Alright I am having an issue. I have 5 teleporters, and teleporters 3 and 4 won't work. Teleporter 3 doesn't do anything at all, and teleporter 4 works, but won't bring me anywhere.
As I was typing this, I realized what the problem possibly is. I think it might be because of the fact that teleporters 3 and 4 have destinations that are in unloaded chunks. If this is the case, is there a way to work around it?
Alright I am having an issue. I have 5 teleporters, and teleporters 3 and 4 won't work. Teleporter 3 doesn't do anything at all, and teleporter 4 works, but won't bring me anywhere.
As I was typing this, I realized what the problem possibly is. I think it might be because of the fact that teleporters 3 and 4 have destinations that are in unloaded chunks. If this is the case, is there a way to work around it?
Yes, but it requires a little more manual effort. I've had to do this once or twice... I used this method:
1. Delete the teleporters that aren't working are copy the coordinates of both the start and destination of the teleport.
2. Make a repeating command block in your redstone unit with the command "/tp @a[score_playerNo_min=1,score_playerNo=8,x=0,y=0,z=0,r=4] x y z".
(replace the red zeros with your starting coordinates and replace x y z with your destination coordinates).
3. If you want it to make a teleport noise when it teleports you, add a conditional chain command block onto your previous command block with the command "playsound minecraft:entity.endermen.teleport master @a x y z".
Don't worry if you can't get everything working, you can just submit it and I'll fix any redstone-related issues.
Here is my track. It is called Dimensional Islands. It lasts only 1 lap, and I want the Daylight Cycle to be on, and for the time to start at 12000. That way by the time you get to the end it will be nighttime.
1. Submissions have closed! Huge thanks to everyone that submitted tracks! <3
2. v1.5.4 is nearly complete, but will be pushed back a little longer judging by how disastrously the recent multiplayer testing session went. (Missed Mar10... boo...)
3. v1.5.4 will not be the final update. A soundtrack is getting added along with various other new features. The original soundtrack is not going to be finished for a while, so the next update will feature mostly Creative Commons music as placeholders. The update following that update is what I intend to be the last update.
Here is my track. It is called Dimensional Islands. It lasts only 1 lap, and I want the Daylight Cycle to be on, and for the time to start at 12000. That way by the time you get to the end it will be nighttime.
It's like every time I come here I keep forgetting to mention this :/
When I submitted Frostbite Caverns back in December, I never actually told you that I intended for the time to be 15000. If you would, could you set it to be that please? Just simply because when I originally built it I set it to change to that time whenever I went to it.
It's like every time I come here I keep forgetting to mention this :/
When I submitted Frostbite Caverns back in December, I never actually told you that I intended for the time to be 15000. If you would, could you set it to be that please? Just simply because when I originally built it I set it to change to that time whenever I went to it.
Update includes one final batch of community tracks, a soundtrack, and various features that have been on the cards for a while but hadn't been implemented until now. This isn't quite the final update, but the map is pretty darn close to finalized.
Changelog:
v1.5.4
Added a music system (with creative commons music courtesy of Argofox and original music by Back in August)
Added 4 new community race tracks
> [Alaska] by ReflectedMantis (Mickey's Speedway USA)
> [Chemical Plant] by Darkbrine and Flamingosaurus (Based on Sonic 2)
> [GBA Sky Garden] by ReflectedMantis and Vanima (Based on Mario Kart: Super Circuit)
> [Dimensional Islands] by XandTheIronMiner
Added 1 new community battle track
> [SNES Battle Course 1] by ReflectedMantis (Super Mario Kart)
Fleshed out "Arcade Mode" with lots of new features
> Players can vote for the next track (can be disabled)
> Added "Special Rounds" that occasionally add a wacky modifier to the next game (can be disabled)
> Two players are no longer needed to start a round (can be disabled)
> An alternate "Timed Mode" is used when a player races alone (can be disabled)
Added 2 new items
> [Anvil] Targets the player in 1st and greatly slows them down. If a 1st place player isn't found, someone will get hit randomly.
