Hey I'm trying to make another custom track (this time it's not a Mario Kart remake, it is a LEGO racers remake!)
Anyway, I wanted to ask you something. At the end of the track I have to have these TNT droppers dispensing TNT from the sky. I know what I need to do, but I don't know how to implement it. I successfully made a redstone clock where every 5-10 seconds or so it should randomly drop TNT from an armor stand named "knightmare" The clock works perfectly, the command, not so much.
I took the "/summon" portion of the command from River Valley's redstone. When I try to use this command, it gives this error:
"Failed to execute 'summon tnt 1136 70 870 {Fuse:500,Motion:[0.0,0.0,-0.2]}' as knightmare"
Are there more scoreboard values or something I need to give it?
(and yes I know I will need to change the @e to @r, this armor stand here was just a test...)
Anyway, I wanted to ask you something. At the end of the track I have to have these TNT droppers dispensing TNT from the sky. I know what I need to do, but I don't know how to implement it. I successfully made a redstone clock where every 5-10 seconds or so it should randomly drop TNT from an armor stand named "knightmare" The clock works perfectly, the command, not so much.
The command looks fine, but your coordinates after "/summon tnt" might be out of loading distance. If you want to summon the tnt right where "knightmare" is, you should use "/execute @e[name=knightmare] ~ ~ ~ summon tnt ~ ~ ~ {nbt...}" instead. You might have been sending the tnt to River Valley by accident!
The command looks fine, but your coordinates after "/summon tnt" might be out of loading distance. If you want to summon the tnt right where "knightmare" is, you should use "/execute @e[name=knightmare] ~ ~ ~ summon tnt ~ ~ ~ {nbt...}" instead. You might have been sending the tnt to River Valley by accident!
me and a friend want to play this over LAN but when he joins my LAN server he doesn't get any resource pack What should i do ?
He has to download the resource pack from the OP. The resource pack won't download over a LAN World, nor will it automatically download a pack over 50 MB. You, as the host, get it automatically because it's built directly into the MKMC world folder.
I finally did a little bit (not much, didn't do anything in multiplayer at all) with the 1.13 test version. I have found a bunch of things while playing through the first couple cups:
Mini-maps either don't show player location or are completely blank.
Enderpearl fall damage slows you down unlike the normal MKMC version.
Sometimes it takes a little bit longer than it should to teleport to the start position after you start a race.
Some item boxes won't work.
Bomb-eggs don't throw TNT.
On the results stand after completing a GP, it doesn't show the number of points first place gets (just shows "[ points]"). Possibly the same for third and second
The River Valley TNT dropper: Although it does detect a player eventually, it will not blow up on a player unless the player stands still.
(There was one here about one of the musics, but it had something to do with my headphones...)
Ok, after posing that comment I decided to do a little bit more. I did the rest of the normal cups, along with the carrot cup
(I didn't know whether or not you have already seen my other comment, that's why I posted this one seperately...)
The switch on GCN Daisy Cruiser doesn't work
The menu icon for N64 Bowser's Castle is missing.
N64 Bowser's Castle lags the map, along with my FPS a little bit especially inside the castle itself, probably because of all the moving thomps. (I don't have Optifine installed like I normally do, idk if it's even out yet, so that could be part of that...)
The weather doesn't automatically change when you go to the menu after a race if the weather is not clear.
The menu icon for Logmill is missing.
Logmill didn't change the weather from "rain" to "clear" (I did the same thing in the normal map, was more noticable in speedrun mode, I think it's just a broken command chain)
the Logmill switch: When you turn it back off, the trapdoors are placed upside-down
The pipe on Rainbow Road doesn't levitate you.
Hurricane Islands doesn't lock you at the start position before the race begins. You can move freely.
It didn't teleport to any of the Animal Crossing variations.
GCN Rainbow Road was causing the map to lag for some reason. (Again it might be because I don't have Optifine on)
It looks like it keeps giving me the input item even when in the menu, whilst also taking it away.
I know this is something simple and stupid, but I can't get this mod to work. The link downloads a zip folder, but I don't see any zip file, or jar file to put in the mods folder. What am I doing wrong?
I know this is something simple and stupid, but I can't get this mod to work. The link downloads a zip folder, but I don't see any zip file, or jar file to put in the mods folder. What am I doing wrong?
