I'm talking about the library in the 3rd screenshot with the redstone lamps and wood, not the purpur/prismarine one, which I've found already
How do I use the disenchanter? I've made it but can't figure it out and there's no instructions.
That resource cache in the new mesa area was worth bridging over for o.o
Ah, ok I uploaded a screen from a WIP area. That is an end-game area (part of the story we are working on) that will come in a future update. The disenchanter should describe how to use in the lore on the assembly egg. If you have forgotten what it said you can mine the block to pick it up again and read it. But basically: you place items on top of it. If the item has hidden enchantments (is shiny but has no enchant names) it will scan and reveal them and drop the scanned item below it automatically. This will tell you what is on custom items and some treasure items. If the enchants are already revealed it will take the enchants off items and reset the work penalties so you can enchant and use it on the anvil again and it will convert the enchants into bottled xp energy and drop the disenchanted item below. You can also stand on the disenchanter yourself to convert levels into bottled xp to store xp if you are lvl 10 or above and the bottles will drop below. So leave a space below and above it to use. Those are the 3 uses so far.
Good job on bridging I guess lol, but my intention was for players to use the glider when they crafted it. After that you can get around pretty well with the 1.11.2 rockets even before getting the jetpack which is kind of optional now. But sometimes it can take a year or so to get enough for that titanium. I'm assuming that was your problem? You will be happy to know i fixed the bug that was preventing the random meteor showers in this update so meteor metals should be coming in renewably, slowly again. Did you update?
If you bridged to the mesa I'm guessing you have enough rare metals to build the glider and other stuff now eh?
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Wow! I'm surprised you got so much done in the first year Gavin. I thought it would take people 2 years to find and explore that many of the custom areas in the local asteroids. I'm hoping we can keep adding new areas each update to give you guys more areas to explore.
cool, I'll fix book IX. You are talking about the one in the artifacts chest?
Many of the creatures do have when they spawn in the info books. If they do I put it on the bottom of page 1. I'll try to add the rest of them next update since it sounds like I missed a few. thanks!
Also Akitori: if you really hate spring rain it can be disabled with /weather clear X. clearing the weather forces it to stay clear for however long you specify in ticks in X. There are 24000 ticks in a day. But it is mainly atmospheric for spring. I may reduce the frequency of Spring Showers, but probably not more then to about half current as that would also make the rainy halves twice as long as well. It is using toggledownfall so the amount of rain vs. clear weather is equal during spring it just switches randomly.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
It wasn't just in the first year, that was at the end of year 2 and I'm into year 3 now.
I could probably manage 100% completion in less than a year if I really tried to, but I prefer to take things slowly and casually. I ended up turning keepinventory on cause I hate losing items on death, and I would suggest adding an option for that.
I went into creative to break the class pane above the bed, but that didn't fix the glitchy sleeping problem I'm having, so I don't know whats causing it. I also doubled the number of chests in the ship so I have all my storage in one spot.
I meant on the lore/tooltip for the mob books, I've never actually checked inside them .-.
And yes, book IX in the artifacts chest
Also, even on my beast of a PC, I'm still having odd issues with insane lag spikes, primarily when loading chunks when travelling. I have 8GB of RAM allocated just to Minecraft and have 24 total so this is ridiculous O.o
As far as I can tell I've gotten everything in terms of loot and unlocks aside from the last tome(s) and night vision / shell scale / dragon bone armor upgrades, here's some pictures:
1) my little "base"
2) resources chest
3) equipment chest
4) unique treasure chest w/ original alien tomes (specifics in spoiler)
From left to right:
1) Ancient Gold Alloy Pick
2) Ancient Gold Alloy Axe
3) Ancient King Sword
4) Ancient King Shield
5) Raven's Beak
6) The King's Bone Sword
7) The King's Bone Bow
8) Jungle Longbow
9) Alien Tomes 1-4, 6-9, 11-12 (I've since obtained #5 as well, so I'm only missing 10. Any hints?)
