And also, this doesn't have anything to do with my issue, but I figured I'd mention it anyway. When you load the newest version of the map in 1.11.2 (idk about 1.12), the tripwire in the starting room doesn't exist. I manually used the fill command to put it in myself, so if anyone has that happen to them, just go to two opposite corners of the room and use the fill command
You can get a realm and upload the map file to it OR you can host it yourself. I'd personally recommend getting a realm since they are super easy to set up and maintain (the performance is rock solid, definitely capable of running Mario Kart).
If you want to host it yourself, you'll first need to download the server from https://minecraft.net/en-us/download/server and place it in a folder (ex. "My Server"). Double click the file and some more server files should generate. Open the eula and server.properties files with a text editor. Make sure eula=true and your server.properties settings align with the recommended settings in Mario Kart's readme.txt. Finally, put the MKMC save file in your server folder and rename it to "world" (if there's already a world file, replace it). Run the server again and everything should work fine.
You will need to port forward the server if you want other players to join from other wifi-networks. Alternatively, you can use logmeinhamachi to create a network for free without the need for port forwarding. All players who wish to join your server will need to be connected to your hamachi network to play. I personally used hamachi to develop, test, and play Mario Kart with my friends
So if I were to submit a map, do I just send a schematic or the whole world? And do I just send it here in the comments?
Just send a schematic of the track itself. Select the entirety of your track using MCEdit and then copy it (ctrl-c). You should then have an option to save what you copied (this shows up in the top right corner of the window). It will save as a .schematic file. I'd also recommend saving a schematic of the track's redstone unit. Find the .schematic files on your computer, zip them, then put a link to the zipped file here in the comments. You can use Dropbox, Mediafire, Google Drive, etc to upload and share the file.
Here's a template of what the post should have (this is from Mario Kart's readme.txt)
Submissions should include:
1. Track name
2. What gamemode(s) it's for
3. Number of laps (if it's intended for racing)
4. A schematic of the track
5. A schematic of the track's redstone unit
6. What name you'd like to be credited by (+ any additional credits)
So I'm attempting to make another race, this time it is Spaceport Alpha from Diddy Kong Racing (I'm building it straight from the DS version, I don't know what differences there are from the N64 version) and I want to know something: Is there a way to have the same countdown as the one you put in for Walrus Cove, or could you at least do that for me if/when I submit it?
And I just thought about this after posting the reply :P, how do you make those areas where it lifts you in the air, like the pipe part of the Rainbow Road?
So I'm attempting to make another race, this time it is Spaceport Alpha from Diddy Kong Racing (I'm building it straight from the DS version, I don't know what differences there are from the N64 version) and I want to know something: Is there a way to have the same countdown as the one you put in for Walrus Cove, or could you at least do that for me if/when I submit it?
And I just thought about this after posting the reply :P, how do you make those areas where it lifts you in the air, like the pipe part of the Rainbow Road?
Awesome, I'm super pumped to see DKR tracks getting some love
Yeah, I can do the special countdown for Spaceport Alpha, it's easily re-usable. In fact, you can do it on your own world by putting an impulse command block next the blue line of the redstone unit with the command: "/scoreboard players set @e[name=w] startType 2". Just make sure it sets the value back to "startType 1" when the redstone unit deactivates (this can be done by inverting the redstone signal with a redstone torch).
The areas that lift you into the air are somewhat complicated, so I can do those if you want. If you want to attempt it yourself, I achieve the effect by having the redstone unit give levitation and resistance to players within a volume of space (+ some cloud particles and sounds). You can look at the redstone units for "Cavern" and "Rainbow Road" if wanna see exactly how I did it.
Aaalso, the track schematic for Bowser's Castle 3 doesn't seem to be working for me :c
It shows the green box of the schematic, but it doesn't show up when I try to import it. Can you try exporting again? (It might be a problem with size, the schematic border looked huge to me)
Finally finished making the map and transferring it over. Got one problem though. The nodes won't work and don't spawn in what they should (race spawn, finish line, checkpoints, etc)
Any ideas on how to solve this problem would be welcome. I am using 1.12.1 if that helps.
Thanks.
Stealthy Edit: Fixed itself now. Had to kill all of the cows that had come across in the transfer
Finally finished making the map and transferring it over. Got one problem though. The nodes won't work and don't spawn in what they should (race spawn, finish line, checkpoints, etc)
Any ideas on how to solve this problem would be welcome. I am using 1.12.1 if that helps.
Thanks.
Stealthy Edit: Fixed itself now. Had to kill all of the cows that had come across in the transfer
If you copy/move a track with nodes in it via MCEdit, the nodes will break somewhat. There's a fix for this: while in editor mode, run the command "/scoreboard players set @p repairMode 1". Fly near all the nodes in your track and they will be restored to their default settings. MAKE SURE you set your repairMode value back to 0 before testing or leaving editor mode!
Currently this is just a hidden dev feature I've been using, but in the next community content update it'll turn into a proper editor tool.
