The Meaning of Life, the Universe, and Everything.
Location:
At My Computer....As Always
Join Date:
8/4/2015
Posts:
43
Minecraft:
dude85632
Xbox:
Don't Have One
PSN:
Don't Have One
Member Details
You play as an archaeologist who, long after the death of your wife, decides to make money by hunting down a fabled treasure called The Netherrack of Herobrine. Upon research you learn that more treasures await you...
Fixed no mention of 10 secret chest items at spawn
Added new command block to puzzle 2
Fixed time
Fixed puzzle 5 not giving secret item
Updated description
Fixed puzzle 7 teleportation
Fixed puzzle 7 spawnpoints
Fixed puzzle 6 permanent blindness
Tweaked puzzle 5
Tweaked spawn signs
Fixed fireworks
Tweaked puzzle 6
Fixed ability to escape map on puzzle 5
Fixed puzzle 9 not giving redstone torch back
Fixed puzzle 4 not giving item
(Fixes to make map 1.12 compatible)
Change @p to @a on puzzle 5
Fix area to possibly become stuck on puzzle 5
Fix button on Puzzle 5
Fix Lose 3 puzzle 6 item give
Puzzle 7 Life "setblock 969 64 -2900 air"
Puzzle 7 Riches "setblock 979 64 -2884 air"
Puzzle 7 Corruption 982 64 -2897 air
Puzzle 7 Death 966 64 -2887
Puzzle 8 clear @p followed by giving back of story items.
Added Ender Chests to store Secret Nether Stars.
Fixed typos at the map spawn.
Changed "avalanche" to landslide.
So, my critique of this map:
It's nice to see a puzzle map with varied puzzles. I did enjoy solving some of them, and some bits of the story. I liked the poem-like aspect of some of the puzzle hints. That said:
Some of the puzzles are really vague or downright broken. For example, in the emerald puzzle, I shot a button without a redstone torch under it, but nothing happened. I also think the temple was supposed to be shooting arrows at me or something, but it didn't. I had to shoot a bunch of random buttons until a passageway finally opened. Also, in the final puzzle, you don't get the ancient torch back if you make a mistake, due to the command block refering to it as minecraft:restonetorch instead of redstone_torch.
What's to stop you from skipping the emerald puzzle entirely and going straight to the obsidian mountains?
In the "Look again" puzzle, it's extraordinarily difficult with a properly calibrated moniter and brightness set to moody. Everything was so dark, that even when I knew where the hidden buttons were after turning my brightness up, I couldn't see them after turning it back down.
The "input the code" puzzle is very annoying. I looked at the different features of all the different endermen, but despite several combinations, I couldn't figure it out. Was it least signs to most signs? Most to least? Most to least quartz?
Where was the "redstone on the floor" used again as a major hint?
Several of the puzzles I solved through trial and error, due to vague to no instructions.
Don't break immersion with lines such as "ignore the redstone in this part as it's supposed to be visible." I can't do anything with it anyway in adventure mode.
The story is a bit confusing. I can't tell what's really going on in the beginning part in the house, and at the end, I'm in the castle of this "Eraikon" or something guy. Who in the world is that? Either improve the story or lose it entirely.
Finally, the end is far from satisfying. I was at least hoping for a sculpture of Eraikon who's head I had somehow lobbed off, or at least an enderdragon head, but instead I got a line of text. Even the fireworks sequence is broken, due to a barrier block in the way of one of the pistons.
It wasn't a total letdown, however. Many of the puzzles were interesting, although not unique. They did require a bit of lateral thinking, and for that I commend you. As for everything else, you'll get better with practice.
7/10 Somewhat enjoyed it, but one play-through is enough for me.
The Meaning of Life, the Universe, and Everything.
Location:
At My Computer....As Always
Join Date:
8/4/2015
Posts:
43
Minecraft:
dude85632
Xbox:
Don't Have One
PSN:
Don't Have One
Member Details
The map spawn told you to set brightness to 100%. Having it on moody is your fault. Thank you for the bug reports they will be fixed immediately. The buttons are not supposed to work. There is one button that opens the door. That's part of the puzzle. This is my first map so 7/10 is amazing to receive! There are barriers in between puzzle 5 and 6 I believe. If I am wrong I will check on that. Puzzle 6 was meant to be vague. I wanted it to be the hardest or one of the hardest. If you look at the glowstone and the signs you will understand. Some of the puzzle 6 puzzles have the answer be how many blocks the floor is. I plan on a sequel where Erackion comes back. He is not truly dead. The code puzzle. If there were equal amounts of glowstone on either side of the signs then go to the opposite side of the room. Count the signs for the number. The number on the signs indicates the next number to go to. If there are more pieces of glowstone on one side of the signs than the other. Go that direction to the next set of signs.
The Meaning of Life, the Universe, and Everything.
Location:
At My Computer....As Always
Join Date:
8/4/2015
Posts:
43
Minecraft:
dude85632
Xbox:
Don't Have One
PSN:
Don't Have One
Member Details
Due to the lack of bug reports I am going to (probably wrongly) assume that all or at least all major bugs in the map have been fixed! Thanks everyone for reporting bugs and if you find any more please do report them!
You play as an archaeologist who, long after the death of your wife, decides to make money by hunting down a fabled treasure called The Netherrack of Herobrine. Upon research you learn that more treasures await you...