Also, even on my beast of a PC, I'm still having odd issues with insane lag spikes, primarily when loading chunks when travelling. I have 8GB of RAM allocated just to Minecraft and have 24 total so this is ridiculous O.o
Huh, I have no trouble at all with just 2GB RAM allocated and a render distance of 20. The only "lag" I usually ever get loading chunks while I'm flying too fast, is just Minecraft's natural tendency to hate loading terrain and I get the same thing in pretty much every map that has so much terrain to load in. If your render distance is extremely high, I would suggest reducing it to see if that helps, since higher render distances tend to slow down the entire thing.
Also, allocating too much RAM can cause lag spikes just like allocating too little RAM will lag the game - something to do with garbage collection in Java; so you could also try playing with just 2GB for a while to see if that helps at all.
Rollback Post to RevisionRollBack
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
wow Gavin! You've done a lot on this map lol! I knew compsogbrickus told me he put a lot of diamonds down there as it was supposed to be a rich area but I didn't know it was THAT many xD. How did you mine them? Were you bridging underneath?
Also Gavin, I don't know how long you played without keepInventory but I added a custom death system on this map. It is very unlikely you will ever lose your items due to death. When you die the items are marked with a name-tag, piled neatly for you, and given invulnerability to explosions fire or lava, and if you die in midair the pile even floats so that your stuff won't fall into the void. The only way you can lose items on this map is if you die in the void or if you take more then 10 minutes to get back. (I doubled the time you have too) You should at least try playing with it this way as it has the advantage of giving a penalty for death and not being abusable by dying to get back to the ship.
As for the lag, if it is when loading new terrain it probably isn't caused by command blocks. Here's some thoughts:
The terrain in the map has a lot of void and fills most of the height limit so there is a bit more to load but yeah, I also use 2GB on a laptop and haven't seen problems. I know that a 32 render always seems to make terrain load slower for me. I personally play at 16. You might mess with that or some render settings? The one thing about this map that isn't on a lot of others is there is a lot of void but most computers don't have a hard time rendering void. Only a few do. I can't remember the brand but there is one processor that has a known issue rendering void. Just in case your issue occurs in specific areas, it is possible you have some old entities that have built up or not properly despawned. I've fixed this issue in the latest patch but you still may need to fly around in peaceful to despawn them if that was the source of your lag. If that is the problem it would lag probably whenever you were in a certain area.
Hey akitori! Yes! Meteors CAN drop meteor metals but they are rare. That is probably why you haven't seen them. Most single meteors won't produce it but a shower almost always has a few shards or dust left in craters. That is the best time to go looking. It is not possible for the meteor impact to actually kill the metal it drops because it happens after the strike and the summoned items are invulnerable to damage.
I also started work on the new update today! Wanted your thoughts on what you would like to see soonest! We will release new updates every 2 weeks, so the next one is April 1. I can't really promise quicker because it is quite a bit of work to make enough new content to justify a new update and I want to keep each one exciting and unique.
Here are the things currently at the top of my list:
- some new synthesizer crafting recipes to add more uses to some underused custom items
- finish up the big nether-themed asteroid chain we've been working on and release it as a new area
- program in more quests or storyline: such as the "fix the ship" quest
- Give some creatures new abilities & add a few more creatures to the seasonal and biome-specific spawning. I was thinking to give some of the new ones some unique sounds and also add at least one more subterranean mob for each season to make caving a little more interesting.
And here is a minor thing I wanted some feedback on. I had the idea this week that even without a dedicated texture pack for the map I can still make space helmets! Tell me if you like the look of any of these!
My favorites are white, light gray, and cyan. What do you guys think, would this be a nice addition for next update? And would you want me to pick one color or leave it up to players to customize and choose the color of their helmet if I do add it?
Here's some more angles on the light gray which I personally think is the best one:
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I just bridged around underneath the mesa area, and I was using fortune 3 so there's probably only about 1000 ore down there (still sounds like a lot tho :P); I have glider now, but it's too dangerous that close to the void. I know there's the custom death system, but my problem was dying in front of bosses and they would keep killing me.
Sorry, Dan! As soon as my life slows down a bit, I hope to start a playthrough. I'm the sort of person who is bored with vanilla survival, but this really makes it interesting, so I hope to start soon.