[EDIT: As of v1.5.2 this node repair tool is now in the Editor Bible, so just use that instead]
The changelog for v1.5.1 said that it 'Fixed a softlock that could occur at the end of a Grand Prix with two or more players', but when I play with a group of 4 people we still get locked after we have finished a Grand Prix. When I played a Grand Prix on my own this didn't happen.
Darn, I guess my "fix" didn't work. I'll probably revert the end sequence to the old system which was more reliable (but it also forced groups of 1 or 2 to wait for longer). I'll patch that soon!
For now just stick to Versus when racing with friends.
hey there. love the map, but how can i get to the community tracks?
Do you have the most recent version of the map? Any version before v1.5 will not have the community tracks in them.
If you do have the correct version: You can get to them in the menu by clicking on the crafting table icon (instead of the grass block) after selecting a gamemode. They're all unlocked from the start and are playable in all 5 gamemodes.
If you simply want to know where they are in the world (or where their redstone units are), try playing the community tracks in Level Editor mode (they're scattered all over the place).
Ive been playing this map for a little bit now, (1 minute in reality), Im finding it very nice that there is a minigame out there like this. This was a short comment, but I am loving this map. Good work!!
Just send a schematic of the track itself. Select the entirety of your track using MCEdit and then copy it (ctrl-c). You should then have an option to save what you copied (this shows up in the top right corner of the window). It will save as a .schematic file. I'd also recommend saving a schematic of the track's redstone unit. Find the .schematic files on your computer, zip them, then put a link to the zipped file here in the comments. You can use Dropbox, Mediafire, Google Drive, etc to upload and share the file.
Here's a template of what the post should have (this is from Mario Kart's readme.txt)
Submissions should include:
1. Track name
2. What gamemode(s) it's for
3. Number of laps (if it's intended for racing)
4. A schematic of the track
5. A schematic of the track's redstone unit
6. What name you'd like to be credited by (+ any additional credits)
7. What you want the track's block icon to be
If we don't have mcedit but want to share our custom tracks anyways, how should we do that? I mean, should we try using Structure Blocks to store it, or... ?
If we don't have mcedit but want to share our custom tracks anyways, how should we do that? I mean, should we try using Structure Blocks to store it, or... ?
You can just send the world file as a .zip, I guess. I'll handle things from there.
And also, this doesn't have anything to do with my issue, but I figured I'd mention it anyway. When you load the newest version of the map in 1.11.2 (idk about 1.12), the tripwire in the starting room doesn't exist. I manually used the fill command to put it in myself, so if anyone has that happen to them, just go to two opposite corners of the room and use the fill command
(fill x y z x y z tripwire)
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
how do you install it in a server???
You can get a realm and upload the map file to it OR you can host it yourself. I'd personally recommend getting a realm since they are super easy to set up and maintain (the performance is rock solid, definitely capable of running Mario Kart).
If you want to host it yourself, you'll first need to download the server from https://minecraft.net/en-us/download/server and place it in a folder (ex. "My Server"). Double click the file and some more server files should generate. Open the eula and server.properties files with a text editor. Make sure eula=true and your server.properties settings align with the recommended settings in Mario Kart's readme.txt. Finally, put the MKMC save file in your server folder and rename it to "world" (if there's already a world file, replace it). Run the server again and everything should work fine.
You will need to port forward the server if you want other players to join from other wifi-networks. Alternatively, you can use logmeinhamachi to create a network for free without the need for port forwarding. All players who wish to join your server will need to be connected to your hamachi network to play. I personally used hamachi to develop, test, and play Mario Kart with my friends
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
So if I were to submit a map, do I just send a schematic or the whole world? And do I just send it here in the comments?
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Just send a schematic of the track itself. Select the entirety of your track using MCEdit and then copy it (ctrl-c). You should then have an option to save what you copied (this shows up in the top right corner of the window). It will save as a .schematic file. I'd also recommend saving a schematic of the track's redstone unit. Find the .schematic files on your computer, zip them, then put a link to the zipped file here in the comments. You can use Dropbox, Mediafire, Google Drive, etc to upload and share the file.
Here's a template of what the post should have (this is from Mario Kart's readme.txt)
Submissions should include:
1. Track name
2. What gamemode(s) it's for
3. Number of laps (if it's intended for racing)
4. A schematic of the track
5. A schematic of the track's redstone unit
6. What name you'd like to be credited by (+ any additional credits)
7. What you want the track's block icon to be
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Alrighty then!
https://www.dropbox.com/s/kt0ml03r1e4c1kr/BowserCastle3.zip?dl=0
Track Name: GBA Bowser Castle 3
Gamemode: Both race and Battle
Laps:3
Block: end_bricks
You can credit me by my Forum/in-game name: ReflectedMantis
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Awesome! It'll be in the next community update
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
So I'm attempting to make another race, this time it is Spaceport Alpha from Diddy Kong Racing (I'm building it straight from the DS version, I don't know what differences there are from the N64 version) and I want to know something: Is there a way to have the same countdown as the one you put in for Walrus Cove, or could you at least do that for me if/when I submit it?
And I just thought about this after posting the reply :P, how do you make those areas where it lifts you in the air, like the pipe part of the Rainbow Road?
