Hmmm, sounds like some stuff is frozen. I assume your log is getting skipping ticks messages every 60 seconds or so too? It sounds like something slowed down the system so the timing stopped--might be bad entity. Why don't you try stopping and restarting your server in peaceful for a few minutes. Load the same areas you were in when teh problem happened. Then turn back on the difficulty. that will help if the issue was an entity bug as it'll force them to despawn. Let me know if that was the issue and this fix works.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
awesome! Glad it worked! I like running the map with friends too, let me know how it goes!
Rollback Post to RevisionRollBack
Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Nice, a new LP! Looking forward to watching you guys play! Fire crystals, like power cores are a rarer drop on several mobs. Luckily you only need a few to unlock the couple recipes you need it for. I list some that can drop it below:
Fireflies drop it as a very rare drop, leopard riders are holding one and can drop it at the same chance as dropping gear, Blazes can drop it as an uncommon drop but the chance is more then double the previous 2...they are probably your best bet. Blazes can spawn in dark in summer. The creature that has the highest drop chance is the winter Ghasts though they are hard to kill. They drop it 1/4 of the time I think. Fire crystals are also a reward for killing several lair monster bosses and I think in 1 or 2 exclusive ruin locations.
Also, about the game-start and spring rain showers. I put a clear in for a while the first year so it stayed sunny while players went through the intro and got oriented as that took some people a long time. It was too long though. I've reduced it to 1 day now in the new version from login so you should get spring rain patterns a bit sooner now. Thanks for the feedback, any other suggestions or bugs you noticed?
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Treemanoids falling apart in water is currently a bug and it's getting fixed in the update I'm working on today. Nice find on the aura!
If you started with 3.5 hearts you are experiencing a well-known bug with forge mods. In a proper game you start with 0 armor and have to craft it through upgrades. For some reason the forge modded clients will not recognize the new armor attribute system that was introduced way back in minecraft 1.9. They still don't support it and upgrades won't work as forge overwrites the armor with the default leather armor value of 3.5. :/ Kind of lame, I'm hoping they fix it soon. If you guys know where I can submit a bug report to forge to let them know that'd be great. So your upgrade actually worked and now you went from 0-->1 armor but you can't see it since you are running a forge client is my guess.
Lezandria wrote a detailed description of the issue in the "recommended settings" section of the OP I have instructions there on how to install optifine and play on the vanilla client if you want to use a seperate profile on this map. As soon as you log in without forge you should see the upgrade worked and you are on 1 armor now (from 0).
Stay tuned for the first big update to the map today and the instructions I'll post up on how to install it without restarting your game! We also did some recording for the trailer. I'll need a few more hours to get through my list of changes but the majority of the work is done. We added a huge new asteroid biome to visit now further out in the void once you get your glider and jetpack upgrades!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
right now due to the way they work I force them to despawn if the player walks away to keep numbers down. This is because the mob will leave tree trunks behind if I let it despawn naturally. This was going to be fixed this update so that name-tags could keep all my custom creatures around including treemanoids but due to a minecraft bug where using a name tag doesn't increment the stat scores I can't do it the way I'd hoped. If you want this feature please upvote this concern here on the official minecraft bug tracker as they are ignoring the issue at the moment.
If it is not fixed soon I may add a custom item for players to use to keep custom mobs around so don't worry. Keeping treemanoids and other custom creatures is on the "planned future changes" list! Please keep reporting your suggestions. I'm releasing updates every 2 weeks adding content and improving things as this map is still a brand new public Beta release and I've got a lot more content planned.
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
The update is done! The first official Beta update! We also recorded a ton of footage that I'll turn into a trailer this coming week. Stay tuned!
Welcome to the New Lands Update Beta V1.1.0 You can find the update Link Removed,
there are 2 region files, one to update the mechanics and one to add the new biomes and asteroids. Have fun exploring the new areas! The builders worked very hard on this area, it is a beautiful custom mesa asteroid chain complete with unique underground and giant trees, etc. You may find some WIP areas nearby like a stone asteroid chain that will be further developed in future versions.
