I was trying to go for simple in the design and for the difficulty it kind of depends on the person. Thank you though!
Having been an adoring fan of Jim Henson's Labyrinth movie since it was showing in the theaters, I've been quite fond of mazes from the days of my earliest childhood.
The concept of this adventure map and the maze's layout are both excellent. Very good! Thank you for making it!
However, the "simple," featureless, all-iron and coal design, in addition to being insipid, significantly increases the frustrating aspects of navigation by removing distinctive and interesting features whereby one may gain bearings, while at the same time instilling a sense of listlessness. The sterile, inhospitable world you've created is cold and uninviting, yet there's no sense of intrigue to entice or compel the player to persist. Instead of an adventurer exploring the labyrinth on a quest, one feels like a lab rat scrambling for cheese in a science experiment.
I couldn't quite read the story quickly enough to understand my goal, but I figured it out in play. If there's a way to wait for player input to continue, I'd suggest doing so.
My suggestions:
Try sandstone walls and grass floor. Sprinkle bone meal very sparingly along the walls and in corners. Add small fountains and a few glowstone lamps here and there as well as torches. Set the time to late evening.
Even if there's only one "level," add one or two blocks of stairs up and down in various places.
Lastly, I see no reason why monsters shouldn't infest the maze. I don't know how to create adventure maps, but if you can, add some zombies and, more sparsely, perhaps a few skeletons. Give the player a sword (and shield in 1.9). Place chests around the map with healing potions, food, and equipment upgrades (or perhaps just materials such as iron).
Like I say, I enjoyed running the maze, but not the environment. I'd work a sequel if given the opportunity.
Thanks again!
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My short story-like journals; quick-and-easy reads:
Having been an adoring fan of Jim Henson's Labyrinth movie since it was showing in the theaters, I've been quite fond of mazes from the days of my earliest childhood.
The concept of this adventure map and the maze's layout are both excellent. Very good! Thank you for making it!
However, the "simple," featureless, all-iron and coal design, in addition to being insipid, significantly increases the frustrating aspects of navigation by removing distinctive and interesting features whereby one may gain bearings, while at the same time instilling a sense of listlessness. The sterile, inhospitable world you've created is cold and uninviting, yet there's no sense of intrigue to entice or compel the player to persist. Instead of an adventurer exploring the labyrinth on a quest, one feels like a lab rat scrambling for cheese in a science experiment.
I couldn't quite read the story quickly enough to understand my goal, but I figured it out in play. If there's a way to wait for player input to continue, I'd suggest doing so.
My suggestions:
Try sandstone walls and grass floor. Sprinkle bone meal very sparingly along the walls and in corners. Add small fountains and a few glowstone lamps here and there as well as torches. Set the time to late evening.
Even if there's only one "level," add one or two blocks of stairs up and down in various places.
Lastly, I see no reason why monsters shouldn't infest the maze. I don't know how to create adventure maps, but if you can, add some zombies and, more sparsely, perhaps a few skeletons. Give the player a sword (and shield in 1.9). Place chests around the map with healing potions, food, and equipment upgrades (or perhaps just materials such as iron).
Like I say, I enjoyed running the maze, but not the environment. I'd work a sequel if given the opportunity.
Thanks again!
My short story-like journals; quick-and-easy reads:
My Quest for Elytra Complete! (Pic Intense, End-Game Spoilers)
[Journal & Pics] After a Year and a Half, I Finally Found a Jungle
FrozenCore: Hardcore Death; 3/20/15 to 5/3/15; Eight Weeks on a Frozen World in Pictures