1.11
Combat
👑 Custom Boss Collection II ~ 150+ Bossfights [10k+ Downloads] [Music, Voice Acting, Models, Classes & more] [V3.0 Released!]
Poll: How good was this map?
Poll: What boss should we add next? (Version 7)
Ended Apr 9, 2017
it feels awesome seeing my name posted here.
Thank you!!
Thats very weird...
510 health is probably too much. We might decrease the health to make the boss as good as possible.
Yay
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FuriousFyre made a third Video of this map:
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Check out Crowdford here.
It seems like White Pumpkin is winning the poll. Sadly we might not be able to finish that boss until the next update. Because of that we might add Rainbow Sheep instead. Sorry.
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Hi McTsts! I just came here to ask a question. Is my custom boss "Enrage" Still there? Please answer back. Thanks!
I guess you mean your boss 'Emotionless' because that was the boss you requested in Custom Boss Collection?
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Upcoming Boss 'Soulless Squid' Built by MarMar23, Redstone by me.
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Thank you for 700 Downloads!!!
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We will create your boss as soon as possible!
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Finally a new trailer for this map!
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Update 1.10
- Added 11 new bosses (sadly we didnt make any player bosses this time )
- Added a few new classes
Rainbow Sheep won the poll and was added (but also alot other bosses)
The old lobby and class selection room were completly removed because we didnt have enough space to make them bigger. We now have a new lobby and a new class selection room elsewhere (but they look the same)
Also a few new team member work on the map now
MarMar23
CookieCaveman
DarsilvaPlayx
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I liked it, myself; creative boss design and effects, amazing-looking arenas, etc.
So, here's my boss request:
Minecraft Name: MK_10
Boss Name: Xorvas
Type of Mob: Zombie
Armor: MK_10's Head, Iron Chestplate, Iron Leggings, and Iron Boots. All enchanted with Thorns I.
Health: 500
Weapon: Probably a sword or staff of some sort.
Effects: Speed I, Resistance I
Attributes: KnockbackResistance 2.
Own Arena, probably about 50 blocks in x axis, 10 in y axis, and 50 in z axis.
What should it be?: A white-and-teal palace or castle, with a sort of ghostly vibe. Some blocks that appear to be bobbing up and down in mid-air would be nice, but that's optional. Maybe add a few futuristic elements in it, too.
Arena Name: Spectral Citadel
Attacks: All 5.
Attack 1 would have me/him summon 5 invisible minions (skeletons) with swords, to create the effect of floating/haunted swords.
Attack 2 would have me/him slow down the player and/or boost my/his speed for 10 seconds.
Attack 3 would have me/him shoot lasers (from invisible Guardians) from a structure in the middle of the arena.
Attack 4 would have me/him put a levitation effect on myself/himself and the player that lasts for 10 seconds.
Attack 5 would have 3 lightning bolts strike the player one at a time, with a half of a second between each one.
Text:
Beginning: "Foolish mortal; do you really believe you can defeat me?"
Death: "NO! ...How is this possible?"
Attack 1: "En garde!"
Attack 2: "You cannot defeat me."
Attack 3: "(a mash of obfuscated text, to create the effect of an alien language)"
Attack 4: "Don't even try."
Attack 5: "FEEL MY WRATH!"
Blocks for the Boss Selection room: Quartz and Sea Lanterns.
Other things: None.
Why should you add me: I enjoyed the map, but I think it needs a bit more variation in the mix. Plus, you gotta admit this would be a pretty neat boss battle.
+ = BOOM!
We will create your boss as soon as possible.
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We will create your boss as soon as possible. Please do not request more bosses
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I forgot you requested a class.....
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I don't want to create this many player bosses anymore. That's why I also removed the "We will make a boss for you" from the thread name.
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You define 'mob bosses' and 'player bosses' different than we do.
These are the types of bosses (our definition):
Requested Bosses
Player Bosses (requested by a player on e.g. MCF - can be anything)
Bosses based on ideas of the Team:
Normal/Mob Bosses (Bosses based on mobs)
Structure Bosses (Bosses based on statues)
Model Bosses (Bosses based on 3d models)
Unique Bosses (Something very unique e.g. Storm or Shape Shifter)
Bosses could also be sorted into categories by the redstone behind them:
Database Boss (uses the Attack Database)
Structure Database (uses the Structure Attack Database and maybe also the Attack Database)
Old Mechanic Bosses (bosses using the old mechanic from CBC I)
Unique Mechanic Bosses (bosses using a unique mechanic like McTsts or XP Swarm)
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Check out Crowdford here.
So far the map is great! But some classes need some balancing though... unless it was intended for some to become useless once you unlock new ones. The map is nice nevertheless.
I am just having some issues with it... the Shadow fight seems broken, cause I just teleport into the arena with no intro showing up and the shadow doesn´t move at all, so I can´t leave. The Bower class is allegedly unlocked through a challenge but it is in fact unlocked when you defeat the StrongSkeleton or something like that, even then, the quiver thing doesn´t work for me. And it seems like entering the swamps arena in PvP results in an endless massacre, cause nobody wins even when someone has achieved 3+ kills (I haven´t tried the rest though, more out of frustration of the seemingly broken mechanics forcing me to restart the map all over again).
Erasing and copying the map again doesn´t solve all of these issues and I´m using version 1.10
Any ideas why this is happening to me? Or is the map currently broken?
This is at least a bit intented, some classes (like Shape Shifter) are harder to get (can only be unlocked one way) and so make easier to get classes like e.g. Blaze which can be unlocked by multiple bosses) useless. Some classes like e.g. Mllster might still be nerfed in the future. If you think some fights are to easy with a specfic class you can just try using a different one. We wanted to make this map playable for both people who are good at fighting and for people that are bad at fighting. That is also why there are classes that are stronger and weaker.
I tried to open the map on 1.10 with a account that has never been on the world before these are the results:
The shadow boss doesnt move by itself. It mirrors the players movement on the middle of the arena. It worked for me (if there is a rare bug I will try to fix it)
This is intended. Most classes can be unlocked using multiple ways. Not all ways are listed on the sign. Sorry if that is a bit confusing. We will remove this again because EnderPig decided Bower should be a challenge only class.
That also worked for me. The quiver gives me arrows and hits nearby mobs with arrows
We tried that too. We fought multiple times on Swamps using different classes. Each time we got the same result: The PvP mode worked (if there is a rare bug I will try to find it)
Considering none of these things happen to me /us (except the unlocking and the 'missing' balance) the problem might be your server. Did it maybe move the spawn chunks? Because that would possibly cause these bugs. I will try to find out if any of these problems were caused by a very rare bug (but thats unlikely. I myself fought over 1000 bosses for testing and the other team member fought many bosses too. Each boss has been tested at least 5 times, the older ones like Shadow even alot more)
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