Download: http://www.mediafire.com/file/4n6cg6ggidyaxta/The_Eighth_Secret.zip
Bug Fixes:
Fixed spawning in creative mode
Fixed spawning in wrong place
Fixed spawning with items
Fixed spawning with experience levels
Fixed unnecessary items
Fixed no mention of 10 secret chest items at spawn
Added new command block to puzzle 2
Fixed time
Fixed puzzle 5 not giving secret item
Updated description
Fixed puzzle 7 teleportation
Fixed puzzle 7 spawnpoints
Fixed puzzle 6 permanent blindness
Tweaked puzzle 5
Tweaked spawn signs
Fixed fireworks
Tweaked puzzle 6
Fixed ability to escape map on puzzle 5
Fixed puzzle 9 not giving redstone torch back
Fixed puzzle 4 not giving item
(Fixes to make map 1.12 compatible)
Change @p to @a on puzzle 5
Fix area to possibly become stuck on puzzle 5
Fix button on Puzzle 5
Fix Lose 3 puzzle 6 item give
Puzzle 7 Life "setblock 969 64 -2900 air"
Puzzle 7 Riches "setblock 979 64 -2884 air"
Puzzle 7 Corruption 982 64 -2897 air
Puzzle 7 Death 966 64 -2887
Puzzle 8 clear @p followed by giving back of story items.
Added Ender Chests to store Secret Nether Stars.
Fixed typos at the map spawn.
Changed "avalanche" to landslide.
Check Out My YouTube Channel! https://www.youtube.com/channel/UCk8FyItZp3WoJXQbmYqI15Q
Looks nice i'll try it.
EDIT:
Wait, why the hell is it 200MB huge?
--------------
1. Lots of players have joined to help out and 2. Lots of chunks loaded.
Check Out My YouTube Channel! https://www.youtube.com/channel/UCk8FyItZp3WoJXQbmYqI15Q
Please inform me of any bugs you find!
Check Out My YouTube Channel! https://www.youtube.com/channel/UCk8FyItZp3WoJXQbmYqI15Q
So, my critique of this map:
It's nice to see a puzzle map with varied puzzles. I did enjoy solving some of them, and some bits of the story. I liked the poem-like aspect of some of the puzzle hints. That said:
Some of the puzzles are really vague or downright broken. For example, in the emerald puzzle, I shot a button without a redstone torch under it, but nothing happened. I also think the temple was supposed to be shooting arrows at me or something, but it didn't. I had to shoot a bunch of random buttons until a passageway finally opened. Also, in the final puzzle, you don't get the ancient torch back if you make a mistake, due to the command block refering to it as minecraft:restonetorch instead of redstone_torch.
What's to stop you from skipping the emerald puzzle entirely and going straight to the obsidian mountains?
In the "Look again" puzzle, it's extraordinarily difficult with a properly calibrated moniter and brightness set to moody. Everything was so dark, that even when I knew where the hidden buttons were after turning my brightness up, I couldn't see them after turning it back down.
The "input the code" puzzle is very annoying. I looked at the different features of all the different endermen, but despite several combinations, I couldn't figure it out. Was it least signs to most signs? Most to least? Most to least quartz?
Where was the "redstone on the floor" used again as a major hint?
Several of the puzzles I solved through trial and error, due to vague to no instructions.
Don't break immersion with lines such as "ignore the redstone in this part as it's supposed to be visible." I can't do anything with it anyway in adventure mode.
The story is a bit confusing. I can't tell what's really going on in the beginning part in the house, and at the end, I'm in the castle of this "Eraikon" or something guy. Who in the world is that? Either improve the story or lose it entirely.
Finally, the end is far from satisfying. I was at least hoping for a sculpture of Eraikon who's head I had somehow lobbed off, or at least an enderdragon head, but instead I got a line of text. Even the fireworks sequence is broken, due to a barrier block in the way of one of the pistons.
It wasn't a total letdown, however. Many of the puzzles were interesting, although not unique. They did require a bit of lateral thinking, and for that I commend you. As for everything else, you'll get better with practice.
7/10 Somewhat enjoyed it, but one play-through is enough for me.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
The map spawn told you to set brightness to 100%. Having it on moody is your fault. Thank you for the bug reports they will be fixed immediately. The buttons are not supposed to work. There is one button that opens the door. That's part of the puzzle. This is my first map so 7/10 is amazing to receive! There are barriers in between puzzle 5 and 6 I believe. If I am wrong I will check on that. Puzzle 6 was meant to be vague. I wanted it to be the hardest or one of the hardest. If you look at the glowstone and the signs you will understand. Some of the puzzle 6 puzzles have the answer be how many blocks the floor is. I plan on a sequel where Erackion comes back. He is not truly dead. The code puzzle. If there were equal amounts of glowstone on either side of the signs then go to the opposite side of the room. Count the signs for the number. The number on the signs indicates the next number to go to. If there are more pieces of glowstone on one side of the signs than the other. Go that direction to the next set of signs.
Check Out My YouTube Channel! https://www.youtube.com/channel/UCk8FyItZp3WoJXQbmYqI15Q
The audio files are supposed to help you understand the story. The ones at the start of puzzle 8.
The redstone on the floor tells you to observe the floor at some point.
Check Out My YouTube Channel! https://www.youtube.com/channel/UCk8FyItZp3WoJXQbmYqI15Q
Sorry for the late fix on not getting the item after finishing the 4th puzzle!
Check Out My YouTube Channel! https://www.youtube.com/channel/UCk8FyItZp3WoJXQbmYqI15Q
Due to the lack of bug reports I am going to (probably wrongly) assume that all or at least all major bugs in the map have been fixed! Thanks everyone for reporting bugs and if you find any more please do report them!
Check Out My YouTube Channel! https://www.youtube.com/channel/UCk8FyItZp3WoJXQbmYqI15Q