As usual to install simply unzip the update file and drag the two region files you find there into the region folder of your space expedition save. Overwrite the previous 2 files. Your map will be updated and you'll get a nice changelog and message when you next log in! This is the first "official" update and you do not need to have installed the midweek patch V1.0.2. You can just jump straight to this one. Also, my official update system is fully implemented now. You can also find all future updates by using the "Check for Space Expedition Updates" sign in the holodeck and following the link. You will want to install them in order to ensure full compatibility.
Changelog:
- fixed bug: glider can unfold but wonโt retract if you pick up another playerโs remote without having your own glider upgrade completed
- fixed bug: turtles no longer collect the fish that spawn near them
- fixed bug: a rare spawning bug in lazy chunks at the edge of the render that can result in lag
- fixed bug: hive-spawned bees play the wrong discovery message
- fixed bug: treemanoids can despawn and leave a trunk behind
- fixed bug: treemanoids fall apart when they jump in water
- fixed bug: small spring slimes now have 1 hp like in vanilla
- fixed bug: random meteor shower event broken
- added: a new custom asteroid biome to visit further out in the void near the starting asteroid cluster!
- added: 2 new custom ruins in the new asteroid areas
- added: 2 new hives in the new asteroid areas
- added: 2 new Alien Tomes + translations
- added: ravenโs nest
- added: bees now poison you if you attack them or bump into them
- added: squid now release an ink cloud if you get too close
- added: an entity number limiter to the spawning algorithms to prevent lag from excessive entity spawning
- optimization: - shulkers can now be kept if renamed with a name-tag
- optimization: warp crystal transport is now fully multiplayer compatible
- optimization: less lag is generated from meteor showers now
- optimization: summer nights no longer have a time skip to make up for long day, they just pass faster
- optimization: improved lag some from custom modules and machines
- optimization: greatly improved lag from creature spawning seasonal command blocks
- optimization: the death marker system now prevents your item pile from falling (if you die in midair or over the void items will still be safe and float) and in suffocation situations a block of air is created around the pile to prevent the items from moving off somewhere random
- optimization: the first winter has smoother daylight cycling and no sudden daylight skip when the first sundown happens. Instead the first day passes normally and the sun just doesnโt come up again till spring giving a smoother transition to the twilit days and one additional day to prepare.
- optimization: if you ask the biosuit the time of day he now tells you the seconds and also if it is morning, afternoon, near sunset, night, or near sunrise with a personalized message
- NEW CHALLENGES have been added in the form of a challenge book! The list was crafted by danaphanous and SnapshotDesign and can be found in the small, middle creature info file chest of the holodeck if you want to go check it out! In new games it is found in one of the ship chests.
PS: Oh and WanderingSoulOfTime, the first episode of your LP is now on the main post!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
I love the look of the new area and the custom areas hidden within! You guys did an amazing job building there and I can't wait to see what else you have in store for us
Rollback Post to RevisionRollBack
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
Im SnapshotDesign, the co-creator of the challenge list of this amazing map. Just thought I should introduce myself. Thanks to dan and everyone else for all their help!
Hey Gavin, I think curse launcher works with this map if you wanna go that route. At least the armor bug has only every been reported with Forge clients. Sorry about your minimap Lezandria runs the game with some support mods I think so she may be able to help you there. She's the one that originally discovered the issue.
Thanks for the report! Turtles do not always suffocate, just some of the time when they spawn and I'm aware of the issue, I'm curious how you noticed that though? Turtles can only spawn in conditions 16 or more blocks away from the player along with most of the custom spawns.
Fireflies lose their fire trails in rain or after passing through water yes. It is a "known" issue and it happens because those are actual flames from being on fire (which water puts out). but I'm curious why you mention rain in particular. It doesn't rain in the summer so usually players won't see the flame bodies disappear. Did it for you? Or was this after the transition to Fall and the first fall thunderstorm? I could add a command to periodically check for and have fireflies re-ignite themselves if it was bothering you but I hadn't bothered yet because some players seemed to like the effect. I'm undecided atm. I'd love your thoughts.
Dragon bones are non-renewable atm and can only be found in ruins. There are several other sources of shell scale but in the summer turtles are the only one. You will find other mobs can drop it in fall/winter too though.
Rollback Post to RevisionRollBack
Download and play my new Survival Map!