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
Awesome, I'm super pumped to see DKR tracks getting some love
Yeah, I can do the special countdown for Spaceport Alpha, it's easily re-usable. In fact, you can do it on your own world by putting an impulse command block next the blue line of the redstone unit with the command: "/scoreboard players set @e[name=w] startType 2". Just make sure it sets the value back to "startType 1" when the redstone unit deactivates (this can be done by inverting the redstone signal with a redstone torch).
The areas that lift you into the air are somewhat complicated, so I can do those if you want. If you want to attempt it yourself, I achieve the effect by having the redstone unit give levitation and resistance to players within a volume of space (+ some cloud particles and sounds). You can look at the redstone units for "Cavern" and "Rainbow Road" if wanna see exactly how I did it.
Aaalso, the track schematic for Bowser's Castle 3 doesn't seem to be working for me :c
It shows the green box of the schematic, but it doesn't show up when I try to import it. Can you try exporting again? (It might be a problem with size, the schematic border looked huge to me)
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Ok, Thank you. I am not the best when it comes to command blocks, but I should be able to recreate the levitation effect. Same with the countdown.
As for the schematic, idk why it wouldn't work. Here's a smaller one:https://www.dropbox.com/s/et1ps4t0u7b77k4/Bowser Castle 3_2017-09-20--18-57-15.zip?dl=0
I tried to make it as small as I could, whilst keeping everything important. It should work, because I actually tested it this time.
Check out my Youtube channel! https://www.youtube.com/channel/UCKgkHO1PUgitEdM6su0P8pg
The new schematic worked. Thanks again!
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Finally finished making the map and transferring it over. Got one problem though. The nodes won't work and don't spawn in what they should (race spawn, finish line, checkpoints, etc)
Any ideas on how to solve this problem would be welcome. I am using 1.12.1 if that helps.
Thanks.
Stealthy Edit: Fixed itself now. Had to kill all of the cows that had come across in the transfer
If you copy/move a track with nodes in it via MCEdit, the nodes will break somewhat. There's a fix for this: while in editor mode, run the command "/scoreboard players set @p repairMode 1". Fly near all the nodes in your track and they will be restored to their default settings. MAKE SURE you set your repairMode value back to 0 before testing or leaving editor mode!
Currently this is just a hidden dev feature I've been using, but in the next community content update it'll turn into a proper editor tool.
[EDIT: As of v1.5.2 this node repair tool is now in the Editor Bible, so just use that instead]
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Darn, I guess my "fix" didn't work. I'll probably revert the end sequence to the old system which was more reliable (but it also forced groups of 1 or 2 to wait for longer). I'll patch that soon!
For now just stick to Versus when racing with friends.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
hey there. love the map, but how can i get to the community tracks?
Do you have the most recent version of the map? Any version before v1.5 will not have the community tracks in them.
If you do have the correct version: You can get to them in the menu by clicking on the crafting table icon (instead of the grass block) after selecting a gamemode. They're all unlocked from the start and are playable in all 5 gamemodes.
If you simply want to know where they are in the world (or where their redstone units are), try playing the community tracks in Level Editor mode (they're scattered all over the place).
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Here's v1.5.2.
Map development is coming to a close and I'm trying to polish/finalize the map as best I can.
There are a few new tracks, and bunch of new features, and a boatload of bug fixes.
Changelog:
v1.5.2
- Fixed a softlock that could occur at the end of a Grand Prix with two or more players (for real this time!)
- Added 1 new mirror track
[Rainbow Road M] (Replaced Hurricane Islands M)
- Added 3 new community race tracks
[Desert Hills] by JacksonG13
[Mushroom Gorge] by MCFilms and Jayjo_ (Mario Kart Wii)
[GBA Bowser's Castle 3] by ReflectedMantis (Mario Kart: Super Circuit)
- Added 1 new community battle track
[Haunted] by Vatoka
- Added "Arcade Mode", which puts the map into an automated (babyproof) state when enabled in the options menu
- Added a new tool to editor mode: "Node Repair" (allows tracks with nodes to be moved/copied via MCEdit)
- Added a dedicated "Reset" item
- Players can now get a speed boost at the start of a race
- Revised many tracks to look better and play better
- Race positions are now actively calculated and displayed during races (Grand Prix and Versus)
- Time Trials now remembers your best time for every track
- The map now does a better job remembering which custom tracks are "empty"
- Fixed the end-game victory text in battle mode being super buggy
- Fixed so many bugs it's not even funny
- Generally made the map more accessible and cohesive
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games
Ive been playing this map for a little bit now, (1 minute in reality), Im finding it very nice that there is a minigame out there like this. This was a short comment, but I am loving this map. Good work!!
If we don't have mcedit but want to share our custom tracks anyways, how should we do that? I mean, should we try using Structure Blocks to store it, or... ?
You can just send the world file as a .zip, I guess. I'll handle things from there.
[2013] The Bedrock Box -- The dark ages.
[2017] Mario Kart in Minecraft -- 100,000 downloads!
[2019] Sprint Racer -- Featured on Minecraft Realms!
[2020] Rematch -- Featured on Minecraft Realms! (assist role)
[20XX] Independent games