*I highly recommend playing the maps with asterisks since they are my best works!*
**A map with two asterisks is also available on realms!**
Maps for Minecraft 1.16:
Confinement**
Confinement is a map inspired by the Captive Minecraft series- you are trapped in a world border that only increases each time you place an objective on the monument. This map was designed with beginners in mind and is on the easier side. It originally was for Minecraft 1.14.4 but has been updated for Minecraft 1.16.2.
Confinement 2 takes the same border-expanding mechanic of the first map, but with a different layout and all new dungeons! This map is slightly harder and longer than the previous. I hope you enjoy
Through History is a jam map that I created with KVT. It is a rather difficult adventure through four periods of time throughout history, where everything for some reason really wants to attack you.
Drycut Lanes is a competitive rfw (race for the wool) map. Two teams compete to grab the three wools and place them on their monument before the other team. There are three windy dungeons that each team must go through while avoiding the arrowfire of the opposing team.
Difficulty: Easy-Moderate
Objectives: Three
Length: Short
Note: This map requires a server to play on. I recommend 4-10 players!
Superstition is a goliath CTM map that I have worked on for over a year. It features many brutally difficult dungeons that are colored after the wool that they contain. Superstition also features unique aesthetics and dungeon designs that make the map more difficult than any other!
Seabound Depths is the first 1.13 CTM map created which features the new 1.13 water mechanics. There is one completely underwater area along with two other water-related areas, boss fights before each wool, unique items with special abilities, and a custom advancements system. Special thanks to KVT for making this map with me!
The Undead's ReturnThe Undead's Return was originally made for the eighth CTM strawberry jam, meaning it was made in under 72 hours. You will be taken through various themed areas, starting easy and progressively getting harder the further you go. The map was updated from 1.9 to 1.12 to deal with any balancing issues and to improve gameplay and pacing.
Trust Fall Trust Fall is a brutally difficult map made for the CTM community's advent map project that contains three mini-areas combined into one giant chaotic map. One thing is certain - this map will test you and it will kill you.
Prison break is a three objective CTM map that was created for the seventh strawberry jam, which is a building competition to try and make a CTM map in 72 hours. This map contains three large areas, each split into two different parts and hiding a wool. Fight past the unruly prisoners, escapees, and guards as you try to get the three wool.
Put on a winter coat because A Snowy Nightmare is a very long snowy challenge that features four separate cold-themed areas. Each area is quite large and contains hordes of mobs for you to attempt to overcome.
The Elements was originally created for a blindrun, or blind speedrun, competition. The map features fast-paced gameplay and short areas, and has been updated to fix any problems it had during the initial release.
The following are maps that are old, unusual, or not up to the standards that I currently have set for myself, so I would not recommend playing them unless you want a taste of nostalgic old-school type builds and map layouts.
This is a one-objective ctm, but has a main focus on puzzles. There is no combat and progression is through puzzle-solving. I wanted to get an old-school puzzle map feeling, so the map is ran almost entirely on redstone. I actually recommend this if you want a short and sweet puzzle map.
This map is the very first I ever made and has a 16 objective monument. It is good if you want a nostalgia rush, but has old-school area design and some issues that weren't really ironed out.
This map was created purely for nostalgia's sake during coolfool88's second ditto challenge. It was made for Minecraft version 1.2.5, has one objective, and is inspired by Kaizo Cavern's first area.
Please let me know if there are any bugs or problems that arise while playing Superstition. I had to update the map from 1.12 to 1.14 and fix some minor things, but I may have missed something. (Such as the 2 silverfish spawners in white that are broken. Not sure why 1.14 broke silverfish spawners...)
That’s pretty weird, it should have set your spawn at the white wool area. Tp and set your spawn to -1 46 1. Edit: I looked in the map again and tested it and my spawn was set. Is your render distance set to 7 or higher?
That’s pretty weird, it should have set your spawn at the white wool area. Tp and set your spawn to -1 46 1. Edit: I looked in the map again and tested it and my spawn was set. Is your render distance set to 7 or higher?
Mine was at 16. Everything else worked except the spawnpoint.