Space Expedition to EPIC 204:Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Well, I remembered that my minimap works with liteloader, and that doesn't break the armor
16 blocks isn't very far after I've gotten 1st year buff and am sprinting back and forth along the river trying to farm the turtles for scales, so I've run into several where I have to break the blocks they're in to kill them. I noticed the suffocation when I got to one and it died as I was digging it out.
I noticed the fireflies go out because the instant it turned to fall it started a thunderstorm. I don't know about anyone else, but since they're actually fiery like blazes, I think they should just die in the rain.
I'm now having another issue where I hear a rain-like sound start quietly and get very loud over about 2 seconds before resetting and repeating. It's getting very annoying. It's currently fall
I figured out it's Guardians spamming the crap out of squids. There's currently a very high amount of both spawning in the river ALL WATER for some reason (see attached screenshot, guardians are circled) and you can hear them from very far away (pretty much everywhere)
Can I get a hint as to where the big library shown in the screenshot on the main post is? It's the only one of those places I haven't found yet.
What's the point of armor and protection enchants for loot if we can't use them?
I also figured out the husk baron secret. Very clever
I noticed the fireflies go out because the instant it turned to fall it started a thunderstorm. I don't know about anyone else, but since they're actually fiery like blazes, I think they should just die in the rain.
I personally don't really mind the fireflies behaving weird during Fall. I believe the main reason for them not re-igniting is to reduce lag to a minimum, and I personally don't mind a bit of weird behavior in order to have a stable game
I'm also not sure I want fireflies to die when they stop burning... I've been hunting too many of them near water and had them go out just before I finally managed to hit them. I probably would've been really annoyed if I had gotten that close to killing them just for them to die without leaving behind any drops I'll gladly exchange that tiny bit of realism for more consistent and less annoying gameplay.
There's currently a very high amount of both spawning in the river ALL WATER for some reason (see attached screenshot, guardians are circled) and you can hear them from very far away (pretty much everywhere)
Having that many guardians isn't all that uncommon. Basically, the way the guardian spawning works on this map is that squids get turned into them until there's about 20 in the world, at which point the transformations stop. (Without a hard coded limit, squid would keep spawning and spawning until your rivers are practically 90% guardian and 10% water, on a side note.)
Now, if all of your squid are spawning in a relatively small area (for example if there's only one tiny pond within spawn range), those guardians will be very crowded, but in areas with more water, they'll for the most part be a bit more spread out and their high numbers won't be nearly as obvious. And I think those areas are the reason why the cap is so high, because the waters will look quite empty with like just 10 guardians spread out everywhere And a bit of challenge has never killed anyone! ... No, I take that back, it killed me plenty of times, but that's half the fun!
What's the point of armor and protection enchants for loot if we can't use them?
I'm assuming you haven't found enough of any of the metal shards to craft them into ingots yet? The ingots unlock special recipes that may answer your question about the armor and enchants. I definitely suggest keeping all enchanted gear and especially the metal armor you find until you get those custom modules, there will be uses for them later!
You can get a basic idea of some of the possibilities if you take a look at the challenge list than Dan introduced in the new update (in a new map, it is in the same chest as the creature capture capsules, in updated maps, check out the creature info file chests, the middle one, on the holodeck.) The modules I am talking about are the Recycler and the Disenchanter, both of which should be mentioned in that list, and the names should be enough to give you a basic idea of why I suggest you keep those items around for a while
As for the library:
It is on the main asteroid, but can be a bit tricky to find since it is pretty deep underground. The easiest way to find it is to fly around the edge of the asteroid and keep an eye out for obvious watery caves. If you don't have the elytra yet, you'll probably have to dig around for a bit until you find it.
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
ACtually it seems a lot of command blocks broke somehow...
Hmmm, sounds like some stuff is frozen. I assume your log is getting skipping ticks messages every 60 seconds or so too? It sounds like something slowed down the system so the timing stopped--might be bad entity. Why don't you try stopping and restarting your server in peaceful for a few minutes. Load the same areas you were in when teh problem happened. Then turn back on the difficulty. that will help if the issue was an entity bug as it'll force them to despawn. Let me know if that was the issue and this fix works.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Yay the fix worked!