> [Diamond Shield] Like the shield, but you also electrocute any nearby players while the shield is active
Added a mini-map item, allowing players to get an overhead view of the track and see where players are
> This can be disabled in the options menu
> Most tracks support this item (a few don't due to technical issues)
Added special advancements just for MKMC
Versus and Battle mode now have a modifier menu that can be activated before entering a level
Added "random" track selection to Grand Prix, Versus, and Time Trials
When racing alone, only single-player-relevant items will be found in item blocks
The "force race end" timer now shows up on screen when time remaining is <30 seconds
The XP bar now shows your speed
Re-added the "Menu Whitelist" option in the options menu
> Can be used to prevent non-admin players from controlling the menu
"Sudden Death" now weeds out any players with a comparatively low life count in battle mode
Community tracks now award medals in Time Trials
Re-balanced a few items
Fixed more issues with the position calculation system
Fixed bugs with battle mode powerups
> Powerups can't be deleted by hand-swapping anymore
> The "strength" attribute is now applicable to more items
> Added a reliable "burn" effect to all items with the strength attribute
Updated the credits
Also, it's been almost a year since the initial demo release of Mario Kart. The community support for this game over the past year has been amazing! I've gotten to work with lots of cool and talented people and overall this has been a fabulous experience. I obviously can't work on this map forever, so I think it's about time to leave "good enough" alone. After the next update, I'm hoping to move forward with game development (on platforms that aren't Minecraft eheheh). Don't expect any follow-up mapping projects here
If anyone wants to jump in and modify MKMC themselves, I'm totally cool with that. Just credit me and the rest of this map's contributors, m'kay?
Amazing map, but the items in the menu still fall...
I know its a little minor, but could you fix that please xD
This has been reported for a long time, but I've never encountered this myself. Could you give me a screenshot or footage of what's happening? I added a system that replaces those armor stands if they ever get deleted (or randomly dissapear), but I guess that wasn't the problem? By "fall", do you mean that the menu icons get affected by gravity?
(By the way, doing "/kill @e[type=armor_stand,r=60,score_menuID_min=11,score_menuID=19]" and then loading a new page of the menu should get rid of your problem)
Mapmakers! I've got an unused hub world that Vio and I made a while ago. The project that the hub was made for got canned several years ago. Feel free to use it in your own mapping projects so long as you credit the people listed in the attached text file.
A mini-update is out now. The map is still v1.5.4 but a few changes have been made.
The XP bar now acts as a speed gauge, a few extra modifiers were added to Versus and Battle mode, the community tracks section has been re-organized (no longer chronological, they're grouped in a similar way to the Normal tracks), "Mission" was moved to the "Bonus" tracks section, "Waluigi Pinball" by Marioman237 was added, and "Nether Fortress" was cut from the map (you know... cause it sucked).
This is the last update for a while. v1.5.5 isn't gonna hit until the soundtrack is done... and to my knowledge it hasn't even entered production yet.
Just a tiny error: (If it was one of the fixes you made, then that's great, but still) N64 Bowser castle says four laps, despite it only lasting 3, when played in Arcade mode.
Oh and one other minor issue: Checkpoint 3 of GBA Sky Garden kinda makes you look upward when you TP to it (oops!) I feel like this may confuse people. It even confused me when I first found the glitch!
Just a tiny error: (If it was one of the fixes you made, then that's great, but still) N64 Bowser castle says four laps, despite it only lasting 3, when played in Arcade mode.
Oh and one other minor issue: Checkpoint 3 of GBA Sky Garden kinda makes you look upward when you TP to it (oops!) I feel like this may confuse people. It even confused me when I first found the glitch!
Whoops, didn't catch those in testing. Thanks for reporting! Arcade Mode probably has a few more quirks like that... I did all of the names and stuff in bulk while I was probably listening to music or a podcast
I have a question. how do you host a LAN server? it used to work until I got past the update 1.10.2. I really need help. I tried port forwarding but I can't do it. I can't log in and I really wanna play Minecraft with my friend. if anyone wants to know if I got a crash error then yes I did. if you need to know it let me know.