That's a strange bug that I'm pretty sure is patched in the latest update. For your version, I would recommend just doing /kill and see if you spawn in the right place then. Also sorry for the late response; I rarely check mcf
Confinement has some seriously bad balance issues. Like whyyy does the spawners have modified stats that 2 shots me. Every time you advance the border, its more spam spawners. No, just no.
Confinement has some seriously bad balance issues. Like whyyy does the spawners have modified stats that 2 shots me. Every time you advance the border, its more spam spawners. No, just no.
The vast majority of spawners are edited to only spawn when you are really close to them; also they have an upward scaling in difficulty (no mob should ever be two-shotting you in any area, especially early on). This is going to sound harsh, but you just need to play better or play in a different way than you are currently. The map was balanced with beginners in mind and got approved for realms (which kinda ensures that it was balanced well enough), so if you are struggling with the map, there's not much I can say or do to help you.
**A map with two asterisks is also available on realms!**
Maps for Minecraft 1.16:
Confinement is a map inspired by the Captive Minecraft series- you are trapped in a world border that only increases each time you place an objective on the monument. This map was designed with beginners in mind and is on the easier side. It originally was for Minecraft 1.14.4 but has been updated for Minecraft 1.16.2.
Confinement 2 takes the same border-expanding mechanic of the first map, but with a different layout and all new dungeons! This map is slightly harder and longer than the previous. I hope you enjoy
Maps for Minecraft 1.15:
Through History is a jam map that I created with KVT. It is a rather difficult adventure through four periods of time throughout history, where everything for some reason really wants to attack you.
Maps for Minecraft 1.14:
Superstition is a goliath CTM map that I have worked on for over a year. It features many brutally difficult dungeons that are colored after the wool that they contain. Superstition also features unique aesthetics and dungeon designs that make the map more difficult than any other!
Maps for Minecraft 1.10:
Trust Fall is a brutally difficult map made for the CTM community's advent map project that contains three mini-areas combined into one giant chaotic map. One thing is certain - this map will test you and it will kill you.
Difficulty: Hard/Hardcore
Maps for Minecraft 1.8:
Prison break is a three objective CTM map that was created for the seventh strawberry jam, which is a building competition to try and make a CTM map in 72 hours. This map contains three large areas, each split into two different parts and hiding a wool. Fight past the unruly prisoners, escapees, and guards as you try to get the three wool.
A Snowy Nightmare*
Put on a winter coat because A Snowy Nightmare is a very long snowy challenge that features four separate cold-themed areas. Each area is quite large and contains hordes of mobs for you to attempt to overcome.
(Reserved for Update Info)
Confinement 2 has been released!
oh?
Please let me know if there are any bugs or problems that arise while playing Superstition. I had to update the map from 1.12 to 1.14 and fix some minor things, but I may have missed something. (Such as the 2 silverfish spawners in white that are broken. Not sure why 1.14 broke silverfish spawners...)
Started Superstition, died, back at spawn, teleporter no longer works.
Stay fluffy~
That’s pretty weird, it should have set your spawn at the white wool area. Tp and set your spawn to -1 46 1. Edit: I looked in the map again and tested it and my spawn was set. Is your render distance set to 7 or higher?
Mine was at 16. Everything else worked except the spawnpoint.
Stay fluffy~
I tried Drycut Lanes, I spawned in survival mode on top of a stone block inside a room with pink wool below the starting area. How would I fix this?
That's a strange bug that I'm pretty sure is patched in the latest update. For your version, I would recommend just doing /kill and see if you spawn in the right place then. Also sorry for the late response; I rarely check mcf
Confinement has some seriously bad balance issues. Like whyyy does the spawners have modified stats that 2 shots me. Every time you advance the border, its more spam spawners. No, just no.
The vast majority of spawners are edited to only spawn when you are really close to them; also they have an upward scaling in difficulty (no mob should ever be two-shotting you in any area, especially early on). This is going to sound harsh, but you just need to play better or play in a different way than you are currently. The map was balanced with beginners in mind and got approved for realms (which kinda ensures that it was balanced well enough), so if you are struggling with the map, there's not much I can say or do to help you.
lol
confinement 2 was very bad, would not recommend it. -1/10