Although i may start a mini series with my friend on a fresh world
awesome! Glad it worked! I like running the map with friends too, let me know how it goes!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Nice, a new LP! Looking forward to watching you guys play! Fire crystals, like power cores are a rarer drop on several mobs. Luckily you only need a few to unlock the couple recipes you need it for. I list some that can drop it below:
Also, about the game-start and spring rain showers. I put a clear in for a while the first year so it stayed sunny while players went through the intro and got oriented as that took some people a long time. It was too long though. I've reduced it to 1 day now in the new version from login so you should get spring rain patterns a bit sooner now. Thanks for the feedback, any other suggestions or bugs you noticed?
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
HEre's the next episode:
As for suggestions, maybe make a net launcher or something to capture mobs. Because creature capture capsule's a bit innacurate.
So I finally got 10 fish scales to upgrade my armor and the synthesizer ate them and didn't upgrade
As you can see in the bottom right it's still 3 1/2 instead of 4
Other stuff:
Also, squid fishing rod + treemanator aura = super fishing
Speaking of which, are multi-stack entities such as the treemanator supposed to fall apart and die in water?
thanks for commenting Gavin!
Treemanoids falling apart in water is currently a bug and it's getting fixed in the update I'm working on today. Nice find on the aura!
If you started with 3.5 hearts you are experiencing a well-known bug with forge mods. In a proper game you start with 0 armor and have to craft it through upgrades. For some reason the forge modded clients will not recognize the new armor attribute system that was introduced way back in minecraft 1.9. They still don't support it and upgrades won't work as forge overwrites the armor with the default leather armor value of 3.5. :/ Kind of lame, I'm hoping they fix it soon. If you guys know where I can submit a bug report to forge to let them know that'd be great. So your upgrade actually worked and now you went from 0-->1 armor but you can't see it since you are running a forge client is my guess.
Lezandria wrote a detailed description of the issue in the "recommended settings" section of the OP I have instructions there on how to install optifine and play on the vanilla client if you want to use a seperate profile on this map. As soon as you log in without forge you should see the upgrade worked and you are on 1 armor now (from 0).
Stay tuned for the first big update to the map today and the instructions I'll post up on how to install it without restarting your game! We also did some recording for the trailer. I'll need a few more hours to get through my list of changes but the majority of the work is done. We added a huge new asteroid biome to visit now further out in the void once you get your glider and jetpack upgrades!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
It wasn't just treemanoids falling apart; slime queens did too.
I want a way to capture them so i can make an op fishing farm D:
right now due to the way they work I force them to despawn if the player walks away to keep numbers down. This is because the mob will leave tree trunks behind if I let it despawn naturally. This was going to be fixed this update so that name-tags could keep all my custom creatures around including treemanoids but due to a minecraft bug where using a name tag doesn't increment the stat scores I can't do it the way I'd hoped. If you want this feature please upvote this concern here on the official minecraft bug tracker as they are ignoring the issue at the moment.
https://bugs.mojang.com/browse/MC-54972
If it is not fixed soon I may add a custom item for players to use to keep custom mobs around so don't worry. Keeping treemanoids and other custom creatures is on the "planned future changes" list! Please keep reporting your suggestions. I'm releasing updates every 2 weeks adding content and improving things as this map is still a brand new public Beta release and I've got a lot more content planned.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
The update is done! The first official Beta update! We also recorded a ton of footage that I'll turn into a trailer this coming week. Stay tuned!
Welcome to the New Lands Update Beta V1.1.0 You can find the update Link Removed,
there are 2 region files, one to update the mechanics and one to add the new biomes and asteroids. Have fun exploring the new areas! The builders worked very hard on this area, it is a beautiful custom mesa asteroid chain complete with unique underground and giant trees, etc. You may find some WIP areas nearby like a stone asteroid chain that will be further developed in future versions.
As usual to install simply unzip the update file and drag the two region files you find there into the region folder of your space expedition save. Overwrite the previous 2 files. Your map will be updated and you'll get a nice changelog and message when you next log in! This is the first "official" update and you do not need to have installed the midweek patch V1.0.2. You can just jump straight to this one. Also, my official update system is fully implemented now. You can also find all future updates by using the "Check for Space Expedition Updates" sign in the holodeck and following the link. You will want to install them in order to ensure full compatibility.
