests will ask for pigskin.
Wooden planks, gunpowder, and string do not ever have a use.
Human flesh and bones have a use, but you will have to find it.
welp you did say some cuss words will be in the game that you did not remember where it was at.
I dont really know what tips to give. I can just give you some guidelines and examples that have happened to me.
As a rule for landscaping, we never wanted trees to block the player while exploring, so we always used big trees so that they wouldn't block jumps and wouldn't be in their path. They also generally look better.
We placed every tree by hand and made sure that none were out in the edge of a block, because trees have roots and it looks weird on the edge.
Dont be afraid to start something over if it's not working out. The entire map has been reworked many tines. Aqueos used to be a large kingdom, but we made it into a small village instead. And on that note, dont be afraid to get rid of stuff either. There's a whole region of Daruma that has been removed from the map.
Set some limits. While a huge giant world sounds amazing, it's not much fun if there isn't much to it. I sont think Daruma is a very big world block wise, but we filled it with quests and nods that I have spent a long time on.
Lastly, plan better than I did. Daruma took me and my friends 6 years to make because of poor planning and management
If you have a a anyhing specific you would like tips on, let me know.
Welp, it's a six year old map, and 12 year old me was trying to be cooler than I was. I know where that is, I'll fix him in the next update I release.
Hello Yellow!
I know, this phrase sounds weird ^^
But what I wanted to say: What a wonderful Map!
The last time I played Minecraft was a long time ago, but now I can't stop! So many dialogues! And they are so realistic! One question: Is English your first language? Your English is perfect, compared with mine it's awesome (well, my first language isn't English, it's German).
And the landscapes are beautiful! I could never build such a large map without getting tired about it.
But now I have a question:
I'm at the quest Find Pop's Journal, I have to find the a Journal with information up in the barn behind Pop's House.
So is the barn the house left of Pop's house (I can't open it) or the destroyed house where the Denorian Minions and Crawlers live?
I'd be very happy about an answer
Nico
First, thank you so much dude! Yes, English is my first language, but your English is pretty good too! And I appreciate everything you said, I really enjoyed writing the dialogs.
This map has taken me and my friends over 6 years to make, with many breaks and long hiatuses. My friend FireUS is the person who mad almost of the landscape look awesome. But we did get tired a lot.
Now for the quest, the journal is in the destroyed barn with the Drenorian Minions.
I'm probably missing something stupidly obvious but I am stuck at the end of the Tutorial, for talking to the dude at the end of the road. I talk to him, he has his voiced spiel, and then nothing. I don't have any dialogue options, the quest doesn't get updated, and nothing happens. What am I missing?
So in his voiced line, does he say "One will rise?" or did he say something else.
There's a glitch with the mod that sometimes not all the quests and dialogs load for whatever reason, and any npc you interact with wont have it attached.
I'm sorry if it's a pain, but try re downloading the map. It's possible one of the tutorial quest or dialogs didn't load.
Yes, he says "One will rise" and that whole surrounding paragraph, then there is just nothing. Thanks for your reply, I will try redownloading the map.
Any luck?
So this is probably really dumb, but after the tutorial, I'm put in a black room, and no matter how long I wait, I never get teleported anywhere else! Please help, I was really looking forward to playing this map!
I just realized that I may have completely broken the map. And of course I get 100 more downloads right after I update it. I'm checking it right now.
The new update fixes this issue. Sorry about that!
I have released a version of the map converted to hopefully work in multiplayer. Please report any issues to me!
I am LOVING this map! I recently started a series on my channel if you want to check it out. Thank you so much Yellow768 and friends for making this map it's unlike anything I've ever played on Minecraft before!
Hopefully I can beat it and stop dying!
Hey! Awesome dude! I'll be sure to check it out, and I'll display it on the forum page. Thanks so much!