So no comments on adding customization to the space-suit colors and glass helmets? I figured that would be something you would care about, especially multiplayer and youtubers as you could personalize.
I am thinking now to allow 8 of the glass helmet colors as personalization options and also 8 similar suit colors. Many of the helmet colors are just different shades of the same thing anyway. I want to narrow it down to 8 (half of them) and they should preferably be colors that can easily complement each other for theming with the suit colors. This will allow for 64 combinations. Also considering having shoe color be something you can vary independent of the rest of the suit as that wouldn't be too much more work.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I love the idea of the new helmets! Will make both recording and playing on multiplayer a lot better in my opinion
As for the suit colors, I suggest orange as it was chosen in real life because it's highly visible, which makes it more likely for rescue missions to be successful It may not be the prettiest color, but just for the sake of real life reference I wanted to suggest it
Rollback Post to RevisionRollBack
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
Heya Dan. Just wanted to put something here for your users who connect to a vanilla space expedition server using forge, a minor mod came out that fixes how forge displays the armor! Its made by my friend, the oldone822, who you've seen in my video!
Awesome guys! This is great news for people that like to use forge with cosmetic mods. I've linked your mod in the main post under the recommended settings section. Thank you!
Do either of you have an opinion on the idea to add customizable colored glass helmets and biosuit colors to the map in the next update? Lezandria is experimenting with the system now, I finished it last night thinking it may be included in the April 1 update after I get a bit more done. Message me if you want to get a private early release for this as I know it does look a lot better on YT videos.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
yes that's about right. And you can cycle between the colors using 2 new signs in the holodeck. I've already completed the system for pre-release testers. Lezandria has some images of her experimenting with it on imgur if she posts it lol
Rollback Post to RevisionRollBack
Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
HEya Dan, me and oldy are going to do a lightly modded showcase of your map (we're literally adding Armor Recalc and Refined Storage with Fast Leaf Decay) to see how well it works with Forge! =D
Ah, ok I uploaded a screen from a WIP area. That is an end-game area (part of the story we are working on) that will come in a future update. The disenchanter should describe how to use in the lore on the assembly egg. If you have forgotten what it said you can mine the block to pick it up again and read it. But basically: you place items on top of it. If the item has hidden enchantments (is shiny but has no enchant names) it will scan and reveal them and drop the scanned item below it automatically. This will tell you what is on custom items and some treasure items. If the enchants are already revealed it will take the enchants off items and reset the work penalties so you can enchant and use it on the anvil again and it will convert the enchants into bottled xp energy and drop the disenchanted item below. You can also stand on the disenchanter yourself to convert levels into bottled xp to store xp if you are lvl 10 or above and the bottles will drop below. So leave a space below and above it to use. Those are the 3 uses so far.
Good job on bridging I guess lol, but my intention was for players to use the glider when they crafted it. After that you can get around pretty well with the 1.11.2 rockets even before getting the jetpack which is kind of optional now. But sometimes it can take a year or so to get enough for that titanium. I'm assuming that was your problem? You will be happy to know i fixed the bug that was preventing the random meteor showers in this update so meteor metals should be coming in renewably, slowly again. Did you update?
If you bridged to the mesa I'm guessing you have enough rare metals to build the glider and other stuff now eh?
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I have a single suggestion that will save me some hair pulling.
Maybe make the mob books tell what season mobs spawn in? I was really unsure if fish spawned in summer or not.
This please ^
Also Alien Tome IX didn't get translated for me
I have all of them except 5 and 10 (unless there are any after 12)
The glass pane above the bed pushes you forward while you sleep so you glitch back and forth
Wow! I'm surprised you got so much done in the first year Gavin. I thought it would take people 2 years to find and explore that many of the custom areas in the local asteroids. I'm hoping we can keep adding new areas each update to give you guys more areas to explore.
cool, I'll fix book IX. You are talking about the one in the artifacts chest?
Many of the creatures do have when they spawn in the info books. If they do I put it on the bottom of page 1. I'll try to add the rest of them next update since it sounds like I missed a few. thanks!