This is not a mod, this is a map. You have to unzip it into the "saves" folder to play it.
No new content, but everything has been converted to work in Minecraft Java 1.13. There might still be some bugs lurking around, please report them if you find any!
This new version is for MC 1.13 only, but the latest 1.12 version will remain available for a while.
The resource pack was changed v1.6.0 to fix some issues in 1.13. All current resource pack links are fixed and will work on both 1.12 and 1.13. I also changed the resources.zip in MKMC's world file since a few of the songs didn't work due to me forgetting to reference them in sounds.json... whoops!
Hi there Feedback :
1/ 5 bananas are too much, 3 would be better i think. (Race mode)
2/ And how do you get the boosted start on 1.13 ? D:
3/ Why didn't u add the "mapper medal" :c Bugs
1/ After leaving (End Race) the gauntlet on v1.5.5 the map got glitched and i can't do the gauntlet anymore
2/ On Highlight Stadium Mirror, when i try to warp from checkpoint 3 to checkpoint 4, sometimes i warp after the checkpoint 4 so it doesnt trigger it :c
3/ After making a custom race, every checkpoint of every races became glitched, the respawn location became where you were when you triggered the checkpoint (making me respawn above lava on some tracks lol)
4/ Animal crossing in Time Trial : Silver 1:05 Gold 1:25
I made a remake of Yoshi Circuit, if anyone wanna put it in a Grand Prix
Hi there Feedback :
1/ 5 bananas are too much, 3 would be better i think. (Race mode)
2/ And how do you get the boosted start on 1.13 ? D:
3/ Why didn't u add the "mapper medal" :c Bugs
1/ After leaving (End Race) the gauntlet on v1.5.5 the map got glitched and i can't do the gauntlet anymore
2/ On Highlight Stadium Mirror, when i try to warp from checkpoint 3 to checkpoint 4, sometimes i warp after the checkpoint 4 so it doesnt trigger it :c
3/ After making a custom race, every checkpoint of every races became glitched, the respawn location became where you were when you triggered the checkpoint (making me respawn above lava on some tracks lol)
4/ Animal crossing in Time Trial : Silver 1:05 Gold 1:25
I made a remake of Yoshi Circuit, if anyone wanna put it in a Grand Prix
Thanks for the feedback and reports! Here are responses:
Feedback:
1 - I felt comfortable giving players bunches of 5 bananas since there's usually only a 1/20 chance of getting them (making them a little less common than normal Mario Kart) and there are many ways in which players can negate them, such as using shields, using golden apples, using a mushroom immediately after hitting one, simply dodging them, etc. I could still change this if 5 bananas prove problematic with higher player counts, but I haven't noticed any such issue as of yet.
2 - Sprint and hold forward between "1.." and "GO!" during the starting countdown. It works for me, but sometimes this feature can be dodgy on servers or on slower computers.
3 - By "mapper medal" I'm assuming you mean a fourth Time Trials medal earned by beating the mapmaker's best time (similar to the Author Medal in Trackmania). I considered it, but I chose not to include it since I thought 4 par times on each track would be a bit much both for mappers and players trying the complete everything. I usually just consider the Gold Medal to be the mapper medal, and I try to make them more meaningful by making them harder to obtain (although admittedly many of my Gold Medals have been toned down since v1.0 due to user requests).
Bugs:
1 - I wasn't able to replicate this on either v1.5.5 or v1.6.0, can you describe what happened?
2 - This sounds like an issue with render distance/loading distance. If you attempt to warp to a checkpoint that is not in a chunk loaded by Minecraft, the warp will fail. I might consider adding an error message when this happens?
3 - Checkpoints are supposed to set the player's spawnpoint once they activate it. When a player respawns, they're normally teleported right to the checkpoint node the very instant they respawn-- it sounds like the teleport part of this system broke. I'll look into this! It could potentially be a server issue (similar things have happened before on servers with plugins).
4 - Whoops, that's a goof. I'll get that fixed!
Sadly, I'm no longer accepting track submissions for MKMC. I'd love to see it, though!