Alright I am having an issue. I have 5 teleporters, and teleporters 3 and 4 won't work. Teleporter 3 doesn't do anything at all, and teleporter 4 works, but won't bring me anywhere.
As I was typing this, I realized what the problem possibly is. I think it might be because of the fact that teleporters 3 and 4 have destinations that are in unloaded chunks. If this is the case, is there a way to work around it?
Yes, but it requires a little more manual effort. I've had to do this once or twice... I used this method:
1. Delete the teleporters that aren't working are copy the coordinates of both the start and destination of the teleport.
2. Make a repeating command block in your redstone unit with the command "/tp @a[score_playerNo_min=1,score_playerNo=8,x=0,y=0,z=0,r=4] x y z".
(replace the red zeros with your starting coordinates and replace x y z with your destination coordinates).
3. If you want it to make a teleport noise when it teleports you, add a conditional chain command block onto your previous command block with the command "playsound minecraft:entity.endermen.teleport master @a x y z".
Don't worry if you can't get everything working, you can just submit it and I'll fix any redstone-related issues.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Ok, thanks!
Here is my track. It is called Dimensional Islands. It lasts only 1 lap, and I want the Daylight Cycle to be on, and for the time to start at 12000. That way by the time you get to the end it will be nighttime.
https://drive.google.com/file/d/1aqikRK9Yzlly_K6FUzkH-BIQNQCssGeN/view?usp=sharing
Here's a quick state of affairs for MKMC.
1. Submissions have closed! Huge thanks to everyone that submitted tracks! <3
2. v1.5.4 is nearly complete, but will be pushed back a little longer judging by how disastrously the recent multiplayer testing session went. (Missed Mar10... boo...)
3. v1.5.4 will not be the final update. A soundtrack is getting added along with various other new features. The original soundtrack is not going to be finished for a while, so the next update will feature mostly Creative Commons music as placeholders. The update following that update is what I intend to be the last update.
Cheers!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
(Sorry, forgot to respond!)
Your track is accepted and will appear soon in v1.5.4. Thanks for the submission!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Watching the new PopularMMOs vid, apparently you're accepting community/fan maps?
It's like every time I come here I keep forgetting to mention this :/
When I submitted Frostbite Caverns back in December, I never actually told you that I intended for the time to be 15000. If you would, could you set it to be that please? Just simply because when I originally built it I set it to change to that time whenever I went to it.
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Whoops! I'll get that fixed, no problemo
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Guess what? v1.5.4 is out!
Update includes one final batch of community tracks, a soundtrack, and various features that have been on the cards for a while but hadn't been implemented until now. This isn't quite the final update, but the map is pretty darn close to finalized.
Changelog:
v1.5.4
Added a music system (with creative commons music courtesy of Argofox and original music by Back in August)
Added 4 new community race tracks
> [Alaska] by ReflectedMantis (Mickey's Speedway USA)
> [Chemical Plant] by Darkbrine and Flamingosaurus (Based on Sonic 2)
> [GBA Sky Garden] by ReflectedMantis and Vanima (Based on Mario Kart: Super Circuit)
> [Dimensional Islands] by XandTheIronMiner
Added 1 new community battle track
> [SNES Battle Course 1] by ReflectedMantis (Super Mario Kart)
Fleshed out "Arcade Mode" with lots of new features
> Players can vote for the next track (can be disabled)
> Added "Special Rounds" that occasionally add a wacky modifier to the next game (can be disabled)
> Two players are no longer needed to start a round (can be disabled)
> An alternate "Timed Mode" is used when a player races alone (can be disabled)
Added 2 new items
> [Anvil] Targets the player in 1st and greatly slows them down. If a 1st place player isn't found, someone will get hit randomly.