Also Akitori: if you really hate spring rain it can be disabled with /weather clear X. clearing the weather forces it to stay clear for however long you specify in ticks in X. There are 24000 ticks in a day. But it is mainly atmospheric for spring. I may reduce the frequency of Spring Showers, but probably not more then to about half current as that would also make the rainy halves twice as long as well. It is using toggledownfall so the amount of rain vs. clear weather is equal during spring it just switches randomly.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
HEy dan, akitori here....
So a issue/bug i found/ didn't know...Yeah those random meteors falling actually supposed to drop resources....
I didn't even KNOW the single meteors dropped anything till i was in the giant stone crater and one exploded next to me, dropping titanium dust...
So the bug? they don't drop anything! Like ever! If i get a few drops I'm lucky!
Not sure how the item comes into existence, but maybe give it a lot more item health? or something to prevent it from dying from meteor death?
It wasn't just in the first year, that was at the end of year 2 and I'm into year 3 now.
I could probably manage 100% completion in less than a year if I really tried to, but I prefer to take things slowly and casually. I ended up turning keepinventory on cause I hate losing items on death, and I would suggest adding an option for that.
I went into creative to break the class pane above the bed, but that didn't fix the glitchy sleeping problem I'm having, so I don't know whats causing it. I also doubled the number of chests in the ship so I have all my storage in one spot.
I meant on the lore/tooltip for the mob books, I've never actually checked inside them .-.
And yes, book IX in the artifacts chest
Also, even on my beast of a PC, I'm still having odd issues with insane lag spikes, primarily when loading chunks when travelling. I have 8GB of RAM allocated just to Minecraft and have 24 total so this is ridiculous O.o
As far as I can tell I've gotten everything in terms of loot and unlocks aside from the last tome(s) and night vision / shell scale / dragon bone armor upgrades, here's some pictures:
1) my little "base"
2) resources chest
3) equipment chest
4) unique treasure chest w/ original alien tomes (specifics in spoiler)
From left to right:
1) Ancient Gold Alloy Pick
2) Ancient Gold Alloy Axe
3) Ancient King Sword
4) Ancient King Shield
5) Raven's Beak
6) The King's Bone Sword
7) The King's Bone Bow
8) Jungle Longbow
9) Alien Tomes 1-4, 6-9, 11-12 (I've since obtained #5 as well, so I'm only missing 10. Any hints?)
10) The other 2 weaker king shields
Huh, I have no trouble at all with just 2GB RAM allocated and a render distance of 20. The only "lag" I usually ever get loading chunks while I'm flying too fast, is just Minecraft's natural tendency to hate loading terrain and I get the same thing in pretty much every map that has so much terrain to load in. If your render distance is extremely high, I would suggest reducing it to see if that helps, since higher render distances tend to slow down the entire thing.
Also, allocating too much RAM can cause lag spikes just like allocating too little RAM will lag the game - something to do with garbage collection in Java; so you could also try playing with just 2GB for a while to see if that helps at all.
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
The bottom of the new mesa area had more shiny blue rocks than I did..
HAD
(more than 3 hours of mining later, pretty much every visible ore is gone)
Total of 3669 diamonds
Still have 3 stacks of blocks left after the beacons...
wow Gavin! You've done a lot on this map lol! I knew compsogbrickus told me he put a lot of diamonds down there as it was supposed to be a rich area but I didn't know it was THAT many xD. How did you mine them? Were you bridging underneath?
Also Gavin, I don't know how long you played without keepInventory but I added a custom death system on this map. It is very unlikely you will ever lose your items due to death. When you die the items are marked with a name-tag, piled neatly for you, and given invulnerability to explosions fire or lava, and if you die in midair the pile even floats so that your stuff won't fall into the void. The only way you can lose items on this map is if you die in the void or if you take more then 10 minutes to get back. (I doubled the time you have too) You should at least try playing with it this way as it has the advantage of giving a penalty for death and not being abusable by dying to get back to the ship.