Thanks for your responses ^~^
For the 1st bug, it did not happen again to me so I don't really know what happened. But everything seemed broken x)
Yoshi Circuit looks like this : http://prntscr.com/kmq7gt
I don't know exactly why, but after me and a friend of mine have finished with the same points, the next grand prix started to have opposite results. Who had the least points won, instead the one who had the least points got 2nd
Hey I'm trying to make another custom track (this time it's not a Mario Kart remake, it is a LEGO racers remake!)
Anyway, I wanted to ask you something. At the end of the track I have to have these TNT droppers dispensing TNT from the sky. I know what I need to do, but I don't know how to implement it. I successfully made a redstone clock where every 5-10 seconds or so it should randomly drop TNT from an armor stand named "knightmare" The clock works perfectly, the command, not so much.
I took the "/summon" portion of the command from River Valley's redstone. When I try to use this command, it gives this error:
"Failed to execute 'summon tnt 1136 70 870 {Fuse:500,Motion:[0.0,0.0,-0.2]}' as knightmare"
Are there more scoreboard values or something I need to give it?
(and yes I know I will need to change the @e to @r, this armor stand here was just a test...)
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
The command looks fine, but your coordinates after "/summon tnt" might be out of loading distance. If you want to summon the tnt right where "knightmare" is, you should use "/execute @e[name=knightmare] ~ ~ ~ summon tnt ~ ~ ~ {nbt...}" instead. You might have been sending the tnt to River Valley by accident!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
ooohh! That makes sense now lol
Well, I now have that working, thanks!
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
I love this game. My friends love it. I may not do very good, but I want to attempt to make 2 tracks for this
me and a friend want to play this over LAN but when he joins my LAN server he doesn't get any resource pack What should i do ?
He has to download the resource pack from the OP. The resource pack won't download over a LAN World, nor will it automatically download a pack over 50 MB. You, as the host, get it automatically because it's built directly into the MKMC world folder.
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
I created a FANDOM wikii based off this game!
Join and edit us here!
https://mkmc.wikia.com/wiki/Mario_Kart_In_Minecraft_Wiki
biffa1
Nice! Let me know if you need any information on stuff. If it catches on, I'll feature it on the download pages here and on PMC.
This old design document might help, although a lot of the information is old and outdated.
https://docs.google.com/spreadsheets/d/1_BWTzUq-hv1dSqJhl1wA0L5IoyK14bNBIDPTsM2C3rk/edit?usp=sharing
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
I made a FANDOM wikia based off this!
I'm also hiring mods and admins (because I'm the only one on the server and I need people to make pages and guard the wiki for me)
Anyone can apply, but only registered users to FANDOM.
I'm so excited!
biffa1
I finally did a little bit (not much, didn't do anything in multiplayer at all) with the 1.13 test version. I have found a bunch of things while playing through the first couple cups:
Mini-maps either don't show player location or are completely blank.
Enderpearl fall damage slows you down unlike the normal MKMC version.
Sometimes it takes a little bit longer than it should to teleport to the start position after you start a race.
Some item boxes won't work.
Bomb-eggs don't throw TNT.
On the results stand after completing a GP, it doesn't show the number of points first place gets (just shows "[ points]"). Possibly the same for third and second
The River Valley TNT dropper: Although it does detect a player eventually, it will not blow up on a player unless the player stands still.
(There was one here about one of the musics, but it had something to do with my headphones...)
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Ok, after posing that comment I decided to do a little bit more. I did the rest of the normal cups, along with the carrot cup
(I didn't know whether or not you have already seen my other comment, that's why I posted this one seperately...)
The switch on GCN Daisy Cruiser doesn't work
The menu icon for N64 Bowser's Castle is missing.
N64 Bowser's Castle lags the map, along with my FPS a little bit especially inside the castle itself, probably because of all the moving thomps. (I don't have Optifine installed like I normally do, idk if it's even out yet, so that could be part of that...)
The weather doesn't automatically change when you go to the menu after a race if the weather is not clear.
The menu icon for Logmill is missing.
Logmill didn't change the weather from "rain" to "clear" (I did the same thing in the normal map, was more noticable in speedrun mode, I think it's just a broken command chain)
the Logmill switch: When you turn it back off, the trapdoors are placed upside-down
The pipe on Rainbow Road doesn't levitate you.
Hurricane Islands doesn't lock you at the start position before the race begins. You can move freely.
It didn't teleport to any of the Animal Crossing variations.
