EXTREME BUG: WHEN YOU PRESS THE BUTTON ON THE SKIN. NOTHING HAPPENS. YOU JUST PRESSED A BUTTON. the map is not working :(. fix this. i really love this map.
are you sure that you doesnt have the skin on ingame (where you play Mine Dash (not your player skin...))
because when you click the button doesnt it look like you have clicked it but you have...
This is a fairly good map, but it could use some improvement. I could see myself finishing the level, but only with a large amount of practice, learning where the bugs are so I can pass them. (883 is my best. I feel somewhat decent at this.)
Major, (Somewhat, depending on perspective) Game Ruining Bugs
The teleport speed of the player is too fast, making the game seem laggy.
Detection for obstacles is often different from the graphical appearance of them.
Slimeballs can have an off detection.
(May not be a bug) Jumps are not smooth, and just look like a head rising up and down, instead of a curve.
Minor Bugs
Arrows looked like gray glass panes for me.
Sometimes, the player does not rotate enough to fit on the ground, making some things confusing.
The player can sometimes sink through the ground, also making things confusing.
(Isn't a bug, but is somewhat useful) There are many grammatical mistakes, which when corrected, can help the map look a little bit more professional.
(May not be a bug) In Geometry Dash, the mid-air jumps can only be triggered by jumping when touching them (or near them), not holding jump.
Don't take this as you have to fix them, though that'd be nice.
This is a fairly good map, but it could use some improvement. I could see myself finishing the level, but only with a large amount of practice, learning where the bugs are so I can pass them. (883 is my best. I feel somewhat decent at this.)
Major, (Somewhat, depending on perspective) Game Ruining Bugs
The teleport speed of the player is too fast, making the game seem laggy.
Detection for obstacles is often different from the graphical appearance of them.
Slimeballs can have an off detection.
(May not be a bug) Jumps are not smooth, and just look like a head rising up and down, instead of a curve.
Minor Bugs
Arrows looked like gray glass panes for me.
Sometimes, the player does not rotate enough to fit on the ground, making some things confusing.
The player can sometimes sink through the ground, also making things confusing.
(Isn't a bug, but is somewhat useful) There are many grammatical mistakes, which when corrected, can help the map look a little bit more professional.
(May not be a bug) In Geometry Dash, the mid-air jumps can only be triggered by jumping when touching them (or near them), not holding jump.
Don't take this as you have to fix them, though that'd be nice.
The teleport speed of the player is too fast...
i cant do anything about this because the player speed needs to be the same as the "player"... (also im pretty sure that changing the speed wont stop making it look laggy)
Detection for obstacles is often different ...
can you come with an example?
Slimeballs can have an off detection.
i know, because i made it that way (i made it that way because else would you only have ~0,1 second (if i remember correct (it may be 0,2...)) to jump on them. and its only possible to detect the player right clicking every 0,05 second )
(May not be a bug) Jumps are not smooth...
i think its because of the teleporting of you (the laggy screen thing)
Arrows looked like gray glass panes for me.
i have seen this happen to other people and idk what it is but i think it may be:
1. you have another resource pack on
or
2. is it optifine?
(if you have any of those thing on then take it of and tell me if it helps =) )
Sometimes, the player does not rotate...
The player can sometimes sink...
this is because of a minecraft bug when you teleport entities... (Bug Tracker)
but the player sinking through the floor may not be because of this bug... (i need to do some testing about that...)
There are many grammatical mistakes...
i thourgt which was without a H... xD
In Geometry Dash, the mid-air jumps...
i made it this way to make it more possible to hit the slime...
Don't take this as you have to fix them, though that'd be nice.
ok... but i think im going to fix the "wich" thing... =)
i cant do anything about this because the player speed needs to be the same as the "player"... (also im pretty sure that changing the speed wont stop making it look laggy)
Detection for obstacles is often different ...
can you come with an example?
Slimeballs can have an off detection.
i know, because i made it that way (i made it that way because else would you only have ~0,1 second (if i remember correct (it may be 0,2...)) to jump on them. and its only possible to detect the player right clicking every 0,05 second )
(May not be a bug) Jumps are not smooth...
i think its because of the teleporting of you (the laggy screen thing)
Arrows looked like gray glass panes for me.
i have seen this happen to other people and idk what it is but i think it may be:
1. you have another resource pack on
or
2. is it optifine?
(if you have any of those thing on then take it of and tell me if it helps =) )
Sometimes, the player does not rotate...
The player can sometimes sink...
this is because of a minecraft bug when you teleport entities... (Bug Tracker)
but the player sinking through the floor may not be because of this bug... (i need to do some testing about that...)