Changelog:
- fixed bug: glider can unfold but wonโt retract if you pick up another playerโs remote without having your own glider upgrade completed
- fixed bug: turtles no longer collect the fish that spawn near them
- fixed bug: a rare spawning bug in lazy chunks at the edge of the render that can result in lag
- fixed bug: hive-spawned bees play the wrong discovery message
- fixed bug: treemanoids can despawn and leave a trunk behind
- fixed bug: treemanoids fall apart when they jump in water
- fixed bug: small spring slimes now have 1 hp like in vanilla
- fixed bug: random meteor shower event broken
- added: a new custom asteroid biome to visit further out in the void near the starting asteroid cluster!
- added: 2 new custom ruins in the new asteroid areas
- added: 2 new hives in the new asteroid areas
- added: 2 new Alien Tomes + translations
- added: ravenโs nest
- added: bees now poison you if you attack them or bump into them
- added: squid now release an ink cloud if you get too close
- added: an entity number limiter to the spawning algorithms to prevent lag from excessive entity spawning
- optimization: - shulkers can now be kept if renamed with a name-tag
- optimization: warp crystal transport is now fully multiplayer compatible
- optimization: less lag is generated from meteor showers now
- optimization: summer nights no longer have a time skip to make up for long day, they just pass faster
- optimization: improved lag some from custom modules and machines
- optimization: greatly improved lag from creature spawning seasonal command blocks
- optimization: the death marker system now prevents your item pile from falling (if you die in midair or over the void items will still be safe and float) and in suffocation situations a block of air is created around the pile to prevent the items from moving off somewhere random
- optimization: the first winter has smoother daylight cycling and no sudden daylight skip when the first sundown happens. Instead the first day passes normally and the sun just doesnโt come up again till spring giving a smoother transition to the twilit days and one additional day to prepare.
- optimization: if you ask the biosuit the time of day he now tells you the seconds and also if it is morning, afternoon, near sunset, night, or near sunrise with a personalized message
- NEW CHALLENGES have been added in the form of a challenge book! The list was crafted by danaphanous and SnapshotDesign and can be found in the small, middle creature info file chest of the holodeck if you want to go check it out! In new games it is found in one of the ship chests.
PS: Oh and WanderingSoulOfTime, the first episode of your LP is now on the main post!
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Another Episode for you all then
I love the look of the new area and the custom areas hidden within! You guys did an amazing job building there and I can't wait to see what else you have in store for us
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
OK, so I set my client to vanilla and that fixed the armor problem (rip minimap tho)
Turtles will spawn too far down in blocks and suffocate to death
Fireflies get put out by rain so there are just particle trails everywhere
How do I get shell scales other than rarely from turtles?
How do I get more dragon bones? (or are they only found rarely in chests?)
Hi everyone,
Im SnapshotDesign, the co-creator of the challenge list of this amazing map. Just thought I should introduce myself. Thanks to dan and everyone else for all their help!
Hey Gavin, I think curse launcher works with this map if you wanna go that route. At least the armor bug has only every been reported with Forge clients. Sorry about your minimap Lezandria runs the game with some support mods I think so she may be able to help you there. She's the one that originally discovered the issue.
Thanks for the report! Turtles do not always suffocate, just some of the time when they spawn and I'm aware of the issue, I'm curious how you noticed that though? Turtles can only spawn in conditions 16 or more blocks away from the player along with most of the custom spawns.
Fireflies lose their fire trails in rain or after passing through water yes. It is a "known" issue and it happens because those are actual flames from being on fire (which water puts out). but I'm curious why you mention rain in particular. It doesn't rain in the summer so usually players won't see the flame bodies disappear. Did it for you? Or was this after the transition to Fall and the first fall thunderstorm? I could add a command to periodically check for and have fireflies re-ignite themselves if it was bothering you but I hadn't bothered yet because some players seemed to like the effect. I'm undecided atm. I'd love your thoughts.
Dragon bones are non-renewable atm and can only be found in ruins. There are several other sources of shell scale but in the summer turtles are the only one. You will find other mobs can drop it in fall/winter too though.