As for the lag, if it is when loading new terrain it probably isn't caused by command blocks. Here's some thoughts:
Hey akitori! Yes! Meteors CAN drop meteor metals but they are rare. That is probably why you haven't seen them. Most single meteors won't produce it but a shower almost always has a few shards or dust left in craters. That is the best time to go looking. It is not possible for the meteor impact to actually kill the metal it drops because it happens after the strike and the summoned items are invulnerable to damage.
I also started work on the new update today!
Wanted your thoughts on what you would like to see soonest! We will release new updates every 2 weeks, so the next one is April 1. I can't really promise quicker because it is quite a bit of work to make enough new content to justify a new update and I want to keep each one exciting and unique.
Here are the things currently at the top of my list:
- some new synthesizer crafting recipes to add more uses to some underused custom items
- finish up the big nether-themed asteroid chain we've been working on and release it as a new area
- program in more quests or storyline: such as the "fix the ship" quest
- Give some creatures new abilities & add a few more creatures to the seasonal and biome-specific spawning. I was thinking to give some of the new ones some unique sounds and also add at least one more subterranean mob for each season to make caving a little more interesting.
And here is a minor thing I wanted some feedback on. I had the idea this week that even without a dedicated texture pack for the map I can still make space helmets! Tell me if you like the look of any of these!
My favorites are white, light gray, and cyan. What do you guys think, would this be a nice addition for next update? And would you want me to pick one color or leave it up to players to customize and choose the color of their helmet if I do add it?
Here's some more angles on the light gray which I personally think is the best one:
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I just bridged around underneath the mesa area, and I was using fortune 3 so there's probably only about 1000 ore down there (still sounds like a lot tho :P); I have glider now, but it's too dangerous that close to the void. I know there's the custom death system, but my problem was dying in front of bosses and they would keep killing me.
Here's Episode 3 of my let's play!
Sorry, Dan! As soon as my life slows down a bit, I hope to start a playthrough. I'm the sort of person who is bored with vanilla survival, but this really makes it interesting, so I hope to start soon.
no problem rabid, I understand bein busy.
So no comments on adding customization to the space-suit colors and glass helmets? I figured that would be something you would care about, especially multiplayer and youtubers as you could personalize.
I am thinking now to allow 8 of the glass helmet colors as personalization options and also 8 similar suit colors. Many of the helmet colors are just different shades of the same thing anyway. I want to narrow it down to 8 (half of them) and they should preferably be colors that can easily complement each other for theming with the suit colors. This will allow for 64 combinations. Also considering having shoe color be something you can vary independent of the rest of the suit as that wouldn't be too much more work.
thoughts?
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I love the idea of the new helmets! Will make both recording and playing on multiplayer a lot better in my opinion
As for the suit colors, I suggest orange as it was chosen in real life because it's highly visible, which makes it more likely for rescue missions to be successful It may not be the prettiest color, but just for the sake of real life reference I wanted to suggest it
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
Heya Dan. Just wanted to put something here for your users who connect to a vanilla space expedition server using forge, a minor mod came out that fixes how forge displays the armor! Its made by my friend, the oldone822, who you've seen in my video!
https://minecraft.curseforge.com/projects/armor-overlay
I actually have another mod to fix the armor calculation if using forge server or forge single player too.
https://minecraft.curseforge.com/projects/armor-recalc
Awesome guys! This is great news for people that like to use forge with cosmetic mods. I've linked your mod in the main post under the recommended settings section. Thank you!
Do either of you have an opinion on the idea to add customizable colored glass helmets and biosuit colors to the map in the next update? Lezandria is experimenting with the system now, I finished it last night thinking it may be included in the April 1 update after I get a bit more done. Message me if you want to get a private early release for this as I know it does look a lot better on YT videos.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I wonder how the glass/armor color will be changed? will you use some sort of Armor Color or Helmet color scoreboard? I'm all for it though.
yes that's about right. And you can cycle between the colors using 2 new signs in the holodeck. I've already completed the system for pre-release testers. Lezandria has some images of her experimenting with it on imgur if she posts it lol
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
HEya Dan, me and oldy are going to do a lightly modded showcase of your map (we're literally adding Armor Recalc and Refined Storage with Fast Leaf Decay) to see how well it works with Forge! =D