There are many grammatical mistakes...
i thourgt which was without a H... xD
In Geometry Dash, the mid-air jumps...
i made it this way to make it more possible to hit the slime...
Don't take this as you have to fix them, though that'd be nice.
ok... but i think im going to fix the "wich" thing... =)
Sometimes I seem to hit an arrow even when I'm not touching it.
ok =)
yes you can do that
when you are done then give me the link and then i will put it on the "main post" =)
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THX
are you sure that you doesnt have the skin on ingame (where you play Mine Dash (not your player skin...))
because when you click the button doesnt it look like you have clicked it but you have...
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Twitter
ware is the resource pack?
the map's resource pack should automatic* come on when you go into the map =) (so you dont really needs to know where it is...)
but if you want to know where it is is it at: Mine Dash / Mine Dash - By Vilder50 / resources ("resources" is the resource pack)
(*it will maybe not automatic come on if you play in a never version than 1.8.8 (wich this map doesnt support...))
(*it will not come on if you put it on a server (but why would you do that when this map is a singelplayer only map...))
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My minecraft freezes sometimes when I die. I'm in 1.8.8, and of course no mods.
never mind it stoped
your minecraft may freeze when you die becuase i play 45 sounds at once (wich i does to make the music stop)
(its just odd that it some times freezes and other times it doesnt)
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Twitter
how do you upload maps
GuineaPigGames
the way i upload my maps is with curse forge
you can follow this guide on how to upload a map to curse forge:
http://www.minecraftforum.net/forums/mapping-and-modding/maps/1531444-map-world-download-widget-for-your-world-with
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do you need curs primeom
GuineaPigGames
no you dont
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when im ready to clike start project it wont let me
GuineaPigGames
i guess you have forgot to do something...
make sure that... :
you are logged in
it has a name
is has a summary
it has a description
its in a categorie
you have selected a version
you have uploaded a picture there is 1:1 (make sure its a square...)
you have uploaded a map
My website
Twitter
ok thanks it might be cus i uploaded a rectangle photo XD thx for all the help
GuineaPigGames
This is a fairly good map, but it could use some improvement. I could see myself finishing the level, but only with a large amount of practice, learning where the bugs are so I can pass them. (883 is my best. I feel somewhat decent at this.)
Major, (Somewhat, depending on perspective) Game Ruining Bugs
The teleport speed of the player is too fast, making the game seem laggy.
Detection for obstacles is often different from the graphical appearance of them.
Slimeballs can have an off detection.
(May not be a bug) Jumps are not smooth, and just look like a head rising up and down, instead of a curve.
Minor Bugs
Arrows looked like gray glass panes for me.
Sometimes, the player does not rotate enough to fit on the ground, making some things confusing.
The player can sometimes sink through the ground, also making things confusing.
(Isn't a bug, but is somewhat useful) There are many grammatical mistakes, which when corrected, can help the map look a little bit more professional.
(May not be a bug) In Geometry Dash, the mid-air jumps can only be triggered by jumping when touching them (or near them), not holding jump.
Don't take this as you have to fix them, though that'd be nice.
Minin' dat
stonecoal.The teleport speed of the player is too fast...
i cant do anything about this because the player speed needs to be the same as the "player"... (also im pretty sure that changing the speed wont stop making it look laggy)
Detection for obstacles is often different ...
can you come with an example?
Slimeballs can have an off detection.
i know, because i made it that way (i made it that way because else would you only have ~0,1 second (if i remember correct (it may be 0,2...)) to jump on them. and its only possible to detect the player right clicking every 0,05 second )
(May not be a bug) Jumps are not smooth...
i think its because of the teleporting of you (the laggy screen thing)
Arrows looked like gray glass panes for me.
i have seen this happen to other people and idk what it is but i think it may be:
1. you have another resource pack on
or
2. is it optifine?
(if you have any of those thing on then take it of and tell me if it helps =) )
Sometimes, the player does not rotate...
The player can sometimes sink...
this is because of a minecraft bug when you teleport entities... (Bug Tracker)
but the player sinking through the floor may not be because of this bug... (i need to do some testing about that...)
There are many grammatical mistakes...
i thourgt which was without a H... xD
In Geometry Dash, the mid-air jumps...
i made it this way to make it more possible to hit the slime...
Don't take this as you have to fix them, though that'd be nice.
ok... but i think im going to fix the "wich" thing... =)
My website
Twitter
Sometimes I seem to hit an arrow even when I'm not touching it.
Minin' dat
stonecoal.ok =) i will try to fix that when i get the time =)
My website
Twitter
I found some commands block under the spawn, some of them teleport you to some stuff.