GCN Rainbow Road was causing the map to lag for some reason. (Again it might be because I don't have Optifine on)
It looks like it keeps giving me the input item even when in the menu, whilst also taking it away.
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
I know this is something simple and stupid, but I can't get this mod to work. The link downloads a zip folder, but I don't see any zip file, or jar file to put in the mods folder. What am I doing wrong?
This is not a mod, this is a map. You have to unzip it into the "saves" folder to play it.
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
ahhhh, well that makes sense. Thanks!
MKMC version 1.6.0 is out now! Here's the changelog.
No new content, but everything has been converted to work in Minecraft Java 1.13. There might still be some bugs lurking around, please report them if you find any!
This new version is for MC 1.13 only, but the latest 1.12 version will remain available for a while.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
A little bit late, but I've updated the resource pack information on the download page (the sha1 has changed).
resource-pack=http://resourcepacks.stickypiston.co/mariokart-lite.zip
resource-pack-sha1=3769ebf9518061d3544eee4e570b14afae660a75
The resource pack was changed v1.6.0 to fix some issues in 1.13. All current resource pack links are fixed and will work on both 1.12 and 1.13. I also changed the resources.zip in MKMC's world file since a few of the songs didn't work due to me forgetting to reference them in sounds.json... whoops!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Hi there
Feedback :
1/ 5 bananas are too much, 3 would be better i think. (Race mode)
2/ And how do you get the boosted start on 1.13 ? D:
3/ Why didn't u add the "mapper medal" :c
Bugs
1/ After leaving (End Race) the gauntlet on v1.5.5 the map got glitched and i can't do the gauntlet anymore
2/ On Highlight Stadium Mirror, when i try to warp from checkpoint 3 to checkpoint 4, sometimes i warp after the checkpoint 4 so it doesnt trigger it :c
3/ After making a custom race, every checkpoint of every races became glitched, the respawn location became where you were when you triggered the checkpoint (making me respawn above lava on some tracks lol)
4/ Animal crossing in Time Trial : Silver 1:05 Gold 1:25
I made a remake of Yoshi Circuit, if anyone wanna put it in a Grand Prix
Thanks for the feedback and reports! Here are responses:
Feedback:
1 - I felt comfortable giving players bunches of 5 bananas since there's usually only a 1/20 chance of getting them (making them a little less common than normal Mario Kart) and there are many ways in which players can negate them, such as using shields, using golden apples, using a mushroom immediately after hitting one, simply dodging them, etc. I could still change this if 5 bananas prove problematic with higher player counts, but I haven't noticed any such issue as of yet.
2 - Sprint and hold forward between "1.." and "GO!" during the starting countdown. It works for me, but sometimes this feature can be dodgy on servers or on slower computers.
3 - By "mapper medal" I'm assuming you mean a fourth Time Trials medal earned by beating the mapmaker's best time (similar to the Author Medal in Trackmania). I considered it, but I chose not to include it since I thought 4 par times on each track would be a bit much both for mappers and players trying the complete everything. I usually just consider the Gold Medal to be the mapper medal, and I try to make them more meaningful by making them harder to obtain (although admittedly many of my Gold Medals have been toned down since v1.0 due to user requests).
Bugs:
1 - I wasn't able to replicate this on either v1.5.5 or v1.6.0, can you describe what happened?
2 - This sounds like an issue with render distance/loading distance. If you attempt to warp to a checkpoint that is not in a chunk loaded by Minecraft, the warp will fail. I might consider adding an error message when this happens?
3 - Checkpoints are supposed to set the player's spawnpoint once they activate it. When a player respawns, they're normally teleported right to the checkpoint node the very instant they respawn-- it sounds like the teleport part of this system broke. I'll look into this! It could potentially be a server issue (similar things have happened before on servers with plugins).
4 - Whoops, that's a goof. I'll get that fixed!
Sadly, I'm no longer accepting track submissions for MKMC. I'd love to see it, though!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Thanks for your responses ^~^
For the 1st bug, it did not happen again to me so I don't really know what happened. But everything seemed broken x)
Yoshi Circuit looks like this : http://prntscr.com/kmq7gt
I don't know exactly why, but after me and a friend of mine have finished with the same points, the next grand prix started to have opposite results. Who had the least points won, instead the one who had the least points got 2nd