> [Diamond Shield] Like the shield, but you also electrocute any nearby players while the shield is active
Added a mini-map item, allowing players to get an overhead view of the track and see where players are
> This can be disabled in the options menu
> Most tracks support this item (a few don't due to technical issues)
Added special advancements just for MKMC
Versus and Battle mode now have a modifier menu that can be activated before entering a level
Added "random" track selection to Grand Prix, Versus, and Time Trials
When racing alone, only single-player-relevant items will be found in item blocks
The "force race end" timer now shows up on screen when time remaining is <30 seconds
The XP bar now shows your speed
Re-added the "Menu Whitelist" option in the options menu
> Can be used to prevent non-admin players from controlling the menu
"Sudden Death" now weeds out any players with a comparatively low life count in battle mode
Community tracks now award medals in Time Trials
Re-balanced a few items
Fixed more issues with the position calculation system
Fixed bugs with battle mode powerups
> Powerups can't be deleted by hand-swapping anymore
> The "strength" attribute is now applicable to more items
> Added a reliable "burn" effect to all items with the strength attribute
Updated the credits
Also, it's been almost a year since the initial demo release of Mario Kart. The community support for this game over the past year has been amazing! I've gotten to work with lots of cool and talented people and overall this has been a fabulous experience. I obviously can't work on this map forever, so I think it's about time to leave "good enough" alone. After the next update, I'm hoping to move forward with game development (on platforms that aren't Minecraft eheheh). Don't expect any follow-up mapping projects here
If anyone wants to jump in and modify MKMC themselves, I'm totally cool with that. Just credit me and the rest of this map's contributors, m'kay?
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Glad to see how far this map has come! It's not often that creators update their minigames for so long. This map really is something special.
Amazing map, but the items in the menu still fall...
I know its a little minor, but could you fix that please xD
This has been reported for a long time, but I've never encountered this myself. Could you give me a screenshot or footage of what's happening? I added a system that replaces those armor stands if they ever get deleted (or randomly dissapear), but I guess that wasn't the problem? By "fall", do you mean that the menu icons get affected by gravity?
(By the way, doing "/kill @e[type=armor_stand,r=60,score_menuID_min=11,score_menuID=19]" and then loading a new page of the menu should get rid of your problem)
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
I recorded a few time trials. I know they aren't the best, but they are some of the best ones I have ever done, so yeah.
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Mapmakers! I've got an unused hub world that Vio and I made a while ago. The project that the hub was made for got canned several years ago. Feel free to use it in your own mapping projects so long as you credit the people listed in the attached text file.
Download Link
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
A mini-update is out now. The map is still v1.5.4 but a few changes have been made.
The XP bar now acts as a speed gauge, a few extra modifiers were added to Versus and Battle mode, the community tracks section has been re-organized (no longer chronological, they're grouped in a similar way to the Normal tracks), "Mission" was moved to the "Bonus" tracks section, "Waluigi Pinball" by Marioman237 was added, and "Nether Fortress" was cut from the map (you know... cause it sucked).
This is the last update for a while. v1.5.5 isn't gonna hit until the soundtrack is done... and to my knowledge it hasn't even entered production yet.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Just a tiny error: (If it was one of the fixes you made, then that's great, but still) N64 Bowser castle says four laps, despite it only lasting 3, when played in Arcade mode.
Oh and one other minor issue: Checkpoint 3 of GBA Sky Garden kinda makes you look upward when you TP to it (oops!) I feel like this may confuse people. It even confused me when I first found the glitch!
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Whoops, didn't catch those in testing. Thanks for reporting! Arcade Mode probably has a few more quirks like that... I did all of the names and stuff in bulk while I was probably listening to music or a podcast
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Thank you for accepting my map! It was really fun to build a level for this game
I have a question. how do you host a LAN server? it used to work until I got past the update 1.10.2. I really need help. I tried port forwarding but I can't do it. I can't log in and I really wanna play Minecraft with my friend. if anyone wants to know if I got a crash error then yes I did. if you need to know it let me know.
also, how do you play singleplayer?