Download and play my new Survival Map!
Space Expedition to EPIC 204: Go on a Space-Age Adventure to visit and explore EPIC 204, a wacky world of dense asteroids and full of alien life! Experience Custom Seasons, Weather, Over 50 new creatures, Beautiful Biomes, Alien Ruins, Dungeons, and new space age tech crafting recipes!
Well, I remembered that my minimap works with liteloader, and that doesn't break the armor
16 blocks isn't very far after I've gotten 1st year buff and am sprinting back and forth along the river trying to farm the turtles for scales, so I've run into several where I have to break the blocks they're in to kill them. I noticed the suffocation when I got to one and it died as I was digging it out.
I noticed the fireflies go out because the instant it turned to fall it started a thunderstorm. I don't know about anyone else, but since they're actually fiery like blazes, I think they should just die in the rain.
I'm now having another issue where I hear a rain-like sound start quietly and get very loud over about 2 seconds before resetting and repeating. It's getting very annoying. It's currently fallI figured out it's Guardians spamming the crap out of squids. There's currently a very high amount of both spawning in
the riverALL WATER for some reason (see attached screenshot, guardians are circled) and you can hear them from very far away (pretty much everywhere)Can I get a hint as to where the big library shown in the screenshot on the main post is? It's the only one of those places I haven't found yet.
What's the point of armor and protection enchants for loot if we can't use them?
I also figured out the husk baron secret. Very clever
I personally don't really mind the fireflies behaving weird during Fall. I believe the main reason for them not re-igniting is to reduce lag to a minimum, and I personally don't mind a bit of weird behavior in order to have a stable game
I'm also not sure I want fireflies to die when they stop burning... I've been hunting too many of them near water and had them go out just before I finally managed to hit them. I probably would've been really annoyed if I had gotten that close to killing them just for them to die without leaving behind any drops I'll gladly exchange that tiny bit of realism for more consistent and less annoying gameplay.
Having that many guardians isn't all that uncommon. Basically, the way the guardian spawning works on this map is that squids get turned into them until there's about 20 in the world, at which point the transformations stop. (Without a hard coded limit, squid would keep spawning and spawning until your rivers are practically 90% guardian and 10% water, on a side note.)
Now, if all of your squid are spawning in a relatively small area (for example if there's only one tiny pond within spawn range), those guardians will be very crowded, but in areas with more water, they'll for the most part be a bit more spread out and their high numbers won't be nearly as obvious. And I think those areas are the reason why the cap is so high, because the waters will look quite empty with like just 10 guardians spread out everywhere And a bit of challenge has never killed anyone! ... No, I take that back, it killed me plenty of times, but that's half the fun!
I'm assuming you haven't found enough of any of the metal shards to craft them into ingots yet? The ingots unlock special recipes that may answer your question about the armor and enchants. I definitely suggest keeping all enchanted gear and especially the metal armor you find until you get those custom modules, there will be uses for them later!
You can get a basic idea of some of the possibilities if you take a look at the challenge list than Dan introduced in the new update (in a new map, it is in the same chest as the creature capture capsules, in updated maps, check out the creature info file chests, the middle one, on the holodeck.) The modules I am talking about are the Recycler and the Disenchanter, both of which should be mentioned in that list, and the names should be enough to give you a basic idea of why I suggest you keep those items around for a while
As for the library:
It is on the main asteroid, but can be a bit tricky to find since it is pretty deep underground. The easiest way to find it is to fly around the edge of the asteroid and keep an eye out for obvious watery caves. If you don't have the elytra yet, you'll probably have to dig around for a bit until you find it.
I wrote about my adventures on the Alpha version of the OathBros/Caplex Build Team's map Space Expedition in my blog! (Discontinued)
For my experiences of the Beta versions of that same map, I started a YouTube series, which (due to prior knowledge from the Alpha) ended up being very fast paced and highly focused on showing off as much of the custom stuff as I can.
I'm talking about the library in the 3rd screenshot with the redstone lamps and wood, not the purpur/prismarine one, which I've found already
How do I use the disenchanter? I've made it but can't figure it out and there's no instructions.
That resource cache in the new mesa area was worth bridging over for o.o