You are enjoying your minecraft day. you look over and see a nice plump pig and your
hunger is getting low. Time for Lunch!
Wait! That pig just jumped away from you!
...
Um...
Since when can pigs go over 3 block gaps...
This map is a parkour map with a special twist. Mobs can parkour! Traverse through 9 levels and try to see if you have what it takes to survive! Each level will have different challenges to do depending on the 'beast'.
-complete level 5 without any protection against the skeletons (ninja parkour against all 5 skeletons)
-complete level 7 (I have feeling people might skip this one because of Nati's odd behavior)
-complete level 9 following the yellow path without taking any shortcuts and finishing before the Youtubers or my mob clone
Note:
-If mobs are not moving properly, there is a reset switch inside the room with command blocks (look for a glass window in spawn). All you have to do is break the redstone torch and replace it. doing so will return the commands to the proper settings.
-Level 7 (Nati) is at the moment the hardest level due to the fact that the objective is to aggro and guide the mob to follow the obstacle course while performing parkour and trying to disarm traps. This is the only level that has this type of challenge. the rest are just races and escaping based puzzles.
-There have been rumors that Herobrine has snuck into the map. He is not a beast in any of the levels. You have been warned!
-Make sure to play this on 1.9 - 1.9.4.
If played on 1.10, it will bug out.
If played on 1.8.9 or lower, most of the command blocks will break.
I would like to dedicate this map to the following Youtubers:
-Dragnoz
(the mobs parkouring was done by using his configurable entity pathfinding video. The only thing I changed was how to make the mobs jump up a block and modified the @e part into @e[type=!Player], which makes it so you can race against them)
-The Pack (TBNRfrags, Woofless, Lachlan, VikkStar123, BajanCanadian and JeromeASF)
For those who want a more visual look at the map. this video will show you what you will be up against. I could have used part 1 or 2 of the video but part 3 shows the courses and the way the mobs will act. please do not watch if you do not want any spoilers!!!
This map has been updated. version 1.2 has the following changes:
-parkour mobs command's redstone timer has been reconfigured. there is no longer a redstone torch powering timer.
-minor adjustments to parkour mobs commands
-flying mobs now move at same speed as normal mobs
-blaze level has added jumping spots to help outrun the now faster blazes. blazes path has also been slightly extended to give extra time to reach goal.
-simplified a few jumps
-nati level has been modified to help increase chance of success
-repaired headless horseman's warden's room
-adjusted paths of the hunt level
thank you to everyone who has played this map
if there are any other bugs, feel free to leave a comment about it
Here are a list of the levels:
Rabbit (Race)
Parkour Pig (Race)
Pink Sheep (Race)
Minotaur (Escaping Puzzle)
Skeleton (Escaping Puzzle)
Blaze (Race)
Nati (Guide the mob to the Goal Puzzle)
Headless Horseman (Escaping Puzzle)
The Hunt (A race against 14 Youtubers and myself)
Download:
.rar file v1.2
http://www.mediafire.com/download/zn1962l5kdnt97c/Run_from_the_Beast_v1.2.rar
.zip file v1.2
http://www.mediafire.com/download/ouaah1orvkgs8ap/Run_from_the_Beast_v1.2.zip
original files
.rar file
http://www.mediafire.com/download/xro824ydfc6aoxg/Run_from_the_Beast.rar
.zip file
http://www.mediafire.com/download/jqol417xti1qsme/Run_from_the_Beast.zip
.rar file v1.1
http://www.mediafire.com/download/elj4edgt65gelwm/Run_from_the_Beast_v1.1.rar
.zip file v1.1
http://www.mediafire.com/download/h4s8iod66b41dbv/Run_from_the_Beast_v1.1.zip
Challenges:
-complete level 5 without any protection against the skeletons (ninja parkour against all 5 skeletons)
-complete level 7 (I have feeling people might skip this one because of Nati's odd behavior)
-complete level 9 following the yellow path without taking any shortcuts and finishing before the Youtubers or my mob clone
Note:
-If mobs are not moving properly, there is a reset switch inside the room with command blocks (look for a glass window in spawn). All you have to do is break the redstone torch and replace it. doing so will return the commands to the proper settings.
-Level 7 (Nati) is at the moment the hardest level due to the fact that the objective is to aggro and guide the mob to follow the obstacle course while performing parkour and trying to disarm traps. This is the only level that has this type of challenge. the rest are just races and escaping based puzzles.
-There have been rumors that Herobrine has snuck into the map. He is not a beast in any of the levels. You have been warned!
-Make sure to play this on 1.9 - 1.9.4.
If played on 1.10, it will bug out.
If played on 1.8.9 or lower, most of the command blocks will break.
I would like to dedicate this map to the following Youtubers:
-Dragnoz
(the mobs parkouring was done by using his configurable entity pathfinding video. The only thing I changed was how to make the mobs jump up a block and modified the @e part into @e[type=!Player], which makes it so you can race against them)
-The Pack (TBNRfrags, Woofless, Lachlan, VikkStar123, BajanCanadian and JeromeASF)
-JemGaming
-AmazingJake
For those who want a more visual look at the map. this video will show you what you will be up against. I could have used part 1 or 2 of the video but part 3 shows the courses and the way the mobs will act. please do not watch if you do not want any spoilers!!!
This map has been updated. version 1.2 has the following changes:
-parkour mobs command's redstone timer has been reconfigured. there is no longer a redstone torch powering timer.
-minor adjustments to parkour mobs commands
-flying mobs now move at same speed as normal mobs
-blaze level has added jumping spots to help outrun the now faster blazes. blazes path has also been slightly extended to give extra time to reach goal.
-simplified a few jumps
-nati level has been modified to help increase chance of success
-repaired headless horseman's warden's room
-adjusted paths of the hunt level
thank you to everyone who has played this map
if there are any other bugs, feel free to leave a comment about it